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(FE10) Hard Mode draft tournament


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Well, I kinda have to thank you now, I managed to get one turn less now, with all the treasure. And well, Maybe Fiona would benefit. =/

Mic really shines actually, maybe i won't even give her the robe. =/ Anyway, resetting time to get that volunteer fighter in front of a house to fight. Ugh...

Edited by Vicious Sal
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If you really want the Speedwing and you have Heather, I'd say just steal it from a DB unit in eithe 3-7 or 3-F. Though, by then you could just wait for Part 4 once convoys merge.

Soul has Heather. I can just as easily toss a bunch of stuff on Zihark and recruit him, though. As far as use by Mordecai goes, that means I only actually lose it for 3-4 and 3-7, and 3-7 can't be beaten any faster so the only negative there is the loss of extra Strike EXP. Of course, having Resolve for others from 3-2 would still have been nice...

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My turncounts are terrible.

[spoiler=Draft done total turns:529]

4-P

Turns:14+5=19

Base prep

Bought a lot of knives, gave imbue to Tanith and gave paragon to Sothe. BEXP Sothe to 12.

I hate this chapter, especially with my team composition so I had to use Naesala after retrying this fucking map 10 times without doing the penalty. Naesala moves between the three solders Sigrun and Tanith blocks the north bridge, Naesala rushes towards the boss while Sigrun stalls the east reinforcements. Sothe and Tanith

stalls the bridge reinforcements.

4-1

Turns: 19

Base prep

Gave Rafiel celerity.

First turn Ike moves south to take out all the bulk of the enemies Ulki is placed between the two halberdiers. Rafiel is placed next the west end of the sandbag with Rhys to the right of him with Ulki above him. After that Ike moves back towards Rhys surprisingly Rhys managed to dodge most of the attacks thus making this possible.

Since apparently Ulki has low vision it was difficult finding all the physic staff bishops.

4-2

Turns:15+7=22

Base prep

I took the Tibarn penalty because I think it would be faster than having Tauroneo run across the map and back. Tibarn goes south, Tauroneo goes west the plan was to make them both kill as much as they can in one turn. Since there were ranged units it took longer since Tibarn has no two range.

4-3

Turns:29+4=33

Base prep

Gave Micaiah Paragon and Sothe guard, gave Skimir pass, resolve, wrath, and counter.

I'm just going to say I hate this chapter and good luck to those who don't flyers for this chapter. Skimir moves down and attacks as many enemies as he can without moving to the middle since the sleep staff will target him. Sothe moves his max range to the right Micaih equips restore staff and restore Sothe when he gets sleeped, Tanith moves right to lure a draco.

I let Skimir get to resolve health so he can kill more even though it's more risky. Despite having two flyers this chapter I can't play aggressive because the enemies deal so much damage to my flyers.

4-4

Turns:27

Base prep

Bought two chest keys.

Ike moves between the two swordmasters and attack one, Ulki and Rhys moves up the ledge with Rafiel galdaring them. Ike then moves up the ledge and draws all the incomming stair enemies, after clearing the first treasure room. Ike moves towards the ledge while everyone follows.

When the bulk of the reinforcements arrive I hid everyone but Ike in the top right treasure room.

4-5

Turns:4+7(Tibarn penalty)=11

Base prep

Gave Tauroneo paragon.

Tibarn rushes towards the place left of Izuka so he will rewarp to the top left. Tauroneo intercepts the cats and tigers.

Name       Class         Lvl       HP   STR  MAG    SKL   SPD   LCK   DEF   RES   Support    Skills
Ike        Vanguard      20/20     65    37   11     40    37    26    30   14    A Rhys     Daunt Provoke
Micaiah    Lt.Sage       13/9/1    32    11   23     13    14    27     8   25    A Sothe    Shade (Plus promotion stats)
Sothe      Rogue         18/3      44    25    6     28    31    30    17   18    A Micaiah  Guard
Sigrun     Seraph        20/11     46    26   17     33    29    35    23   31    A Tanith   Imbue
Tanith     Seraph        20/8      43    29   15     32    29    25    24   27    A Sigrun   Paragon
Stefan     Trueblade     20/8      53    27    7     39    36    20    21   16               Fortune
Tauroneo   Marshall      17/12     48    33   16     34    27    23    29   25               Imbue
Ulki       Hawk          32        63    15    3     18    21    28    11   10               Tear Nullify
Rhys       Saint         20/13     41    16   34     29    29    35    13   39    A Ike      Shade Paragon  
Oliver     Saint          8        48    22   31     22    20    28    18   32               Paragon
Rafiel     Heron         13                                                                  Celerity
Ena        Red Dragon                 (Base stats)

4E-1

Turns:13

Base prep

The standard take eveyone I'm not using's skill and weapons. Also bought a lot of stuff to list.

Ike and Rhys take the left side, the rest head east. After each section was cleared of the initial enemies the rest were spent killing reinforcements and grabbing Matrimona staff.

Name       Class         Lvl       HP   STR  MAG    SKL   SPD   LCK   DEF   RES   Support    Skills
Ike        Vanguard      20/20     65    37   11     40    37    26    30   14    A Rhys     Daunt Provoke
Micaiah    Lt.Priestess  13/9/2    37    16   26     15    16    27    14   28    A Sothe    Shade
Sothe      Rogue         18/3      44    25    6     28    31    30    17   18    A Micaiah  Adept Vantage
Sigrun     Seraph        20/13     47    28   18     34    29    35    23   33    A Tanith   Imbue
Tanith     Seraph        20/13     43    31   16     36    30    27    27   29    A Sigrun   Paragon
Stefan     Trueblade     20/10     55    29    7     39    37    20    21   16               Fortune
Tauroneo   Marshall      17/16     49    34   16     34    30    25    31   29               Imbue
Ulki       Hawk          33        64    15    3     19    21    28    11   10               Tear Nullify
Rhys       Saint         20/17     44    16   34     30    29    35    14   40    A Ike      Shade Paragon  
Oliver     Saint         12        50    24   32     23    23    29    21   34               Paragon
Rafiel     Heron         13                                                                  Celerity
Ena        Red Dragon                 (Base stats)

4E-2

Turns:1

Base prep

Oliver purges Levail and Rhys kills him. Ike hammers the BK.

