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Let's Play Golden Sun!


IntegerZero
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And... SUCCESS! This strategy hinges on a couple things, though:

1. He doesn't hit Bind. I've only seen him hit it on Garet but that immediately screws up the entire strategy. He can use it, he just can't connect with it. Not that he usually does anyway.

2. He doesn't use War Rush on someone who hasn't gone yet. This is probably why I used to have trouble on him (94 Agility and War Rush makes that character not perform their action).

3. He cannot kill Isaac or Garet by his third turn (can't heal with Mia since you don't do enough damage) or Mia or Ivan by his second.

Setup:

Lv13 Ruffian!Isaac (2 Mars, 1 Venus [Quartz]) with Broad Axe for 153 Att and 86 Fire Power.

Lv13 Ruffian!Garet (2 Venus) with Arctic Blade for 149 Att and 104 Fire Power.

Lv13 Magician!Ivan (2 Jupiter).

Lv13 Hermit!Mia (2 Mercury, 1 Jupiter [Gust]) with 114 Water Power.

However, I'm having problems doing the math for EPAs. Anyone want to decifer these paragraphs for me?

Physical attacks are based on Relative Attack. They have a Base Damage

which is equal to (Relative Attack / 2).

A short explanation of random damage is now necessary. In addition to any

base damage you do, an addition 0 to 3 damage is always done with each

attack. Thus, a base damage of 1000 will actually do between 1000 - 1003.

Similarly, a base damage of 0 will actually do between 0 - 3. (Note: Any

attack that ends up doing 0 damage will do 1 damage instead, unless the

attack is evaded.)

Special physical attacks take this Base Damage and modify it with two

variables: Mult Mod and Add Mod. The formula used is:

Base Damage * Mult Mod + Add Mod

Critical hits have an inherent Mult Mod of 1.25. In addition to this,

they have a variable Add Mod that depends on the target's Level: the formula

being Add Mod = Target's Level / 5 + 6.

As an example, if the Base Damage was 200, and the target's Level was 47,

then the Add Mod would be 15, and the Critical Hit damage would be:

200 * 1.25 + 15 = 265. The random damage would then be applied to this,

giving a final damage of 265 - 268.

Elemental Physical Attacks are dealt with in the same way, but have the

following extra rule; once the Add Mod and Mult Mod have been applied,

Relative Power is then used to determine the Elemental Damage. A Power

Multiplier is used for this, using the following formula:

Power Multiplier = 1 + Relative Power / 400

This Power Mutliplier is multiplied to the damage, giving a range of 50% to

150% for the final value. Weapon Specials, in addition to having their own

Mult Mod and Add Mod, always have an element to go with it. Also, some

weapons also have their normal attack considered as an Elemental Physical

Attack too; Gaia Blade and Crystal Rod being notable examples. Finally,

certain spells are also considered to be Elemental Physical Attacks.

Edited by 4chan
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However, I'm having problems doing the math for EPAs. Anyone want to decifer these paragraphs for me?

Physical attacks are based on Relative Attack. They have a Base Damage

which is equal to (Relative Attack / 2).

A short explanation of random damage is now necessary. In addition to any

base damage you do, an addition 0 to 3 damage is always done with each

attack. Thus, a base damage of 1000 will actually do between 1000 - 1003.

Similarly, a base damage of 0 will actually do between 0 - 3. (Note: Any

attack that ends up doing 0 damage will do 1 damage instead, unless the

attack is evaded.)

Special physical attacks take this Base Damage and modify it with two

variables: Mult Mod and Add Mod. The formula used is:

Base Damage * Mult Mod + Add Mod

Critical hits have an inherent Mult Mod of 1.25. In addition to this,

they have a variable Add Mod that depends on the target's Level: the formula

being Add Mod = Target's Level / 5 + 6.

As an example, if the Base Damage was 200, and the target's Level was 47,

then the Add Mod would be 15, and the Critical Hit damage would be:

200 * 1.25 + 15 = 265. The random damage would then be applied to this,

giving a final damage of 265 - 268.

Elemental Physical Attacks are dealt with in the same way, but have the

following extra rule; once the Add Mod and Mult Mod have been applied,

Relative Power is then used to determine the Elemental Damage. A Power

Multiplier is used for this, using the following formula:

Power Multiplier = 1 + Relative Power / 400

This Power Mutliplier is multiplied to the damage, giving a range of 50% to

150% for the final value. Weapon Specials, in addition to having their own

Mult Mod and Add Mod, always have an element to go with it. Also, some

weapons also have their normal attack considered as an Elemental Physical

Attack too; Gaia Blade and Crystal Rod being notable examples. Finally,

certain spells are also considered to be Elemental Physical Attacks.

Sure, if you could just give us the values for Relative Attack, Mult Mod and Add Mod. I can't insert them if I don't know what the character's Attack stat is or what the physical Psynergy is.

Edited by Proto
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Sure, if you could just give us the values for Relative Attack, Mult Mod and Add Mod. I can't insert them if I don't know what the character's Attack stat is or what the physical Psynergy is.

Relative Attack is User Attack - Target Defense.

Relative Power is User Power - Target Resist (that element).

Mult Mod is 1 and Add Mod is 36 for Planet Diver. And I just answered my own question on how to do the math correctly.

EDIT: This is the math for a 3 turn kill of the Killer Ape. Narga, this one is for you, hunny. Oh and Mia has 84 Att (Djinn unleashes are calculated like EPAs with specific Add and Mult Mods).

Killer Ape: 1000 HP, 49 Def, 25 Fire Resist, 72 Water Resist

Turn 1:

Mia casts Impact (+38 Att) on Isaac, giving Isaac 191 Att.

Ivan casts Impact (+38 Att) on Isaac, giving Isaac 229 Att.

Isaac casts Planet Diver.

Relative Attack = 229 Att - 49 Def = 180 RA

Relative Power = 86 Fire Power - 25 Fire Resist = 61 RP

Base Damage = 180 RA / 2 = 90 Damage

Modified Base Damage = 90 Damage * 1 + 36 = 126 Damage

Power Multiplier = 1 + 61 RP / 400 = 1.1525

Theoretical Damage = 126 Damage * 1.1525 + 0-3 Damage = 145-148 Damage

Actual Damage:

Isaac casts Planet Diver!

Killer Ape takes 148 damage!!!

Killer Ape HP = 852

Garet casts Planet Diver.

Relative Attack = 149 Att - 49 Def = 100 RA

Relative Power = 104 Fire Power - 25 Fire Resist = 79 RP

Base Damage = 100 RA / 2 = 50 Damage

Modified Base Damage = 50 Damage * 1 + 36 = 86 Damage

Power Multiplier = 1 + 79 RP / 400 = 1.1975

Theoretical Damage = 86 Damage * 1.1975 + 0-3 Damage = 103-106 Damage

Actual Damage:

Garet casts Planet Diver!

