BEST TRYNDAMERE PLAYER Posted October 2, 2010 Share Posted October 2, 2010 Doesn't really matter who's picked at this point either as the rest of the available units are total scrubs except for who I'm about to take which is Ymir. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 2, 2010 Author Share Posted October 2, 2010 (edited) Doesn't really matter who's picked at this point either as the rest of the available units are total scrubs except for who I'm about to take which is Ymir. That was slick. EDIT: FFFUUUUUUUCK. I had a chicks-only H3 run I'd gotten to the END, THE SODDING END. I deleted my H5 Epilogue save from Slot 3 to make room for the draft AND THEN SAVED OVER SLOT 1 INSTINCTIVELY. I've also made a fucking BATTLE SAVE over my one of those. I'm going to go cry now. ---------- Chapter 2 - 12 turns Used a little positioning trick involving Lord priority I devised for H5 to block off the Thieves and Hunter to the north - I never kill them. Surge left and end up landing a 61 with Jeigan, a 56 with Barst, and an 80 with Marth on Turn 11 for the Seize. Used the Map Save with Draug before he died but never had to load. LENA TIME TO MAKE EVERYTHING BETTER NOWWWWW Amusingly, I kept failing in an initial attempt of this level and I was getting sad - until I realized I kept sacrificing Caeda and I need her for Navarre. I became happy that I kept failing at that point. ---------- Chapter 3 - 12 turns LENA GET Edited October 2, 2010 by Integrity Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted October 2, 2010 Share Posted October 2, 2010 Another question: Can undrafted units clog the forts to prevent reinforcements from coming? Also, here's chapter 3: [spoiler=Turns and stats(although the stats were taken after reclassing in chapter 4 prep)] Turns: 13 Name lvl hp str mag skl spd luk def res rank Class Marth 3.40 20 5 0 3 9 8 7 0 Sword D Lord(duh) Cain 8.48 24 9 0 9 11 6 10 0 Lance D, Sword D Cav Jeigan 5.38 22 8 1 11 10 2 12 3 Lance B, Axe E Dracoknight(Has C swords as Pally, btw) Wrys 4.23 17 0 5 5 7 4 2 4 Tome E Mage Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 2, 2010 Author Share Posted October 2, 2010 (edited) Another question: Can undrafted units clog the forts to prevent reinforcements from coming? Don't see how it's any different from meatshielding or blocking an archer from firing. ---------- Stats for the deploy screen of C4 before I attack it con gusto: [spoiler=--^] Marth Lord 7.51 23| 8|0| 5| 8|11| 9|1 Jagen Draco /3.63 22| 9|1|12| 8| 1|12|3 Barst Fight 6.03 26|12|0| 6|10| 6| 6|0 Castor Merc 4.74 19| 5|0| 7|10| 4| 7|0 LENA Mage 4.24 16| 0|5| 7| 8| 9| 4|3 Navarre Cure 4.47 20| 2|1| 1| 4| 8| 5|6 ---------- Chapter 4: 14 turns Not strictly proud of this count, but hey it worked. Curate!Navarre took a good hit that would have killed Barst at one point. I like it! I could have possibly shaved a turn had Marth not missed a 92% Rapier hit on Turn 4 but whatever. ---------- Chapter 5: 7 turns Reclasses: Castor back to Hunter, Trim to Pegasus Knight so I can steal all the Hardin Brigade's shit. Surprisingly easy, actually. Hammertime!Barst was able to blitz the open gate next to the boss on Turn 6 and wait with his Hammer out. He needed to land two out of four shots at 58% and I had JUST burned the Map Save, so it took one reset. Merric died in valiant defense of the northern village - not because I wanted a Firestone, but because Castor was able to pick the Thieves off as long as they prioritized the village. Trim grabbed the Wolfguard's shit and did some shopping. Wendell was recruited by Merric for future meatshielding and his Thunder. Amazingly, Wolf survived and now shall be tossed away. ---------- Chapter 6: Reclasses: Jagen back to Paladin, Wolf to Hero, Wendell to Swordmaster, Xestu to Fighter. Edited October 2, 2010 by Integrity Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted October 2, 2010 Share Posted October 2, 2010 (edited) Chapter 4: We witness the birth of a red-headed rambo in this chapter Wrys also plays ring around the rosie with a bunch of fighters. Turns: 15 Stats: Name lvl hp str mag skl spd luk def res rank Class Marth 4.00 21 6 0 3 10 9 7 0 Sword D Lord(duh) Cain 11.51 27 11 0 11 13 7 10 0 Lance C, Sword D Cav Jeigan 6.09 24 8 1 11 11 2 10 6 Lance A, Sword C Pally Wrys 5.09 18 0 3 6 9 4 3 7 Staff D Curate Edited October 2, 2010 by Joey Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 2, 2010 Share Posted October 2, 2010 (edited) A bunch of useless units now. I'll try Macellan and Astram. And holy shit you guys, already started? Edited October 2, 2010 by General_Horace Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted October 2, 2010 Share Posted October 2, 2010 Yeeep. I'll give Tomas a try, although it's a shame Bantu is a waste of turns to get to otherwise I would have chosen Tiki. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 2, 2010 Author Share Posted October 2, 2010 (edited) Est, why not. Also, Chapter 6: 12 turns i really like that number it seems Barst. Got all the Thieves except Mr. Killing Edge by a one-square vagary of poor positioning :( Gaiden get. ---------- Chapter 6x: 9 turns Reclassings: Barst and Castor to Mercs. Blitzed left. Rickard got a kill. Edited October 2, 2010 by Integrity Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 2, 2010 Share Posted October 2, 2010 (edited) Chapter 3: 18/48 ITC: We understand why eclipse chose Darros Devil Axe went straight to the unlucky pirate. Darros knocked out one of the pesky western fighters and the boss with it (it was a whack that made my job half as hard). I stuck around as long as I did to level Julian. He's no longer weighed down by his sword. Draug, Bord, and Cord sacrificed themselves to keep everyone else alive. Navarre surrendered his Killing Edge before dying. Gordin's still failing hard. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 4.68 20 7 0 4 9 10 8 0 Abel Cavalier 5.41 22 7 0 8 9 3 7 0 Jagen Paladin 3.19 Base everything Gordin Archer 5.19 21 5 0 5 5 5 7 0 Darros Pirate 5.39 23 8 0 3 7 4 5 0 Julian Thief 5.06 19 5 0 7 14 7 4 0 Chapter 4: 18/66 Reclassed Jagen to Bishop (I need him to gain staff rank ASAP), Caeda to Myrmidon Gordin to Curate, Ogma to Pirate, Darros to Mercenary, and Barst to Knight. This might be 18, but I don't remember. All I know is that I intentionally took an extra turn to level Julian's swords and Matthis. Barst the Knight on a fort was plenty distraction for the mob to the east. Marth weakened everyone without a face, while everyone else mopped up after him. Julian and Marth got good levels, which means Julian doubles a lot of stuff, and Marth can now take hits. By the time Barst went down, I had grabbed Merric (extra meatshield) and was busy healing Matthis. Gordin's still being weird, but at least I don't have to worry about him falling behind in levels. Jagen finally gained a level of something! Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 6.23 22 7 0 5 10 12 9 1 Abel Cavalier 7.78 24 8 0 9 10 4 8 0 Jagen Bishop 4.07 22 1 4 7 5 1 4 8 Gordin Curate 7.00 21 0 1 4 6 5 4 7 Darros Mercenary 6.64 21 8 0 10 11 5 7 0 Julian Thief 6.37 20 6 0 7 14 8 5 0 Matthis Cavalier 4.52 22 6 0 2 6 0 7 0 EDIT: I did this one in 18 turns. . .I hate early math errors. . . Edited October 5, 2010 by eclipse Quote Link to comment Share on other sites More sharing options...
