General Horace Posted February 24, 2011 Share Posted February 24, 2011 (edited) This run consists of using only forced units, units recruited in the chapter, and the lowest levelled units that you have, done on HHM. Every character must live, (except maybe Wallace, if I am unable to recruit him) and I will attempt to stick to ranks as well as possible, but do not expect anything extraordinary. [spoiler=Turncounts]Chapter 11: 7 Turns Chapter 12: 5 Turns Chapter 13: 10 Turns Chapter 13x: 8 Turns Chapter 14: ~ 7 Turns (Can't quite rememeber) Chapter 15: 8 Turns Chapter 16 11 Turns Chapter 17 13 Turns Chapter 17x 5 Turns Chapter 18 12 Turns Chapter 19 12 Turns Chapter 19x 11 Turns [spoiler=Rankings (as of Ch. 19x]Tactics: 4* Survival: 5* Experience: 5* Funds: 4* Combat: 4* Edited April 9, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 24, 2011 Share Posted February 24, 2011 I would. I did this for H3 mode on FEDS and it was pretty fun. I treated --/1 promoted units as level 1 in that game, but since promoted units are so powerful in FE7, you'll want to treat them with a raised level. Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 24, 2011 Author Share Posted February 24, 2011 Yeah, since the Prepremotes in SD were pretty lackluster, I would treat prepromotes as higher level. Should be doable on HHM as well, I reckon. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 24, 2011 Share Posted February 24, 2011 Pre-promotes are pretty good on H3, actually as my old PT found out. Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 24, 2011 Author Share Posted February 24, 2011 Well some like Jeigan, Wendall, Minerva, Horace, Etzel and Ymir are all decent, but you can't get the last 3 on this type of run. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 24, 2011 Share Posted February 24, 2011 Astoria was proving to be useful (doubled with Hand Axes), and I even got use out of Midia. This is getting off-topic though. Quote Link to comment Share on other sites More sharing options...
Raven Posted February 25, 2011 Share Posted February 25, 2011 If it's HHM, I'd definitely follow. You should set some rules for yourself, like you mustn't let anyone get killed to avoid having to use them, etc. Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 25, 2011 Author Share Posted February 25, 2011 Yeah, I would obviously not just send units like Wil and Bartre into mounds of enemies just so I wouldn't have to use them. I think i'll start this... on the weekend. Quote Link to comment Share on other sites More sharing options...
Raven Posted February 25, 2011 Share Posted February 25, 2011 Maybe you could start it in LHM? It should make things a little bit easier for you when HHM comes around. I think it would be a good representation of a "noob's mistake" run or something, where a newbie player is trying to treat every one of their units equally. Should be fun to attempt, but at the same time frustrating as you go deeper into the game. Might I suggest a rule or two you might be interested in setting for yourself: - You can use forced units freely. - You can use recruited units freely (Harken, for example). - Either, You must promote a unit at the earliest possible chance you get (When they reach Lv10 and you have the item to do so) - Or, You can promote a unit only when they have reached Lv20 What do you think? Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 25, 2011 Author Share Posted February 25, 2011 Might I suggest a rule or two you might be interested in setting for yourself:- You can use forced units freely. Yes, I was probably going to do this anyhow. - You can use recruited units freely (Harken, for example). Yeah, least I would get to use him for 5 turns or so this way. - Either, You must promote a unit at the earliest possible chance you get (When they reach Lv10 and you have the item to do so)- Or, You can promote a unit only when they have reached Lv20 I think i'll wait until level 20... Although I will run into the issue of endgame of being an Athos and Hector solo, with a bunch of unpromoted scrubs. Although it should still be doable for sure. I do plan on doing LHM too, with no Lundgren abuse. I will also do my run somewhat efficiently, and try to stick to the ranks as best I can. I'm definately not promising an S-Rank. Actually, I feel like starting this soon, so I will probably begin this tonight. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 25, 2011 Share Posted February 25, 2011 I would recommend not doing LHM, since it would end up making unit levels higher. If you don't do LHM, then when Lyn's group comes you'll very likely have to kick out some trained units next chapter, adding to the challenge. Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 25, 2011 Author Share Posted February 25, 2011 I don't want to end up using Wil for the whole game though! I've done this type of run for a bit of this game before, and the cavs only came out of LHM at level 6 and 7 respectively, and only Lyn, Rath, and Wallace were a higher level. I think I'll still do LHM. Plus, I want those stat boosters. Quote Link to comment Share on other sites More sharing options...
Raven Posted February 25, 2011 Share Posted February 25, 2011 I would recommend not doing LHM, since it would end up making unit levels higher. If you don't do LHM, then when Lyn's group comes you'll very likely have to kick out some trained units next chapter, adding to the challenge. I think there's a fine line between "challenge" and "near impossible" which not doing LHM may cross. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 25, 2011 Share Posted February 25, 2011 I don't want to end up using Wil for the whole game though! Wil's joining level without LHM will probably be higher than if you actually played LHM.I think there's a fine line between "challenge" and "near impossible" which not doing LHM may cross. You'll understand more about life when you grow up. Quote Link to comment Share on other sites More sharing options...