Name       Class         Lvl       HP   STR  MAG    SKL   SPD   LCK   DEF   RES   Support    Skills
Ike        Vanguard      20/20     65    37   11     40    37    26    30   14    A Rhys     Nihil
Micaiah    Lt.Priestess  13/9/2    37    16   26     15    16    27    14   28    A Sothe    Shade
Sothe      Rogue         18/3      44    25    6     28    31    30    17   18    A Micaiah  Adept Vantage
Sigrun     Seraph        20/13     47    28   18     34    29    35    23   33    A Tanith   Imbue
Tanith     Seraph        20/13     43    31   16     36    30    27    27   29    A Sigrun   Paragon
Stefan     Trueblade     20/10     55    29    7     39    37    20    21   16               Fortune
Tauroneo   Marshall      17/16     49    34   16     34    30    25    31   29               Imbue
Ulki       Hawk          33        64    15    3     19    21    28    11   10               Tear Nullify
Rhys       Saint         20/17     44    16   34     30    29    35    14   40    A Ike      Shade Paragon  
Oliver     Saint         12        50    24   32     23    23    29    21   34               Paragon
Rafiel     Heron         13                                                                  Celerity
Ena        Red Dragon                 (Base stats)

[/code]

4E-3

Turns: 1

Base prep

Blessed Wrymslayer, Alondite, Nosferatu, Rexaura, Wishblade, Peshkatz, and Brave Axe. Gave Tanith a Seraph robe so she can live and double the boss and gave her Nihil, Sigrun gets two levels from BEXP and Celerity.

Rhys and Oliver purges the middle red dragon next to the boss, Stefan smites Rafiel Sothe shoves him after, Ulki and Tauroneo shoves Ena. Ike finishes off the red dragon, Ena moves behind Ike, Sigrun and Tanith moves to the side. Rafiel galdars, Sigrun attacks

from the defense tile, Tanith trades and attacks the boss, and Ike finishes him off.

Name       Class         Lvl       HP   STR  MAG    SKL   SPD   LCK   DEF   RES   Support    Skills
Ike        Vanguard      20/20     65    37   11     40    37    26    30   14    A Rhys     Nihil
Micaiah    Lt.Sage       13/9/2    32    11   23     13    14    27     8   25    A Sothe    Shade
Sothe      Rogue         18/5      44    27   12     30    31    32    17   18    A Micaiah  Adept Vantage
Sigrun     Seraph        20/11     46    26   17     33    29    35    23   31    A Tanith   Imbue
Tanith     Seraph        20/8      43    29   15     32    29    25    24   27    A Sigrun   Nihil
Stefan     Trueblade     20/8      53    27    7     27    26    20    21   16               Fortune
Tauroneo   Marshall      17/12     48    33   16     34    27    23    29   25               Imbue
Ulki       Hawk          32        63    15    3     18    21    28    11   10               Tear Nullify
Rhys       Saint         20/13     41    16   34     29    29    35    13   39    A Ike      Shade Paragon  
Oliver     Saint          8        48    22   31     22    20    28    18   32               Paragon
Ena        Red Dragon    23        60    10   15     13    11    18    13   18
Rafiel     Heron         17                                                                  Celerity
Nasir      White Dragon  34        (Base stats)                                             

4E-4

Turns: 2

Base prep

Gave Rafiel celerity, Stefan nihil, Tauroneo smite, Oliver provoke.

Oliver equips a staff and goes to a resistance tile. Rhys goes next to Nasir and purges an orb near Sephiran. Placed Ena and Nasir so they can be galdard along with two ther people. Next turn Rhys purges another orb, Nasir, Ike, Stefan, Ulki, and Sigrun kill three orbs. Ike and Nasir gets galdar

then they kill Sephiran.

Name       Class         Lvl       HP   STR  MAG    SKL   SPD   LCK   DEF   RES   Support    Skills
Ike        Vanguard      20/20     65    37   11     40    37    26    30   14    A Rhys     Nihil
Micaiah    Lt.Priestess  13/9/2    37    16   26     15    16    27    14   28    A Sothe    Shade
Sothe      Rogue         18/3      44    25    6     28    31    30    17   18    A Micaiah  Adept Vantage
Sigrun     Seraph        20/13     47    28   18     34    29    35    23   33    A Tanith   Imbue
Tanith     Seraph        20/13     43    31   16     36    30    27    27   29    A Sigrun   Paragon
Stefan     Trueblade     20/10     55    29    7     39    37    20    21   16               Nihil
Tauroneo   Marshall      17/16     49    34   16     34    30    25    31   29               Imbue
Ulki       Hawk          33        64    15    3     19    21    28    11   10               Tear Nullify
Rhys       Saint         20/17     44    16   34     30    29    35    14   40    A Ike      Shade Paragon  
Oliver     Saint         12        50    24   32     23    23    29    21   34               Paragon
Rafiel     Heron         17                                                                  Celerity
Ena        Red Dragon    23        60    10   15     13    11    18    13   18
Nasir      White Dragon  34        (Base stats)       

Endgame

Turns: 6

Base prep

Gave Rafiel celerity, Stefan nihil, Tauroneo smite, Oliver provoke.

First turn placed Ena and Nasir in position to kill the first orb, Rafiel heads for a defense tile and uses a gem. Next turn kill orbs and place them so they can get galdard, repeat till all orbs are dead, also Oliver died since Ashera attacked him.

