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Event Assembler Questions Thread


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Ah! That clears thing better.

Thanks!

I was thinking of something stupid like AFEV 0x00 0x00 0x00. and was wondering how do I make the event read the event after.

Edited by Fateborn
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Hi there,

Yesterday I've updated my Event Assembler with the one in Nintenlords hacking utilities. The Event Assembler now gives me a error (Incorrect parameters in Code IFCA Atom Atom) It's refering to this line:

"IFCA 0x02 0x1C"

Before the update it worked quite fine so I wonder why get this error now.

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I'm fairly certain using

MAC1 0xZZ 0x00

with

CHES 0xZZ ChestEvent Item [XX,YY] 0x12

you should be able to.

Although I'm confused to why you need to do this; chests tilechange on their own if they have tile changes to call from.

Edited by Skitty of Time
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I'm fairly certain using

MAC1 0xZZ 0x00

with

CHES 0xZZ ChestEvent Item [XX,YY] 0x12

you should be able to.

Although I'm confused to why you need to do this; chests tilechange on their own if they have tile changes to call from.

It's to broaden my experiment and see which one fits.

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Okay, the chest code isn't working right. Can I get a bit more explanation to it?

Edit:

Another problem rose.

The chapter simply doesn't start after world map event.

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event
#include definitions.txt

EventPointerTable(0x0F,ThisChapter)
WorldMapPointerTable(0x03,WorldMapEvents) //Add this here to auto-write the pointer


ORG 0xDA5060
ThisChapter:

POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Darksteels Lieutenant Pillagers
POIN AshenVanguards Rogue Sneak
POIN Opening_event Ending_event

Lieutenant:
UNIT Batta General 0x00 Level(8, Enemy, 0) [0,0] [15,1] [uberSpear] Guard
UNIT Empty

Darksteels:
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,5] [14,6] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,5] [15,8] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,18] [14,17] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,18] [13,18] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [13,0] [13,4] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [11,0] [14,3] [ironBow] AttackInRange
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [12,0] [14,1] [shortBow] PursueWithoutHeed
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [15,7] [14,9] [ironBow] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,9] [10,9] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,9] [11,12] [ironSpear] PursueWithoutHeed
UNIT Empty

Pillagers:
UNIT Pirate Brigand 0x00 Level(6, Enemy, 1) [0,11] [0,11] [ironAxe] AttackWall
UNIT Pirate Brigand 0x00 Level(6, Enemy, 1) [0,9] [0,9] [HandAxe] AttackWall
UNIT Empty

AshenVanguards:
UNIT Metztli Guardian 0x00 Level(1, Ally, 0) [0,0] [9,2] [ManiKatti, Vulnerary] NoAI
UNIT Kanon Archer_F Metztli Level(1, Ally, 0) [0,0] [8,1] [ironBow, ShortBow, Vulnerary] NoAI
UNIT Sean Cavalier Metztli Level(1, Ally, 0) [0,0] [8,3] [ironSword, IronSpear, Vulnerary] NoAI
UNIT Heath WyvernLord_F Metztli Level(1, Ally, 0) [0,0] [11,0] [steelSpear] NoAI
UNIT Uhai Monk Metztli Level(1, Ally, 0) [0,0] [9,0] [Lightning] NoAI
UNIT Empty

Rogue:
UNIT Farina Thief_F 0x00 Level(2, NPC, 0) [0,9] [0,9] [ironSword, LockPick, Vulnerary] NoAI
UNIT Empty

Sneak:
UNIT Farina Thief_F 0x00 Level(2, NPC, 0) [4,14] [4,14] [ironSword, LockPick, Vulnerary, RedGem] NoAI
UNIT Empty

Bloodculler:
UNIT Serra BladeLord 0x00 Level(17, Enemy, 0) [12,0] [13,1] [WoDao, RegalBlade] NoAI
UNIT Empty

Turn_events:
TurnEventPlayer(0x00,Opening_event,0)
TurnEventPlayer(0x00,ThiefArrive,3)
TurnEventEnemy(0x00,Beheading,9)
TurnEventPlayer(0x00,Ending_event,11)
TURN