Raven Posted February 25, 2011 Share Posted February 25, 2011 You'll understand more about life when you grow up. I don't understand what you're implying here. Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 25, 2011 Author Share Posted February 25, 2011 Anyway, I've decided to ignore Lyn Hard Mode, simply due to the fact that I just completed it and then realized the game I was using didn't have Hector Hard Mode Unlocked. Oh well. Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 25, 2011 Author Share Posted February 25, 2011 (edited) Anyway, I've completed all the chapters that force deployment or have enough unit slots to field everybody, and my unit's stats are as follows... Unit Level HP Str Skl Spd Lck Def Res Wep Lvl Supports Hector 8.53 25 10 8 9 5 10 1 B Axe C Eliwood Matthew 6.23 22 5 6 13 5 4 3 C Sword Eliwood 2.42 19 5 6 7 8 6 0 C Sword C Hector Marcus 3.18* 32 15 16 11 9 10 10 A Lance A Sword B Axe Rebecca 5.09 19 6 6 10 6 5 2 D Bow Lowen 5.52 26 7 5 8 4 8 1 D Lance D Sword Dorcas 5.63 31 9 7 7 5 3 0 C Axe Bartre 4.77 31 9 6 4 5 5 0 D Axe Oswin 11.23 29 13 10 6 4 15 3 B Lance Serra 3.34 17 2 5 10 8 2 6 C Staves Guy 6.16 28 8 15 16 6 7 1 C Swords Erk 2.53 18 5 6 7 3 2 5 D Anima Priscilla Base Tactics: 3* Survival: 5* Experience: 5* Funds: 5* Combat: 5* Chapter 15 Units: Hector, Eliwood, Rebecca, Lowen, Dorcas, Bartre, Serra, Priscilla, Erk. Gogogo Hector. And after an hour of pain, and suffering (mostly on Bartre's part) Chapter 15 was complete. http://www.youtube.com/watch?v=ckBUhBOcVEM&feature=youtube_gdata The random white screens are just from me going to chat. Don't think it misses anything significant. Edited February 25, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Raven Posted February 25, 2011 Share Posted February 25, 2011 This may be just as painful for you as this S-rank run will be for me, or maybe even worse. Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 25, 2011 Author Share Posted February 25, 2011 (edited) I'll have to see how it goes. I get Guy next chapter, which will help, as I'll have a unit who isn't doubled by half the map Unit Level HP Str Skl Spd Lck Def Res Wep Lvl Supports Hector 9.31 26 10 9 9 5 11 1 B Axe C Eliwood Matthew 6.23 22 5 6 13 5 4 3 C Sword Eliwood 3.32 20 6 6 8 8 6 0 C Sword C Hector Marcus 3.18* 32 15 16 11 9 10 10 A Lance A Sword B Axe Rebecca 5.65 19 6 6 10 6 5 2 C Bow Lowen 6.58 26 7 5 8 5 9 1 D Lance D Sword Dorcas 6.99 32 9 7 7 5 4 0 C Axe Bartre 5.62 32 10 7 5 5 6 0 D Axe Oswin 11.23 29 13 10 6 4 15 3 B Lance Serra 3.90 17 2 5 10 8 2 6 C Staves Guy 6.16 28 8 15 16 6 7 1 C Swords Erk 3.73 19 5 7 8 3 2 5 D Anima Priscilla 3.59 Base Tactics: 2* Survival: 5* Exp: 5* Funds: 5* Combat: 4* Chapter 16 Units: Hector, Eliwood, Rebecca, Bartre, Serra, Priscilla, Erk, Guy Edited February 25, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted February 25, 2011 Share Posted February 25, 2011 Music...so bizarre...and yet so...so very chipper...must resist urge to...break out in dance... Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 25, 2011 Author Share Posted February 25, 2011 (edited) That's Diddy Kong Racing for you. Anyway, probably no update today, busy with life. EDIT: I edited turncounts into the OP Edited February 25, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 27, 2011 Author Share Posted February 27, 2011 Update: http://www.youtube.com/watch?v=kNjo7dribu8 0:49 WTF Kent. 1:02 Risk #1 1:15 Didn't use the KE here because I knew the cav would retreat. 1:45 Had to move Florina out of the way so the Red Gem wouldn't get stolen. 2:10 Derp. 2:15 Ok, that was lucky. 2:33 So was that. 3:24 I finally realize that Kent has a lance. 6:28 FUCK Unit Level HP Str Skl Spd Lck Def Res Wep Lvl Supports Hector 11.15 28 11 10 10 5 12 1 B Axe C Eliwood Matthew 6.23 22 5 6 13 5 4 3 C Sword Eliwood 6.27 23 7 9 10 9 7 1 B Sword C Hector Marcus 3.18* 32 15 16 11 9 10 10 A Lance A Sword B Axe Rebecca 6.55 20 6 6 11 6 5 3 C Bow Lowen 6.58 26 7 5 8 5 9 1 D Lance D Sword Dorcas 6.99 32 9 7 7 5 4 0 C Axe Bartre 6.45 33 10 8 5 5 7 1 C Axe Oswin 11.23 29 13 10 6 4 15 3 B Lance Serra 5.01 19 2 6 11 9 2 7 C Staves Guy 7.66 29 8 15 16 6 7 1 C Swords Erk 5.20 20 5 8 10 3 2 5 D Anima Priscilla 4,37 16 7 7 8 7 3 7 C Staves Lyn 4.70 18 5 10 11 5 2 0 C swords Florina 3.69 18 6 8 9 8 4 5 D Lances Wil 4.90 21 6 5 6 7 5 1 D Bow Kent 6.06 24 8 8 9 5 6 2 D Lance D Sword Sain 4.81 22 9 5 7 5 7 0 D Lance D Sword Units for next chapter: Hector, Sain, Wil, Florina, Lyn, Priscilla, Serra, Erk, Kent, Matthew I'm very glad Hector can kill things. Also, what should I do in the instance that I am not allowed to field a unit that recruits and enemy unit, like if I were unable to field Priscilla here to recruit Raven? Quote Link to comment Share on other sites More sharing options...