Name       Class         Lvl       HP   STR  MAG    SKL   SPD   LCK   DEF   RES   Support    Skills
Ike        Vanguard      20/20     65    37   11     40    37    26    30   14    A Rhys     Daunt Provoke
Micaiah    Lt.Priestess  13/9/2    37    16   26     15    16    27    14   28    A Sothe    Shade
Sothe      Rogue         18/3      44    25    6     28    31    30    17   18    A Micaiah  Adept Vantage
Sigrun     Seraph        20/13     47    28   18     34    29    35    23   33    A Tanith   Imbue
Tanith     Seraph        20/13     43    31   16     36    30    27    27   29    A Sigrun   Paragon
Stefan     Trueblade     20/10     55    29    7     39    37    20    21   16               Nihil
Tauroneo   Marshall      17/16     49    34   16     34    30    25    31   29               Imbue
Ulki       Hawk          33        64    15    3     19    21    28    11   10               Tear Nullify
Rhys       Saint         20/17     44    16   34     30    29    35    14   40    A Ike      Shade Paragon  
Oliver     Saint         12        50    24   32     23    23    29    21   34               Paragon
Rafiel     Heron         17                                                                  Celerity
Ena        Red Dragon    23        60    10   15     13    11    18    13   18
Nasir      White Dragon  34        (Base stats)       

Part4 total:154

Total turn:529

Top 5:

1.Ike

2.Tauroneo

3.Ulki

4.Sothe

5.Tibarn

Character evaluation

Tauroneo:Despite being not available for the majority of the game he's still decent (though he's my preferred choice for a general in this game) in general. Due to his rather high magic he can tank some enemies and heal some or all of his damage taken. While his defense is quite low for his class he can gain speed faster than the other generals, though if playing efficiently your wouldn't want to bring a marshal to endgame.

Tanith:Tanith is a great character, close to promotion or at a suitable level to use the master crown. Can pass over terrain, and deal great amount of damage. While she may not be like Haar in terms of durability, and damage not to mention her class's vulnerability to crossbow and arrows she has a part endgame like in one turn Denghisea which IMO makes up for it.Seraphs are a good choice for endgame.

Sigrun:She's a rather underrated character by non efficiency players (or so I think) due to her growths and bases, however when she does promote she gets 26 speed which is enough to double the majority of enemies till part4 of the desert and decent damage to most enemies except generals. While she may not kill faster than Tanith having another flier is good since enemies in part 4 are supposedly considered as tier 3 enemies she can use blossom and get a decent amount exp.

Rafiel:Rafiel is my preferred choice since he can galdar four people which makes up for the lack of canto in my opinion. However you don't get to use him much compared to Leanne and Reyson until late part 3 and part 4.

Ulki:Ulki is amazing two levels till he can use a sign high bases, a passive ability that grants him avoid, and can damage enemies decently and build up strike rank faster. Great for part 3 and part 4 also good in endgame since he has access to laguz gem though you'll have better alternative when you get there. (Unless if you like Ulki's characteristics)

Nasir:Nasir is an essential character for those who aren't using royals since gives +5 speed which is enough to double auras and spirits for some class. He also gives +5 magic for teams with mages and he can good amount of damage to spirit and auras though his accuracy against auras can be a bit uncertain.

Ena:Ena despite having no offense for class due to her low strength, giving out +5 strength is essential in one turning Denghisea and finishing maps faster. Even if you were to max out her strength her offense goes from abysmal to sub par.

Stefan:Stefan is a great unit though he's most preferred as a backup unit. He's only four speed away from being able to double auras by himself and he can deal good amount of damage due to his ability to double all of part 4. However since his luck is rather low it's best to use fortune on him (if you're paranoid like me) since he's facing crit rates in almost all battles, which limits his offense a bit since he can't use adept and fortune. Trueblades are a good choice to bring.

Rhys:Rhys is probably the best bishop class character to use since he's assured to cap magic and resistance (which is useful for tanking spirits with provoke), good staff rank and light magic rank, and huge availability. However he's base speed is low so he get's doubled and killed by the majority of physical enemies therefore slowing the player a bit if one were to use him since you have to worry about his protection. IMO Saints are a good class to due their ability to use high end staffs and some gimmicks for one turning some maps.

Oliver:Oliver is pretty much just a backup character if you somehow managed to kill off all your staff users, in my opinion he's not that bad as people say he is because his bases except speed are good and he has near maxed out weapon ranks so if Micaiah can't use Rexauara, Ashera Staff, or Matrona it gives one good incentive to use him. His offense isn't too spectacular since light magic is the weakest and he'll most likely die against every physical enemies without using Nosferatu. His biggest problem is that there are better alternatives than him since Oliver doesn't really help speed things up like the alternatives such as Laguz Royals.

Edited by Generic Officer
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2-1

Standard strategy dondon used. I also made heather get the ashera Icon, however, what is the penalty for her on 2-1? It isn't listed.

Nephenee.

8 (+6)

Ugh, icon isn't worth it. -___-

Edited by Vicious Sal
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Ugh, in that case, i'll edit this post, because that icon isn't worth 3 turns. c-D<br><br><br><div>EDIT: Exactly the same, except having heather hide and not getting her in any battles. <br><br><br></div><div>8/125 (+3)

<div><br></div><div>2-2</div><div><br></div><div>Base preps:</div><div><br></div><div><br></div><div>Smacked the talisman on Nephenee, not much else, looking forward to Leanne and Nephenee bulldozering to maraj. </div>

</div>

Edited by Vicious Sal
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Well, you can't just edit and pretend it never happened. What's done is done.

I redid the chapter, it isn't that i still have the icon. Furthermore, I have read the rules, and nowhere is stated that this is not allowed, and since heather was not listed on the penalty list, I could not have known it was such a heavy penalty. I find it strange that i am being penalized for this, because the rules do not provide the needed situation. Since I'm already in 2-2, and saved, I cannot restart again to reapet my first 2-1 run, where i got the icon, I'm not taking the heather penalty because I did not use heather.

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Well, she did not when I redid the chapter, she did not even battle, so why should I have to take her penalty then? At least, that was what I understood from your earlier post.