Character_events:
CHAR

Location_events:
LOCA

Misc_events:
CauseGameOverIfLordDies
AFEV

ThiefArrive:
CAM1 [3,7]
LOU1 Rogue
ENUN
CURF Farina
Text(0x817)
MOVE Farina [0,7]
Text(0x818)
MAC1 0x05 0x00
CHES 0x05 ChestEvent RedGem [0,7] 0x12
Text(0x819)
MOVE Farina [-1,7]
LOU1 Pillagers
ENUN
Text(0x81A)
CAM1 Metztli
Text(0x81B)
FancyThiefEntry(4,14)
LOU1 Sneak
ENUN
ASMC 0x7D645
ASMC 0x7D689
Text(0x81C)
TurnAlly(Farina)
ENDA

Opening_event:
LOMA 0x0D [3,5]
LOU1 AshenVanguards
ENUN
CURF Metztli
Text(0x3F,0x814)
CMOF
MOVE Metztli [1,19]
MOVE Heath [6,19]
MOVE Uhai [2,14]
MOVE Kanon [4,18]
MOVE Sean [6,17]
CAM1 [11,5]
LOU1 Lieutenant
ENUN
CMON
CURF Batta
Text(0x815)
LOU1 Darksteels
ENUN
ENDA

Beheading:
CAM1 Batta
CURF Batta
Text(0x816)
LOU1 Bloodculler
ENUN
CURF Serra
Text(0x81D)
KILL Batta
CURF Serra
Text(0x81E)
TurnNPC(Serra)
ENDA

Ending_event:
MNCH 0x04
ENDA

BallistaData:
BLST
ALIGN 4

MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

WorldMapEvents:
StartWorldMap(LyciaBernSacaeMap, 0, 0, 0x64)
EndWorldMap

Edit2: This was without the CHES code when I assembled the event, just to test what were already in place

Edited by Fateborn
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The chapter not starting is often a sign that the events/something critical was overwritten. I don't see an offset for where your world map events are going. I recommend keeping the world map stuff in a separate file if only so that you aren't trying to debug two things at the same time.

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Alright. I'll get a re-do on the event assemble on another copy. (i always have copies.)

Any information on CHES? :c

Edited by Fateborn
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CHES has nothing to do with world map events. To solve your chest problem try setting the world map events for the chapter to none using the Chapter Data editor.

Instead of CHES, use the macro in the EAstdlib

#define Chest(item,X,Y)                 "CHES 0 item [X,Y] 0x12"

Example: Chest(SilverSword, 01, 01)

Make sure your tile changes include a tile change for the coordinate your chest is at.

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I wasn't saying CHES was causing problem for the game. It just had an error when i assembled using ches.

Thanks though.

-Also- I tried setting World Map event to none and it didn't go to chapter either way, giving me black screen.

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Okay.

So.

I fixed it.

But.

Instead of the opening event, it gives me an event that happens on a later turn.

What do?

TurnEventPlayer(0x00,Opening_event,1)

Use this instead of what you have for Opening_event (I don't think there is a turn 0, though someone can correct me on that)

Or, you could also do:

OpeningTurnEvent(Opening_event)
Edited by Aura Wolf
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I tried using turn 1 before it didn't work. I'll try using the other one.

IT WORKS!

Okay new problem.

On a later turn event, the event happens, then when it reach the part about CHEST event, it goes back to start menu.

Edited by Fateborn
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I-I can't remember my previous event.

I'll do my best to rewrite code for code on the single event.

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event
#include definitions.txt

EventPointerTable(0x0F,ThisChapter)
WorldMapPointerTable(0x03,WorldMapEvents) //Add this here to auto-write the pointer


ORG 0xD99000
ThisChapter:

POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Darksteels Lieutenant Pillagers
POIN AshenVanguards Rogue Sneak
POIN Opening_event Ending_event

Lieutenant:
UNIT Batta General 0x00 Level(8, Enemy, 0) [0,0] [15,1] [uberSpear] Guard
UNIT Empty

Darksteels:
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,5] [14,6] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,5] [15,8] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,18] [14,17] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,18] [13,18] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [13,0] [13,4] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [11,0] [14,3] [ironBow] AttackInRange
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [12,0] [14,1] [shortBow] PursueWithoutHeed
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [15,7] [14,9] [ironBow] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,9] [10,9] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,9] [11,12] [ironSpear] PursueWithoutHeed
UNIT Empty

