whase Posted January 29, 2010 Share Posted January 29, 2010 can't believe I found this out this late (my 4th PT), herons actually can attack, using cards. Am I really this stupid or are there others who also found out very late (or not yet at all)? Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 can't believe I found this out this late (my 4th PT), herons actually can attack, using cards. Am I really this stupid or are there others who also found out very late (or not yet at all)? Well, it's not exactly put out in the open. It is good to help Reyson boost his gauge though so he can multi vigor quicker, but there's not a whole lot of other reasons to do so. But yes, most of us knew but I doubt many of us do so a lot since we have to but the heron in range of the enemy, which isn't exactly a smart idea. Quote Link to comment Share on other sites More sharing options...
Bryan Posted January 29, 2010 Share Posted January 29, 2010 Well, it's not exactly put out in the open. It is good to help Reyson boost his gauge though so he can multi vigor quicker, but there's not a whole lot of other reasons to do so. But yes, most of us knew but I doubt many of us do so a lot since we have to but the heron in range of the enemy, which isn't exactly a smart idea. Its not that bad of an idea when they are maxed. O.o But there really isn't much point. I learned that they could attack during the time after I finished my first playthrough, but before I started my second. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 Its not that bad of an idea when they are maxed. O.o Well, by the time they are maxed, most enemies won't take much damage from a card anyway. Even 34 magic damage isn't great by then. (24 magic + 10 MT card) Quote Link to comment Share on other sites More sharing options...
whase Posted January 29, 2010 Author Share Posted January 29, 2010 I never used magic cards before, that's how I never noticed they might be able to use it. finally found a use for cards :P Quote Link to comment Share on other sites More sharing options...
catastrophe_2 Posted January 29, 2010 Share Posted January 29, 2010 Well, by the time they are maxed, most enemies won't take much damage from a card anyway. Even 34 magic damage isn't great by then. (24 magic + 10 MT card) Actually, Leanne caps Magic at 30 (Transformed). So that's 40 Might. That's a 20/8 Soren's firepower with Elwind. Not that it's actually good or anything... Quote Link to comment Share on other sites More sharing options...
Bryan Posted January 29, 2010 Share Posted January 29, 2010 Actually, Leanne caps Magic at 30 (Transformed). So that's 40 Might. That's a 20/8 Soren's firepower with Elwind. Not that it's actually good or anything... No. Thats not good at all. /sarcasm I hack. Haven't I said that before? Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 Actually, Leanne caps Magic at 30 (Transformed). So that's 40 Might. That's a 20/8 Soren's firepower with Elwind. Not that it's actually good or anything... I understated their magic. I thought it was 12/24 for Reyson and 13/26 for Leanne and Rafiel. Of course, I'd rather give my cards to a transformed Nasir for 60 MT. :) Quote Link to comment Share on other sites More sharing options...
Bryan Posted January 29, 2010 Share Posted January 29, 2010 I understated their magic. I thought it was 12/24 for Reyson and 13/26 for Leanne and Rafiel. Of course, I'd rather give my cards to a transformed Nasir for 60 MT. :) Does he need cards? Hes got his own weapon. o.o Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 Does he need cards? Hes got his own weapon. o.o Would your herons prefer to attack themselves or vigor another unit so that unit can attack twice? Seeing as though this is a simple thought experiment and not something that anyone's going to consider in a serious playthrough, I don't see why Nasir wouldn't get the cards. Although, now that I think about it, Ena would do way better since she has so much magic compared to her strength. :) Quote Link to comment Share on other sites More sharing options...
whase Posted January 29, 2010 Author Share Posted January 29, 2010 I understated their magic. I thought it was 12/24 for Reyson and 13/26 for Leanne and Rafiel. Of course, I'd rather give my cards to a transformed Nasir for 60 MT. :) when you get nasir, you also have laguz gems. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 when you get nasir, you also have laguz gems. I realize that. However, Ena has more attack power with a card than her breath unless she has SS strike. Quote Link to comment Share on other sites More sharing options...
Pride Posted January 29, 2010 Share Posted January 29, 2010 I thought the best use for cards was sellin' em. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 I thought the best use for cards was sellin' em. Truer words were never spoken. Quote Link to comment Share on other sites More sharing options...
