Krad Posted September 21, 2010 Share Posted September 21, 2010 So I was changing enemy growths and increasing their levels in FE8, and everything was working fine until Chapter 8. After that, when I choose Eirika's route, the enemies in Chapter 9 have some messed up stats. Look: The first row shows some enemies in C8, while the bottom one the enemies in C9. Does anyone have an idea of what the problem may be, and what should I do to fix it? Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 21, 2010 Share Posted September 21, 2010 (edited) My guess would be that the "Soldier" personal bases are lower higher than the "Mercenary" personal bases. Edited September 21, 2010 by Camtech075 Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted September 21, 2010 Share Posted September 21, 2010 My guess would be that the "Soldier" personal bases are lower than the "Mercenary" personal bases. ...Don't you mean higher? Or am I missing something? Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 21, 2010 Share Posted September 21, 2010 ...YOU SAW NOTHING. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted September 21, 2010 Share Posted September 21, 2010 For the second row it seems you used their "Fixed" stats rather than their "Random" stats. Fixed basically means they're stuck at their bases, while Random lets them have growths. Quote Link to comment Share on other sites More sharing options...
Tables Posted September 21, 2010 Share Posted September 21, 2010 What Medeus said I'm fairly sure is correct. Basically, you know how each level in Nightmare has the same option twice? Yeah, they're actually different. One is fixed, one is random. Whatever the bottom one is on, change to the other option at the same level, and bam, problem fixed. Quote Link to comment Share on other sites More sharing options...
Krad Posted September 21, 2010 Author Share Posted September 21, 2010 For the second row it seems you used their "Fixed" stats rather than their "Random" stats. Fixed basically means they're stuck at their bases, while Random lets them have growths. What Medeus said I'm fairly sure is correct. Basically, you know how each level in Nightmare has the same option twice? Yeah, they're actually different. One is fixed, one is random. Whatever the bottom one is on, change to the other option at the same level, and bam, problem fixed. Just did that, and it worked. Thanks. Oh yes, another problem. I'm trying to change the Guiding Ring/Orion Bolt in C5/C6 to Master Seals, yet I can't seem to find them in the Chest Editor for their respective chapters. Are they located in another module, or am I just blind? Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted September 21, 2010 Share Posted September 21, 2010 Just did that, and it worked. Thanks. Oh yes, another problem. I'm trying to change the Guiding Ring/Orion Bolt in C5/C6 to Master Seals, yet I can't seem to find them in the Chest Editor for their respective chapters. Are they located in another module, or am I just blind? I doubt it works like that, since you get those from conversations rather than chests. However I never really tried to work around this, so I'm afraid I can't help you much there. Quote Link to comment Share on other sites More sharing options...
ShinKuma Posted September 21, 2010 Share Posted September 21, 2010 To change the item you recieve from conversations you need to edit the event to change what the item is. It shouldn't be too hard if the only thing you are changing is just the item from conversations. Quote Link to comment Share on other sites More sharing options...
Krad Posted September 22, 2010 Author Share Posted September 22, 2010 Is it possible to change the Player HP cap of 60 (I want to make it 80)? If so, how? Quote Link to comment Share on other sites More sharing options...
Tables Posted September 22, 2010 Share Posted September 22, 2010 Not without ASM hacking, as far as I know, unfortunately. Quote Link to comment Share on other sites More sharing options...
Krad Posted October 6, 2010 Author Share Posted October 6, 2010 Back with a few more questions: 1) How can I edit the stat bonuses of already existing weapons (Ex. Sieglinde)? The Stat Bonuses editor doesn't show any of the stat bonuses for them (all pointers are filled with -1s). The editor says to consult Stat Bonuses.txt, which I can't seem to find. 2) How can I get more weapon locks? I already have used both Eirika's/Ephraim's, and also Lyn's unused one. 3) How can I change the staves that have a 1~Mag/2 range to have a fixed one (1-10 or something like that)? 4) Are the items from 0xBB to 0xCC (The ones that lack a name) unused ones that I can freely edit? Also, this: Enemy in Chapter 11A. This will be fun. Quote Link to comment Share on other sites More sharing options...
Tables Posted October 6, 2010 Share Posted October 6, 2010 1) Unless you have a module to edit those specific bonuses, you're best off using the stats bonus editor. Fill it with the data you want (remember to change -1's (which are actually signed 255's, if you understand two's compliment (if not, just ignore these brackets)) into 0's) and then change the pointer for stat bonuses to the memory address you've edited in the stat bonus editor (that's the 8 digit hex number). 2) There's also the Shamshir, and after that I'm not sure but I suspect ASM hacking (AKA you don't unless you're very skilled). Also consider giving both Eirika and Ephraim the same weapon lock - they can't use each other's weapon, after all, so being able to access it is irrelevant (this might not be true though depending on their personal weapons ranks... but it's worth a check) 3) I THINK that it's based on a hex value - the range appears as something like 0x11, right? That basically is the range, first number is minimum, second number is maximum. Changing it to 0x1A would make it 1-10. The reason I say I think this works is that I don't know if it works with staves. 4) I think so but I can't confirm. Quote Link to comment Share on other sites More sharing options...
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