EDIT:

2-2

I tried dondon's strategy without lethe and mordecai and heather, so no secret book, I managed, two turns extra, but okay. I took the Lucia and Nealchi penalties.

The start was exactly the same as Dondon, after that, Lucia kills stuff and nephenee kills stuff, one of them was always choke-blocking, while the other one stood somewhere where nea could move next to her after an attack, or after using a stone. (He used it twice, it's gone now, the first was ofc 2-P) I could have been faster because somwhere I used Nea before Lucia, who was standing where he should land, and lucia had to chip in because of that on a general, so she could not move immediately. She did however crit Maraj, so that helped. After that, nea finished of the general that was in the way by flying north of him over the cliff, stand on the arrive square, kill and take his place. Mordecai shifted so he would not attract attention, smited leanne way back, and the longbow user targeted nephenee, next turn she wrath killed him before lucia arrived.

Nephenee had amazing level ups, both had + HP, + Def and + Str once, and + Speed twice. And skill and res popped in too, even mag once. So I am very happy with Nephenee for so far. Bexp from the next chapter will help her through 2-E i Hope.

EDIT: Post below pointed me on smite, i added the (+3)

6/134 turns (+10)

2-3

I bought the axes and the killer lance, Nephenee will put that to good use, and danved donates his too Marcia @ 3-9 (Soldier up north). Kieran barraged throughthe army, everyone suicided into him, geoffrey was directly behind him, having only a vulnerary, shielded by the Partner units, Geoffrey got the arms scroll, 43 % chance, the horseslayer went for the partner units, tashoria did not crit. Speedwingman moved down. Geoffrey caught up, and traded his scroll for a herb, kieran could kill mr speedwing, and since his inventory was full of axes and vulneraries and a scroll, he sent it to convoy. Tyvm. After that Geoffrey seized.

7 Turns

151 Total

Used Elincimend, and Leanne was epicly good. Nephenee was lv 6 or 7 after Bexp, she started raping every single unit in 2-E that dared approach her, midway through she got the drop, even more strength, to-tal ravaging. And ofcourse a lot of useful stuff was given to Brom and Mordecai and Heather and lethe, And nephenee ofcourse, mostly lances with her. That brave lance wasn't even used in 2-E. =D

15 + 5

Total amount of turns: 171

Part 2 Fin

Edited by Vicious Sal
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Undrafted units can ONLY Shove and Trade.

I thought that it was pretty clear that if it wasn't called 'Shove' or 'Trade' there was a penalty.

Edit: I'll use this post.

1-5

Sothe gives me 10000 gold. Yay! I buy Eddie a second Wind Edge. Forge Sothe a couple of knives. Also, Eddie uses the Seraph Robe gotten in 1-4.

Obviously, not a lot I can do here. Though I can say Shade!Micaiah will be ignored.

Turns (chapter/total): 6/45

BEXP (chapter/current): 257/486

Funds: 6502

1_5											
Name	Tier	Level	EXP	HP	STR	MAG	SKL	SPD	LCK	DEF	RES
Micaiah	1	5	99	18	3	11	9	9	13	4	7
Sothe	2	3	79	35	19	4	22	20	17	15	10
Edward	1	8	89	30	9	0	12	14	11	6	3
Nolan	1	13	48	30	14	1	13	13	8	12	4

1-6-1

Forge another knife for Sothe. Use my BEXP to get Nolan close to another level. I wish Eddie didn’t suck so much. I wish Sothe would dodge. Can’t tell you how many displayed 20-somethings he’d take. Eventually found a successful way through. Got some Eddie wrath crits against pegasi to get him extra EXP.

Turns (chapter/total): 9/54

BEXP (chapter/current): ???/???

Funds: 7463

1_6_1											
Name	Tier	Level	EXP	HP	STR	MAG	SKL	SPD	LCK	DEF	RES
Micaiah	1	6	30	19	3	12	10	9	14	4	8
Sothe	2	5	0	36	21	4	24	21	18	16	10
Edward	1	10	53	30	10	0	14	16	12	7	4
Nolan	1	14	87	30	15	1	13	14	8	12	4

1-6-2

Sothe goes on his “I won’t dodge” quest again, making life harder than it really needs to be again. Fiona gets crit killed a couple times, forcing unnecessary restarts.

Anyways, Sothe goes and kills the boss. Everyone else hides in the thickets immediately to the left. That’s about the extent of the chapter.

And just to keep you all updated, Eddie has gained 5 RES over 7 levels.

Turns (chapter/total): 3/57

BEXP (chapter/current): 2058/2063

Funds: 7463

1_6_2											
Name	Tier	Level	EXP	HP	STR	MAG	SKL	SPD	LCK	DEF	RES
Micaiah	1	6	90	19	3	12	10	9	14	4	8
Sothe	2	5	87	36	21	4	24	21	18	16	10
Edward	1	11	13	30	10	0	15	17	12	7	5
Nolan	1	15	16	31	16	1	14	15	8	13	4

1-7

Eddie x Nolan is raised to B. Both Eddie and Nolan get BEXP to get the close to levels. Sothe is getting Resolve for this chapter in addition to more forged knives. Micaiah is getting paragon since no one else can use it and Shade probably doesn’t help when everyone OHKOs. Nolan is getting Savior because he can.

Everyone goes to the right. Sothe kills a lot of stuff and weakens Djur. Micaiah kills Djur on turn 6 and seizes on turn 7. Eddie got more RES.

Turns (chapter/total): 7/64

BEXP (chapter/current): 767/873

Funds: 3623

1_7											
Name	Tier	Level	EXP	HP	STR	MAG	SKL	SPD	LCK	DEF	RES
Micaiah	1	7	90	19	3	13	10	10	15	4	9
Sothe	2	6	30	37	22	4	25	21	18	16	10
Edward	1	12	71	30	11	0	15	17	12	7	6
Nolan	1	16	52	32	16	1	15	16	9	13	4

Edited by nflchamp
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3-P

Well, this was easy, Assigned provoke to Ike, Soren and Mist right behind. A warrior ignored Ike the first time, killing mist. Second Time, He didn't for some reason. Anyway, I let the laguz do the most ofcourse, After the left side was done, Ike had + 1 level, with only Skill up. -___-" Mist however, had an awsome level up, soren didn't level up. Mist Staffed every laguz she could find, easy level.

