Rewjeo Posted August 18, 2010 Share Posted August 18, 2010 (edited) After noticing that every playlog and every one of my own playthroughs has Eirika scoring a crit in the prologue(Edit: in the same place and in HM), I decided to test it. Now, I've only done some of the possibilities, and only in NM, but it seems to show that the game starts with the same "R"Ns (more like just Ns) every single time. It formatted weirdly coming out of notepad, but it's readable. "Eirika Left, Seth none. NM Test 1: Eirika attack fighterL, hithithit. FighterL attack Eirika. misshitcrit. FighterR attack Eirika. hit. Test 2: Same Test 3: Same % chance of that exact thing happening once is ~.65%. .65%^3=.000027% chance of that happening three times. Eirika Right, Seth none. NM Test 1: Eirika attacks fighterR, hithithit. FighterL attacks Eirika. Misshitcrit. Fighter R attacks Eirika. Hit. Test 2: Same Test 3: " Because she's attacking the one on the forest first, this is even less likely. Eirika Left, Seth right (sword). NM Test 1: Eirika attacks fighterL. Hithithit. Seth attacks FighterR. Hit. Fighter L attacks Eirika. Misscrit. Test 2: " Test 3: " 2.2% chance of happening once, .001% chance of happening 3 times. Identical results if Seth uses the lance, but even less likely because his chances of missing are higher. Seth right(sword), Eirika left. NM Seth attacks fighterR, hit. Eirika attacks FighterL, crithithit. O'Neill attacks Seth. Misshithit. ~2.3% chance. 2.3%^3=.001%. Seth right(lance), Eirika Left. NM Seth attacks Fighter R. misshithit. Eirika attacks fighterL. Hithithit. FighterL attacks Eirika. Misshitcrit. ~2.15% chance in one go, .00099% in three." I'm also curious as to what happens in chapter 1, and what happens if you stop playing in the middle of P or 1 or in between them. I'll do more tests later, but if anyone else wants to, feel free. I'll probably finish the prologue stuff assuming no suspending so that we have all of those, so someone checking chapter 1 or how stopping the game affects it would be nice. Edited August 18, 2010 by Slize Quote Link to comment Share on other sites More sharing options...
Naglfar Posted August 19, 2010 Share Posted August 19, 2010 It seems to me that the RNG loads the same string of numbers every time you turn on the game, with a different string for each difficulty setting. It's how the "shitloads of boots" trick works (now if only it were a little faster). Quote Link to comment Share on other sites More sharing options...
Mekkah Posted August 19, 2010 Share Posted August 19, 2010 I used to have a video of this. If you do everything in a certain order you get a very nice level up for Eirika that includes Str and Spd. Quote Link to comment Share on other sites More sharing options...
Silvercrow Posted August 19, 2010 Share Posted August 19, 2010 (edited) Yea, it sounds to me like the game just resets the RNs when you start a new game, and since there's really only one good way to proceed in the prologue for the most part people are scoring that crit in the same place. Chapter 1 is a bit more open so I'd think that the numbers begin to diverge in different playthroughs there. Did you try wasting RNs before going through the prologue? EDIT: I wasted 3 RNs and a different string of events occured, although trying it twice, the exact same string happened both times when the same amount of RNs were wasted. Edited August 19, 2010 by Silvercrow Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted August 20, 2010 Author Share Posted August 20, 2010 I wasn't starting a new game. I was just restarting the prologue every time. I guess another thing to test would be suspending the game and just loading it from there. I wonder if any other games lack a true RNG, or if IS just got lazy with FE8. Quote Link to comment Share on other sites More sharing options...
Furby Posted August 20, 2010 Share Posted August 20, 2010 (edited) I wonder if any other games lack a true RNG, or if IS just got lazy with FE8. Every game lacks a true RNG. Hell, there is NO such thing as a true RNG. But to be more relevant, all of the GBA games have things like this. It's more noticeable in Sacred Stones, though. The first chapter in Lyn's Mode of FE7, for instance, is more or less scripted. Edited August 20, 2010 by Furby Quote Link to comment Share on other sites More sharing options...
Integrity Posted August 20, 2010 Share Posted August 20, 2010 The first chapter of LNM is literally scripted. If you restart a chapter and follow the exact same moves without editing position in ANY of the GBA games, everything will turn out the same. This fucked me over in my recent EHM run where I had a Luna Druid who Hector would ALWAYS miss at 85 and then get crit at 2 and die. Every time until I moved positioning and took that shot with Wil instead. Quote Link to comment Share on other sites More sharing options...
Furby Posted August 20, 2010 Share Posted August 20, 2010 The first chapter of LNM is literally scripted. Hard mode will function the same way. You notice it more when it's a small map with few units. Quote Link to comment Share on other sites More sharing options...
Integrity Posted August 20, 2010 Share Posted August 20, 2010 Well, LHM Chapter 1 is scripted too, just in a different way because who actually chugs the vulnerary when they're told? Quote Link to comment Share on other sites More sharing options...
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