Killer Ape takes 105 damage!!!

Killer Ape HP = 747

Turn 2:

Mia casts Impact (+37 Att) on Garet, giving Garet 186 Att.

Ivan casts Impact (+37 Att) on Garet, giving Garet 223 Att.

Isaac casts Planet Diver (145-148 damage)!

Killer Ape takes 147 damage!!!

Killer Ape HP = 600

Garet casts Planet Diver.

Relative Attack = 223 Att - 49 Def = 174 RA

Relative Power = 104 Fire Power - 25 Fire Resist = 79 RP

Base Damage = 174 RA / 2 = 87 Damage

Modified Base Damage = 87 Damage * 1 + 36 = 123 Damage

Power Multiplier = 1 + 79 RP / 400 = 1.1975

Theoretical Damage = 123 Damage * 1.1975 + 0-3 Damage = 147-150 Damage

Actual Damage:

Garet casts Planet Diver!

Killer Ape takes 148 damage!!!

Killer Ape HP = 452

Turn 3:

Mia unleashes Sleet.

Relative Attack = 84 Att - 49 Def = 35 RA

Relative Power = 114 Water Power - 72 Water Resist = 42 RP

Base Damage = 35 RA / 2 = 18 Damage

Modified Base Damage = 18 Damage * 1 + 30 = 48 Damage

Power Multiplier = 1 + 42 RP / 400 = 1.105

Theoretical Damage = 48 Damage * 1.105 + 0-3 Damage = 53-56 Damage

Actual Damage:

Mia unleashes Sleet!

Killer Ape takes 53 damage!

Killer Ape HP = 399

Ivan uses an Oil Drop!

Killer Ape takes 111 damage!!!

111 damage + 25 Fire Resist = 136 Base Damage from Oil Drop (need confirmation)

Killer Ape HP = 288

Isaac casts Planet Diver (145-148 damage)!

Killer Ape takes 146 damage!!!

Killer Ape HP = 142

Garet casts Planet Diver (147-150 damage)!

Killer Ape takes 147 damage!!!

Killer Ape HP = -5

You felled Killer Ape!

Like... Fuck, that's close. Without random damage, the Killer Ape would be left standing with 4 HP after Turn 3.

Anyone here know how to hack this game? I wanna try a 0% Growths run ala dondon. It would be fun as hell.

Edited by 4chan
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They don't. Potion is the highest.

Potion was ALWAYS the highest. Mist Potion's specialty was to heal the whole party. But yeah, I never saw Mist Potion in Book 1.

Relative Attack is User Attack - Target Defense.

Relative Power is User Power - Target Resist (that element).

Mult Mod is 1 and Add Mod is 36 for Planet Diver. And I just answered my own question on how to do the math correctly.

EDIT: This is the math for a 3 turn kill of the Killer Ape. Narga, this one is for you, hunny. Oh and Mia has 84 Att (Djinn unleashes are calculated like EPAs with specific Add and Mult Mods).

Killer Ape: 1000 HP, 49 Def, 25 Fire Resist, 72 Water Resist

Turn 1:

Mia casts Impact (+38 Att) on Isaac, giving Isaac 191 Att.

Ivan casts Impact (+38 Att) on Isaac, giving Isaac 229 Att.

Isaac casts Planet Diver.

Relative Attack = 229 Att - 49 Def = 180 RA

Relative Power = 86 Fire Power - 25 Fire Resist = 61 RP

Base Damage = 180 RA / 2 = 90 Damage

Modified Base Damage = 90 Damage * 1 + 36 = 126 Damage

Power Multiplier = 1 + 61 RP / 400 = 1.1525

Theoretical Damage = 126 Damage * 1.1525 + 0-3 Damage = 145-148 Damage

Actual Damage:

Isaac casts Planet Diver!

Killer Ape takes 148 damage!!!

Killer Ape HP = 852

Garet casts Planet Diver.

Relative Attack = 149 Att - 49 Def = 100 RA

Relative Power = 104 Fire Power - 25 Fire Resist = 79 RP

Base Damage = 100 RA / 2 = 50 Damage

Modified Base Damage = 50 Damage * 1 + 36 = 86 Damage

Power Multiplier = 1 + 79 RP / 400 = 1.1975

Theoretical Damage = 86 Damage * 1.1975 + 0-3 Damage = 103-106 Damage

Actual Damage:

Garet casts Planet Diver!

Killer Ape takes 105 damage!!!

Killer Ape HP = 747

Turn 2:

Mia casts Impact (+37 Att) on Garet, giving Garet 186 Att.

Ivan casts Impact (+37 Att) on Garet, giving Garet 223 Att.

Isaac casts Planet Diver (145-148 damage)!

Killer Ape takes 147 damage!!!

Killer Ape HP = 600

Garet casts Planet Diver.

Relative Attack = 223 Att - 49 Def = 174 RA

Relative Power = 104 Fire Power - 25 Fire Resist = 79 RP

Base Damage = 174 RA / 2 = 87 Damage

Modified Base Damage = 87 Damage * 1 + 36 = 123 Damage

Power Multiplier = 1 + 79 RP / 400 = 1.1975

Theoretical Damage = 123 Damage * 1.1975 + 0-3 Damage = 147-150 Damage

Actual Damage:

Garet casts Planet Diver!

Killer Ape takes 148 damage!!!

Killer Ape HP = 452

Turn 3:

Mia unleashes Sleet.

Relative Attack = 84 Att - 49 Def = 35 RA

Relative Power = 114 Water Power - 72 Water Resist = 42 RP

Base Damage = 35 RA / 2 = 18 Damage

Modified Base Damage = 18 Damage * 1 + 30 = 48 Damage

Power Multiplier = 1 + 42 RP / 400 = 1.105

Theoretical Damage = 48 Damage * 1.105 + 0-3 Damage = 53-56 Damage

Actual Damage:

Mia unleashes Sleet!

Killer Ape takes 53 damage!

Killer Ape HP = 399

Ivan uses an Oil Drop!

Killer Ape takes 111 damage!!!

111 damage + 25 Fire Resist = 136 Base Damage from Oil Drop (need confirmation)

Killer Ape HP = 288

Isaac casts Planet Diver (145-148 damage)!

Killer Ape takes 146 damage!!!

Killer Ape HP = 142

Garet casts Planet Diver (147-150 damage)!

Killer Ape takes 147 damage!!!

Killer Ape HP = -5

You felled Killer Ape!

Like... Fuck, that's close. Without random damage, the Killer Ape would be left standing with 4 HP after Turn 3.

Anyone here know how to hack this game? I wanna try a 0% Growths run ala dondon. It would be fun as hell.

