Bearissoslow Posted June 7, 2011 Share Posted June 7, 2011 I haven't played PoR in a while, wasn't sure if she joined at a later chapter or not. So step back and fuck your face, you snarky douche. I prefer "sarcastic asshole". Work on that next time. Quote Link to comment Share on other sites More sharing options...
chococoke Posted June 7, 2011 Share Posted June 7, 2011 I'll go with "little penis" Quote Link to comment Share on other sites More sharing options...
Gergeshwan Posted June 7, 2011 Author Share Posted June 7, 2011 Nope, no Jill. Assuming I'm reading WoD right, the earliest Jill could be recruited would be Turn 6, which is a pretty big difference. Looking at the future maps, I'm not sure she'd really save any turns before chapter 18 since Marcia is in play, at which point Tanith and the hawks are around for more flying. Jill might be nice on chapter 13, but it can't be improved past 7 turns anyway. 14 and 15 are just rushes to the boss, I plan to have Oscar and Kieran promoted for 16, and Marcia rushes should be sufficient for 17-2 and 17-4. I originally thought she would do more, but after closer examination of the chapters, I changed my mind. Quote Link to comment Share on other sites More sharing options...
Bearissoslow Posted June 7, 2011 Share Posted June 7, 2011 I'll go with "little penis" While you do that, always remember to check a thread to see if a question that you are about to ask has been answered! Illiteracy kills. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted June 7, 2011 Share Posted June 7, 2011 I recall that Jill also has to appear in chapter 11 in order for her to appear in chapter 12, which would set you back a few more turns. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 7, 2011 Share Posted June 7, 2011 Which also means he never gets Haar and will never appear in FE10... ...You have doomed us all Gergeshwan. Quote Link to comment Share on other sites More sharing options...
Gergeshwan Posted June 7, 2011 Author Share Posted June 7, 2011 Fear not, citizen! Though the great airborne cyclops god may not be with us, a new hero descends to save the hapless player! Oh great Brom, with your exquisite move and speed, go forth and trivialize the game! I think I'll kill Haar when he shows up later. Unless he doesn't since Jill never appeared. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 7, 2011 Share Posted June 7, 2011 I was thinking more along the lines of Mia @ Spirit Dust. But Brom works too...? Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 7, 2011 Share Posted June 7, 2011 (edited) Fear not, citizen! Though the great airborne cyclops god may not be with us, a new hero descends to save the hapless player! Oh great Brom, with your exquisite move and speed, go forth and trivialize the game! I think I'll kill Haar when he shows up later. Unless he doesn't since Jill never appeared. He still shows up. But I don't think that Haar drops the Brave Axe as an enemy. So you're losing Jill, Haar, the Laguzguard, the Brave Lance, and the Wyvern Band. The price we pay for a low turn count, eh. Nope, no Jill. Assuming I'm reading WoD right, the earliest Jill could be recruited would be Turn 6, which is a pretty big difference. Looking at the future maps, I'm not sure she'd really save any turns before chapter 18 since Marcia is in play, at which point Tanith and the hawks are around for more flying. Jill might be nice on chapter 13, but it can't be improved past 7 turns anyway. 14 and 15 are just rushes to the boss, I plan to have Oscar and Kieran promoted for 16, and Marcia rushes should be sufficient for 17-2 and 17-4. I originally thought she would do more, but after closer examination of the chapters, I changed my mind. I imagine she'd be very good in Chapters 23, 25, and 28 though, although you are right that she offers very little in the short term. In addition, Jill's recruitment is quite temperemental. There have been times where she has shown up and then decided to eat vulneraries instead of talk to Ike, which can cause further delays. Edited June 7, 2011 by Anouleth Quote Link to comment Share on other sites More sharing options...
