Darros Posted February 5, 2011 Share Posted February 5, 2011 Then you should have no trouble. Cellie can solo the fucking game if he so wishes. He's a good lord. Now how would he solo the game if he wasn't born in the first three chapters ;) Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 I mean, if I can beat you despite being forced to lug Ardan AND Hanniballs around... But you're not beating me. 8[ What are these "hits," may I ask? He means the fact they got 'nerfed'. Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 They're so darn weak untransformed; it drives me nuts. And their leveling speed... >_< Admittedly, they can't take any hits in this game, as opposed to some untransformed last time. But hey, they can attack! [sarcasm] Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 (edited) Psych. #define DISABLE_TUTORIALS #include EAstdlib.event #include "definitions.txt" EventPointerTable(0x06,Pointers) org 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT //Don't use Good and Bad unless you have a prep screen, because there are other ways that are simpler. Reinforcements://No need for 0x shit on AI bytes. UNIT Marty Brigand 0x01 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00] UNIT Tania ArcherF 0x01 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00] UNIT Dagda Warrior 0x01 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe] [00,00,00,00] UNIT Empty Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN 0x00 Turn3Event [02,00] 0x8 0x00 CODE $00 Character_events: CHAR 0x05 DagdaEvayl Dagda Evayl 0x00 CHAR 0x06 DagdaTania Dagda Tania 0x00 CODE $00 Location_events: CODE $00 Misc_events: CauseGameOverIfLordDies //You need an ending event CODE $00 Opening_event: CURF [18,4] FADI 0x10 BACG 0x0D FADU 0x10 TEX1 0x0803 LOU1 LeafParty LOU1 LeafParty1 ENUN REMA ENDA Turn3Event: MUS1 0x0042 LOU1 Reinforcements ENUN TEX1 0x0800 REMA //Add REMA so fuck ups don't happen ENDA //Add ENDA after every event DagdaEvayl: MUS1 0x0042 TEX1 0x0801 MUEN 0x05 REMA ENDA DagdaTania: TEX1 0x0802 MUEN 0x5 REMA ENDA Ending_event://You need shit here, imma add MUS1 0x???? FADI 0x10 BACG 0x?? FADU 0x10 TEX1 0x???? MNCH 0x?? //Put the chapter number that you want this chapter to go to. Aka 0x01 leads to Ch1. ENDA BallistaData: BLST ALIGN 4 //so the Rom doesn't say HEY, NO, YOU NEED MULTIPLES OF FOUR LeafParty: UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00] UNIT Evayl SwordmasterF 0x01 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00] UNIT Fin Cavalier 0x01 Level(8,Ally,False) [5,19] [5,19] [ironLance,AxeBuster] [00,00,00,00] UNIT Othin Fighter 0x01 Level(1,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00] UNIT Empty LeafParty1: UNIT Halvan Fighter 0x01 Level(2,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00] UNIT Empty MESSAGE Events end at offset CurrentOffset //The map for this chapter is at offset: ???????? So yeah, also, put the map in first, make sure everything is alright with it, then repoint everything before you insert these events. Edited February 5, 2011 by Shion Kaito Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 (edited) But you're not beating me. 8[ I will, the way you're going. Edited February 5, 2011 by Kamui Gakupo Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 Psych. #define DISABLE_TUTORIALS #include EAstdlib.event #include "definitions.txt" EventPointerTable(0x06,Pointers) org 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT //Don't use Good and Bad unless you have a prep screen, because there are other ways that are simpler. Reinforcements://No need for 0x shit on AI bytes. UNIT Marty Brigand 0x01 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00] UNIT Tania ArcherF 0x01 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00] UNIT Dagda Warrior 0x01 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe] [00,00,00,00] UNIT Empty Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN 0x00 Turn3Event [02,00] 0x8 0x00 CODE $00 Character_events: CHAR 0x05 DagdaEvayl Dagda Evayl 0x00 CHAR 0x06 DagdaTania Dagda Tania 0x00 CODE $00 Location_events: CODE $00 Misc_events: CauseGameOverIfLordDies //You need an ending event CODE $00 Opening_event: CURF [18,4] FADI 0x10 BACG 0x0D FADU 0x10 TEX1 0x0803 LOU1 LeafParty ENUN REMA ENDA Turn3Event: MUS1 0x0042 LOU1 Reinforcements ENUN TEX1 0x0800 REMA //Add REMA so fuck ups don't happen ENDA //Add ENDA after every event DagdaEvayl: MUS1 0x0042 TEX1 0x0801 MUEN 0x05 REMA ENDA DagdaTania: TEX1 0x0802 MUEN 0x5 REMA ENDA Ending_event://You need shit here, imma add MUS1 0x???? FADI 0x10 BACG 0x?? FADU 0x10 TEX1 