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'future' growth bonuses?


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"Hey, I was wondering what these 'future' growth bonuses for New Mystery were. Like, I know what each means, but I don't know how big a difference they make. Like, is it +20% growth, +10% growth etc."

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Judging by the fact that a Merc!My Unit has over 100% HP growth, and that I picked the HP one for the question split between bases and growths, I think it's 10x the full base question's bonus. i.e, I had a 20% bonus to HP and +2 base HP.

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Hmm, the defence boosting Present trait only seems to award a 5% defence growth. Presumably, this means the HP Present trait boosts HP growth by 10%.

However, My Unit only have 30% HP growth and DT just found out Mercenaries now have 50% HP growth instead of 60% from DT. So your My Unit should only have 90% HP growth.

You can still gain +2 HP by factoring in dynamic growths. The question is, how often did you gain +2 HP?

Maybe somebody can test whether the first Level Up lets you get +0 or +2 HP, to remove the effect of dynamic growths.

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I made my unit a fighter, and he gained +2hp on the first three level ups, so I don't think it's that.

Level 4 with 30hp (o.O)

I guess fighter has 100% HP with HP growth option, but hmm..

EDIT: Urgh, double post. Sorry.

Edited by VincentASM
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FIRST CHOICE (past)

Option 1: +2 RES/LCK

Option 2: +2 DEF/LCK

Option 3: +2 STR/MAG

Option 4: +4 HP

Option 5: +1 SKL/SPD/LCK/RES

SECOND CHOICE (present)

Option 1: +1 SKL/SPD

Option 2: +1 STR/MAG

Option 3: +1 DEF (yeah, really)

Option 4: +2 HP

Also the third choice affects growths, I think the first increases skill/spd growths, not sure about the others.

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FIRST CHOICE (past)

Option 1: +2 RES/LCK

Option 2: +2 DEF/LCK

Option 3: +2 STR/MAG

Option 4: +4 HP

Option 5: +1 SKL/SPD/LCK/RES

SECOND CHOICE (present)

Option 1: +1 SKL/SPD

Option 2: +1 STR/MAG

Option 3: +1 DEF (yeah, really)

Option 4: +2 HP

Also the third choice affects growths, I think the first increases skill/spd growths, not sure about the others.

that's incorrect (not completely, but still)

My Unit Past

1. Merchant's Child 商人の子 - LCK+2, RES+2

2. Clergyman's Child 聖職の子 - DEF+2

3. Orphan 孤児 - STR+2, MAG+2

4. Farmer's Child 農村の子 - HP+4

5. Noble's Child 貴族の子 - SKL+2, SPD+2

My Unit Present

1. Beautiful 美しさ - SKL+1, SPD+1

2. Well-Rounded 異質さ - STR+1, MAG+1

3. Strong 強さ - HP+2

4. Kind 優しさ - DEF+1

5. Wise 賢さ - LCK+1, RES+1

My Unit Future

1. Philanthropist 博愛者 - DEF growth rate

2. Honour 栄誉者 - SKL, SPD growth rate

3. Seeker 求道者 - HP growth rate

4. Wealth 富裕者 - LCK, RES growth rate

5. Recluse 隠遁者 - STR, MAG growth rate

I'm pretty sure this is all correct. Don't worry about the order, whichever stat you pick cannot be picked again (i.e., Noble cancels beauty and honor, merchant voids wisdom and wealth and so on), which is why there's only 4 then 3 choices for present and future when you're on the game.

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that's incorrect (not completely, but still)

My Unit Past

1. Merchant's Child 商人の子 - LCK+2, RES+2

2. Clergyman's Child 聖職の子 - DEF+2

3. Orphan 孤児 - STR+2, MAG+2

4. Farmer's Child 農村の子 - HP+4

5. Noble's Child 貴族の子 - SKL+2, SPD+2

My Unit Present

1. Beautiful 美しさ - SKL+1, SPD+1

2. Well-Rounded 異質さ - STR+1, MAG+1

3. Strong 強さ - HP+2

4. Kind 優しさ - DEF+1

5. Wise 賢さ - LCK+1, RES+1

My Unit Future

1. Philanthropist 博愛者 - DEF growth rate

2. Honour 栄誉者 - SKL, SPD growth rate

3. Seeker 求道者 - HP growth rate

4. Wealth 富裕者 - LCK, RES growth rate

5. Recluse 隠遁者 - STR, MAG growth rate

I'm pretty sure this is all correct. Don't worry about the order, whichever stat you pick cannot be picked again (i.e., Noble cancels beauty and honor, merchant voids wisdom and wealth and so on), which is why there's only 4 then 3 choices for present and future when you're on the game.

Oh the skill/speed choice was first for me, since I picked a defense bonus. This will help a lot, thanks.

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