Unit		Lv	Exp	Hp	Str	Mag	Skll	Spd		Lck	Def	Res
Ike		12	20	44	24	2	29	23	14	21	7
Mist		2	13    28	8	14	14	16	17	7	17
Soren		5	76	28	9	23	21	18	11	9	21

I'll edit this post with some more tomorrow probably.

10 Turns

I was reading, and saw this had no turn coun, iirc it was 10.

Edited by Vicious Sal
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3-P

Battle preparations

Skills:

Mia - Adept

-----

Ike weakened tough enemies like Generals and some Halberdiers for Mia. Mia could handle most other enemies by herself. I see the NPC's actually worked decently this time.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       11.94 44 24   2  28  23  14  21   7
Mia        8.27 34 18   5  26  29  18  13   9

10 turns.

3-1

Battle preparations

Killer axe for Titania and some BEXP for Mia.

Skills:

Ike - Provoke

Mia - Adept

-----

I took the Titania penalty. Ike took out the enemies at the North while Mia and Titania took on the entire East side.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       13.93 44 25   2  29  23  16  21   7
Mia       10.34 36 20   5  27  30  19  14   9

8 turns (+4).

3-2

Battle preparations

Sell a crapton of stuff, buy Mia a Max Mt/Crit. forge, one Max Mt Steel knife for Heather, and Wind edges for Ike & Mia. Mia takes a Wyrmslayer.

Heather got BEXP'd to 94.

Skills:

Ike - Provoke

Heather - Pass + Adept

Mia - Celerity

Supports:

Established Mia x Ike ©.

-----

Ike and Heather killed a few while Mia went for the boss' blood. :awesome:

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       14.18 44 26   2  30  23  17  22   7    C Mia
Mia       11.51 36 20   6  27  30  19  14   9    C Ike
Heather   10.38 39 19   9  25  28  18  11  17

4 turns.

3-3

Battle preparations

Bought the Dracoshield.

Skills:

Ike - Provoke

Mia - Adept

Heather - Pass + Celerity.

-----

Heather proved to be incredibly useful in this chapter. Not only that, but she also got to pull a few kills (including on the boss himself) while running circles around them and epicly flaming them. It should be obviously I picked Gatrie as my free, 6-Mov unit in this chapter. He helped distract and kill some enemies and flame things and get Blossom. Ike got the Master Crown.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       16.00 45 27   2  30  23  17  22   7    C Mia
Mia       13.85 38 22   6  29  30  19  14   9    C Ike
Heather   13.72 40 20   9  25  29  19  12  17

Swag: White Gem & Goddess Icon

10 turns.

3-4

I BEXP'd Mia to lvl 14 and Crown'd her. 8D Heather got BEXP'd to 99.

Skills:

Ike - Celerity

Mia - Adept

Heather - Blossom

-----

Mia was freaking beast. She helped Ike climb up the mountain at full movement by killing the enemies in his way. She also 1HKO'd the boss with a critical.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       17.05 46 27   2  30  23  17  22   7    B Mia
Mia        2.02 43 26  10  33  33  19  19  13    B Ike
Heather   14.58 40 21   9  25  30  20  13  17

10 turns.

3-5

Battle preparations

More knife forges for Heather, and Wind edges for Mia. :awesome:

BEXP'd Heather to complete a level.

Skills:

Ike - None

Mia - Adept + Provoke

Heather - Pass + Celerity

Supports:

Ike and Mia support increased to B.

-----

The usual. Have someone (This case, Mia) kill the enemies on the road for Heather to steal the Energy Drop of Lombroso and have Mia 1HKO him.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike      I forgot to checklist before BEXP'ing ):B Mia
Mia        3.22 43 26  10  34  34  19  19  14    B Ike
Heather   15.34 40 21  10  25  30  21  14  17

4 turns.

3-6

Battle preparations

I bought the necessary weapons and Beastkiller and Physic at the Shop. I pack Zihark with a Master Crown and the Adept scroll in his Inventory.

BEXP'd Volug to 99.

Skills:

Micaiah - Sacrifice

Sothe - Savior + Resolve

Volug - Beastfoe + Paragon

-----

Volug solo'd most of the North side until BK came along. Sothe solo'd the East side while carrying Micaiah.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Micaiah    1.52 21  7  17  14  17   19  7  13    A Sothe
Sothe     14.50 40 22   7  26  30   26 16  12    A Micaiah 
Volug     19.67 52 14   3  15  15   17 11   6

9 turns.

3-7

Battle preparations

Ike packs an Olivi grass and a laguz stone to give to Janaff.

BEXP Ike to 98.

Skills:

Ike - Blossom

Mia - Adept

Heather - Pass + Imbue

-----

Most boring chapter ever. Although it does serve well as training grounds for laguz that want to build up strike, or CEXP-starved people. Heather go to steal the Master Crown from Zihark and use it. Unfortunately, nub Zihark was dumb enough to suicide to a giant hawk rather than a chick with a knife. So no Adept. Janaff built his strike Exp as much as he could while avoiding some 2-range enemies that would drain the gauge fast.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       18.11 47 27   3  30  24  18  23   8    A Mia
Mia        3.23 43 26  10  34  34  19  19  14    A Ike
Heather    1.47 44 24  14  27  32  22  17  21
Janaff    29.35 57 16   2  19  17  30  12   8

12 turns.

3-8

Battle preparations

Bought another Max Mt/Crit forge for Mia, and forged Heather two Max Mt knives.

BEXP'd Ike so he could proc that magical 25 AS needed to double.

