Claude C Kenny Posted March 25, 2011 Share Posted March 25, 2011 (edited) the ones where if one gets KO'd, the other leaves as well. is that event-based, or is it linked to the characters directly somehow? and is it possible to add more of them? EDIT: no one knows this? Edited March 28, 2011 by Claude_C_Kenny Quote Link to comment Share on other sites More sharing options...
Claude C Kenny Posted April 8, 2011 Author Share Posted April 8, 2011 really. no one has a clue? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 8, 2011 Share Posted April 8, 2011 Nope. No one has a clue. We *think* it's related to the characters itself. It's certainly not events, though. Disclaimer: I'm not the most up to date person when it comes to shit like this Quote Link to comment Share on other sites More sharing options...
Claude C Kenny Posted April 8, 2011 Author Share Posted April 8, 2011 so if I (and no one else) is sure, it would probably be a good idea to not use them then, or come up with some way to actually use them (bosses, NPC, etc). you know i'm not an expert, but it probably would need some ASM hacking. maybe not much, but if it's not event related, that's the only other thing I can think of. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 8, 2011 Share Posted April 8, 2011 It does need ASM hacking. Only problem being that we haven't actually figured out how said ASM hack would work. Quote Link to comment Share on other sites More sharing options...
Claude C Kenny Posted April 8, 2011 Author Share Posted April 8, 2011 then maybe i'll be the first! Right after I hack my way out of this wet paper bag. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted April 9, 2011 Share Posted April 9, 2011 (edited) Notes on Pent and Louise:http://shrineofseals.net/forum/index.php/topic,844.0.html All of Arch's notes. Edited April 9, 2011 by ThatGuyDownTheStreet Quote Link to comment Share on other sites More sharing options...
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