Gergeshwan Posted June 7, 2011 Author Share Posted June 7, 2011 (edited) Hopefully Tanith will be enough. If not, I'll still lose less than the 6+ turns it would take to wait for Jill, so I'm not really that bothered by it. Chapter 13 Base- Ike and Titania built their B support, and Oscar and Kieran got C. I sold the Blue Gem and finally forged a max mt Iron Sword for Ike. No BEXP here, I'm waiting for the KW to dump some on Oscar and Kieran. 666 BEXP Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 10.46 33 9 3 11 12 9 9 3 B Oscar, B Titania Titania 7.65 38 15 5 16 17 14 13 9 B Ike, C Boyd Oscar 12.40 32 10 2 11 12 7 11 2 B Ike, C Kieran Kieran 13.01 31 11 1 10 12 8 10 1 C Oscar 7/62 Turns 666 BEXP I was able to open all the chests without using any Chest Keys, so that was nice. 5:03- Titania and Marcia are the only ones who can ORKO the Halberdiers blocking the planks. Not that they necessarily need to be ORKOd, it's just simpler that way. 10:58- I'm going to try and trade around the KW so that the units gaining a lot of experience will have it equipped. In this case, since Kieran is getting a Halberdier kill, he gets the KW. I'm probably going to miss opportunities as this goes on, but for the most part, I plan to trade it. 16:39- Opening the last chest causes the Ravens to retreat, completing the rout. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 10.59 33 9 3 11 12 9 9 3 B Oscar, B Titania Titania 8.18 39 16 5 17 17 14 14 9 B Ike, C Boyd Oscar 12.80 32 10 2 11 12 7 11 2 B Ike, C Kieran Boyd 17.04 40 17 0 13 15 8 8 3 C Titania Marcia 4.56 35 19 5 19 22 11 16 14 Kieran 13.87 31 11 1 10 12 8 10 1 C Oscar Lethe 3.14 34 12 4 10 12 15 9 7 Mordecai 2.15 41 15 2 8 8 10 13 4 Mist 1.99 16 1 4 4 7 6 2 7 Rhys 7.46 23 0 11 9 6 10 0 16 Volke 10.00 25 12 0 13 13 7 7 3 Sothe 1.00 20 5 1 7 11 5 4 0 Astrid 2.58 21 6 2 7 8 4 5 4 Gatrie 12.49 34 13 0 8 5 5 16 0 Edited June 18, 2011 by Gergeshwan Quote Link to comment Share on other sites More sharing options...
chococoke Posted June 8, 2011 Share Posted June 8, 2011 Ike sucks Quote Link to comment Share on other sites More sharing options...
Gergeshwan Posted June 8, 2011 Author Share Posted June 8, 2011 (edited) It's unfortunate for Ike that he gets stuck being the lord. Good thing there's BEXP. Chapter 14 Base- Oscar and Kieran got some BEXP. I forged a max mt/hit Steel Axe. Marcia used the Energy Drop so she can ORKO the boss with an Iron Sword forge. I didn't want to give it to her because she'll ram her strength cap, but she would have needed 2 levels of BEXP to hit 20 strength, and BEXP is at a premium right now. 51 BEXP Unit Level HP Str Mag Skl Spd Lck Def Res Support Oscar 15.00 33 12 3 13 14 8 12 3 B Ike, C Kieran Kieran 17.00 33 14 1 12 15 9 12 2 C Oscar, C Marcia Marcia 4.56 35 21 5 19 22 11 16 14 C Kieran 2/64 Turns 351 BEXP Makalov doesn't seem to be recruitable in a 2 turn clear, so I skipped him. 0:23- I'm intentionally getting Oscar hit here. Mist needs to work on her staff rank. 4:16- Marcia starts 4 spaces away from reaching the boss on turn 2, which is why she needs 2 shoves and a smite. 4:24- It is possible to kill the boss here. Volke or Sothe using their full move twice from the front deployment slot then using a torch will reveal the boss and allow Marcia to kill him. Since that would mean missing the Laguz Lance, I don't want to do that here. 6:57- Marcia needs 20 strength to ORKO the boss with an Iron Sword forge. The option I chose was to give her the Energy Drop, although BEXP would have worked as well. In addition, I could have given her an Arms Scroll and then used a Steel Sword forge, but I wanted to use the forging opportunities for more useful weapons first. Titania could have killed the boss as well, but since he has 50 crit, I went with Marcia to get WTA and increase the chance of success. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 11.14 34 10 3 12 13 9 9 4 B Oscar, B Titania Titania 8.27 39 16 5 17 17 14 14 9 B Ike, C Boyd Oscar 15.41 33 12 3 13 14 8 12 3 B Ike, C Kieran Boyd 17.25 40 17 0 13 15 8 8 3 C Titania Marcia 5.29 36 21 5 19 22 11 17 15 C Kieran Kieran 17.69 33 14 1 12 15 9 12 2 C Oscar, C Marcia Astrid 3.18 21 7 2 7 9 4 5 4 Lethe 3.15 34 12 4 10 12 15 9 7 Mordecai 2.15 41 15 2 8 8 10 13 4 Mist 2.21 17 1 5 5 7 6 2 7 Rhys 7.57 23 0 11 9 6 10 0 16 Volke 10.00 25 12 0 13 13 7 7 3 Sothe 1.01 20 5 1 7 11 5 4 0 Edited June 18, 2011 by Gergeshwan Quote Link to comment Share on other sites More sharing options...