Those calculations require quite a bit of luck from the random damage. So if the RNG really hates you, he'll still survive at the end of Turn 3.

0% growths run? Good luck beating Navampa. Or Satrage, or even Azart, for that matter.

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Those calculations require quite a bit of luck from the random damage. So if the RNG really hates you, he'll still survive at the end of Turn 3.

0% growths run? Good luck beating Navampa. Or Satrage, or even Azart, for that matter.

I need a better idea for what Mia should do for damage but I think Sleet's her only option.

Hi there summon rush? I can always beat them to the ring, the question is whether or not I can tack on 820 damage against Navampa's 90 Resist (across the board).

Edited by 4chan
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I need a better idea for what Mia should do for damage but I think Sleet's her only option.

Hi there summon rush? I can always beat them to the ring, the question is whether or not I can tack on 820 damage against Navampa's 90 Resist (across the board).

I don't think she does. Her classes aren't known for having high Attack and she likely won't have any of the particularly heavy-hitting Psynergy that's accessible to her (I'm thinking Cutting Edge)

Turn 1

Navampa attacks!

Isaac took XXX damage!

Isaac was downed...

Aside from the Colosso though, it just MIGHT be feasible, since you'll still have Djinn, equipment and advanced Psynergy. Besides, you can lose to Navampa anyway.

I'm not even sure how a 0% run would work in this. Its not like Fire Emblem where you have the chance to gain no stats. You get one of two numbers in this for a particular stat.

It might still be possible to rig it somehow. But I have absolutely no idea on Golden Sun hacking. This is the first time I ever thought about a Golden Sun hack.

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You could just hack the game to give no experience.

I just watched a video where someone did that and still took out Dullahan, everyone was at their minimum level and the highest level was 18(Piers).

I think he still wants to access the good Psynergy though.

Does this mean that there are hackers that can disable experience?

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Potion was ALWAYS the highest. Mist Potion's specialty was to heal the whole party. But yeah, I never saw Mist Potion in Book 1.

Those calculations require quite a bit of luck from the random damage. So if the RNG really hates you, he'll still survive at the end of Turn 3.

It would have to really really hate you. There are 7 attacks that appear to be affected by randomness. Assuming uniform distribution, that's an equal chance of 0, 1, 2, or 3 for each of them (25% each). On average, you are looking at 10.5 damage. For him to live you need to do 3 or less total damage.

but then, as you level the game can randomly give you a little extra power, right? So it's a little tougher to say how much extra damage you need to cause. But going off his power levels, the RNG would have to hate you a ton for it to not kill the thing. I'm not going to bother calculating the chance of doing 3 or less since it would be too much of a pain.

And yeah, to emulate dondon's 0% growths runs I see no reason not to allow the characters to learn psynergy like normal.

Edited by Narga_Rocks
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It might still be possible to rig it somehow. But I have absolutely no idea on Golden Sun hacking. This is the first time I ever thought about a Golden Sun hack.

I know exactly what you'd have to change. I just have no clue about hacking stuff.

Gaining stats in this game works on a goal system. The game sets a goal of how much HP or whatever you need by level 19 and you gain a certain amount of that stat until you get to that goal at that specific level. All you need to do is change the goals to match the base stats of each character and off you go. You still gain the Psynergy at whatever level since you get Exp, you just don't gain stats.

On this type of run, Psynergy, defensive Djinn and Summons would be god. None of those three care about growths that you get in the game since they're all based on elemental levels which have a base of 76 at the least and a max of 139 if you've gone mono-element. The real problems would be EPAs and Djinn attacking. However, Granite (divide all damage by 2) would make most of the early and midgame pretty easy (from Kolima Forest to about Lamarkan Desert at least) and combining that with Torch would break the last couple of places (divide all damage by 10) for sure. Shade (GS2) is another one of those game-breaking Djinn in this kind of run.

Edited by 4chan
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I know exactly what you'd have to change. I just have no clue about hacking stuff.

Gaining stats in this game works on a goal system. The game sets a goal of how much HP or whatever you need by level 19 and you gain a certain amount of that stat until you get to that goal at that specific level. All you need to do is change the goals to match the base stats of each character and off you go. You still gain the Psynergy at whatever level since you get Exp, you just don't gain stats.

But don't different classes have different goals? Which means, you'll have to change the goals for every single class combination in the game for every single character.

On this type of run, Psynergy, defensive Djinn and Summons would be god. None of those three care about growths that you get in the game since they're all based on elemental levels which have a base of 76 at the least and a max of 139 if you've gone mono-element. The real problems would be EPAs and Djinn attacking. However, Granite (divide all damage by 2) would make most of the early and midgame pretty easy (from Kolima Forest to about Lamarkan Desert at least) and combining that with Torch would break the last couple of places (divide all damage by 10) for sure. Shade (GS2) is another one of those game-breaking Djinn in this kind of run.

Flash, not Torch. You're gonna have to use summons a whole lot then. And with base defenses and HP, it might be difficult to survive. Also, once you get Flash in Suhalla Desert, the rest of the game immediately becomes really really easy, because you'll then be able to use a barrier Djinn every single turn. You'll have to keep two people occupied for that though, but it's definitely worth it. In a normal run, even Deadbeard and Fusion Dragon have no way of breaking through it.

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But don't different classes have different goals? Which means, you'll have to change the goals for every single class combination in the game for every single character.

Here's what I know from GS2. I figure it's the same way in GS1.

At the start of Lost Age, your characters are given the following base

stats:

                    HP    PP    Att    Def    Agi    Lck
 Isaac             30    20     13      6      8      3
 Garet             33    18     11      8      6      2
 Ivan              28    24      8      4     11      4
 Mia               29    23      9      5      7      5

 Felix             32    19     13      6      7      2
 Jenna             29    21     10      5      8      4
 Sheba             28    24      8      4     10      5
 Piers             30    19     11      7      6      3

These are the characters' Level 0 stats. The very base they start from.

As soon as you hit New Game, they are then levelled up to the following

levels:

                Isaac:  L28                Felix:  L 5
               Garet:  L28                Jenna:  L 5
               Ivan:   L28                Sheba:  L 5
               Mia:    L28                Piers:  L18

The way characters' level up bears looking at at this point. It is done

via a Goal system; each character has a stat value at specified goal levels

that gives them a rough path to follow.

However, there is a slight random variation to it. Let us go through an

example.

An L0 Isaac's last goal was his base, which was 30 HP. His next goal

target is at L19 is 182. That's a difference of 152 HP. This 152 is the

magic number.

The game divides this difference over 20 levels (it doesn't matter that

you only get 19 levels between L0 and L19, it's still divided by 20). So,

152 divided by 20 gives us 7.6 per level.