Grace Posted October 2, 2010 Share Posted October 2, 2010 Err, I think picking Samson is in order. Still trying C2, annoyingly. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 2, 2010 Author Share Posted October 2, 2010 (edited) Chapter 7 - 9 turns Predictably, the boss met his end on Barst's Hammer. I'm not terribly innovative. The first part was a BITCH, because I forgot the reinforcements were proximity-triggered and managed to move Jagen far enough to trip them on turn 1. ick. EDIT: Okay, 'clipsey, you take one draft and then drafting's over. ---------- Chapter 8 - 6 turns Predictably, the boss met his end on -- Actually, he didn't. Knight!Barst was left behind to stop the reinforcements just in case. SM!Jagen Armorslayed the boss twice, LENA shot him, then Jags finished. Marth Seize. Edited October 2, 2010 by Integrity Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 2, 2010 Share Posted October 2, 2010 I will choose the last unit who does not have a stupidly large opportunity cost to get - Lorenz. Currently bashing my head against Chapter 5. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 2, 2010 Author Share Posted October 2, 2010 Chapter 9 - 7 turns Castor actually got the kill, awesomely. Merc!Barst stomped. A lot of scrubs were sacrificed to buy Rickard the time to get the center chests. I abandoned the Wyrmslayer, but whatever. Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted October 2, 2010 Share Posted October 2, 2010 (edited) Not bad, Integ Chapter 5: I finally get another person to use and it's no other than the original and best FE guido ever: Sedgar. Although I wish the pope wasn't stolen from me ): Also surprisingly the only Wolfguard member to die here is Vyland Turns: 7 Name lvl hp str mag skl spd luk def res rank Class Marth 04.37 21 6 0 3 10 9 7 0 Sword D Lord(duh) Cain 13.02 27 12 0 11 14 7 10 0 Lance C, Sword D Cav Jeigan 06.73 22 9 1 11 11 3 12 3 Lance A, Axe E Dracoknight Wrys 06.14 19 0 3 6 9 4 3 7 Staff D Curate Sedgar 1.19 Base Sword D Axe E Guido Chapter 6: This pretty much begins the reason why javelins got nerfed in FE12 Turns: 14(I could have saved two turns but I was too lazy to move Jeigan due to laziness thinking he wouldn't be needed to kill the boss) Forgot to take stats for this one. Also, here's a preview of what to expect in the future: Edited October 3, 2010 by Joey Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 3, 2010 Share Posted October 3, 2010 (edited) You posted Chapter 5's video twice. Which reminds me. . . Chapter 5: 9/75 (I don't have a shot in hell of winning this. . .) "HEY! Where are you going?!" "Group therapy. We need it, since we're all gonna die anyway." Hardin's Happy Horses have returned! Reclassed Matthis to Archer and Darros to Pirate. I disarmed all the newbies without turbans, while Marth baited the three enemies to the south. I managed to position him so he'd then bait the Pegasus (and Wendell). Got my first Thunder tome before putting the speedy sage six feet under. Meanwhile, the disarmed Wolfguard ran west, then north, to pin the reinforcements the hell away from everyone else. Therefore, I was able to slowly pick stuff off, rather than have to deal with a bunch of arrow guys, horses, and a couple of armors. Marth was the only one doing appreciable damage to the boss, so that's why it took so long to finish this map. Hardin got the kill, and a much-needed level. Believe it or not, Matthis leveled as a bow dude, and did a damn sight better than his previous two levels combined. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 7.34 23 8 0 5 10 12 9 1 Abel Cavalier 8.42 25 9 0 10 10 4 8 0 Jagen Bishop 4.63 22 1 4 7 5 1 4 8 Gordin Curate 7.64 21 0 1 4 6 5 4 7 Darros Pirate 7.54 24 9 0 3 7 5 7 0 Julian Thief 7.13 21 6 0 7 14 9 5 0 Matthis Archer 5.32 21 7 0 4 4 0 6 0 Hardin Cavalier 7.31 25 9 0 8 8 3 8 1 Chapter 6: 12/87 Interestingly enough, I finished this in the same time I did for my Normal run. Go figure. Reclassed Matthis to Cavalier. Brought everyone with a name, and ditched all generics except for my two sacrifices. Julian unlocked Rickard's cell, then punched his lights out. Hardin's turban Silver Lance came in handy, as he was able to OHKO the mages. I controlled my units better, so I didn't have to worry about ZOMGRUSH from the north. A generic stalled the two horses from the north long enough for Abel to get there and deal sweet Ridersbane justice to them. Managed to catch all the thieves that mattered. Matthis got a surprising number of kills (by surprising, I mean more than zero). Darros hit C in axes mid-level, so I gave him the Hammer, and had him go to town with it. The boss died to Hammer, Fire, Silver Lance, and Ridersbane, in that order. Abel, Hardin, and Matthis are cooperating (I'm somewhat surprised at the last one). Gordin is Gordin. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 7.84 23 8 0 5 10 12 9 1 Abel Cavalier 10.39 25 10 0 11 12 4 9 0 Jagen Bishop 5.35 22 1 4 7 5 2 4 8 Gordin Curate 8.92 22 0 1 5 6 5 4 7 Darros Pirate 8.31 25 9 0 3 7 6 8 0 Julian Thief 7.84 21 6 0 7 14 9 5 0 Matthis Cavalier 7.71 24 8 0 4 7 0 7 0 Hardin Cavalier 9.29 25 10 0 10 8 3 10 1 Edited October 5, 2010 by eclipse Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted October 3, 2010 Share Posted October 3, 2010 You posted Chapter 5's video twice. Yeah I just noticed, I fixed it. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 3, 2010 Share Posted October 3, 2010 (edited) Chapter 6x: 20 Reclassed Matthis to Archer. This was the Build Weapon Rank chapter. Julian and Abel got fort duty, while Matthis sniped from behind. Darros got a couple of potshots in (but since he's already where I want him, it's not so vital). I had Hardin attack as much as I could. The boss went down in quite a few turns to Julian, Abel, and Matthis. Marth stole the glory (like a proper leader), then seized. What do I win for getting WTF levels on this chapter? Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 9.02 25 9 0 6 12 13 9 1 Abel Cavalier 11.97 25 10 0 12 13 4 10 0 Jagen Bishop 6.17 22 1 5 7 5 3 4 8 Gordin Curate 11.03 24 0 1 6 6 6 5 7 Darros Pirate 8.48 25 9 0 3 7 6 8 0 Julian Thief 9.59 23 7 0 9 16 11 7 0 Matthis Archer 8.85 22 8 0 5 5 0 6 0 Hardin Cavalier 10.37 25 10 0 10 9 3 10 1 Chapter 7: 10/97 As a note for anyone else doing this chapter, the reinforcements DO NOT stop when the boss goes down. This caused me to redo it (Darros went down). Reclassed Gordin to. . .wait for it. . .Cavalier. He hits about as hard as a cotton ball, but he can take hits, and he's not doubled by the entire map. Also, he's in promotion range (not that I'd promote him as he is). Baited the Dracoknight with Hardin so Matthis could shoot it down. Darros was good Dragoon bait, and they met the same fate as the earlier Dracoknight. Matthis shot down Palla and Catria, for giggles. I triggered the reinforcements by blocking the two northern forts, then having a generic female unit fly to block the southernmost fort. Abel ran down to the eastern fort to put an end to the reinforcements. From there, marched Darros to the boss and Hammered him to oblivion. Julian can wield the Armorslayer. Matthis got the best level I've seen from him so far, and Darros did a pretty good job, too. Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 9.43 25 9 0 6 12 13 9 1 Abel Cavalier 12.44 25 10 0 13 14 4 10 0 Jagen Bishop 6.72 22 1 5 7 5 3 4 8 Gordin Cavalier 11.41 26 5 0 7 8 6 9 1 Darros Pirate 10.50 27 11 0 4 7 7 8 0 Julian Thief 10.13 24 7 0 10 17 12 7 0 Matthis Archer 9.71 23 9 0 5 6 1 6 0 Hardin Cavalier 10.57 25 10 0 10 9 3 10 1 Chapter 8: 7/104 Reclassed Matthis to Cavalier. My purpose should be obvious. There's a neat little choke point near the first group of horses that only allows two enemies to attack. I parked Gordin and Abel there. The former did squat for damage. The latter held a Ridersbane. Instead of dealing with four enemies on my next turn, I only needed to deal with one. Slowly worked everyone over to the boss. Once Roger went down, I had Darros and Marth make a mad dash towards the boss. This triggered the reinforcements, but two generics and Athena were enough of a distraction so that I could get everyone across the bridge. After that, Darros landed the counterattack I needed, so Hardin and Julian on Armorslayer could finish him. Due to the reinforcement pattern, I was able to level up Radd. He got a good one, too! Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 9.60 25 9 0 6 12 13 9 1 Abel Cavalier 13.17 26 11 0 14 14 5 10 0 Jagen Bishop 7.01 23 1 5 7 5 3 4 8 Gordin Cavalier 11.65 26 5 0 7 8 6 9 1 Darros Pirate 10.75 27 11 0 4 7 7 8 0 Julian Thief 10.98 24 7 0 10 17 12 7 0 Matthis Cavalier 10.26 26 9 0 4 8 1 8 0 Hardin Cavalier 10.84 25 10 0 10 9 3 10 1 Radd Myrmidon 2.24 18 5 0 9 10 2 6 0 Edited October 5, 2010 by eclipse Quote Link to comment Share on other sites More sharing options...
Grace Posted October 3, 2010 Share Posted October 3, 2010 (edited) C2: 15 Turns Finally! That took longer than it needed to. Ogma traded swords to Jagen, Barst traded axes to Bord. Fought my way to the save point by turn 8, and took about 10 or so resets before something worked. Boss went down to Jav!Caeda (doubling!) and Steel Sword Jagen. Marth got the 5000 gold village during, and I got 2 Hand Axes and an extra Hammer. Name Class Level HP ST MG SK SP LK DE RS Weapon Level Marth Lord 2.70 19 6 0 3 7 8 7 0 Sword D Caeda Peg 4.68 18 6 1 7 15 11 7 6 Lance D Jagen Pally 3.19 23 8 1 11 8 1 9 6 Sword D Lance B Cord Fight 4.00 22 7 0 5 11 5 5 0 Axe E Bord Fight 2.30 20 8 0 4 7 1 5 0 Axe C Yes, that's right. Caeda got 2 strength levels that chapter. Edited October 3, 2010 by Mist Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 3, 2010 Share Posted October 3, 2010 (edited) Chapter 9: 8/112 This run shall henceforth be known as Following In Integrity's Shadow. Reclassed Radd to Cavalier and Darros to Mercenary. Everyone, look at Radd. Please tell me why his stats are wrong, but so very right. It took a miracle to finish in this time frame (Hardin needed to hit with his turban Silver Lance), and Abel was at 2 HP for most of the map. I had two extra class B males, so I made them Pirates, and had them bait the projectile guys. They managed to dodge until Turn 6. Julian got the treasure, then got the thief and one pirate, somehow. Javelins do good chip damage against the boss (hence, why I picked Matthis). Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 10.11 26 9 0 7 13 13 10 1 Abel Cavalier 13.88 26 11 0 14 14 5 10 0 Jagen Bishop 7.45 23 1 5 7 5 3 4 8 Gordin Cavalier 11.98 26 5 0 7 8 6 9 1 Darros Mercenary 11.06 26 10 0 11 12 7 10 0 Julian Thief 11.46 24 8 0 11 18 13 7 0 Matthis Cavalier 10.69 26 9 0 4 8 1 8 0 Hardin Cavalier 11.84 26 10 0 11 9 3 11 1 Radd Cavalier 3.47 21 7 0 3 5 2 10 0 Edited October 5, 2010 by eclipse Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 3, 2010 Share Posted October 3, 2010 I almost started, but Jagen missed with an iron sword for the bosskill, then got critted by the boss. Fml. Quote Link to comment Share on other sites More sharing options...
