Interceptor Posted September 26, 2009 Share Posted September 26, 2009 Aether sucks because Ike comes down out of the sky and lands on his face. It's the most embarassing animation ever. Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted September 26, 2009 Share Posted September 26, 2009 (edited) It's max activation rate is the same (20%) So how come whenever I play PoR, Ike activates Aether in 70-80% of battles, while in RD, he activates it once in a blue moon? Where is Astra better? Have you ever seen Mia pull off all 5 strikes... Edited September 26, 2009 by NinjaMonkey Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted September 26, 2009 Share Posted September 26, 2009 It's max activation rate is the same (20%) So how come whenever I play PoR, Ike activates Aether in 70-80% of battles, while in RD, he activates it once in a blue moon? She means FE10 Aether's activation rate is the same as FE10 Astra's... (SKL/2)% Quote Link to comment Share on other sites More sharing options...
_____ Posted September 26, 2009 Share Posted September 26, 2009 (edited) So how come whenever I play PoR, Ike activates Aether in 70-80% of battles, while in RD, he activates it once in a blue moon? No one cares what happened to you, to put it bluntly. If I were to tell you that Aether never activated for me in PoR (I don't even own it, but who cares) and activated every battle in RD, what would you say? Your entire argument would be reduced to rubble. Have you ever seen Mia pull off all 5 strikes... Have you ever seen anyone survive an Aether? And Aether doesn't even take 1 weapon use. :3 Edited September 26, 2009 by Ninji Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted September 26, 2009 Share Posted September 26, 2009 Have you ever seen Mia pull off all 5 strikes... Have you ever seen anyone survive an Aether? And Aether doesn't even take 1 weapon use. :3 I guess you mean Ragnell. And yeah, surviving Aether would be difficult, considering 29 + 18 = 47 mt without supports. So Aether does 94 - enemy def damage while Ike is at 20/1 with no +mt support. Red Dragons could survive. Of course, since I think Aether is one range only you should be using a wyrmslayer, and they will not survive an Aether while Ike is using a wyrmslayer. Even 11/1 supportless Ike means 26 + 33 = 59 mt so 80 damage to a 38def red dragon, aka death. Considering those cover tiles mean nothing on the second hit, he just needs to have an extra 5 str and he'll do 80 damage even to a cover tile dragon to cover the extra 10 def on the first hit. 31 str for Ike is pretty easy by 4-E-3. Or 29 str and the correct support. Quote Link to comment Share on other sites More sharing options...
_____ Posted September 26, 2009 Share Posted September 26, 2009 I guess you mean Ragnell. Yeah. I mean the only other thing you would want Ike to use after you get it would be a Hammer for the Black Knight and MAYBE a Wyrmslayer for the Dragons. And yeah, surviving Aether would be difficult, considering 29 + 18 = 47 mt without supports. So Aether does 94 - enemy def damage while Ike is at 20/1 with no +mt support. Red Dragons could survive. Of course, since I think Aether is one range only you should be using a wyrmslayer, and they will not survive an Aether while Ike is using a wyrmslayer. Even 11/1 supportless Ike means 26 + 33 = 59 mt so 80 damage to a 38def red dragon, aka death. Considering those cover tiles mean nothing on the second hit, he just needs to have an extra 5 str and he'll do 80 damage even to a cover tile dragon to cover the extra 10 def on the first hit. 31 str for Ike is pretty easy by 4-E-3. Or 29 str and the correct support. B-b-but no more 5 defense and 1-2 range. D: I'd rather take an enemy phase in that chapter over an assured ORKO. Quote Link to comment Share on other sites More sharing options...