This is where the random variance comes in. The fractional part of the

division we did just a second ago is your percentage chance that you will

actually round up instead of down. You have a 60% chance of getting 8 during

a level up during that period between L0 and L19. It follows, of course,

that you have a 40% chance of getting a 7 instead.

This goes for all the characters with all the stats. You always have a

percentage chance of either rounding up, or rounding down.

One slight technicality that should be mentioned is that although I said

a percentage chance, this is actually a chance out of 256. So it isn't

*exactly* 60%. Because of this, the chances are often slightly skewed one

way or another.

Let's summarise through some formulas:

    Let x = Last Goal
   Let y = Next Goal

   Difference            = d = (y - x)
   Base Growth per Level = b = [d / 20]
   Chance of gaining
     additional +1       = c = (d - 20b) * 256 / 20, rounded to
     out of 256                                         nearest integer


 So, looking at our last example:

   x =  30
   y = 182

   d = (182 - 30)
     = 152
   b = [152 / 20]
     = [7.6]
     = 7
   c = ((152 - 20*7) * 256 / 20)
     = (12 * 256 / 20)
     = 153.6
     = 154 after rounding to nearest integer

Thus, we discover there is exactly a 154/256 chance of getting a 8 rather

than a 7 when Isaac levels up between L0-L19.

We shall now move on to the important data. The first set of tables will

show the goal points for *each* stat for all characters. This could be said

to be the *average* stat that character should have at that level. (Note,

however, that because the first section only covers levelling up to levels

1-19, that the true average will be the goal value minus the average level

up value from L0-19)

The second set of tables will be more focused on the actual levelling up,

informing you of the minimum stat up and chance to hit the maximum for each

stat for each character.

Luck will be absent from both the first and second tables, since the L0

value was given above and it stays the same through all level ups.

The third and final set of tables will simply give the full range and

average stat each character will have at the start of Lost Age.

Let's begin.

GOAL VALUES
===========

__HP________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac         30        182        334        486        638        790
Garet         33        191        351        510        670        830
Ivan          28        166        304        442        581        719
Mia___________29________173________317________462________606________751___
Felix         32        187        342        498        654        810
Jenna         29        177        326        474        622        770
Sheba         28        169        311        452        593        735
Piers         30        184        337        491        644        798
==========================================================================


__PP________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac         20         80        130        170        210        250
Garet         18         76        124        162        200        238
Ivan          24         92        150        196        242        288
Mia___________23_________90________146________190________235________280___
Felix         19         78        127        166        205        244
Jenna         21         85        138        180        223        265
Sheba         24         91        148        193        238        284
Piers         19         79        129        168        208        248
==========================================================================


_Att________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac         13         86        162        237        313        388
Garet         11         83        156        228        301        373
Ivan           8         76        144        211        277        344
Mia____________9_________79________150________220________289________359___
Felix         13         87        164        240        316        392
Jenna         10         81        153        224        295        366
Sheba          8         78        147        215        283        351
Piers         11         82        155        226        298        370
==========================================================================


_Def________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac          6         38         69        102        134        166
Garet          8         41         75        110        144        179
Ivan           4         35         65         95        124        155
Mia____________5_________37_________68________100________131________163___
Felix          6         38         70        103        135        168
Jenna          5         37         69        101        132        165
Sheba          4         36         66         98        128        159
Piers          7         39         72        106        139        173
==========================================================================


_Agi________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac          8         86        163        241        318        396
Garet          6         76        144        212        281        349
Ivan          11         91        173        255        337        419
Mia____________7_________80________152________224________296________369___
Felix          7         83        158        232        307        382
Jenna          8         85        162        238        315        392
Sheba         10         88        168        248        328        407
Piers          6         78        148        218        289        359
==========================================================================

LEVEL UP TABLES

===============

Under each column, the leftmost number is the base growth (B), and the

rightmost number is the chance out of 256 © of getting 'b+1' in this level

range. A row of dashes ('---') means that the chance of getting a higher

value than the base growth is 0.

 __HP___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           7 (154)     7 (154)     7 (154)     7 (154)     7 (154)
Garet           7 (230)     8  ---      7 (243)     8  ---      8  --- 
Ivan            6 (230)     6 (230)     6 (230)     6 (243)     6 (230)
Mia_____________7_( 51)_____7_( 51)_____7_( 64)_____7_( 51)_____7_( 64)___
Felix           7 (192)     7 (192)     7 (205)     7 (205)     7 (205)
Jenna           7 (102)     7 (115)     7 (102)     7 (102)     7 (102)
Sheba           7 ( 13)     7 ( 26)     7 ( 13)     7 ( 13)     7 ( 26)
Piers           7 (179)     7 (166)     7 (179)     7 (166)     7 (179)
==========================================================================


__PP___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           3  ---      2 (128)     2  ---      2  ---      2  --- 
Garet           2 (230)     2 (102)     1 (230)     1 (230)     1 (230)
Ivan            3 (102)     2 (230)     2 ( 77)     2 ( 77)     2 ( 77)
Mia_____________3_( 90)_____2_(205)_____2_( 51)_____2_( 64)_____2_( 64)___
Felix           2 (243)     2 (115)     1 (243)     1 (243)     1 (243)
Jenna           3 ( 51)     2 (166)     2 ( 26)     2 ( 38)     2 ( 26)
Sheba           3 ( 90)     2 (218)     2 ( 64)     2 ( 64)     2 ( 77)
Piers           3  ---      2 (128)     1 (243)     2  ---      2  --- 
==========================================================================


_Att___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           3 (166)     3 (205)     3 (192)     3 (205)     3 (192)
Garet           3 (154)     3 (166)     3 (154)     3 (166)     3 (154)
Ivan            3 (102)     3 (102)     3 ( 90)     3 ( 77)     3 ( 90)
Mia_____________3_(128)_____3_(141)_____3_(128)_____3_(115)_____3_(128)___
Felix           3 (179)     3 (218)     3 (205)     3 (205)     3 (205)
Jenna           3 (141)     3 (154)     3 (141)     3 (141)     3 (141)
Sheba           3 (128)     3 (115)     3 (102)     3 (102)     3 (102)
Piers           3 (141)     3 (166)     3 (141)     3 (154)     3 (154)
==========================================================================


_Def___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           1 (154)     1 (141)     1 (166)     1 (154)     1 (154)
Garet           1 (166)     1 (179)     1 (192)     1 (179)     1 (192)
Ivan            1 (141)     1 (128)     1 (128)     1 (115)     1 (141)
Mia_____________1_(154)_____1_(141)_____1_(154)_____1_(141)_____1_(154)___
Felix           1 (154)     1 (154)     1 (166)     1 (154)     1 (166)
Jenna           1 (154)     1 (154)     1 (154)     1 (141)     1 (166)
Sheba           1 (154)     1 (128)     1 (154)     1 (128)     1 (141)
Piers           1 (154)     1 (166)     1 (179)     1 (166)     1 (179)
==========================================================================