Skills:

Ike - Celerity + Daunt

Mia - Adept

Heather - Pass + Imbue

Janaff - None

Supports:

Ike and Mia decide to take their relationship to the next level. :awesome:

-----

Ike and Mia killed enemies to the South, and later they split. Mia went to take out the trash cans. Ike went for the reincorcements. Janaff built his strike on Generals and Mages. Heather killed to the top-right sidde.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       20.-- 49 27   3  30  25  19  25   8    A Mia
Mia        4.82 44 26  10  35  35  19  19  15    A Ike
Heather    2.04 44 25  15  27  32  23  17  21
Janaff    29.45 57 16   2  19  17  30  12   8

8 turns.

3-9

Battle preparations

Bought the Adept scroll.

Skills:

Geoffrey - None

Astrid - Paragon + Adept

-----

This chapter was such a pain. I had to rely on Geoffrey to stay alive so he could reach the boss quickly and kill him. Astrid killed Geoffrey's left-overs, which helped for clearing a path. It went very well, considering Astrid got to kill the boss. :newyears:

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Astrid    11.85 38 19   9  20  19  23  14  18

7 turns (+3).

3-10

Battle preparations

Knife forges for Heather, Wind edges for Mia.

BEXP'd Heather and Janaff to 99.

Skills:

Ike - Provoke

Mia - Celerity

Heather - Pass + Adept

Janaff - Blossom

----

Mia took half of the upper side of the map, while Ike, Janaff and Heather killed the rest of the enemies.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       20.-- 49 27   3  30  25  19  25   8    A Mia
Mia        6.03 45 28  11  36  36  20  20  16    A Ike
Heather    2.65 44 25  15  27  32  23  17  21
Janaff    30.06 58 17   2  20  17  30  13   8

6 turns.

3-11

Battle preparations

Sell more crap. Buy more crap.

BEXP Heather and Astrid to 99.

Skills:

Ike - Pass + Daunt

Mia - Adept

Heather - Paragon

Janaff - None

Astrid - Paragon + Blossom

----

I tried going as fast as I could while planning up spoonfed kills for Astrid. It worked well. And Tibarn and his guys helped quite a bit. In the end, it was Mia took down Goran.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Ike       20.-- 49 27   3  30  25  19  25   8    A Mia
Mia        6.96 45 28  11  36  36  20  20  16    A Ike
Heather    4.11 44 26  17  28  34  24  17  23
Janaff    30.17 58 17   2  20  17  30  13   8
Astrid    14.20 40 20  11  22  21  25  16  20

Janaff S-ranked his strike near the end. :)

8 turns.

3-12

I had two alternatives for this chapter:

a. Wait until Turn 3 and let Volug lolstomp with his full transformed stats

b. Use the Energy Drop I was planning to give to Sanaki and use it on Halfshift Volug

I took the latter.

Thanks to Sho's recommendation, I now see that Halfshift is actually pretty useful. I didn't have to go around grassing and Volug still 1RKO'd most enemies. After he SS-ranked his strike near the end, he even 1RKO'd Generals. The NPC's simply backed away. Micaiah healed Volug at times. Sothe took out enemies at the West ledges.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Micaiah    2.55 21  7  18  14  17   20  7  14    A Sothe
Sothe     14.50 40 22   7  26  30   26 16  13    A Micaiah 
Volug     21.23 54 17   3  16  16   19 12   7

5 turns.

3-13

Battle preparations

Buy the Stormsword at the Shop. I get the Tempest Blade as well.

BEXP Volug to 99.

Skills:

Micaiah - None

Sothe - Resolve

Volug - Pass + Wrath

----

I realized I couldn't let Volug get ganegd up by felines for two reasons:

1. The lack of Resolve won't let him allow to survive more than four Tiger attacks

2. His gauge doesn't last forever

So what I did was let the laguz get up the ledges. A crapton of them were out of the way, so I had Volug fight Ike. He missed on the first attack, considering he was at Worst Bio to Ike's Best, so he had 69% Hit. Ike hit Volug and had him activate Wrath, so Volug critikilled him.

Unit      Level HP Str Mag Skl Spd Lck Def Res   Support
Micaiah    2.99 21  7  18  14  17   20  7  14    A Sothe
Sothe     15.74 40 22   7  26  30   26 16  13    A Micaiah 
Volug     21.23 54 17   3  16  16   19 12   7

4 turns.

3-E

Battle preparations

Forge two Max Mt Fire tomes and Max Mt Javelins and throw them in the Convoy. Astrid took the Silencer.

BEXP'd Astrid to 99.

Skills:

Ike - Celerity

Mia - Adept + Provoke

Heather - None

Janaff - Pass

----

Lol, do I need to explain?

5 turns.

This makes 117 tuns by the end of Part 3.

Total: 257 turns.

Groups...

Silver route

The only forced ones except Sigrun and Skirmir.

Greil route

Ike

Mia

Astrid

Hawk route

Volug

Janaff

Heather

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2-P: 8/116

Map: Mend!Elincia dodges away and even kills a few while I eat an apple.

2-1: 8 +3 (Nephenee) +3 (Brom)/130

Map: Used dondon's 0% growths as a guide, though mine ended up a bit different, including the death of Heather and getting Nephenee to Yeardley a turn sooner (but due to frailty this did not allow me to finish a turn faster).

2-2: 9 +4 (Lucia)/143

Base: Nothing, really, aside from Info conversations and a few switched items.

Map: Took the north route, killing enemies and being sure Mordecai's gauge was high enough.

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res   	Support
Mordecai   	16  	 57 	14 	1 	9 	9 	15 	16 	4       	

2-3: 10 +3 (Geoffrey)/156

Base: Buy some weapons, particularly Lances for Danved, and get some items ready in the Convoy to be transferred.

Map: Make sure Kieran has an Axe to avoid enemies targeting him. This took a lot longer than I expected, but I managed to get most of the drops, especially the Speedwing, in the end. Forgot to send back the Brave Lance, but oh well, it might be better this way.

