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Is it possible...


ThatGuyDownTheStreet
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*Uphir*

Essentially Boney's saying:

Misc_events:

AREA 0x65 Village [X1,Y1] [X2,Y2] //Game over if village destroyed command

CODE $00

Village:

TEX1 0xZZZ

ENDA

Checking out Arch's Event Tutorial and watching some of his vids should help you out as well.

Edited by Hero of Time
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*Uphir*

Essentially Boney's saying:

Misc_events:

AREA 0x65 Village [X1,Y1] [X2,Y2] //Game over if village destroyed command

CODE $00

Village:

TEX1 0xZZZ

ENDA

Checking out Arch's Event Tutorial and watching some of his vids should help you out as well.

Alright thank you very much, though now that I think about it the protect throne sounds like a good idea.

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Alternatively just have the destroy-village event go to the game over scene. JUMP 0x8(GameOverOffset, I forgot what it is) will have the events "jump" to that offset, IIRC. It'll be easier than coding the game to recognize whether the unit waiting on a village tile is an ally or an enemy (which I'm guessing is probably important since you don't want allies to cause a game over... >_>).

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