_Agi___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           3 (230)     3 (218)     3 (230)     3 (218)     3 (230)
Garet           3 (128)     3 (102)     3 (102)     3 (115)     3 (102)
Ivan            4  ---      4 ( 26)     4 ( 26)     4 ( 26)     4 ( 26)
Mia_____________3_(166)_____3_(154)_____3_(154)_____3_(154)_____3_(166)___
Felix           3 (205)     3 (192)     3 (179)     3 (192)     3 (192)
Jenna           3 (218)     3 (218)     3 (205)     3 (218)     3 (218)
Sheba           3 (230)     4  ---      4  ---      4  ---      3 (243)
Piers           3 (154)     3 (128)     3 (128)     3 (141)     3 (128)
==========================================================================



LOST AGE STARTING STATS
=======================

         Start          HP               PP
_Name____Level_____Min_Max__Avg_____Min_Max__Avg________Luck______________
Isaac      28      226-254 (243)     95-104 (100)         3       
Garet      28      238-257 (255)     74-102 ( 95)         2
Ivan       28      196-224 (221)     99-127 (115)         4
Mia________28______225-253_(231)_____98-126_(112)_________5_______________
Felix       5       67- 72 ( 71)     29- 34 ( 34)         2
Jenna       5       64- 69 ( 66)     36- 41 ( 37)         4
Sheba       5       63- 68 ( 63)     39- 44 ( 41)         5
Piers      18      156-174 (169)     73- 73 ( 73)         3
==========================================================================


         Start        Attack          Defense          Agility
_Name____Level_____Min_Max__Avg_____Min_Max__Avg_____Min_Max__Avg_________
Isaac      28       97-125 (117)     34- 62 ( 50)     92-120 (117)
Garet      28       95-123 (112)     36- 64 ( 55)     90-118 (103)
Ivan       28       92-120 (103)     32- 60 ( 47)    123-132 (124)
Mia________28_______93-121_(107)____ 33- 61_( 49)_____91-119_(109)________
Felix       5       28- 33 ( 31)     11- 16 ( 14)     22- 27 ( 26)
Jenna       5       25- 30 ( 28)     10- 15 ( 13)     23- 28 ( 27)
Sheba       5       23- 28 ( 26)      9- 14 ( 12)     25- 30 ( 29)
Piers      18       65- 83 ( 75)     25- 43 ( 36)     60- 78 ( 71)
==========================================================================

If you have transferred data from the original Golden Sun, then Isaac,

Garet, Ivan and Mia will have stats reflecting exactly what you transferred

over. However, if you used a Bronze Password, note that Isaac's party will

only have their *levels* updated. Their stats will instead be within the

ranges defined above. This can have advantages or disadvantages, depending

on what level your party was when you transferred.

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Here's what I know from GS2. I figure it's the same way in GS1.

At the start of Lost Age, your characters are given the following base

stats:

                    HP    PP    Att    Def    Agi    Lck
 Isaac             30    20     13      6      8      3
 Garet             33    18     11      8      6      2
 Ivan              28    24      8      4     11      4
 Mia               29    23      9      5      7      5

 Felix             32    19     13      6      7      2
 Jenna             29    21     10      5      8      4
 Sheba             28    24      8      4     10      5
 Piers             30    19     11      7      6      3

These are the characters' Level 0 stats. The very base they start from.

As soon as you hit New Game, they are then levelled up to the following

levels:

                Isaac:  L28                Felix:  L 5
               Garet:  L28                Jenna:  L 5
               Ivan:   L28                Sheba:  L 5
               Mia:    L28                Piers:  L18

The way characters' level up bears looking at at this point. It is done

via a Goal system; each character has a stat value at specified goal levels

that gives them a rough path to follow.

However, there is a slight random variation to it. Let us go through an

example.

An L0 Isaac's last goal was his base, which was 30 HP. His next goal

target is at L19 is 182. That's a difference of 152 HP. This 152 is the

magic number.

The game divides this difference over 20 levels (it doesn't matter that

you only get 19 levels between L0 and L19, it's still divided by 20). So,

152 divided by 20 gives us 7.6 per level.

This is where the random variance comes in. The fractional part of the

division we did just a second ago is your percentage chance that you will

actually round up instead of down. You have a 60% chance of getting 8 during

a level up during that period between L0 and L19. It follows, of course,

that you have a 40% chance of getting a 7 instead.

This goes for all the characters with all the stats. You always have a

percentage chance of either rounding up, or rounding down.

One slight technicality that should be mentioned is that although I said

a percentage chance, this is actually a chance out of 256. So it isn't

*exactly* 60%. Because of this, the chances are often slightly skewed one

way or another.

Let's summarise through some formulas:

    Let x = Last Goal
   Let y = Next Goal

   Difference            = d = (y - x)
   Base Growth per Level = b = [d / 20]
   Chance of gaining
     additional +1       = c = (d - 20b) * 256 / 20, rounded to
     out of 256                                         nearest integer


 So, looking at our last example:

   x =  30
   y = 182

   d = (182 - 30)
     = 152
   b = [152 / 20]
     = [7.6]
     = 7
   c = ((152 - 20*7) * 256 / 20)
     = (12 * 256 / 20)
     = 153.6
     = 154 after rounding to nearest integer

Thus, we discover there is exactly a 154/256 chance of getting a 8 rather

than a 7 when Isaac levels up between L0-L19.

We shall now move on to the important data. The first set of tables will

show the goal points for *each* stat for all characters. This could be said

to be the *average* stat that character should have at that level. (Note,

however, that because the first section only covers levelling up to levels

1-19, that the true average will be the goal value minus the average level

up value from L0-19)

The second set of tables will be more focused on the actual levelling up,

informing you of the minimum stat up and chance to hit the maximum for each

stat for each character.

Luck will be absent from both the first and second tables, since the L0

value was given above and it stays the same through all level ups.

The third and final set of tables will simply give the full range and

average stat each character will have at the start of Lost Age.

Let's begin.

