Claude C Kenny Posted March 7, 2011 Share Posted March 7, 2011 (edited) would this be a good set-up for a Warrior (not necessarily good guy or bad guy, but assuming good) appearing about 2/3rds into the game? level 6 HP 48 STR 23 SKL 15 SPD 15 LCK 13 DEF 13 RES 10 growths HP 60% STR 40% SKL 30% SPD 30% LCK 25% DEF 20% RES 10% A axe, B bow Con 15 yes? no? thoughts? Edited March 7, 2011 by Claude_C_Kenny Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted March 7, 2011 Share Posted March 7, 2011 It doesn't look too bad to me, although the resistance actually seems pretty high for a warrior. I really can't give a definite "yes" or "no" since I don't know things like enemy stats, joining condition, etc. Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 7, 2011 Share Posted March 7, 2011 Weapon Ranks? And this guy blows Geitz out of the water for approximately the same join time. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted March 7, 2011 Share Posted March 7, 2011 Play FE5. Use Dagda. Learn to love his base stats. Quote Link to comment Share on other sites More sharing options...
Claude C Kenny Posted March 7, 2011 Author Share Posted March 7, 2011 post edited for weapon ranks and Con. I knew I forgot something. yes. I love Dagda. Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted March 7, 2011 Share Posted March 7, 2011 Marcus with much larger HP and Strength bases! I think you'd need to buff up his base stats more. Like, make his speed 17 and his defense 15 and he's good to go. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted March 7, 2011 Share Posted March 7, 2011 His base stats are pretty overkill, imo. I would lower his HP/Str & Res. The rest is fine. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted March 7, 2011 Share Posted March 7, 2011 (edited) Geitz and Hawkeye are fairly balanced, but have significantly worse stats than that. So I'd nerf him. Edited March 7, 2011 by Anouleth Quote Link to comment Share on other sites More sharing options...
Krad Posted March 7, 2011 Share Posted March 7, 2011 It's quite hard to say if he's good or not without knowing how strong the enemies are. If every enemy had 19+ AS with Silvers, he wouldn't be that usefu. If enemies had under 11 AS then he would be great. I would lower his RES since 10 is too much for a Warrior. Quote Link to comment Share on other sites More sharing options...
Florete Posted March 7, 2011 Share Posted March 7, 2011 It really depends on what other characters and enemies look like. As it is, considering his higher base level, he's actually rather similar to Geitz except in Res, which should drop to 7 at most, if you ask me. The weapon ranks may also be a bit much. I'd sooner do a B/B or A/C split. Quote Link to comment Share on other sites More sharing options...
Claude C Kenny Posted March 8, 2011 Author Share Posted March 8, 2011 (edited) alright. level 6 HP 45 STR 22 SKL 15 SPD 17 LCK 13 DEF 15 RES 7 growths HP 60% STR 40% SKL 30% SPD 30% LCK 25% DEF 20% RES 10% Con 15 A axe C bow how about now? didn't change the growths or Con, cuz no one commented them. also, assume the caps will be the same for warriors for the time being. Edited March 8, 2011 by Claude_C_Kenny Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted March 8, 2011 Share Posted March 8, 2011 At 2/3 of the game, that seems strong. Pretty powerful if it's doubling most enemies. Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted March 8, 2011 Share Posted March 8, 2011 I say, the benefit of prepromotes is often that they start far stronger defensively than your growth/normal units of the same class. To normal attackers this usually means having above average RES stat, for mages this usually means having above average DEF and HP. 15CON doesn't seem unreasonable. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted March 8, 2011 Share Posted March 8, 2011 Speed should go down by one or 2. Maybe Strength gets lowered by 1. Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 8, 2011 Share Posted March 8, 2011 Here's your unit compared to Geitz and Hawkeye UNIT LEVEL HP STR SKL SPD LCK DEF RES CON WEP LEVELS Warrior 6 45 22 15 17 13 15 7 15 A Axe C Bow Geitz 3 40 17 12 13 10 11 3 13 B Axe B Bow Geitz(HHM) 3 44 19 13 14 10 12 4 13 B Axe B Bow Hawkeye 4 50 18 14 11 13 14 10 16 A Axe Warrior 6 60 40 30 30 25 20 10 Geitz 3 85 50 30 40 40 20 20 Hawkeye 4 50 40 30 25 40 20 35 Your unit beats HHM Geitz in everything, and Hawkeye in everything but HP and Res. I would lower the strength and speed by 2-3 each, providing the difficulty is comparable to HHM. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted March 8, 2011 Share Posted March 8, 2011 That new Spd and Def are pretty overkill. Tone that down. Same with Str, by at least 2 points. Quote Link to comment Share on other sites More sharing options...
