AstraLunaSol Posted June 18, 2011 Share Posted June 18, 2011 Nice Magic stat for a general. o3o Quote Link to comment Share on other sites More sharing options...
Joerachi Posted June 18, 2011 Share Posted June 18, 2011 Looks like he's pretty... Baron. *shotx1020920383403848* Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted June 18, 2011 Author Share Posted June 18, 2011 @Cam I'm in the process of editing mugs, I just haven't gotten to his yet. @Astra He replaced Sonia :O And haven't done his stats yet, they just made me LOL a bit when I saw them. @Joe Yeah lol Quote Link to comment Share on other sites More sharing options...
Celice Posted June 18, 2011 Share Posted June 18, 2011 I would really suggest changing those side pieces of the helmet into cloth, and making it look more like cloth. Maybe go for a grey-dirt-green color if you have open slots. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted June 23, 2011 Author Share Posted June 23, 2011 D'oh! Well, I'm trying to insert a Halbredier animation into my hack(TBA's to be specific) but I cannot seem to get it to work. I has been inserted....but when I try and use it the animation doesn't appear. I tried switching the weapon class to lances in nightmare, is there something I'm missing? Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted June 23, 2011 Share Posted June 23, 2011 Yes, you have to use the custom animation editor and set it up from there. You got TBA's permission, right? Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted June 23, 2011 Author Share Posted June 23, 2011 Oh! Well now I feel stupid lol. And yes I got permission. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 4, 2011 Author Share Posted July 4, 2011 So, there is one thing I still have yet to grasp with event hacking.....and that is tilechanges.....I watched Arch's tutorial twice but I cannot seem to understand what I am doing wrong.... Changes Page #define TileMap(TCN,X1,X2,L1,L2,TilePointer) "CODE TCN X1 X2 L1; CODE L2 0x00 0x00 0x00; POIN TilePointer" org 0xC9C9CC+(4*0x0E) POIN TileChanges org 0xCE1DB8 TileChanges: TileMap(0x03,0x0C,0x05,0x01,0x01,0x01,entrancedoor) CODE $FF CODE $00 CODE $00 entrancedoor: CODE 0x0C 0xD0 MESSAGE Map changes end at offset currentOffset Am I missing something? It is telling me the code match is wrong is what it's telling me. I would like help rather quickly....thank you. FEE3 is coming Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 4, 2011 Share Posted July 4, 2011 Changes Page #define TileMap(TCN,X1,X2,L1,L2,TilePointer) TileChanges: TileMap(0x03,0x0C,0x05,0x01,0x01,0x01,entrancedoor) CODE $FF CODE $00 CODE $00 If you compare, it looks like you've got 1 too many parameters Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 4, 2011 Author Share Posted July 4, 2011 (edited) Hmm, seems like I do. Thanks. EDIT: Well, now the game itself doesn't play.....wonderful. Edited July 4, 2011 by Fitz24 Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted July 4, 2011 Share Posted July 4, 2011 This is why I manually do all my map changes through hex. The underlined byte is the byte that the pointer points to. It's the start of what is essentially a list of all the changes the map could possibly undergo during the chapter. Each element of the list consists of 12 bytes in this format: GGHHJJKK LL000000 PPPPPPPP In which: GG = Identification number (as in, the first element of the list is 00, the second is 01, the third is 02, etc.) HH = Horizontal coordinate of the top lef tile of the part of the map that changes JJ = Vertical coordinate (note that coordinates are counted from the very top left tile of the map being ( 0, 0 )) KK = Horizontal size of the part of the map that changes (measured in tiles) LL = Vertical size P = Pointer to the tile references of the tiles the defined part of the map needs to be filled with if it changes The bold-printed bytes are the starting bytes of each element of the list for the chapter 2 map-change-data. As you can see, the list ends with 'FF000000 00000000 00000000'. So should yours. Offset ---- Data 00CE1D00 -- -------- -------- -------- 80072C0D 00CE1D10 -- B40D280D 30090000 240C0000 300D240D 00CE1D20 -- 000D0001 02000000 0C1DCE08 010D0001 00CE1D30 -- 02000000 101DCE08 02080102 03000000 00CE1D40 -- 141DCE08 FF000000 00000000 00000000 Originally made by Icytoast IIRC. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 4, 2011 Share Posted July 4, 2011 (edited) Hmm, seems like I do. Thanks. EDIT: Well, now the game itself doesn't play.....wonderful. Okay, tell us your step by step process of what you did because tilechanges shouldn't be crashing the game. Edit: Um, the offset you're writing the tilechanges to isn't free space. Put the changes in free space (0xD00000 through 0xE00000) Edited July 4, 2011 by Primefusion Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 4, 2011 Author Share Posted July 4, 2011 Okay, tell us your step by step process of what you did because tilechanges shouldn't be crashing the game. Edit: Um, the offset you're writing the tilechanges to isn't free space. Put the changes in free space (0xD00000 through 0xE00000) What free space? At the bottom where it says: MESSAGE Map changes end at offset currentOffset Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 4, 2011 Share Posted July 4, 2011 org 0xCE1DB8 If I go to this offset on a clean FE7 ROM I get a bunch of data, stuff that shouldn't be overwritten. Put your tilechanges at an address that doesn't have any data (Free space). For FE7 there's a bunch of free space starting at 0xD00000 and ending at 0xE00000. You're probably getting an error because your tile changes are overwriting other data the game is trying to read. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 4, 2011 Author Share Posted July 4, 2011 If I go to this offset on a clean FE7 ROM I get a bunch of data, stuff that shouldn't be overwritten. Put your tilechanges at an address that doesn't have any data (Free space). For FE7 there's a bunch of free space starting at 0xD00000 and ending at 0xE00000. You're probably getting an error because your tile changes are overwriting other data the game is trying to read. I changed it and the game just plays a white screen, maybe I screwed it up and can't get it back? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 5, 2011 Share Posted July 5, 2011 You moved the tile changes to a different offset, but things from the old one might still be overwritten. I would open up a fresh copy of FE7 in a hex editor and compare it to yours at the offending offset. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 5, 2011 Author Share Posted July 5, 2011 I saw the change, fixed it...no good. Um, why is my FEditor not working. It says it's having trouble with one or more data streams. FML. Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 5, 2011 Share Posted July 5, 2011 Yeaaaaaaaaah. You're screwed. Restart from your last backup. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 5, 2011 Author Share Posted July 5, 2011 (edited) *wipes sweat of forehead* Shit, I got it back working. Prime was right, but there was more than one line of hex screwed up. That took awhile. Thanks for the help. Edited July 5, 2011 by Fitz24 Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 5, 2011 Share Posted July 5, 2011 Oh, sweet you got it back and running. For a while I thought I was hurting more than helping D= Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 9, 2011 Author Share Posted July 9, 2011 (edited) Well, all good with those damn hex's lol. However, my FEditor is acting up again...it says it's have an issue processing one or more files streams...... 1) WTF does that even mean? 2) What should I do? It works for other games......but just not my hack....it's weird because it was working perfectly before. Edited July 9, 2011 by Fitz24 Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 18, 2011 Author Share Posted July 18, 2011 Link to the new Patch which includes Chapter 3, and a re-vamped Prologue and Chapter 2. Patch And, while I'm here a little information on future events: I looked at FEE3 and as everyone plainly saw, my hack looked pretty shitty compared to everyone else. No, I won't stop hacking but I would like to put out there that I'm looking for a partner or two to help me with this game. I, myself, can do everything to a moderate basis, but the main theme I found out in FEE3 is that everyone worked with someone else. I was I think the ONLY one person hacker. And, by that, it lowers the quality of my game because I'm rather limited to what I can do. The interview in FEE3 that made me think had to have been with Arch. He described that if people don't like your hack, don't continue it on that same path and should make a game that pleases the player, not the creator always. The players positive input really keeps me and almost everyone going. I feel like I have the pieces to make a good hack, however, I need someone/something to help me put all the pieces together. So, in other words, I could use people to work with in my hack. Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 18, 2011 Share Posted July 18, 2011 the main theme I found out in FEE3 is that everyone worked with someone else. *cough* That being said my exhibition sucked. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted July 18, 2011 Share Posted July 18, 2011 Link to the new Patch which includes Chapter 3, and a re-vamped Prologue and Chapter 2. Patch And, while I'm here a little information on future events: I looked at FEE3 and as everyone plainly saw, my hack looked pretty shitty compared to everyone else. No, I won't stop hacking but I would like to put out there that I'm looking for a partner or two to help me with this game. I, myself, can do everything to a moderate basis, but the main theme I found out in FEE3 is that everyone worked with someone else. I was I think the ONLY one person hacker. And, by that, it lowers the quality of my game because I'm rather limited to what I can do. The interview in FEE3 that made me think had to have been with Arch. He described that if people don't like your hack, don't continue it on that same path and should make a game that pleases the player, not the creator always. The players positive input really keeps me and almost everyone going. I feel like I have the pieces to make a good hack, however, I need someone/something to help me put all the pieces together. So, in other words, I could use people to work with in my hack. I would've been another 1 person hacker but I procrastinated the shit out of my project. I could help since I'm pressed for time. I can polish events, playtest, map, etc. etc. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted July 18, 2011 Author Share Posted July 18, 2011 I do need someone who could polish events. Maps as well and playtesters are always good. Quote Link to comment Share on other sites More sharing options...
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