0x???? MNCH 0x?? //Put the chapter number that you want this chapter to go to. Aka 0x01 leads to Ch1. ENDA BallistaData: BLST ALIGN 4 //so the Rom doesn't say HEY, NO, YOU NEED MULTIPLES OF FOUR LeafParty: UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00] UNIT Evayl SwordmasterF 0x01 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00] UNIT Fin Cavalier 0x01 Level(8,Ally,False) [5,19] [5,19] [ironLance,AxeBuster] [00,00,00,00] UNIT Othin Fighter 0x01 Level(1,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00] UNIT Halvan Fighter 0x01 Level(2,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00] UNIT Empty MESSAGE Events end at offset CurrentOffset //The map for this chapter is at offset: ???????? So yeah, also, put the map in first, make sure everything is alright with it, then repoint everything before you insert these events. For the FE5 remake? Quote Link to comment Share on other sites More sharing options...
Florete Posted February 5, 2011 Author Share Posted February 5, 2011 They're so darn weak untransformed; it drives me nuts. And their leveling speed... >_< I think their performance untransformed is less a result of nerfing them and more a result of much stronger enemies. It can also be used to your advantage, though, like the quick strategy of getting Vika transformed and having much higher experience gain untransformed. Leveling speed isn't a big deal for most of them; most of them either only need Strike experience anyway or actually do have a decent leveling speed. Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 (edited) Psych: OOOOOOOOOOOOOOOOOOOOOKAY, let's see what we have here. //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event #include "definitions.txt" EventPointerTable(0x06,Pointers) org 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Empty Good: UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [0x00,0x00,0x00,0x00] UNIT Evayl SwordmasterF 0x01 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [0x00,0x00,0x00,0x00] UNIT Fin Cavalier 0x01 Level(8,Ally,False) [5,19] [5,19] [ironLance,AxeBuster] [0x00,0x00,0x00,0x00] UNIT Othin Fighter 0x01 Level(1,Ally,False) [5,18] [5,18] [ironAxe] [0x00,0x00,0x00,0x00] Good2: UNIT Halvan Fighter 0x01 Level(2,Ally,False) [6,18] [6,18] [ironAxe] [0x00,0x00,0x00,0x00] UNIT Empty //Only four units per group. Reinforcements: UNIT Marty Brigand 0x01 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [0x00,0x00,0x00,0x00] UNIT Tania ArcherF 0x01 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [0x00,0x00,0x00,0x00] UNIT Dagda Warrior 0x01 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe] [0x00,0x00,0x00,0x00] UNIT Empty Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN 0x00 Turn3Event [02,00] 0x8 0x00 CODE $00 Character_events: CHAR 0x05 DagdaEvayl Dagda Evayl $00000000 CHAR 0x06 DagdaTania Dagda Tania $00000000 CODE $00 Location_events: CODE $00 Misc_events: CauseGameOverIfLordDies CODE $00 Opening_event: CURF [18,4] FADI 10 BACG 0x0D FADU 10 TEX1 0x0803 LOU1 Good Good2 ENUN ENDA Turn3Event: MUS1 0x0042 LOU1 Reinforcements ENUN TEX1 0x0800 ENDA //You missed this. DagdaEvayl: MUS1 0x0042 TEX1 0x0801 MUEN 0x05 REMA ENDA DagdaTania: TEX1 0x0802 MUEN 0x5 REMA ENDA Ending_event: MNCH /**/0x02//(Don't know what to put here) IF YOU'RE GOING TO PUT A COMMENT, USE THE COMMENT TAGS ENDA BallistaData: BLST ALIGN 4 //Only one BLST tag. Also, put ALIGN 4 at the end of your BLST just because. MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? Open the spoilers. Replies and fixes in bold. Edited February 5, 2011 by Kamui Gakupo Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 But you're not beating me. 8[ I will, the way you're going. You haven't even seen my 2nd Gen yet. -_- Hint: I'm beating Integ. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted February 5, 2011 Share Posted February 5, 2011 Now how would he solo the game if he wasn't born in the first three chapters ;) He channeled his manliness through the manliness of Sigurd. Or the other way around. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 I think their performance untransformed is less a result of nerfing them and more a result of much stronger enemies. It can also be used to your advantage, though, like the quick strategy of getting Vika transformed and having much higher experience gain untransformed. Leveling speed isn't a big deal for most of them; most of them either only need Strike experience anyway or actually do have a decent leveling speed. inb4strikelevelslowly Quote Link to comment Share on other sites More sharing options...
