NinjaMonkey Posted February 26, 2010 Share Posted February 26, 2010 Smash, you've missed out Fiona... Quote Link to comment Share on other sites More sharing options...
Progenitus Posted February 26, 2010 Author Share Posted February 26, 2010 oh crap i did editing her in between zihark and tormod Quote Link to comment Share on other sites More sharing options...
Progenitus Posted February 26, 2010 Author Share Posted February 26, 2010 Quote Link to comment Share on other sites More sharing options...
Mr. Francis York Morgan Posted February 27, 2010 Share Posted February 27, 2010 (edited) Let me answer some of your questions from the first page. I gave you water weakness colonel.... because the colonel from MMX4 is weak to ice. Which water is the closest thing to. Your attack is supposed to be instantly useful and as the fight goes on you get stronger and stronger. Your metal element because the colonel is well a robot. The reason your special transforms any other element into a stage 1/2 of metal is meant to reference the hunter!gen build you came up with. GJ has a high amount of hp because he takes so much shit from people and yet he's been doing this for years. I figure.... he has to be a resilient MOFO to take the shit he does the way he does. It's also cause he loves knights and knights are known for there durability. He's weak to psychic because the more skilled debaters can take him out with just a few sentences after he posts a giant whole diatribe. He's a metal element because of his love of knights as well. His power is obviously designed around building up the low level weak characters he so loves... but in order to do so he must take to the field of battle and open himself up to attacks. Similar to his posting style if you will. GJ's attack is supposed to be powerful but highly impractical (it was supposed to have 40 for attack strength... i still need to fix that) like many of the knights from prior games in the series. It requires 4 energy cards so like some knights (for example wendy, amelia, and sheema) it takes time before it can be useful. And if your opponent goes after the energy cards attached to GJ's card he can easily render him useless on the field. Edited February 27, 2010 by Lancelot Quote Link to comment Share on other sites More sharing options...
grandjackal Posted February 27, 2010 Share Posted February 27, 2010 1. I haven't been here for years. I think... 2. I'm pretty sure I have only brought up the knights in FE6. Otherwise, I tend not to even bring them up. In fact, I recall being the reason Sheema is the worst character in FE3. The rest is valid...i suppose ;;>> Quote Link to comment Share on other sites More sharing options...
Progenitus Posted February 27, 2010 Author Share Posted February 27, 2010 Quote Link to comment Share on other sites More sharing options...
Progenitus Posted February 27, 2010 Author Share Posted February 27, 2010 redid nolan for kicks Quote Link to comment Share on other sites More sharing options...
Colonel M Posted February 28, 2010 Share Posted February 28, 2010 2. I'm pretty sure I have only brought up the knights in FE6. Otherwise, I tend not to even bring them up. In fact, I recall being the reason Sheema is the worst character in FE3. Ardan begs to differ good sir. Nice analysis btw Lancelot. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted February 28, 2010 Share Posted February 28, 2010 Ardan begs to differ good sir. Nice analysis btw Lancelot. I'm pretty sure I only tried to argue him over the person above him in the trash tier. Quote Link to comment Share on other sites More sharing options...
Naglfar Posted March 1, 2010 Share Posted March 1, 2010 About the planeswalkers: Why do I want to use Dondon for anything other than his +1? Narga seems a bit hard to use. Interceptor certainly needs CMC 7. Fox seems to be very good. Repeatable sorcery-speed Shock sounds fun. Grandjackal just seems like a shitty Eldrazi Monument. Or Nissa if she were faster and didn't really do anything. That's all I can deduce from this. Quote Link to comment Share on other sites More sharing options...
Progenitus Posted March 3, 2010 Author Share Posted March 3, 2010 Why do I want to use Dondon for anything other than his +1? idk, maybe someone who wants to accelerate to his ultimate? I guess just playing balance would be faster, but balance IS a restricted/banned card >_> Grandjackal just seems like a shitty Eldrazi Monument. Or Nissa if she were faster and didn't really do anything. =/ Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted March 3, 2010 Share Posted March 3, 2010 Since I've not played MTG in about 3 years, would someone explain the mechanics of how a planeswalker card works? Quote Link to comment Share on other sites More sharing options...
Progenitus Posted March 3, 2010 Author Share Posted March 3, 2010 http://serenesforest.net/forums/index.php?showtopic=19132&view=findpost&p=870292 Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted March 8, 2010 Share Posted March 8, 2010 Hey, I don't know if you're still making these cards and posting them, but could you make one for me? I think it would be something like this Cost 1 G/U G/U G/U Starting HP: 3 +2 - Gain 2 life or prevent the next 2 damage that would be dealt to target creature or player. +1 - The next sorcery or enchantment you play may be played anytime you could play an instant -12 - Exile all non-land permanents that you do not control. Quote Link to comment Share on other sites More sharing options...
Original Alear Posted March 12, 2010 Share Posted March 12, 2010 Wait, does getting stuck in a pitfall actually give a loss of defense due to being on lower terrain? I never knew that. (though it makes perfect sense) ITT, Smash perpetuates int's plan to tier terrain tiles. We will not fall for your subversive propaganda. Who would have ever thought the legacy of Ann Claybourne would be carried out on Earth, before she even came into existence? Quote Link to comment Share on other sites More sharing options...
Progenitus Posted March 16, 2010 Author Share Posted March 16, 2010 Hey, I don't know if you're still making these cards and posting them, but could you make one for me? I think it would be something like this Cost 1 G/U G/U G/U Starting HP: 3 +2 - Gain 2 life or prevent the next 2 damage that would be dealt to target creature or player. +1 - The next sorcery or enchantment you play may be played anytime you could play an instant -12 - Exile all non-land permanents that you do not control. make your own Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted March 16, 2010 Share Posted March 16, 2010 Just out of interest, what happens if you play Haar, then Fiona? Quote Link to comment Share on other sites More sharing options...
Naglfar Posted March 16, 2010 Share Posted March 16, 2010 Just out of interest, what happens if you play Haar, then Fiona? Haar would stop Fiona from killing you, I'd have to say. Just like in Fire Emblem. Haar fixes everything. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted March 17, 2010 Share Posted March 17, 2010 Just out of interest, what happens if you play Haar, then Fiona? Static effects have priority over activated ones. So, Haar would stop you from losing. Quote Link to comment Share on other sites More sharing options...
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