Grace Posted October 3, 2010 Share Posted October 3, 2010 C3: 9 Turns (!) Immediately charged west, getting Marth to the Devil Axe village on turn 2. Took the save point before taking on the three Fighters that come from the west. Julian and Lena died on the mountains. Killed Fighters, and Hunters, and took the save point on turn 8. Then I needed to get a 2% Devil Axe crit with Bord at 76% displayed. Adding in the 30% backfire chance for Devil Axe, it came to a 1.24% chance of success. Total reset count: 33. Turns out, I took a chance, after Bord hit with Devil Axe and subsequently died, with Caeda attacking with Wing Spear, needing a 14% crit. I got it, and had Marth seize. Name Class Level HP ST MG SK SP LK DE RS Weapon Level Marth Lord 3.00 20 7 0 4 7 9 7 0 Sword D Caeda Peg 5.97 18 7 1 8 16 11 7 6 Lance C Jagen Pally 3.53 23 8 1 11 8 1 9 6 Sword D Lance B Cord Fight 4.37 22 7 0 5 11 5 5 0 Axe E Caeda got strength again. OMGWTFBBQ. Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted October 3, 2010 Share Posted October 3, 2010 (edited) 6x: Reclasses: Sedgar - Guido, Jeigan SM "What!? Sedgar didn't proc speed and strength?!" Turns: 12(Doesn't matter as we're not counting these, I know I could've gone for a quicker clear but somewhat took my time to build up Sedgar's axe rank. I still played somewhat efficiently, though) Name lvl hp str mag skl spd luk def res rank Class Marth 06.54 23 8 0 4 11 11 8 1 Sword C Lord(duh) Cain 17.03 30 12 0 14 15 8 11 0 Lance B, Sword C Cav Jeigan 08.19 26 8 1 15 13 4 9 3 Bow C Sniper Wrys 10.04 20 0 5 9 10 5 3 9 Staff C Curate Sedgar 2.71 22 6 1 7 7 2 7 2 Sword E Bow D Guido Cowboy Athena 10.15 Base Sword Nazi 7: Reclasses: Sedgar to Guido Cowboy, Jeigan to Sniper Things are starting to get pretty smooth for me. Hate the reinforcements though, I probably should have reclassed Jeigan to DK instead of Sniper for this. At least Sedgar is starting to get his typical level-ups which means give him another level or two and he'll be a pretty awesome asset. Turns: 9 Name lvl hp str mag skl spd luk def res rank Class Marth 07.33 24 9 0 5 11 12 8 1 Sword C Lord(duh) Cain 18.18 31 13 0 15 16 9 11 0 Lance B, Sword C Cav Jeigan 08.52 24 8 1 12 11 4 10 6 Sword C, Lance A Pally Wrys 11.32 20 0 5 9 10 5 3 9 Staff C Curate Sedgar 3.44 25 7 1 12 12 3 8 2 Sword D Axe E Guido Athena 11.14 26 9 0 13 14 7 7 0 Sword C Sword Nazi I almost started' date=' but Jagen missed with an iron sword for the bosskill, then got critted by the boss. Fml.[/quote']Ouch, hate when that happens. Edited October 3, 2010 by Joey Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 3, 2010 Share Posted October 3, 2010 (edited) Chapter 10: 10/122 "Let me get this straight. Marth's army consists of some grandpa, a loser with no personality, Gaggles, J Random Pirate Dude, a klepto, a wannabe from Macedon, a European man with a mustache and turban, and some bright-eyed kid from Port Warren? I demand the RNG be manipulated to give me the biggest advantage!" . . .and that's exactly what happened! Reclassed Caesar to knight, and plopped him on the fort. Despite the best efforts of this map to screw me over, I made it through. The four cavaliers in the beginning went down to Ridersbane, turban, Rapier, and attrition (by attrition, I mean Matthis missing twice with 76% displayed hit). The dracoknight and peggy that went after the main group died to Gordin and Jagen, respectively. Dashed around the castle, then baited the knight with Hardin's turban Silver Lance. Wandered too close to my Master Seal, so it ran by to say hi. In the process of getting the Master Seal, Matthis missed a 70-something displayed hit, and Jagen missed a 