Darros Posted February 5, 2011 Share Posted February 5, 2011 He channeled his manliness through the manliness of Sigurd. Or the other way around. Now that's manly to the extreme. Sigurd could easily solo first Gen though. Major!Baldo solo! After actually beating FE4 I might do a Baldo run, since they're all fixed. Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 You haven't even seen my 2nd Gen yet. -_- YOU TOOK F***ing LEVIN AND PAIRED HIM WITH SYLVIA WHAT THE HELL ARE YOU SMOKING, MAN? Quote Link to comment Share on other sites More sharing options...
Darros Posted February 5, 2011 Share Posted February 5, 2011 inb4strikelevelslowly And you can't even help them with discipline. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 oh fuck, forgot about the 4 units per group. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 5, 2011 Share Posted February 5, 2011 I think their performance untransformed is less a result of nerfing them and more a result of much stronger enemies. It can also be used to your advantage, though, like the quick strategy of getting Vika transformed and having much higher experience gain untransformed. Leveling speed isn't a big deal for most of them; most of them either only need Strike experience anyway or actually do have a decent leveling speed. While they have higher exp gain untransformed, they're way too brittle untransformed as well. And strike leveling... *sigh* Sooooo slooooooow......... Quote Link to comment Share on other sites More sharing options...
The Envoy of the Beginning Posted February 5, 2011 Share Posted February 5, 2011 YOU TOOK F***ing LEVIN AND PAIRED HIM WITH SYLVIA WHAT THE HELL ARE YOU SMOKING, MAN? Soul is waking into Lux's footsteps with FE4. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 YOU TOOK F***ing LEVIN AND PAIRED HIM WITH SYLVIA WHAT THE HELL ARE YOU SMOKING, MAN? Because I had better options~ Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 Psych. So yeah, also, put the map in first, make sure everything is alright with it, then repoint everything before you insert these events. Okay. But what do I fill in in the ending events section? Open the spoilers. Replies and fixes in bold. Do I use yours, or Astra's? For the FE5 remake? 8] The events thing makes sense. I understand how to do it. I just don't get what I need to fix once an error comes up. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 While they have higher exp gain untransformed, they're way too brittle untransformed as well. And strike leveling... *sigh* Sooooo slooooooow......... inb4strikelevelslowly HAHHAHAHAHAHAHAHAHaHAhA Predictable/10 I've heard this record over and over and over again. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 Because I had better options~ 1 You just gave Levin the worst spouse. 2 You missed Leen 3 You have Holsety!Corple which costs you turns and makes Holsety useless. Yeah Cam's gonna beat you. Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 I don't think it's a necessity, but it does help keep things organized. Also, if you have more than 6 (IIRC), then the game might start fucking things up. So just keep four units per unit group, as a general rule of thumb. Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 Do I use yours, or Astra's? Use both. I taught Astra, but he generally does bugfixes better than I do. Quote Link to comment Share on other sites More sharing options...
Darros Posted February 5, 2011 Share Posted February 5, 2011 1 You just gave Levin the worst spouse. At least he can use Holsety. LevinxBriggid and LevinxAyra give pretty much nothing. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 (edited) 1 You just gave Levin the worst spouse. 2 You missed Leen 3 You have Holsety!Corple which costs you turns and makes Holsety useless. Yeah Cam's gonna beat you. Are you even following the context of the playthrough, or just assuming this is an average FE4 playthrough where I can pair Levin with whoever I want? You haven't even seen the turncounts. Edited February 5, 2011 by Soul Quote Link to comment Share on other sites More sharing options...
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