Chaotic_Soma Posted November 30, 2010 Share Posted November 30, 2010 (edited) Alright in anticipation of Bwdyeti's group project on RPGmakerXP I wanted to start getting some handle on the basics of making a Fire Emblem game, before I transfer my main project over to their system. In short I want to make a small FE game which will be complete, maybe a few chapters long. Now I was tossing up between hacking FE7 and FE8, 7 has the larger support because of the tutorial's, but it seems 8 has the ability to do what I want... I basically want to add/have custom classes, nothing too drastic maybe import the sprites the various games are missing. Eg: FE7- Having the Mageknight and Greatknight. FE8- Having the 3 Lords. I know I am most likely going to be making a reskin, so I at least want the characters to be interesting. I am currently leaning towards 8 because I'd just overwrite the monsters in favor of the new classes. But I'd still prefer 7, Is there a way of adding classes to 7 without overwriting? Also the same with 8, If I can add some classes instead of having to overwrite them all it would be preferable! This is just a prelimanary inquiry before I start the bulk of my work, could you please explain in easier terms. I'm not a complete Noob, I am very capable of learning. Thank you in advance for your assistance! Edited November 30, 2010 by Chaotic_Soma Quote Link to comment Share on other sites More sharing options...
Hello Posted December 2, 2010 Share Posted December 2, 2010 I'm having about the same problem that he's having. But also, I want to know how to change Battle animation, since things like Great Knight have animation for Sword, Lance, Axe, Hand-axe, Weaponless, I'd want to know how to make it so I can have a person that's like Lance, Axe, Hand-axe, Weaponless, animation, but without the need to overwrite anything. Sorry for Hi-jacking a thread, but it's something that could possible help you too. Quote Link to comment Share on other sites More sharing options...
Shin Posted December 9, 2010 Share Posted December 9, 2010 A few FE7 modules seem to imply there are empty class slots, it might be a worth a look into. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted December 9, 2010 Share Posted December 9, 2010 They aren't actually empty class slots. That is a lie. XP Quote Link to comment Share on other sites More sharing options...
Shin Posted December 9, 2010 Share Posted December 9, 2010 They aren't actually empty class slots. That is a lie. XP That's what I get for trusting the chapter unit editor ^^. Quote Link to comment Share on other sites More sharing options...
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