nflchamp Posted September 26, 2009 Share Posted September 26, 2009 I guess you mean Ragnell. Yeah. I mean the only other thing you would want Ike to use after you get it would be a Hammer for the Black Knight and MAYBE a Wyrmslayer for the Dragons. And yeah, surviving Aether would be difficult, considering 29 + 18 = 47 mt without supports. So Aether does 94 - enemy def damage while Ike is at 20/1 with no +mt support. Red Dragons could survive. Of course, since I think Aether is one range only you should be using a wyrmslayer, and they will not survive an Aether while Ike is using a wyrmslayer. Even 11/1 supportless Ike means 26 + 33 = 59 mt so 80 damage to a 38def red dragon, aka death. Considering those cover tiles mean nothing on the second hit, he just needs to have an extra 5 str and he'll do 80 damage even to a cover tile dragon to cover the extra 10 def on the first hit. 31 str for Ike is pretty easy by 4-E-3. Or 29 str and the correct support. B-b-but no more 5 defense and 1-2 range. D: I'd rather take an enemy phase in that chapter over an assured ORKO. Ike's Inventory Wyrmslayer Ragnell Concoction/Vulnerary/Elixir/whatever Trade Concoction/Vulnerary/Elixir/whatever for Wyrmslayer. Bam, Ragnell equipped for enemy phase. It isn't like a Heron doesn't exist either. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted September 26, 2009 Share Posted September 26, 2009 And yeah, surviving Aether would be difficult, considering 29 + 18 = 47 mt without supports. So Aether does 94 - enemy def damage while Ike is at 20/1 with no +mt support. Red Dragons could survive. Of course, since I think Aether is one range only you should be using a wyrmslayer, and they will not survive an Aether while Ike is using a wyrmslayer. Even 11/1 supportless Ike means 26 + 33 = 59 mt so 80 damage to a 38def red dragon, aka death. Considering those cover tiles mean nothing on the second hit, he just needs to have an extra 5 str and he'll do 80 damage even to a cover tile dragon to cover the extra 10 def on the first hit. 31 str for Ike is pretty easy by 4-E-3. Or 29 str and the correct support. B-b-but no more 5 defense and 1-2 range. D: I'd rather take an enemy phase in that chapter over an assured ORKO. Actually, to emphasive your point, wyrmslayer doesn't 100% ORKO reds anyway (it does whites, and Ragnell doesn't, though). If he Aether's, its a KO, but he's not about to Aether very frequently. Still, since I tend to have someone near him, he can attack at 1 range and then someone else can trade the wyrmslayer for a vulnerary/concoction/elixir and as long as Ragnell is in the second position he'll auto-equip it and he's good for enemy phase. Whenever it's not possible to get someone to trade it, yeah, Ragnell on player phase if I think he'll be attacked on enemy phase otherwise. Quote Link to comment Share on other sites More sharing options...
_____ Posted September 26, 2009 Share Posted September 26, 2009 Ike's Inventory Wyrmslayer Ragnell Concoction/Vulnerary/Elixir/whatever Trade Concoction/Vulnerary/Elixir/whatever for Wyrmslayer. Bam, Ragnell equipped for enemy phase. It isn't like a Heron doesn't exist either. Actually, to emphasive your point, wyrmslayer doesn't 100% ORKO reds anyway (it does whites, and Ragnell doesn't, though). If he Aether's, its a KO, but he's not about to Aether very frequently. Still, since I tend to have someone near him, he can attack at 1 range and then someone else can trade the wyrmslayer for a vulnerary/concoction/elixir and as long as Ragnell is in the second position he'll auto-equip it and he's good for enemy phase. Whenever it's not possible to get someone to trade it, yeah, Ragnell on player phase if I think he'll be attacked on enemy phase otherwise. Always with the trading and the Herons. Why can't I ever remember those? Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 26, 2009 Share Posted September 26, 2009 Aether sucks because Ike comes down out of the sky and lands on his face. It's the most embarassing animation ever. I found the fact FE9 cavs rode horses with concave knees even more embaressing. Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 26, 2009 Share Posted September 26, 2009 Aether sucks because Ike comes down out of the sky and lands on his face. It's the most embarassing animation ever. I found the fact FE9 cavs rode horses with concave knees even more embaressing. How about Ike doing some backward wheelbarrels when he criticals. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 26, 2009 Share Posted September 26, 2009 If Astra didn't take up 5 weapon uses, then yes, it would be pretty broken. Astra is generally classified as the 3rd worst skill behind Flare and Corona (since there's no multi-damage thing). Hell, it's comparable to Flare, simply because of the weapon uses. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted September 26, 2009 Share Posted September 26, 2009 (edited) If Astra didn't take up 5 weapon uses, then yes, it would be pretty broken. Astra is generally classified as the 3rd worst skill behind Flare and Corona (since there's no multi-damage thing). Hell, it's comparable to Flare, simply because of the weapon uses. I'm not really bothered by the 5 weapon uses. I'm bothered by (skill/2)%. Really, I'd be tempted to say Flare > Astra, at least depending on the unit. Self heal at skill% is pretty nice, and if they actually doubled stuff it would normally mean a KO between Flare and the extra hit. Trouble is, most sages don't. I just wish it would go back to it's old happy broken self, with skill% and allowing crits. That was fun. There is a video of Lakche beating on Lucius in the chapter where he doesn't have awareness. Like, 1 damage when she doesn't crit, but with that game's way of calculating crits, mid twenties on crits. Astra with enough crits meant death on everything in the game. Then apparently Mareeta and her PC of 5 basically means automatic death if she shooting stars on her pursuit attack. I think she could kill a red dragon in RD with her stats from fe5, and those cap at 20 (as long as she keeps that game's critical damage calculations). There are a lot of units in this game that can't KO a red dragon even with their mastery. Edited September 26, 2009 by Narga_Rocks Quote Link to comment Share on other sites More sharing options...