GOAL VALUES
===========

__HP________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac         30        182        334        486        638        790
Garet         33        191        351        510        670        830
Ivan          28        166        304        442        581        719
Mia___________29________173________317________462________606________751___
Felix         32        187        342        498        654        810
Jenna         29        177        326        474        622        770
Sheba         28        169        311        452        593        735
Piers         30        184        337        491        644        798
==========================================================================


__PP________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac         20         80        130        170        210        250
Garet         18         76        124        162        200        238
Ivan          24         92        150        196        242        288
Mia___________23_________90________146________190________235________280___
Felix         19         78        127        166        205        244
Jenna         21         85        138        180        223        265
Sheba         24         91        148        193        238        284
Piers         19         79        129        168        208        248
==========================================================================


_Att________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac         13         86        162        237        313        388
Garet         11         83        156        228        301        373
Ivan           8         76        144        211        277        344
Mia____________9_________79________150________220________289________359___
Felix         13         87        164        240        316        392
Jenna         10         81        153        224        295        366
Sheba          8         78        147        215        283        351
Piers         11         82        155        226        298        370
==========================================================================


_Def________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac          6         38         69        102        134        166
Garet          8         41         75        110        144        179
Ivan           4         35         65         95        124        155
Mia____________5_________37_________68________100________131________163___
Felix          6         38         70        103        135        168
Jenna          5         37         69        101        132        165
Sheba          4         36         66         98        128        159
Piers          7         39         72        106        139        173
==========================================================================


_Agi________L__0_______L_19_______L_39_______L_59_______L_79_______L_99___
Isaac          8         86        163        241        318        396
Garet          6         76        144        212        281        349
Ivan          11         91        173        255        337        419
Mia____________7_________80________152________224________296________369___
Felix          7         83        158        232        307        382
Jenna          8         85        162        238        315        392
Sheba         10         88        168        248        328        407
Piers          6         78        148        218        289        359
==========================================================================

LEVEL UP TABLES

===============

Under each column, the leftmost number is the base growth (B), and the

rightmost number is the chance out of 256 © of getting 'b+1' in this level

range. A row of dashes ('---') means that the chance of getting a higher

value than the base growth is 0.

 __HP___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           7 (154)     7 (154)     7 (154)     7 (154)     7 (154)
Garet           7 (230)     8  ---      7 (243)     8  ---      8  --- 
Ivan            6 (230)     6 (230)     6 (230)     6 (243)     6 (230)
Mia_____________7_( 51)_____7_( 51)_____7_( 64)_____7_( 51)_____7_( 64)___
Felix           7 (192)     7 (192)     7 (205)     7 (205)     7 (205)
Jenna           7 (102)     7 (115)     7 (102)     7 (102)     7 (102)
Sheba           7 ( 13)     7 ( 26)     7 ( 13)     7 ( 13)     7 ( 26)
Piers           7 (179)     7 (166)     7 (179)     7 (166)     7 (179)
==========================================================================


__PP___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           3  ---      2 (128)     2  ---      2  ---      2  --- 
Garet           2 (230)     2 (102)     1 (230)     1 (230)     1 (230)
Ivan            3 (102)     2 (230)     2 ( 77)     2 ( 77)     2 ( 77)
Mia_____________3_( 90)_____2_(205)_____2_( 51)_____2_( 64)_____2_( 64)___
Felix           2 (243)     2 (115)     1 (243)     1 (243)     1 (243)
Jenna           3 ( 51)     2 (166)     2 ( 26)     2 ( 38)     2 ( 26)
Sheba           3 ( 90)     2 (218)     2 ( 64)     2 ( 64)     2 ( 77)
Piers           3  ---      2 (128)     1 (243)     2  ---      2  --- 
==========================================================================


_Att___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           3 (166)     3 (205)     3 (192)     3 (205)     3 (192)
Garet           3 (154)     3 (166)     3 (154)     3 (166)     3 (154)
Ivan            3 (102)     3 (102)     3 ( 90)     3 ( 77)     3 ( 90)
Mia_____________3_(128)_____3_(141)_____3_(128)_____3_(115)_____3_(128)___
Felix           3 (179)     3 (218)     3 (205)     3 (205)     3 (205)
Jenna           3 (141)     3 (154)     3 (141)     3 (141)     3 (141)
Sheba           3 (128)     3 (115)     3 (102)     3 (102)     3 (102)
Piers           3 (141)     3 (166)     3 (141)     3 (154)     3 (154)
==========================================================================


_Def___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           1 (154)     1 (141)     1 (166)     1 (154)     1 (154)
Garet           1 (166)     1 (179)     1 (192)     1 (179)     1 (192)
Ivan            1 (141)     1 (128)     1 (128)     1 (115)     1 (141)
Mia_____________1_(154)_____1_(141)_____1_(154)_____1_(141)_____1_(154)___
Felix           1 (154)     1 (154)     1 (166)     1 (154)     1 (166)
Jenna           1 (154)     1 (154)     1 (154)     1 (141)     1 (166)
Sheba           1 (154)     1 (128)     1 (154)     1 (128)     1 (141)
Piers           1 (154)     1 (166)     1 (179)     1 (166)     1 (179)
==========================================================================


_Agi___________L  0-19_____L 20-39_____L 40-59_____L 60-79_____L 80-99____
Isaac           3 (230)     3 (218)     3 (230)     3 (218)     3 (230)
Garet           3 (128)     3 (102)     3 (102)     3 (115)     3 (102)
Ivan            4  ---      4 ( 26)     4 ( 26)     4 ( 26)     4 ( 26)
Mia_____________3_(166)_____3_(154)_____3_(154)_____3_(154)_____3_(166)___
Felix           3 (205)     3 (192)     3 (179)     3 (192)     3 (192)
Jenna           3 (218)     3 (218)     3 (205)     3 (218)     3 (218)
Sheba           3 (230)     4  ---      4  ---      4  ---      3 (243)
Piers           3 (154)     3 (128)     3 (128)     3 (141)     3 (128)
==========================================================================



LOST AGE STARTING STATS
=======================

         Start          HP               PP
_Name____Level_____Min_Max__Avg_____Min_Max__Avg________Luck______________
Isaac      28      226-254 (243)     95-104 (100)         3       
Garet      28      238-257 (255)     74-102 ( 95)         2
Ivan       28      196-224 (221)     99-127 (115)         4
Mia________28______225-253_(231)_____98-126_(112)_________5_______________
Felix       5       67- 72 ( 71)     29- 34 ( 34)         2
Jenna       5       64- 69 ( 66)     36- 41 ( 37)         4
Sheba       5       63- 68 ( 63)     39- 44 ( 41)         5
Piers      18      156-174 (169)     73- 73 ( 73)         3
==========================================================================


         Start        Attack          Defense          Agility
_Name____Level_____Min_Max__Avg_____Min_Max__Avg_____Min_Max__Avg_________
Isaac      28       97-125 (117)     34- 62 ( 50)     92-120 (117)
Garet      28       95-123 (112)     36- 64 ( 55)     90-118 (103)
Ivan       28       92-120 (103)     32- 60 ( 47)    123-132 (124)
Mia________28_______93-121_(107)____ 33- 61_( 49)_____91-119_(109)________
Felix       5       28- 33 ( 31)     11- 16 ( 14)     22- 27 ( 26)
Jenna       5       25- 30 ( 28)     10- 15 ( 13)     23- 28 ( 27)
Sheba       5       23- 28 ( 26)      9- 14 ( 12)     25- 30 ( 29)
Piers      18       65- 83 ( 75)     25- 43 ( 36)     60- 78 ( 71)
==========================================================================

If you have transferred data from the original Golden Sun, then Isaac,

Garet, Ivan and Mia will have stats reflecting exactly what you transferred

over. However, if you used a Bronze Password, note that Isaac's party will

only have their *levels* updated. Their stats will instead be within the

ranges defined above. This can have advantages or disadvantages, depending

on what level your party was when you transferred.