Pillagers:
UNIT Merc Brigand 0x00 Level(6, Enemy, 1) [0,11] [0,11] [ironAxe] AttackWall
UNIT Merc Brigand 0x00 Level(6, Enemy, 1) [0,9] [0,9] [HandAxe] AttackWall
UNIT Empty

AshenVanguards:
UNIT Metztli Guardian 0x00 Level(1, Ally, 0) [0,0] [9,2] [ManiKatti, Vulnerary] NoAI
UNIT Kanon Archer_F Metztli Level(1, Ally, 0) [0,0] [8,1] [ironBow, ShortBow, Vulnerary] NoAI
UNIT Sean Cavalier Metztli Level(1, Ally, 0) [0,0] [8,3] [ironSword, IronSpear, Vulnerary] NoAI
UNIT Heath WyvernLord_F Metztli Level(1, Ally, 0) [0,0] [11,0] [steelSpear] NoAI
UNIT Uhai Monk Metztli Level(1, Ally, 0) [0,0] [9,0] [Lightning] NoAI
UNIT Empty

Rogue:
UNIT Farina Thief_F 0x00 Level(2, NPC, 0) [0,9] [0,9] [ironSword, LockPick, Vulnerary] NoAI
UNIT Empty


Bloodculler:
UNIT Serra BladeLord 0x00 Level(17, Enemy, 0) [12,0] [13,1] [WoDao, RegalBlade] NoAI
UNIT Empty

Turn_events:
OpeningTurnEvent(Opening_event)
TurnEventPlayer(0x00,ThiefArrive,4)
TurnEventEnemy(0x00,Beheading,9)
TurnEventPlayer(0x00,Ending_event,11)
TURN

Character_events:
CHAR

Location_events:
LOCA

Misc_events:
CauseGameOverIfLordDies
AFEV

Opening_event:
LOMA 0x02 [3,5]
LOU1 AshenVanguards
ENUN
CURF Metztli
Text(0x3F,0x814)
CMOF
MOVE Metztli [1,19]
MOVE Heath [6,19]
MOVE Sean [6,17]
MOVE Kanon [4,18]
MOVE Uhai [2,14]
CAM1 [8,5]
LOU1 Lieutenant
ENUN
CURF Batta
Text(0x815)
LOU1 Darksteels
ENUN
ENDA

ThiefArrive:
CAM1 [3,7]
LOU1 Rogue
ENUN
CURF Farina
Text(0x817)
MOVE Farina [0,7]
Text(0x818)

MAC1 0x05 0x00

CHEST(RedGem, 0, 7)
Text(0x819)
MOVE Farina [-1,7]
DISA Farina
LOU1 Pillagers
ENUN
Text(0x81A)
CAM1 Metztli
Text(0x81B)
FancyAssasinEntry(4,14)
WarpIn(Farina, 4, 14)
ENUN
Text(0x81C)
TurnAlly(Farina)
ENDA

Beheading:
CAM1 Batta
CURF Batta
Text(0x816)
LOU1 Bloodculler
ENUN
CURF Serra
Text(0x81D)
KILL Batta
CURF Serra
Text(0x81E)
TurnNPC(Serra)
ENDA

Ending_event:
MNCH 0x04
ENDA

BallistaData:
BLST
ALIGN 4

MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

WorldMapEvents:
StartWorldMap(LyciaBernSacaeMap, 0, 0, 0x64)
EndWorldMap

I think that's it. (I removed few of the events to keep it private and did not exist on the previous event so, they're straightforward one so don't worry about them, they're fine)

The fancy entry one and warp in doesn't seems to work together that well so I threw it out and came up with another way that worked better, though i wish you could change the fancy entry colors for both so it fits for better than just work.

Edit: The event is ThiefArrive one.

Edited by Fateborn
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Hmm.

This is an interesting problem.