Jaybee Posted February 27, 2011 Share Posted February 27, 2011 Just kick your highest leveled unit for her, and use her normally. Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 27, 2011 Author Share Posted February 27, 2011 (edited) Chapter 17 in 13 Turns http://www.youtube.com/watch?v=SNyVZpbxMqs Unit Level HP Str Skl Spd Lck Def Res Wep Lvl Supports Hector 13.14 30 12 10 11 6 12 1 A Axe C Eliwood Matthew 6.39 22 5 6 13 5 4 3 C Sword Eliwood 6.27 23 7 9 10 9 7 1 B Sword C Hector Marcus 3.18* 32 15 16 11 9 10 10 A Lance A Sword B Axe Rebecca 6.55 20 6 6 11 6 5 3 C Bow Lowen 6.58 26 7 5 8 5 9 1 D Lance D Sword Dorcas 6.99 32 9 7 7 5 4 0 C Axe Bartre 6.45 33 10 8 5 5 7 1 C Axe Oswin 11.23 29 13 10 6 4 15 3 B Lance Serra 6.00 19 2 6 12 10 2 7 B Staves Guy 7.66 29 8 15 16 6 7 1 C Swords Erk 7.35 20 6 8 12 3 2 5 C Anima Priscilla 5.65 17 8 7 9 8 3 7 B Staves Lyn 7.40 20 7 10 13 6 3 2 C swords C Florina Florina 4.68 18 6 9 10 9 4 5 D Lances C Lyn Wil 6.96 23 7 6 6 7 7 1 D Bow Kent 8.19 26 9 9 10 6 7 3 D Lance D Sword Sain 6.48 23 10 7 8 6 8 1 D Lance D Sword Raven 5.68 Base Lucius 3.00 Base Chapter 17x Units : Hector, Lucius, Florina, Priscilla, Raven, Serra Edited February 27, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 27, 2011 Author Share Posted February 27, 2011 (edited) Chapter 17x in 5 Turns http://www.youtube.com/watch?v=aE1C90ByrZI&feature=youtube_gdata Unit Level HP Str Skl Spd Lck Def Res Wep Lvl Supports Hector 15.77 31 13 11 11 6 13 3 A Axe C Eliwood Matthew 6.39 22 5 6 13 5 4 3 C Sword Eliwood 6.27 23 7 9 10 9 7 1 B Sword C Hector Marcus 3.18* 32 15 16 11 9 10 10 A Lance A Sword B Axe Rebecca 6.55 20 6 6 11 6 5 3 C Bow Lowen 6.58 26 7 5 8 5 9 1 D Lance D Sword Dorcas 6.99 32 9 7 7 5 4 0 C Axe Bartre 6.45 33 10 8 5 5 7 1 C Axe Oswin 11.23 29 13 10 6 4 15 3 B Lance Serra 6.33 19 2 6 12 10 2 7 B Staves Guy 7.66 29 8 15 16 6 7 1 C Swords Erk 7.35 20 6 8 12 3 2 5 C Anima Priscilla 5.99 17 8 7 9 8 3 7 B Staves Lyn 7.40 20 7 10 13 6 3 2 C swords C Florina Florina 4.69 18 6 9 10 9 4 5 D Lances C Lyn Wil 6.96 23 7 6 6 7 7 1 D Bow Kent 8.19 26 9 9 10 6 7 3 D Lance D Sword Sain 6.48 23 10 7 8 6 8 1 D Lance D Sword Raven 7.02 30 11 15 16 3 6 2 C Sword Lucius 3.92 Base Canas 8.91 Base Chapter 18 Units: Hector, Lucius, Florina, Priscilla, Eliwood, Serra, Matthew, and Bartre. ... its going to be hell. Edited February 27, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
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