CGV Posted September 26, 2009 Share Posted September 26, 2009 Aether sucks because Ike comes down out of the sky and lands on his face. It's the most embarassing animation ever. So attacking from up above makes it suck? *walks away* Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 26, 2009 Share Posted September 26, 2009 (edited) Astra isn't that good. Skll/2 = % is bad, and when it takes up FIVE POSSIBLE USES... I'd prefer to use those Masteries on a Marshall or Dragonmaster. Luna is awesome because it triples damage and goes through defense, and Stun is awesome because it triples damage and immobilizes a dude for a turn. Tear is rather nice too, if not for the Speed=% activation. Because Hawks have awesome SPD. Astra is shitty against high-DEF foes and Corona is only useful against, like, Saints or high-RES units. That goes for Dragons too, but putting magic-users in a DRAGON'S range is bogus. And Sol isn't as awesome as people make it out to be. Skill/2=%. And for an attack that triples damage and recovers HP, that's a rare occurrence. Thank goodness the units you use it on are good, right? RIGHT??? If I had to tier Mastery skills, it'd be like this I'd say: ------------------ LOL BK Tier: Eclipse High Tier: Luna Colossus Rend Mid Tier: Impale Tear Savage Ire Roar Aether Sol Low Tier: Flare Lethality Astra Corona Bottom Tier: Bane ---------------------- Bane is a shit version of Lethality. They're the same exact skill except Bane can't kill. Edited September 26, 2009 by OliverXRenning Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted September 26, 2009 Share Posted September 26, 2009 Flare below Corona is rather amusing. Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 26, 2009 Share Posted September 26, 2009 (edited) Flare below Corona is rather amusing. Fixed that one. Honestly meant to put Corona where Flare was and Flare where Corona was. Edited September 26, 2009 by OliverXRenning Quote Link to comment Share on other sites More sharing options...
Xort Posted September 26, 2009 Share Posted September 26, 2009 Bane at the bottom is rather amusing, too. Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 26, 2009 Share Posted September 26, 2009 Okay then. Bane's chance to activate is Skill/2=%. So the Whisper's cap is 38 and Sothe's average at -/20/20. Sothe is normally reaching the cap at -/20/14, so it will be, at most, 19% chance to hit. When it can't even kill a foe. Assuming we aren't using Heather because lolHeather. At least Lethality and, gee, EVERY OTHER SKILL IN THE GAME, can kill. It's like strapping Mercy on your Whisper, effectively wasting a Mastery. Quote Link to comment Share on other sites More sharing options...
Florete Posted September 26, 2009 Share Posted September 26, 2009 At least Lethality and, gee, EVERY OTHER SKILL IN THE GAME, can kill. Wtf? I hope that was a typo. Plenty of skills can't kill. Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 26, 2009 Share Posted September 26, 2009 That was an overgeneralization. I mean MASTERY skills that can kill. All of them except Bane can. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted September 26, 2009 Share Posted September 26, 2009 You forgot Rend. Cats may suck, but Rend is fucking nuts. Quote Link to comment Share on other sites More sharing options...
Candlejack Posted September 26, 2009 Share Posted September 26, 2009 (edited) LOL BK Tier: Eclipse High Tier: Luna Colossus Rend Stun Mid Tier: Impale Tear Savage Ire Roar Aether Sol Low Tier: Flare Lethality Astra Corona Bottom Tier: Bane ------------ It fits there. So that's all of them. AND NOW TO TACKLE THE OTHER SKILLZ LULZ. No way. Too easy. White Pool is Top Tier. Edited September 27, 2009 by OliverXRenning Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted September 27, 2009 Share Posted September 27, 2009 LOL BK Tier: Eclipse High Tier: Luna Colossus Rend Mid Tier: Impale Tear Savage Ire Roar Aether Sol Low Tier: Flare Lethality Astra Corona Bottom Tier: Bane ------------ It fits there. So that's all of them. AND NOW TO TACKLE THE OTHER SKILLZ LULZ. No way. Too easy. White Pool is Top Tier. Rend > Colossus. 5x str vs. 3x strength. Consider a red dragon. Pretty much the only time this distinction matters. 77hp/38 def, the strongest. 75hp/36def, the weakest. 111 needed to KO the least durable, 121 on cover. 115 needed to KO the most durable, 125 on cover. 30 str and Urvan means 112 mt. This could happen with Nolan, though not Boyd, since he'll have much more str by now. 33 str means 121, and a +mt support means 123 or 124. 24 str and A strike means 128 mt for Rend. Even 20 str means death with SS if it isn't on cover. Also, cats have a higher spd cap than Reavers have skill. Also, the 25 capacity vs. 30 capacity is irrelevant since cats have 35 extra beyond rend and shove, whereas Reavers only have 30. Also, stun effect if for some reason your cat only has 20 str at this point. It isn't much, since Colossus with Boyd will OHKO anyway thanks to >35 str by now and on everything else and Nolan should OHKO reds not on cover anyway, but it is a difference. It is only slight, but I'm not sure what Colossus has to say in response to: 36% max vs. 40% max and 3x str vs. 5x str Ignoring relevant stat caps, of course, reduces the lead to just the extra multiple, but I'm not seeing how Colossus is better aside from Reavers > Cats, which has nothing to do with the Mastery itself. Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted September 27, 2009 Share Posted September 27, 2009 How come Impale>Tear? The Hawks/Ravens have more speed than any of the Lancers have skill, so surely on average, Tear will activate more often. Quote Link to comment Share on other sites More sharing options...
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