I get it now, thanks. These stats come entirely from the characters alone, right? Which means these values are decided first and AFTER THAT, the class, Djinn, and equipment bonuses are factored in. I knew that equipment and Djinn did not affect the core stats but I incorrectly used to think that stat growths were class-dependent. Thanks for clearing it up!

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All this serious discussion. Damn, seems like Life is about ready to throw out a tier list for goodness sakes! gee_wiz_emoticon.gif

This will be a fairly short update till the Mercury Lighthouse. And Fia. Full Party Yay! And Cutting Edge!

Anyways Chapter 7: Caves and The Cold North.

We head into Biblin Cave.

th10.png

See that little sprout? Using growth on it makes it a climbable vine.

th12f.png

Leads us to this.colon3.gif Yay. Give to Roxas.

th13.png

Ghouls and a slime. The slime makes copies. Nothing else noteworthy.

th14.png

Pushing that fire towards that ice block melts it.

Shade: Is it just me, or is it getting really cold out?

Furby: What are you talking about? It feels great outside!

Furby, you're a Mars adept. You don't do cold.

Furby: Not my problem.

th15d.png

The nut 2.0. Heals 500 HP. Endgame item pretty much. Hell, we still have all our nuts!

th16.png

The Elven Rapier's Unleash. Looks sweet, but why is it a slash? Lack of research I assume.

Outside we go!

th17.png

New enemies are the bears. Think trolls minus regeneration.

th18.png

Imil. The Mercury Lighthouse is northeast of us.

th19.png

Everyone is goddamn sick. Come on. We cannot even get new weapons and armor which blows.

th20.png

We can get items though, thankfully.

th21.png

I'm... I'm sorry for your loss.

Girl: What are you talking about?

...

That is kinda sad.cry.gif

th22.png

Then why the hell are you outside?!

Dude: I dunno...

th23.png

Move that snowman to get to a treat.

th24.png

Fever, funny enough, since everyone has one. that's 6 djinn.

th25.png

Actually no I haven't. Why?

Girl: You just missed Fia. She went there to help them.

How? I wonder...

th26.png

Meet Fia.

th27.png

She knows Ply. She is a Water Adept. Ply is cure +30.

Something flashes!

th28.png

Fia: That can't be. Why is it lit? Only I can...

Furby: Damn, the lit the lighthouse.

Let's move!

th29.png

And she runs out.

And that's it for this relatively short update. Next time on Chapter 8: Fia, Lighthouse Climbing, and Revenge!

Also I'm grinding to ten before lighthouse, so I match levels with Fia.

Now Class reviews!

Druid (Seer, Diviner, Shaman, Druid)

This class has been really useful on Shade as of late. Strong AGI plus Lots off PP is good for a Mage class. It gets access to the cure and revive family for healing. Fia will even get the wish series to boot! Depending on who has the class; Shade gets the bolt family, while Fia gets the Froth family. Both get the growth family. Shade gets a few buff and debuff psynergy, while Fia gets access to more healing psynergy. Overall, they are a solid class. Early on, Shade makes a great Seer due to a higher PP base, and use of duel elemental attack psynergy. Later on, Fia gets better psynergy. She still keeps the duel attack psynergy, but she gets the wish series, which is better than anything Shade has to offer.

The Lost Age: Not much changes, besides the stat boosts being increased. Oracle is the name of the upgrade.

Link Play/Arena: Shade should look elsewhere, but Fia would make great use of this class.

Overall, this is a solid class. It doesn't have Ply power, but ply is excessive anyway, and both types get Revive. Fia's is a little better due to wish access, but early game is more difficult, so Shade still makes great use of it.

I'd say 9.0/10 (Yes it has been that useful. Life my boy, great suggestion.)

Conjurer (Apprentice/Page, Illusionist, Enchanter, Conjurer)

This is a fun class. Early game Gaia is WTF win. Furby gets the Eruption Family instead. At 11 they get Astral Blast which like Ragnarok and Planet Diver, does damage. Later, to FURTHER augment the ass kicking they dish out, they get the Impact family. They also get a load of debuffing Psynergy for whenever you may need it. Also Psy Drain, which is always a plus. Roxas is a little better due to Gaia, but the Eruption Family is WTF strong. So come endgame they even out. Oddly enough, this family of classes just get better and better as you continue through the game, so it's hard not to recommend them. Also to not, they get High PP AND solid ATT for a physical class, which is awesome to spam Impact and Astral Blast.

The Lost Age: War Adepts. MOAR PP and even better ATT. Also, Thunder Mine is sweet as well. Not as strong as others but, I think it hits multiple targets (Could someone check that for me? Also wind, explained below) Loads of HP. What at 90% boost?! Shame the entire family gets a -10% luck or I'd give it a perfect score.

Link Play/Arena: Recommended. Lots of PP plus Impact and solid attacking psynergy (Dullahan is weak to wind BTW), means they dish it out. Constantly.

Overall: 9.5/10 This class is kicking ass and taking names.

Edited by IntegerZero
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Seer: Ward and Resist knock your resistance up which isn't as useful as Guard and Protect if you ask me. But the real problem with this class is its lack of power behind the high level Psynergy. Sure Ivan learns Blue Bolt at 22 and Wild Growth at 29. So what? Wild Growth has a 110 Dam base. Blue Bolt is even worse with a 90 Dam base. You know what's stronger than that? Shine Plasma (100 Dam) and Ivan learns it at 26 as a White Mage, Wind Seer, Hermit or Pilgrim. And I haven't even mentioned Spark Plasma (180 Dam) yet.

The Cure series is quite nice for the earlygame along with Revive, though. But we're still talking 8/10 max IMO.

Page/Apprentice: There's too many reasons why this class is so good. Astral Blast is the only Wind EPA with an Add Mod of 32. And it only costs 5 PP. Mia and Wind Djinni don't mix well meaning that you'll get a chance to be using this class. Impact (5) and High Impact (21) when you get to Enchanter (remember how I needed to casts 4 Impacts to 3 turn the Killer Ape? With High Impact, it'd take 1 turn). If it hits, Sleep is awesome. Isaac and Garet actually have enough PP to use Grand Gaia and Pyroclasm unlike their base classes. Drain and Psy Drain are low cost HP and PP healing moves.