Bryan Posted January 29, 2010 Share Posted January 29, 2010 I thought the best use for cards was sellin' em. Yup... Oh, and people have used Herons & Cards for serious playthroughs. O.o Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted January 29, 2010 Share Posted January 29, 2010 The only time I've ever used this is to help level them up. They get tons of exp from attacking, especially with paragon. pretty much a level every 2 attacks iirc. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 The only time I've ever used this is to help level them up. They get tons of exp from attacking, especially with paragon. pretty much a level every 2 attacks iirc. It also helps get their gauge to go up, but that's really only relevant for Reyson. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted January 29, 2010 Share Posted January 29, 2010 (edited) It also helps get their gauge to go up, but that's really only relevant for Reyson. If I wanted their gauge to go up, I would just waste turns, assuming I have no advancing enemies. I really don't care about my turn count. ever. Edit: well, I do care about it when the turns are limited. (2-P, 2-E, 3-1, 3-5, 3-13, ...) Edited January 29, 2010 by core34510 Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 If I wanted their gauge to go up, I would just waste turns, assuming I have no advancing enemies. I really don't care about my turn count. ever. But then you'd start to lose tons of BEXP. Of course, if you don't care about BEXP, that's fine. But I still find it to be incredibly useful. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted January 29, 2010 Share Posted January 29, 2010 But then you'd start to lose tons of BEXP. Of course, if you don't care about BEXP, that's fine. But I still find it to be incredibly useful. Considering that I play EM for my standard PTs because I think it's funner, BEXP really isn't an issue. Besides, I only use herons heavily in part 4. I take rafiel to 1-E, Leanne is useful during part 2, Reyson makes his way into a few chapters in part 3. And Rafiel and Leanne don't really care whether they're transformed, so it would really only take BEXP form me a few chapters in part 3 if I even wanted Reyson transformed. I typically take Rafiel to endgame so he can be one-shotted by Ashera on turn 2. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted January 29, 2010 Share Posted January 29, 2010 Considering that I play EM for my standard PTs because I think it's funner, BEXP really isn't an issue. Besides, I only use herons heavily in part 4. I take rafiel to 1-E, Leanne is useful during part 2, Reyson makes his way into a few chapters in part 3. And Rafiel and Leanne don't really care whether they're transformed, so it would really only take BEXP form me a few chapters in part 3 if I even wanted Reyson transformed. I typically take Rafiel to endgame so he can be one-shotted by Ashera on turn 2. If you're playing EM, I thought Ashera didn't use her single target attack? I don't care, she's dead by the end of turn 2 every time I play, so I can't say for certain. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted January 29, 2010 Share Posted January 29, 2010 (edited) If you're playing EM, I thought Ashera didn't use her single target attack? I don't care, she's dead by the end of turn 2 every time I play, so I can't say for certain. You're right, she doesn't use the single target attack, but the attack she uses that hits everyone kills Rafiel Edit: oh cool a fifth dot Edited January 29, 2010 by core34510 Quote Link to comment Share on other sites More sharing options...
Kinata Posted January 29, 2010 Share Posted January 29, 2010 Cards are one of those things that makes you wonder what the hell IS was thinking. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted January 29, 2010 Share Posted January 29, 2010 Cards are one of those things that makes you wonder what the hell IS was thinking. The only time I've actually used cards for combat purposes is 2-1, I gave the card you get at the house to Heather, so she can damage armors. Quote Link to comment Share on other sites More sharing options...
Paper Jam Posted January 29, 2010 Share Posted January 29, 2010 (edited) Cards are one of those things that makes you wonder what the hell IS was thinking. I could guess that they were thinking of making something that would make the Magic stat useful to non-magic-users (since magic users have at least some use for their Strength stat: it enables them to use heavier tomes without a penalty to their speed), but then I remembered that in PoR, there were wind swords, fire lances, and thunder axes that derived their might from the user's Magic rather than Strength. Seriously... Why in Ashera's name didn't they bring those magic weapons back in RD? Edited January 29, 2010 by Paper Jam Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.