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event
#include definitions.txt

EventPointerTable(0x0F,ThisChapter)
WorldMapPointerTable(0x03,WorldMapEvents) //Add this here to auto-write the pointer


ORG 0xD99000
ThisChapter:

POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Darksteels Lieutenant Pillagers
POIN AshenVanguards Rogue Sneak
POIN Opening_event Ending_event

Lieutenant:
UNIT Beyard General 0x00 Level(8, Enemy, 0) [0,0] [15,1] [uberSpear] Guard
UNIT Empty

Darksteels:
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,5] [14,6] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,5] [15,8] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,18] [14,17] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,18] [13,18] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [13,0] [13,4] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [11,0] [14,3] [ironBow] AttackInRange
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [12,0] [14,1] [shortBow] PursueWithoutHeed
UNIT Nemlyis Archer Batta Level(6, Enemy, 1) [15,7] [14,9] [ironBow] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,9] [10,9] [ironSpear] PursueWithoutHeed
UNIT Nemlyis Soldier Batta Level(6, Enemy, 1) [15,9] [11,12] [ironSpear] PursueWithoutHeed
UNIT Empty

Pillagers:
UNIT Merc Brigand 0x00 Level(6, Enemy, 1) [0,9] [0,9] [HandAxe] AttackWall
UNIT Merc Brigand 0x00 Level(6, Enemy, 1) [0,11] [0,11] [ironAxe] AttackWall
UNIT Empty

AshenVanguards:
UNIT Metztli Guardian 0x00 Level(1, Ally, 0) [0,0] [9,2] [ManiKatti, Vulnerary] NoAI
UNIT Kanon Archer_F Metztli Level(1, Ally, 0) [0,0] [8,1] [ironBow, ShortBow, Vulnerary] NoAI
UNIT Sean Cavalier Metztli Level(1, Ally, 0) [0,0] [8,3] [ironSword, IronSpear, Vulnerary] NoAI
UNIT Heath WyvernLord_F Metztli Level(1, Ally, 0) [0,0] [11,0] [steelSpear] NoAI
UNIT Uhai Monk Metztli Level(1, Ally, 0) [0,0] [9,0] [Lightning] NoAI
UNIT Empty

Rogue:
UNIT Farina Thief_F 0x00 Level(2, NPC, 0) [0,9] [0,9] [ironSword, LockPick, Vulnerary] NoAI
UNIT Empty

Sneak:
UNIT Farina Thief_F 0x00 Level(2, NPC, 0) [4,14] [4,15] [ironSword, LockPick, Vulnerary, RedGem] NoAI
UNIT Empty


Bloodculler:
UNIT Serra BladeLord 0x00 Level(17, Enemy, 0) [12,0] [13,1] [WoDao, RegalBlade] NoAI
UNIT Empty

Turn_events:
OpeningTurnEvent(Opening_event)
TurnEventPlayer(0x00,ThiefArrive,4)
TurnEventEnemy(0x00,Beheading,9)
TurnEventPlayer(0x00,Ending_event,0)
TURN

Character_events:
CharacterEvent(0x01,Concern,Sean,Metztli)
CharacterEvent(0x02,Wyvern,Metztli,Heath)
CharacterEventBothWays(0x03,Sisterly,Kanon,Metztli)
CharacterEvent(0x04,DarkProphet,Metztli,Uhai)
CHAR

Location_events:
Chest(Elixir, 0, 7)
LOCA

Misc_events:
CauseGameOverIfLordDies
AFEV

Opening_event:
LOMA 0x02 [3,5]
LOU1 AshenVanguards
ENUN
CURF Metztli
Text(0x3F,0x814)
CMOF
MOVE Metztli [2,17]
MOVE Heath [6,19]
MOVE Sean [6,17]
MOVE Kanon [4,18]
MOVE Uhai [2,14]
CAM1 [8,5]
LOU1 Lieutenant
ENUN
CURF Beyard
Text(0x815)
LOU1 Darksteels
CAM1 Metztli
Text(0x81F)
ENUN
ENDA

ThiefArrive:
CAM1 [3,7]
LOU1 Rogue
ENUN
CURF Farina
Text(0x817)
MOVE Farina [0,7]
Text(0x818)
Text(0x819)
MOVE Farina [-1,7]
DISA Farina
LOU1 Pillagers
ENUN
Text(0x81A)
CAM1 Metztli
Text(0x81B)
FancyAssasinEntry(4,14)
LOU1 Sneak
ENUN
Text(0x81C)
TurnAlly(Farina)
ENDA