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res   	Support
Danved   	9  	 Base       	

2-E: 4 +5 (Elincia)/165

Base: Holy BEXP luck, Batman. I give Mordecai a level and, without even a single reset, get HP, SPEED, and Defense. I take advantage of such good fortune by giving him the Speedwing. 24 AS Mordecai ftw. Who needs Resolve? I also buy some stuff and stock up Nephenee, Brom, and Haar for transferring.

Map: A fine-tuned strategy to get Mordecai's gauge up and keep Elincia alive long enough to allow Mordy to get the Energy Drop and then have Elincia proc Stun on Ludveck on turn 4 enemy phase.

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res     Support
Mordecai   	17  	 58 	14 	1 	9 	12 	15 	17 	4       	

Part 2 turn total: 57

Current turn total: 165

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Not really, no. It's part of what they can't do, unless it's up to 1-5, where they can.

That's...not a good rule, if you ask me, especially considering we already aren't allowed to have undrafted units find hidden items. It doesn't help with anything except avoiding unnecessary penalties. Doing 3-1 without getting anyone undrafted attacked even with Rescuing is tough, so I can't imagine how you would do it when you have 8 undrafted units running around.

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Well, it is quite possible to avoid said penalty. I myself only needed Titania to avoid the Generals from attacking my characters.

Besides, you said it yourself, I shouldn't be changing rules anymore because that would affect the people's draft choices. :(

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3-1

Ugh, this is really hate hate hate. I took Titania and shinon, and this was really RNG dependable, Titania had to Kill every general and the hammer warrior and halberdier with crits, or else I would not be able to move everyone east, shinon had to crit the mages and longbow user, mist healed, killed stuff, had an amazing lv up, Ike still did not lv str, and soren leveled up amazingly too. It was just plain crap, lot's of restarting... Well, at least it's over, soren adapted his way north with Mist and Titania, shinon and NPc's killed the stuff spawning in the starting area, luckily the undraftees were long gone east. Ike went through the thicket, ettard critted at times, so he saved a turn.

Well, next I can get Nephenee back, who is a really big help.

7 (+8)

3-2

Easy Peasy, Ike shoves Nephenee, she can be in boss range at turn 3, javelin crit, normal javelin, mission over next turn.

4 Turns

Unit		Lv	Exp	Hp	Str	Mag	Skll	Spd	Lck	Def	Res		Support
Ike		13	69	45	24	2	30*	24	14	22	7		C Mist
Mist		5	24	29	9	17	15	16	22    7    18		C Ike
Soren		7	54	35	9	25	23*	19	12	10	23*
Nephenee	14	36	38	22	7	26*	27*	15	22	18*

3-3

Working on it now. ;o Gatrie will also be my free unit. Mist eats the dracoshield, Soren has paragon btw, and some other skills are just smacked randomly on my units. Mist also has an Iron sword forge, max everything, and feather card. Not much else to do.

This chapter wasn't really hard, Nephenee just trucked through everything, gatrie at the start, Nephenee has pass from heather since 3-2, so she could easily kill the senators, mist healed ike, who has serious Rng issues, soren just adepted his way through everything he came across, although he was nearly killed, luckily, the storm sword general missed, Ike 2-turned the both with a wind edge, while nephenee went around the fence, she had to catch up because of the thicket. Nothing special happened. Only sad part was that Soren had a + Mag only lv up, and same for nephenee with str. Oh well.

10 Turns

3-4

Ike and Mist have B Support, Bexp'd Soren to level 10, + HP, STr and SPd. And crowned him, 21 speed and max magic is good enough.

Ofcourse, I switched some skills, now mist has paragon. She's Lv 6 atm, and rising. I bought some javelins and a wind edge, an elwind for Soren.

Unit		Lv	Exp	Hp	Str	Mag	Skll	Spd	Lck	Def	Res		Support
Ike		14	99	46	24	2	30*	24	14	22	7		B Mist
Mist		6	20	30	9	18	16	17	22	9	18		B Ike
Soren		10/1	0	41	14	29	25	23	12	14	25
Nephenee	15	20	38	23	7	26*	27*	15	22	18*

And now, i'm heading into battle.

Edited by Vicious Sal
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Well, it is quite possible to avoid said penalty. I myself only needed Titania to avoid the Generals from attacking my characters.

Besides, you said it yourself, I shouldn't be changing rules anymore because that would affect the people's draft choices. :(

I've already been playing under the assumption undrafted units could Rescue undrafted units because I thought it just went for all draft runs. At this point I don't even know how many times I may have done it.

I really don't think anyone would be opposed to adding this. Even nflchamp, who opposed to the other rule switch, said he thought this was allowed. There's really no reason it shouldn't be. Not allowing it just adds unnecessary pressure on already small teams.

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3-4

Nothing interesting happened, Neph killed some things with ledge disadvantage, soren and neph beasted through. Mist was behind them with Ike (A support = 23 avo ) and ranulf behind them. Mist did not even need Elincia's Physic that i sent along.

9 Turns

3-5

I lolled, seriously. I just thought, let's see if soren kan OHko Lombroso, since i can't get the drop. They both have 23 speed, soren could adept, but MAX sage mag + promo gain + meteor mt x 2 (adept) - max res (16) leaves lombroso with one freaking HP. I check the stats, Soren has 5 % crit. I think everyone gets it from here.

Soren OHKO's Lombroso without me needing to reset. The whole army is still there, but soren is funny, and just meteor crits Lombroso. Nephenee and mist and ike did not even get a chance to move. This saves me turns.

Mist neemt secret book en ashera icon. Nephenee Bexp Def Hp en Lck.

1 Turn.

3-6

Yeah, hard mode, everyone gets 2HKO'D, Fiona, FIONA, is my tankiest unit. Sadly, she was also my character that made me restart the most. Since she had only 9 dodge, and the cats have 12 crit on average, i got RNg screwed and had to restart 13 times because of that. The rest wasn't all that hard, east side wall, bowgun Leo with beastfoe killed one beast every turn, Zihark did his job well, after he came out of his worst bio, Bk handled the north, Mic healed and even killed once every five turns, etc etc. Besides the rng crit screwage, everything went rather easy.

