Deliriyum Posted February 15, 2010 Author Share Posted February 15, 2010 (edited) My first sprite! I haven't tried to put it in FE6 yet so it may not work. but I am happy with how it turned out. It will probably replace Marcus. no it isn't working I figured out what is wrong with it. Edited February 15, 2010 by Core Quote Link to comment Share on other sites More sharing options...
Krad Posted February 15, 2010 Share Posted February 15, 2010 (edited) It has 17 colors. It must be 16 colors including the background one. EDIT: I guess I got ninja'd. Edited February 15, 2010 by Krad Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 16, 2010 Author Share Posted February 16, 2010 It has 17 colors. It must be 16 colors including the background one. EDIT: I guess I got ninja'd. Well, aside from the last one, here is my first working sprite: I was thinking of making her the main lord, but she might be better as a starting magic user. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 16, 2010 Share Posted February 16, 2010 The shading's a bit funky but I guess it's okay. And I know it's a selena recolor. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 16, 2010 Author Share Posted February 16, 2010 (edited) oops computer f***ed up. Anyways I was having a hell of a time deciding how to make it 16 colors. The hair looks good though, I think. Edited February 16, 2010 by Core Quote Link to comment Share on other sites More sharing options...
Griulf Posted February 16, 2010 Share Posted February 16, 2010 Peg knight: Arrows aircalibur Drg knight: Arrows thunder Drgslayer Longbow: 2/3-8 Divine wpns: Runesword, Axe ignoring defence, 1-2/3 lacnce, 1-3 bow SoS: Imba wpn giving 5+ everything? My suggestions. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 16, 2010 Share Posted February 16, 2010 oops computer f***ed up. Anyways I was having a hell of a time deciding how to make it 16 colors. The hair looks good though, I think. I ment the shading on her shoulder pads and arm thing under it, looks like only one color. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 16, 2010 Author Share Posted February 16, 2010 I ment the shading on her shoulder pads and arm thing under it, looks like only one color. it is :P I'm going to be putting my sprites into another topic I will make in the sprites subforum, hopefully more people can look at them there. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 18, 2010 Author Share Posted February 18, 2010 Major question: Is there a way for me to be able to make soldiers be able to promote into a class with ephraim's unpromoted animation? Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 18, 2010 Share Posted February 18, 2010 You know there are unused class's in that game Mod them Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 19, 2010 Author Share Posted February 19, 2010 (edited) You know there are unused class's in that game Mod them so I would use child for the promoted soldier, and I could use civilian for the master sage? I guess I'll fumble my way through the animations when I get there, I'm not going to worry about that until I finish with the people. Edited February 19, 2010 by Core Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 19, 2010 Share Posted February 19, 2010 Yeah, just don't use their sprites, some people might have a fit. You could import sprites too or make your own. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 19, 2010 Author Share Posted February 19, 2010 Yeah, just don't use their sprites, some people might have a fit. You could import sprites too or make your own. you mean don't use Ephraim's sprite or civilian sprites? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 19, 2010 Share Posted February 19, 2010 Civilian's sprite silly! Don't you think it would be weird if you had a little kid on the map and somehow became a halberdier or whatever you call your 2nd tier soldier. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 19, 2010 Author Share Posted February 19, 2010 Civilian's sprite silly! Don't you think it would be weird if you had a little kid on the map and somehow became a halberdier or whatever you call your 2nd tier soldier. oh, yeah. I thought that was automatically changed if I switch the animations because the map sprite is part of that? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 19, 2010 Share Posted February 19, 2010 Negative, two seperate offsets. One for the map sprite, one for the moving map sprite. Those are unrelated to the animation itself. For example: in FE8, both cavaliers and paladins have the same map sprites, yet they have different in battle animations. Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 19, 2010 Share Posted February 19, 2010 oh, yeah. I thought that was automatically changed if I switch the animations because the map sprite is part of that? Dont hack 6. Hack 7 or 8 6 was perfectly made (Surprising <_< ) Its a japenese game. The programmers are not as lazy as the american programmers Point is there are more unused characters in the American games 7 and 8 I would recomend you hack 7 it has 3 empty class slots And it also has many other classes like Peer you can use Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 19, 2010 Share Posted February 19, 2010 He's got a point, it easier to hack 7 and 8, more people are familar with it and could help you with it. It's your call, but I don't think 6 was made perfectly, many of the bosses are cheap recolors. You could say that for FE7 too, but in FE7, the bosses remotly looked like their in battle sprites, while in FE6, they didn't. I've noticed you wanted help with faces, I could help out if you wanted, but I only splice as of now. You'd have to be either quite specific or extremely broad, in the middle doesn't work with me. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 20, 2010 Author Share Posted February 20, 2010 (edited) He's got a point, it easier to hack 7 and 8, more people are familar with it and could help you with it. It's your call, but I don't think 6 was made perfectly, many of the bosses are cheap recolors. You could say that for FE7 too, but in FE7, the bosses remotly looked like their in battle sprites, while in FE6, they didn't. I've noticed you wanted help with faces, I could help out if you wanted, but I only splice as of now. You'd have to be either quite specific or extremely broad, in the middle doesn't work with me. Yes, uh....The reason I was avoiding FE7 was because of Lyn mode being seperate from Eliwood mode. I was afraid I'd screw something up. I guess I could switch as I haven't been doing much but making sprites lately. and you'd be willing to splice some sprites for me? Since this is FE7 now, I kinda have to redo my plans that I had made. Anyways, I have 15 sprites done. I have 1 mage, 1 peg knight, 2 cavaliers, 1 archer, 1 general, 1 mercenary, 1 myrmidon, 2 fighters, 1 theif, 1 soldier, 1 troubadour, 1 cleric, and one undecided (lord). If this is FE7, I need 27 more sprites(I won't change Ninian, Nils, or merlinus) So I guess here are some random sprites that I need: Hadasa: Archer(f) She needs to look rough and not too fragile, but not look manly. Anything within those specifics should do fine. Siberia: Sage (f) She should look rather majestic and somewhat wild, with hair similar to Geese's or Cecilia's, the color does not matter Stella: Dark mage(f) She should look a little bit gothic, but don't overdo it. Probably just dark hair and clothes. Samuel: Armor Knight (m) He should look devoted, and he should have short hair. These are a few that I could think of, if you need any more details, just ask. Here are my sprites so far, some of them aren't necessarily finished. Edited February 20, 2010 by Core Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 20, 2010 Share Posted February 20, 2010 (edited) All right, I'll get on it. I'll PM you the results. I'm guessing age doesn't matter. Edited February 20, 2010 by Uphir Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 20, 2010 Author Share Posted February 20, 2010 All right, I'll get on it. I'll PM you the results. I'm guessing age doesn't matter. hmm, Stella should look young, and the others should look like adults. Not old though. Quote Link to comment Share on other sites More sharing options...
Griulf Posted February 20, 2010 Share Posted February 20, 2010 Here are my sprites so far, some of them aren't necessarily finished. In My Holy Opinion, think you would need to do some recolours. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted February 20, 2010 Author Share Posted February 20, 2010 In My Holy Opinion, think you would need to do some recolours. not really sure what you mean by that because about half of those are recolors. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 21, 2010 Share Posted February 21, 2010 He means that some of the colors clash, I agree, but it's your opinion that counts, not ours. We're just input. Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 21, 2010 Share Posted February 21, 2010 FE6 doesnt need blinking frames Quote Link to comment Share on other sites More sharing options...
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