Gergeshwan Posted June 8, 2011 Author Share Posted June 8, 2011 (edited) May as well do another since it's short. Chapter 15 Base- I forged a max mt +20 hit Steel Lance. Mist built a C support with Mordecai. 351 BEXP Unit Level HP Str Mag Skl Spd Lck Def Res Support Mist 2.21 17 1 5 5 7 6 2 7 C Mordecai Mordecai 2.15 41 15 2 8 8 10 13 4 C Mist 2/66 Turns 1711 BEXP I got the Boots and Physic, and Marcia happened to pick up Shine as she went by. No laguz were killed and maximum BEXP was obtained. 1:38- Bio was not on my side here, but it only takes like a minute to redo this anyway. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 11.14 34 10 3 12 13 9 9 4 B Oscar, B Titania Titania 8.27 39 16 5 17 17 14 14 9 B Ike, C Boyd Oscar 15.41 33 12 3 13 14 8 12 3 B Ike, C Kieran Boyd 17.39 40 17 0 13 15 8 8 3 C Titania Marcia 5.61 36 21 5 19 22 11 17 15 C Kieran Kieran 17.69 33 14 1 12 15 9 12 2 C Oscar, C Marcia Astrid 3.18 21 7 2 7 9 4 5 4 Lethe 3.15 34 12 4 10 12 15 9 7 Mordecai 2.15 41 15 2 8 8 10 13 4 C Mist Mist 2.32 17 1 5 5 7 6 2 7 C Mordecai Rhys 7.57 23 0 11 9 6 10 0 16 Volke 10.00 25 12 0 13 13 7 7 3 Sothe 1.02 20 5 1 7 11 5 4 0 Edited June 18, 2011 by Gergeshwan Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 9, 2011 Share Posted June 9, 2011 Now go pump BEXP into Tormod. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 9, 2011 Share Posted June 9, 2011 Now go pump BEXP into Ike. Fix'd. I mean who uses Tormod seriously? Quote Link to comment Share on other sites More sharing options...
chococoke Posted June 9, 2011 Share Posted June 9, 2011 Fix'd. I mean who uses Tormod seriously? I was wondering the same thing, and then I remembered Tormod's innate Celerity. He'd at least be able to keep up with all of the mounted units, which is obviously paramount in an efficiency playthrough. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 9, 2011 Share Posted June 9, 2011 (edited) Fix'd. I mean who uses Tormod seriously? Me, and other non-haters. Edited June 9, 2011 by Anouleth Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted June 9, 2011 Share Posted June 9, 2011 Me, and other non-haters. *represents* Quote Link to comment Share on other sites More sharing options...
chococoke Posted June 9, 2011 Share Posted June 9, 2011 Hey, Bal, whatever happened to your Maniac Mode draft extension? That was interesting. Quote Link to comment Share on other sites More sharing options...
Gergeshwan Posted June 9, 2011 Author Share Posted June 9, 2011 (edited) I really do hate to be a hater, but since Ike needs to kill Ashnard, he's getting the leftover BEXP so he doesn't promote early and miss out on some levels. Tormod might get some later though. It's either him or Astrid. Mist will need a pretty large amount as well in order to promote, unless I have Rhys use the Rescue staff instead. Which I might do, since he can at least be carried around. Chapter 16 Base- Oscar and Kieran promoted. Ike used the remaining BEXP. Marcia got the boots (they'll help with a 4 turn here and a 1 turn of 17-4). I forged a max mt/hit Steel Axe. Boyd and Mist built a C support, and Oscar built a B with Kieran. 10 BEXP Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 16.00 38 13 4 14 15 11 11 6 B Oscar, B Titania Oscar 1.00 40 17 6 18 20 10 16 7 B Ike, B Kieran Kieran 1.00 39 18 4 16 19 10 15 6 B Oscar, C Marcia Boyd 17.39 40 17 0 13 15 8 8 3 C Titania, C Mist Mist 2.32 17 1 5 5 7 6 2 7 C Mordecai, C Boyd 4/70 Turns 410 BEXP I was only able to get one chest opened, so I picked the Full Guard. Devdan was not recruited. 2:42- Titania actually only needs 4 shoves to reach the treasure on turn 4, but because she would end up on the same space as Marcia this turn, she gets an extra smite. 2:49- Ike has to survive a Sniper, 2 Knights, a Myrmidon, and a Mage. Their display hit rates range from ~45 (Sniper) to 70 (good bio Knight). Since that combo could easily kill him, Ike uses a Pure Water to remove the Mage as a threat. 