Fuck, this is a 10/10 right here. And if Isaac had access to the Cure series and Revive (earth based), this class would be broken for him.

Also, don't forget to do these classes when you can access them:

Shaman (Wind) - Isaac

Shaman (Water) - Isaac

Ascetic (Water) - Garet

Ascetic (Wind) - Garet

Enchanter (Earth) - Ivan

Enchanter (Fire) - Ivan

Cavalier (Fire) - Mia

Cavalier (Earth) - Mia

Dragoon

Ninja

Samurai

Ranger

Medium

White Mage

Honestly, I love this game. The concepts that it uses are pretty simplistic and yet there's so many options for how to kill enemies best. Want to summon beings far greater than anything your opponents have seen? Bring in Ramses or Artemis or even fucking Boreas and watch things die. What about the Djinn? Use them to buff yourself, attack your enemies and even stop damage. What about powerful magic? We have that right here. And you actually gain PP while you walk (this is something Final Fantasy should have implemented in their games a long time ago, I'm sick of running out of MP for Vivi halfway through a dungeon). And don't forget about weapon roars too.

Like I said, I love this game.

Edited by 4chan
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And you actually gain PP while you walk (this is something Final Fantasy should have implemented in their games a long time ago, I'm sick of running out of MP for Vivi halfway through a dungeon).

No, they just decided to randomly either give you a somewhat broken spell called Osmose/Aspil/whatever relatively early (ff2, ff6), or make it too weak to do any good (fe4, I think it was really weak there), or make it come really late (ff5), or not give it to you at all (ff3). Don't know how or if it presented itself in 7 to 13.

And sometimes they are really nice and give you an item/ability that reduces MP cost to 1. Other games it only gives you the one that cuts cost in half (I forget, does Golden Sun have one of those? I hope so, but don't remember).

And don't forget about weapon roars too.

Those were fun. Though I prefer Lufia 2's IP attacks. It's still based on your equipment, but you have control over when it happens and your other equipment (not just weapons) can do stuff too. And I guess it's like limit breaks since you need to take damage to build IP (though I assume lufia 2 came before ff7). I prefer IP abilities over unleashes. However, unleashes are cooler than how 80% to 90% of weapons in ff games tend to do nothing but straight damage. Sure, you get things like Illumina/Lightbringer in ff6 that randomly casts Pearl/Holy and stuff like that in most games, but most of the weapons never do anything special.

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Since I feel like being awesome. Another update. Massive to boot.

Chapter 8: Fia, Lighthouse Climbing, and Revenge!

th11.png

In we go.

th12.png

Empty...

th13.png

That might be handy.

th14.png

Fia is hearing something.

th15.png

We know who it is.

Fia: Who could it be?

You'll find out I'm sure.

She is stuck, so we help out.

th16.png

She freaks out a little. We explain what happened.

Yep. I can move things with my mind.

th18.png

Yes they are. They guard this lighthouse. We guard the unadulterated power of alchemy.

th19.png

She is stuck again. Monster this time. ATTACK!

th20.png

Lizard Man are easy. They do water blessing, but it does minor damage.

th21.png

Important later on.

th22.png

Stuck a third time. Another push and...

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Remember those voices? We're here to stop them.

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The third time IS the charm. Full party let's go!

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She comes with one water Djinn by the way. Fizz heals.

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Some waterfalls you can go through. Not these though.

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The slimes are not new, but the squid is. Nothing to note either.

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Pipe puzzles. Exactly the same as log puzzles, but...

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See the jets? The push you in the direction they go.

th30.png

First Psy Crystal. They fully restore PP of one person. What's nice are that they are an item.

th31w.png

Here is Ice.

th32.png

And Frost. Both are fairly weak.

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Cool note, from here on out, Fia always recovers 4 PP per turn. Nice!

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Lookie here...

Weren't we here before?

Shade: Yeah we were.

Furby: How are supposed to get off!?

Fia: I'll show you.

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Now the platforms like the one in the middle let us jump across water three times.

Furby: Woah! Cool!

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Sirens. They stare at you to lower attack. They still die quickly.

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Tundra by the way.

More on the next post!

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Activate Adept! Another attack!

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Some chests can be mimics. They progressively get stronger. Think mini-bosses like Djinn.

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They use a variety of Psynergy. Mostly status Psynergy at the moment. Gave me a Water of Life.

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Fia's Witch's Wand unleash.

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Yummy stuff. Furby has the Fur coat (Which he needs for here), so Roxas gets to enjoy the new armor. I sometimes don't remove till much later. 20 PP is THAT important.

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Drowning for the LULZ.

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No water means no jumping on the water. sad.gif In the door is the needed pipe puzzle.

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That' better. cool.gif

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A classic switch puzzle straight from LoZ.

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Gotta push that statue with the water jets. We move on..

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That statue led to another nut.

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Those water jets can even push walls!

Damn

Furby: WTF!

Shade: Dude that's intense.

Fia: Huh, even I didn't know that.

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The second mercury djinn.

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Mini-Boss number 2. Uses a large variety of water psynergy. Thankfully not ply.

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Level 11. colon3.gif That means Cutting Edge. Also 8 Djinn.

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Astral Blast. Kirby would be proud.

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And that's why these types of Psynergy rock. That's not even Super Effective damage.

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Last room before boss. Use Ply on statue. Before though...

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Djinn Setup. Roxas and Furby both Swordsman for Cutting Edge. Granite goes to Furby, cause he can use it before everything and not lose CE. Shade has Cure and Cure Well. Fia, well. Yeah.

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Reverse Waterfall FTW!

Next post!

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Overall, this is a solid class. It doesn't have Ply power, but ply is excessive anyway, and both types get Revive. Fia's is a little better due to wish access, but early game is more difficult, so Shade still makes great use of it.

imo it's a good thing that this class doesn't have Ply. Because of that, it contains Cure, which could be used by both Shade and Fia (since they both need Venus Djinn to access this class). If the designers decided to put Ply instead of Cure, then Shade wouldn't be able to heal with it.

The Lost Age: War Adepts. MOAR PP and even better ATT. Also, Thunder Mine is sweet as well. Not as strong as others but, I think it hits multiple targets (Could someone check that for me? Also wind, explained below) Loads of HP. What at 90% boost?! Shame the entire family gets a -10% luck or I'd give it a perfect score.

Nah, Thunder Mine hits one target. I don't think there's ANY EPA in the game that hits multiple targets.

Overall: 9.5/10 This class is kicking ass and taking names.

I would personally rate the Page version a little less but Apprentice definitely deserves 9.5 imo

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