Krad Posted March 8, 2011 Share Posted March 8, 2011 (edited) I still think enemy stats are needed to know if that unit is overpowered or not. Look at someone like Boyd. In FE10, Boyd has trouble doubling and can actually be doubled by some of the faster enemies. Yet, if we were to transfer him to FE7 with the same exact base stats, he would be pretty much invincible. Without knowing the enemies, it is difficult to know if the Warrior is ridiculous or not. Edited March 8, 2011 by Krad Quote Link to comment Share on other sites More sharing options...
Claude C Kenny Posted March 8, 2011 Author Share Posted March 8, 2011 based on that comparison, he's not too much better than each of them. he's got a few more points in each stat, but he's also a few levels higher than both of them. if you take that into account, it balances out. he would still wind up with one or two points here and there, but compared to the original layout, most of his stats were inferior for being a few levels higher. funny how the growths are pretty much the same. 10% in RES you think would balance out 10 base RES. what's wrong with a Warrior actually being able to take a hit? and how do you do those comparison charts anyway? Quote Link to comment Share on other sites More sharing options...
Junkhead Posted March 8, 2011 Share Posted March 8, 2011 (edited) *Sigh* Here are the enemy stats. @Claude: "A few more points" actually makes a difference, if you haven't noticed. 13 AS can do much already. Just imagine what 17 AS and massive Atk and good durability can do. Edited March 8, 2011 by Soul Quote Link to comment Share on other sites More sharing options...
Krad Posted March 8, 2011 Share Posted March 8, 2011 Here are the enemy stats. Since this is most likely for a hack, and enemies usually get boosted for them, should I really assume that enemies will be a complete copy of the ones found in FE7? That we will be facing 2 SPD brigands in the Prologue? Without any information, I could just assume the enemies here will be at the level of FE3 ballistas, or that all enemies are FE10's part 4 enemies. Quote Link to comment Share on other sites More sharing options...
Claude C Kenny Posted March 8, 2011 Author Share Posted March 8, 2011 (edited) I still think enemy stats are needed to know if that unit is overpowered or not. Look at someone like Boyd. In FE10, Boyd has trouble doubling and can actually be doubled by some of the faster enemies. Yet, if we were to transfer him to FE7 with the same exact base stats, he would be pretty much invincible. Without knowing the enemies, it is difficult to know if the Warrior is ridiculous or not. true, true. I'm going to drop the topic for awhile, since I have to go anyway, but I still think you guys are missing a few things when comparing the characters. He's 3 levels higher than Geitz, of course he's going to have higher stats. and his original base RES tied with Hawkeye, who has a way higher RES growth! but, i'm going to look over what the enemy stats would be that i'm aiming for at that point in the game, and see if I can't come up with a better argument based on what you'd be seeing by then. because as mentioned before, silvers would probably start showing by then, as well as killers/braves and such. but, thanks for the advice and input! hopefully when I come back (tomorrow), we can come to an agreement on what the stats should be. after all, with any luck, you'll hopefully be playing this.:P now that I think about it, I think it's safe to assume that all base stats already established are staying the same, if that helps. Edited March 8, 2011 by Claude_C_Kenny Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted March 8, 2011 Share Posted March 8, 2011 He's 3 levels higher than Geitz, of course he's going to have higher stats. By, like, fours and fives. There's something wrong with this. Quote Link to comment Share on other sites More sharing options...
Silvercrow Posted March 8, 2011 Share Posted March 8, 2011 Not to mention that base level for a mid-game prepromoted character is incredibly trivial. Especially when the difference is only a small amount. Quote Link to comment Share on other sites More sharing options...
Florete Posted March 8, 2011 Share Posted March 8, 2011 It's really not enemy stats we need, it's other playable unit stats. Even if this guy goes down in 4 hits while taking the enemy down in 2, which would normally be considered about average, he'd still be the best unit if everyone else was 2HKOd while 4HKOing, or the worst if everyone else was invincible and killing left and right. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted March 8, 2011 Share Posted March 8, 2011 Since this is most likely for a hack, and enemies usually get boosted for them, should I really assume that enemies will be a complete copy of the ones found in FE7? That we will be facing 2 SPD brigands in the Prologue? Without any information, I could just assume the enemies here will be at the level of FE3 ballistas, or that all enemies are FE10's part 4 enemies. He said in the title, "Assume FE7". So yes, you would assume the enemies will be a copy of FE7 enemies and a similar team strength to what you have in FE7. Quote Link to comment Share on other sites More sharing options...
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