78% displayed hit (or something like that). Darros ran up to the boss, and proceeded to miss two Hammer hits in a row (granted, it was something like 62% displayed, but twice in a row?). Luckily, the third one connected, so I was able to finish the map. Couldn't get the second Levin Sword, but I don't think it will matter. Did manage to get the Physic, and have Julian shred a Knight in the process. I am not making Radd's stats up, I swear! Name Class Level HP Str Mag Skl Spd Luk Def Res Marth Lord 10.63 26 9 0 7 13 13 10 1 Abel Cavalier 14.51 27 11 0 15 15 5 11 0 Jagen Bishop 8.11 24 1 5 7 6 3 4 9 Gordin Cavalier 12.18 26 5 0 8 8 7 9 1 Darros Mercenary 12.14 29 11 0 5 8 8 9 0 Julian Thief 11.63 24 8 0 11 18 13 7 0 Matthis Cavalier 11.08 27 10 0 5 8 1 9 0 Hardin Cavalier 12.40 27 10 0 11 9 3 11 1 Radd Cavalier 4.90 22 8 0 3 5 3 11 0 Edited October 5, 2010 by eclipse Quote Link to comment Share on other sites More sharing options...
Grace Posted October 3, 2010 Share Posted October 3, 2010 (edited) C4: 12 Turns Reclass: Jagen to Draco, was considering Mage!Caeda before, she proc'd enough strength, so it wasn't worth it. Immediately charged west, waited for Cavs to come, bought 2 Steel Lances, sacrificed Merric to the Horsemen, Javelin spammed boss and Wing Spear kill. When Caeda got the level from killing the boss, I was worried she'd proc another strength point. When you see my stats, you'll see. Name Class Level HP ST MG SK SP LK DE RS Weapon Level Marth Lord 4.43 20 8 0 4 8 9 7 0 Sword D Caeda Peg 8.20 19 9 1 10 17 13 7 6 Lance C Jagen Draco 3.80 21 9 1 11 8 1 11 3 Sword D Lance B Cord Fight 5.89 23 8 0 5 11 6 5 0 Axe D Caeda proc'd two strength levels. WTF. I swear, I'm not manipulating that at all. Edit: C5: 7 Turns Sent the Wolfguard (quite literally) west, diverting most of the attention away from my main group. Wolf killed the Peg that came down, and Hardin stood on the fort. Ignored Wendell, went south, Caeda bosskilled. Name Class Level HP ST MG SK SP LK DE RS Weapon Level Marth Lord 4.97 20 8 0 4 8 9 7 0 Sword D Caeda Peg 9.37 19 9 1 11 18 14 7 6 Lance C Jagen Draco 3.90 21 9 1 11 8 1 11 3 Sword D Lance B Cord Fight 6.27 24 9 0 5 11 6 5 0 Axe D Wolf Horse 3.17 22 6 0 6 8 5 6 1 Sword E Bow D Edit 2: C6: 14 Turns Reclass: Wolf to General. This was a pain. Didn't get any of the treasure, didn't think I'd need it. Just getting to the throne room was hard. Cord was running around at 1 HP most of the time. The only way to achieve 14 turns was to have Jagen suicide on the boss with his Silver Lance. He broke it, he died, and Caeda killed with the Wing Spear. Just. With like, 8 units, it's off to 6x. Name Class Level HP ST MG SK SP LK DE RS Weapon Level Marth Lord 6.27 22 9 0 5 9 11 8 0 Sword D Caeda Peg 11.13 19 9 1 13 20 16 7 6 Lance C Cord Fight 7.88 25 10 0 6 11 6 5 0 Axe D Wolf Gen 3.80 30 8 0 3 4 5 15 1 Lance D Bow E Edited October 3, 2010 by Mist Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 3, 2010 Author Share Posted October 3, 2010 (edited) Chapter 10 - 15 turns rrgraaah recruiting Maria set me back a bit. Jags Armorslayed the boss while Minerva and Barst put up a heroic stand against the reinforcements coming in. Got all the loot, sacrificed Wendell and one generic. ---------- Chapter 11 - 16 turns Quite frankly, I could have done this faster. But, I didn't and I managed to get shopping done without sacrificing any named units. A generic died in the pursuit of those stupid initial Pegasuses, but fuck him anyway. Barst was fed some statups and LENA got the Angelic Robe. Edited October 3, 2010 by Integrity Quote Link to comment Share on other sites More sharing options...
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