4:52- Titania's positioning here is important. If she ended her turn on the lower side of the hallway, a Knight could come down and block the path to the door. 5:05- There's no real need to drop Mordecai in the front. I actually was going to drop him with Kieran but forgot. The only thing that matters is that Mordecai can smite Oscar on turn 4, as he needs 2 shoves to break the door open for Titania. 6:27- The crit was not necessary. Actually, it forces Ike to survive another attack, which is more unhelpful than anything. Normally, Ike would be surrounded by Knights here, but his path is still blocked, and Kieran still has to clear the way. 7:40- A Pegasus Knight ORKOs a General boss. Something is odd with this picture, can't quite put my finger on it. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 16.70 38 13 4 14 15 11 11 6 B Oscar, B Titania Titania 8.27 39 16 5 17 17 14 14 9 B Ike, C Boyd Oscar 1.16 40 17 6 18 20 10 16 7 B Ike, B Kieran Boyd 17.40 40 17 0 13 15 8 8 3 C Titania, C Mist Marcia 6.28 37 22 6 20 23 12 17 15 C Kieran Kieran 1.15 39 18 4 16 19 10 15 6 B Oscar, C Marcia Astrid 4.88 21 7 2 8 9 4 5 4 Lethe 3.21 34 12 4 10 12 15 9 7 Mordecai 2.16 41 15 2 8 8 10 13 4 C Mist Muarim 9.03 45 16 4 13 15 11 12 5 Mist 2.54 17 1 5 5 7 6 2 7 C Mordecai, C Boyd Edited June 18, 2011 by Gergeshwan Quote Link to comment Share on other sites More sharing options...
Gergeshwan Posted June 11, 2011 Author Share Posted June 11, 2011 (edited) I think I actually will let Rhys use Rescue and see how it turns out. More BEXP for the combat units. Chapter 17 Base- Ike and Astrid got some BEXP. I forged a max mt +15 hit Steel Sword. 22 BEXP Ike 19.00 40 15 5 16 17 12 12 7 B Oscar, B Titania Astrid 7.00 23 8 3 10 11 5 6 5 Part 1 2/72 Turns Pretty simple. Marcia takes care of the farthest enemies, and everyone else clears out the rest. 4:42- Marcia had to use the Spear here. She was 1 HP short of the ORKO with the Short Spear, and the Halberdier has a Vulnerary, so he would go heal if he wasn't killed. The mages prevent stronger 1 range weapons from being used. Part 2 2/74 Turns Marcia needs 6 shoves to clear this in 2 turns. The plan to get Mordecai forward to reach Marcia came out of a conversation with Raijectra on GameFAQs, who is also doing an efficiency run over there. 3:06- Mordecai was supposed to be able to reach Marcia after one shove, but I put her in the wrong spot. Not that it made a difference. Edited June 18, 2011 by Gergeshwan Quote Link to comment Share on other sites More sharing options...
Florete Posted June 11, 2011 Share Posted June 11, 2011 Also, the unit slot that puts Marcia in the optimal starting position is considerably less optimal for 17-4. By counting squares, shouldn't 17-4 be possible in 1 turn from that position with a Smite and a Shove? It would require you to kill an enemy in the way, but that's what Enemy Phase is for. Unless I'm remembering that map wrong. Quote Link to comment Share on other sites More sharing options...
Gergeshwan Posted June 11, 2011 Author Share Posted June 11, 2011 Yeah, it would be. Killing either the Mage or the Pegasus Knight would clear the way. I ended up skipping enemy phase (it's not like Marcia really needs the experience) but there's no reason that wouldn't work. I wanted to do this all at once, but Part 3 will take a few more hours to upload. Quote Link to comment Share on other sites More sharing options...
Florete Posted June 11, 2011 Share Posted June 11, 2011 (edited) In any case, is 2 turns on part 2 actually possible? That's like a Shove each from Lethe and Muarim, then two Smites from Mordecai. With the swamp and Marcia, well, moving away, can it be done? Edited June 11, 2011 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Kaoz Posted June 11, 2011 Share Posted June 11, 2011 Krad did it in his LTC collection, so I guess you could... ...but you'd need a fourth unit to shove (which you probably won't have) and your flier needs to be strong enough (and I believe get the Boots). Even though the video shows Easy Mode, it shouldn't change too much for Hard Mode, not sure. Quote Link to comment Share on other sites More sharing options...
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