keths Posted February 24, 2010 Share Posted February 24, 2010 is that inserting an animation you need is the fire emblem blazing sword Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 24, 2010 Share Posted February 24, 2010 You need FE editor There should also be a tutorial on how to ask a question I really dont know how to use but you should mess around with it and see what happens Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 24, 2010 Share Posted February 24, 2010 There is a difference between "inserting" an animation and "importing" an animation... "Inserting" refers to custom frames... like the kick butt sprites BwdYeti makes... "Importing" refers to moving animations between games... such as putting the Female hero from FE6 to FE7 or FE8... Which is it that you want to do? Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 24, 2010 Share Posted February 24, 2010 There is a difference between "inserting" an animation and "importing" an animation... "Inserting" refers to custom frames... like the kick butt sprites BwdYeti makes... "Importing" refers to moving animations between games... such as putting the Female hero from FE6 to FE7 or FE8... Which is it that you want to do? It says insert in the title of the topic So yeah To export i think you have to capture screen shots Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 24, 2010 Share Posted February 24, 2010 Ehh... custom animations >.> Not much tutorials for that... it's more reading the doc OVER AND OVER AND OVER and over again... while messing around with it... As for importing... Xeld's FEditor does that for you with a "dump" function for animations in all of the GBAs... I even have a simple tutorial with screenshots on how to import from one game into another... Quote Link to comment Share on other sites More sharing options...
keths Posted February 24, 2010 Author Share Posted February 24, 2010 Personalized insert an animation Quote Link to comment Share on other sites More sharing options...
Bryan Posted February 24, 2010 Share Posted February 24, 2010 I even have a simple tutorial with screenshots on how to import from one game into another... I can import them, but how do I change the animation for the actuall class? If I was changing the Hero, for example, how do I change the actuall animation to match the one in the class? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 24, 2010 Share Posted February 24, 2010 Just overwrite it... or increase the "Max Index" to increase the amount of slots... import it into that blank slot... and use the custom animation module to determine which animations to use for which weapons... and use the class module to change the battle animation pointer to that location... Quote Link to comment Share on other sites More sharing options...
Bryan Posted February 24, 2010 Share Posted February 24, 2010 Just overwrite it... or increase the "Max Index" to increase the amount of slots... import it into that blank slot... and use the custom animation module to determine which animations to use for which weapons... and use the class module to change the battle animation pointer to that location... What value do I change in the class modifer? I'm total noobsauce. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 24, 2010 Share Posted February 24, 2010 You see that "Battle Animation pointer"? You change it to the address that the "Custom Animation Module" modifies... Quote Link to comment Share on other sites More sharing options...
Bryan Posted March 12, 2010 Share Posted March 12, 2010 You see that "Battle Animation pointer"? You change it to the address that the "Custom Animation Module" modifies... Thanks, I am total Noobsauce :D Quote Link to comment Share on other sites More sharing options...
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