Beheading:
CAM1 Beyard
CURF Beyard
Text(0x816)
MOVE Beyard [14,1]
LOU1 Bloodculler
ENUN
CURF Serra
Text(0x81D)
KILL Beyard
CURF Serra
Text(0x81E)
TurnNPC(Serra)
ENDA

Concern:
Text(0x821)
ITGC Metztli SteelSword
ENDA

Wyvern:
Text(0x822)
ITGC Heath Javelin
ENDA

Sisterly:
Text(0x823)
ITGC Kanon Longbow
ENDA

DarkProphet:
Text(0x824)
ITGC Uhai Vulnerary
ENDA

Ending_event:
CAM1 Metztli
CURF Metztli
Text(0x820)
MNCH 0x04
ENDA

BallistaData:
BLST
ALIGN 4

MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

WorldMapEvents:
StartWorldMap(LyciaBernSacaeMap, 0, 0, 0x64)
EndWorldMap

On the Sisterly event, the text happens, and she receive the longbow, only to have the game reset to back to starting the game into the main menu. Considering the other ones are fine, something's strange.

The only difference is that the event is bothway while the other three are one way.

Edit: Tried to do the 'oneway' it still happens. I'm suspecting it may be the 0x03 one but I don't see the other trigger for that.

Edit2: Bingo, it was 0x03. Guess this is a lesson well learned.

Edited by Fateborn
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If you paid attention to the event tutorials you would know that using 0x01 - 0x04 for event IDs is a no-no

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Problem: EA shows no errors, but upon starting the game, after the chapter title fades out, it stays black.
--------------------------------------------------------------------------------

Code:

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
ORG 0x8D391F0
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT Batta Brigand 0x00 Level(2, Enemy, 1) [0,10] [2,5] [ironAxe] Guard // Delete
UNIT 0x81 Brigand 0x00 Level(1, Enemy, 1) [0,9] [3,10] [ironAxe] AttackInRange // Delete
UNIT 0x82 Brigand 0x00 Level(1, Enemy, 1) [0,10] [2,16] [ironAxe] AttackInRange // Delete
UNIT 0x83 Brigand 0x00 Level(1, Enemy, 1) [0,11] [9,12] [ironAxe] PursueWithoutHeed // Delete
UNIT 0x84 Brigand 0x00 Level(1, Enemy, 1) [0,10] [13,10] [ironAxe] PursueWithoutHeed // Delete
UNIT
Good:
UNIT Eliwood EliwoodLord 0x00 Level(1, Ally, 0) [14,5] [14,5] [ironSpear, Vulnerary] NoAI
UNIT
Locke_Rein:
UNIT Florina PegasusKnight 0x00 Level(1, Ally, 0) [2,3] [2,3] [slimSpear, Vulnerary] NoAI // Delete
UNIT
Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN
Character_events:
END_MAIN
Location_events:
END_MAIN
Misc_events:
CauseGameOverIfLordDies
END_MAIN
Opening_event:
OOBB
TEX6 0x5 [0,0] 0x800
RETB
_0x89
FADI 0x10
HIDEMAP
BACG 0x04
FADU 0x10
SHOWMAP
TEX1 0x801
REMA
LOU1 Good Locke_Rein
ENUN
MOVE 0x01 [13,7]
ENUN
LOU1 Bad
ENUN
CAM1 0x87
CURF 0x87
FADI 0x10
HIDEMAP
BACG 0x04
FADU 0x10
SHOWMAP
TEX1 0x802
REMA
CAM1 0x01
CURF 0x01
FADI 0x10
HIDEMAP
BACG 0x04
FADU 0x10
SHOWMAP
TEX1 0x803
REMA
ENDA
Ending_event:
MoveToChapter(0x01)
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

I've already:
  • Changed Eliwood's stats and name (and descriptions).
  • Changed Eliwood Lord into Ephraim Lord (Map Sprite and Animation).
  • Changed Florina's stats.
  • Changed Prologue's map.

Up till this, everything worked. Then I assembled the events and boom, black screen after chapter titled fades out.

This is where I put all the new data, if it's relevant.

Ephraim Standing Unpromoted Map Sprite - 0x8D0B1C0

^, Misc Graphics - 0x8D0B370
P-1 Map - 0x8D39000
P-1 Events - 0x8D391F0


Trying to get back into hacking and obviously failing miserably.
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