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Florete
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They're on my photobucket, I'll be showing finished, unfinished and halfway maps, as I always create a big map with a lot of tilespamming first, and then work towards removing the spammy tiles, if you don't know what I mean, this might get you the picture:

Unfinished version:

prologuemapscrn.jpg?t=1261920623

Halfway-finished version:

Mapscrn.jpg?t=1261920623

More to come.

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Nice map!

Thanks, I still need to remove the spammy fields, though =/

Next one:

chapterendgamebattleofthraciascrn.jpg?t=1261920812

The forests still need a lot of work, and I'm unsure about how to finish the mountains, as that's definitely the hardest part of map making.

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Heh. It's funny seein chests outdoors.

Is there any way to raise the north bridge? Or do you have to take the long way out?

I can do that by making a second map which has the bridge, and then insert an event which changes maps afterwards, I have to do that for the chests anyway, otherwise you can keep reopening them.

Another option is to directly change something in the hex file of the game...I have a guide for that somewhere but I haven't tried it out yet :/

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alright you have to teach me how to edit events Enjolras.

right I am making it now what should I call it?

There is no better teacher than Arch's tutorial on FEU.

I found that out after learning the hard way :facepalm:

FE: Legend of Empires

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I need to finish the cliffs in the desert for this one, and the desert itself of course, otherwise it's pretty finished:

fechapter2or13finscrn.jpg?t=1261921345

Forest spamming needs to be removed, perhaps make the lake smaller, otherwise it's also pretty finished:

fech3finalversionscrn.jpg?t=1261921344

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The moonlight water map looks pretty good although the dense fortresses in the center island are a bit intimidating when you consider that the reinforcements come out to defend the castle.

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The moonlight water map looks pretty good although the dense fortresses in the center island are a bit intimidating when you consider that the reinforcements come out to defend the castle.

I once wanted to put in a road, but I decided that this should be the "slow-paced" chapter, also, I used to have the AI set to only attack when enemies are in range for that part of the map...and it also had 4 bosses, Kenneth, Jerme, Uhai and Erik

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