11 Turns

Team will be editted, when I start 3-7.

Edited by Vicious Sal
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3-P: 8/173

Base: All your weapons are belong to Ike/Oscar/Titania.

Assigned skills:

Ike: Adept

Titania: Provoke, Vantage

Oscar: LolMiracle

Map: Pretty straight-forward. I sent Ike, Titania, and Oscar straight forward. Laguz were awesome and my guys all got close to levels.

Items acquired:

Coin

Crossbow

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res     Support
Ike	   	11  	 44 	24 	2 	28 	23 	14 	21 	7   
Titania		16	 36	25	10	22	21	19	20	14
Oscar    	12	 38	20	7	22	21	18	17	13

3-1: 9/182

Base: Cap off levels for all three. And that is it.

Assigned skills:

Ike: Adept

Titania: Provoke, Vantage

Oscar: LolMiracle

Map: Killing everyone wasn't so much a problem as keeping undraftees out of the way was. Titania took the south end while Ike and Oscar worked on the middle stuff. Later Ike went north west and to the boss (and a great level up), Oscar handled south west reinforcements with Lethe and Lyre, and Titania went north east after getting the Robe. All got close to a level again.

Items acquired:

Blue Gem

Angelic Robe

Torch (I seem to be lucky finding items)

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res     Support
Ike	   	13  	 46 	26 	2 	28 	25 	14 	22 	8   
Titania		17	 37	26	10	22	22	19	20	14
Oscar    	13	 38	21	7	23	21	18	18	13

3-2: 3/185

Base: Oh yeah. Strip Nephenee, Ilyana, Brom, and Haar of everything(!), sell crap like Bows, Tomes, and Staves, buy lotsa shit, and cap off levels. Give Titania the Robe and Ike the Ashera Icon.

Assigned skills:

Ike: Adept, Cancel

Titania: Celerity

Oscar: Pass, LolMiracle

Map: 11 Move Titania can get into the boss's range perfectly on turn 2. With her clearing the enemies in the way, Oscar Rescues Ike, critkills anyone near him (not necessary, but cool), and drops him on turn 2, in plenty of room to kill the boss with dat Wyrmslayer. Pass actually ended up unnecessary due to afore-mentioned critkilling (Killer Lance).

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res     Support
Ike	   	14  	 47 	26 	2 	29 	25 	16 	23 	8   
Titania		18	 45	26	10	23	23	19	20	14
Oscar    	14	 39	21	7	24	22	18	18	13

3-3: 10/195

Base: Contemplate over Rhys and Gatrie for my free unit. Pick Rhys, then realize I sold all my staves. Pick Gatrie instead. Build Ike x Titania C.

Assigned skills:

Ike: Adept, Provoke

Titania: Celerity

Oscar: Pass, LolMiracle

Gatrie: Vantage, Cancel

Map: This was annoying. I just couldn't seem to get it down, and for some retarded reason, Magic was like a favorite stat to gain in this chapter. Titania's lack of Spd on her level was very annoying, as promotion was supposed to give her enough Speed to double 3-5's boss, so now I'll have to make sure to get her one more level.

I come to realize while thinking of who to give the Master Crown that there are 5 Master Crowns in the game and I have 5 units that potentially promote with them. Even the place you get them is split evenly between the teams; 3 on Ike's chapters (Titania, Oscar, Danved), 2 on Micaiah's (Jill, Laura [if she ever even gets there]).

Items acquired:

Blossom

Master Crown

Shade

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res     Support
Ike	   	15  	 48 	27 	2 	30 	26 	17 	24 	8   	Titania C
Titania		20	 45	26	10	25	24	21	21	15	Ike C
Oscar    	15	 39	21	7	24	23	19	18	13

3-4: 9/204

Base: Assign skills, cap off levels, buy weapons. Also give Mordecai the Talisman.

Assigned skills:

Ike: Celerity, Cancel

Ranulf: Pass

Titania: Vantage

Oscar: Wrath, LolMiracle

Mordecai: Adept, Provoke

Map: A turn 7 positioning mistake with Ranulf cost me a turn on this one, but since Mordecai had gotten SPEED again (26 Spd Mordecai? Who needs Resolve again?) I really did not want to restart. Titania helped by chucking Hand Axes up ledges and Oscar helped by...I don't know, clearing a few enemies? This guy's Str/Spd combo really annoys me.

Items acquired:

Vulnerary?

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res     Support
Ike	   	17  	 50 	27 	2 	30 	27 	17 	25 	9   	Titania C
Titania		1	 49	29	14	27	26	21	24	19	Ike C
Oscar    	15	 39	21	7	24	23	19	18	13
Mordecai	18	 59	14	1	9	13	16	17	6

3-5: 2/206

Base: Cap off levels for Titania and Oscar, especially Titania to get that magic 27 Speed (doubles this maps boss).

Assigned skills:

Ike: Celerity, Vantage

Titania: Adept, LolMiracle

Oscar: Provoke, Cancel

Mordecai: None

Reyson: Pass

Map: Send Titania charging. Reyson has to dodge a couple enemies but lives. I ended up forgetting that Reyson had Pass but finished the map all the same. Titania chucked a Hand Axe, triggered Adept, and ended it.

Unit      	Level    HP 	Str 	Mag 	Skl 	Spd 	Lck 	Def 	Res     Support
Ike	   	17  	 50 	27 	2 	30 	27 	17 	25 	9   	Titania C
Titania		2	 49	30	14	28	27	21	24	19	Ike C
Oscar    	16	 40	22	7	24	24	19	18	13
Mordecai	18	 59	14	1	9	13	16	17	6
Reyson		15	 40	3	5	5	11	31	6	17

And now 3-6...

Edited by Red Fox of Fire
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