Chocolate Kitty Posted July 6, 2016 Share Posted July 6, 2016 It's not a patch, this isn't a rom hack; but to my knowledge yes you should be able to. What exactly are you asking about knife? It has a lot of parts to it(and most of them are obvious if you just look at a thief's inventory). AS for crossbow uhh... I believe it's exactly the same as any other weapon? Mastery skills aren't exactly a thing(at least in terms of how they were in fe9/10), but warriors gain Colossus, which gives them extra weapon might if their constitution is higher than their opponents(up to a cap of +5). Link to comment Share on other sites More sharing options...
Eldigan Posted July 6, 2016 Share Posted July 6, 2016 It's not a patch, this isn't a rom hack; but to my knowledge yes you should be able to. That's what I'm wondering: how do you keep save data after downloading and extracting a new version of the game? I can't locate any obvious save file. Link to comment Share on other sites More sharing options...
BwdYeti Posted July 6, 2016 Author Share Posted July 6, 2016 Save files are in My Docs/SavedGames/FE7x/Save/AllPlayers/ You don't need to worry about doing anything with them between updates Link to comment Share on other sites More sharing options...
Dinar87 Posted July 6, 2016 Share Posted July 6, 2016 Hey bwdyeti! I'm a HUGE fan of your work with Immortal Sword and I was just wondering if you'd be willing to give some sort of date as to when part 2 will be available? Link to comment Share on other sites More sharing options...
deranger Posted July 7, 2016 Share Posted July 7, 2016 Alright, another few questions about skills in this game: How does "Knife" work exactly? How does the AS Part of "Crossbow" work? What's the Mastery Skill of the Warrior class? Thanks in advance. For knife, where atk formula is usual equation is (MT+WTA/D)x*effectiveness multiplier + str, knife is [(MT-3)+WTA/D]*effectiveness multiplier + (str+skl)/2. Also, obviously, it makes swords 1-2 range. Which is awesome. Crossbowmen substitute (str+spd)/2 for spd. You can check out the Warrior Mastery skill in trial map 3. Link to comment Share on other sites More sharing options...
Dunal Posted July 7, 2016 Share Posted July 7, 2016 Basically, thieves need 6 or more SKL than STR in order to make up for the -3 MT penalty. But 1-2 range definitely makes it an overall buff. Especially if you consider effective weapons like Zanbato. Speaking of damage/formula changes, any consideration been given for Crit=2x dmg as opposed to 3x? The latter is FE tradition but I've always thought that 2x would be a lot more balanced. Lowers player frustration when an enemy does crit (more likely to survive), and also makes it so enemies aren't automatically one-shot either. Would mean that you could also give bigger crit boosts to classes like Myrmidons or Snipers etc... Especially because of the excess crit that units get from having >100% hitrate. Not that 3x is bad or anything -- It's always been that. Just something to consider I suppose. Link to comment Share on other sites More sharing options...
deranger Posted July 7, 2016 Share Posted July 7, 2016 They do less ridiculous amounts of damage with effective weapons, however. The fact that they usually still have enough speed to double, and that range makes them not need the spd for avoid, usually makes up for it. Having Leonard able to one round a guy if one of his two 30% crits activate is cool. I don't want him to need to activate both in that scenario. In all seriousness, crits doing less makes swift, brave weaspons, and doubling all that much more powerful. I also find that units will usually be either within the even an extra attack would kill them, or they're tanky enough to eat a critical, whether it's two or three times. Tanks already have a small enough place on the battlefield as is, I think. Link to comment Share on other sites More sharing options...
Dinar87 Posted July 8, 2016 Share Posted July 8, 2016 Can you make each class have insanely powerful skills again like in Radiant dawn? And why not give crit+30 to swordmasters again? It's like people don't realise that being OP is fun. Link to comment Share on other sites More sharing options...
Enaluxeme Posted July 8, 2016 Share Posted July 8, 2016 Can you make each class have insanely powerful skills again like in Radiant dawn? And why not give crit+30 to swordmasters again? It's like people don't realise that being OP is fun.It isn't? At each their own. I personally prefer a game that's mostly balanced (you are only as good as your enemies) but gives you some way to be stronger if you know how to. As far as FEs go, I like it if I can only have OP units if I plan how to make them from the start (through feeding them, building supports, give them the right skills, plan their inheritance if there's generations...) but even then they'll be stronger than most enemies but on par with bosses. Link to comment Share on other sites More sharing options...
Dinar87 Posted July 8, 2016 Share Posted July 8, 2016 It isn't? At each their own. I personally prefer a game that's mostly balanced (you are only as good as your enemies) but gives you some way to be stronger if you know how to. As far as FEs go, I like it if I can only have OP units if I plan how to make them from the start (through feeding them, building supports, give them the right skills, plan their inheritance if there's generations...) but even then they'll be stronger than most enemies but on par with bosses. I can agree with this. I also like it when, instead of just being op from the start, you have to work your way up from the bottom. That's why 3rd tier felt so satisfying in RD for me (though it could've been better if you literally started from level one for all characters). Link to comment Share on other sites More sharing options...
Dunal Posted July 8, 2016 Share Posted July 8, 2016 I can agree with this. I also like it when, instead of just being op from the start, you have to work your way up from the bottom. That's why 3rd tier felt so satisfying in RD for me (though it could've been better if you literally started from level one for all characters). I strongly disagree with that. FE (Or games in general) should have a difficulty curve that slowly rises as you progress through the game. If anything, it's the early game that should be easier. Especially since you have far less options. Having Leonard able to one round a guy if one of his two 30% crits activate is cool. I don't want him to need to activate both in that scenario. In all seriousness, crits doing less makes swift, brave weaspons, and doubling all that much more powerful. I also find that units will usually be either within the even an extra attack would kill them, or they're tanky enough to eat a critical, whether it's two or three times. Tanks already have a small enough place on the battlefield as is, I think. I don't really see why you would be comparing the addition of x2 crits to the current balance of the game. If crits were to be nerfed, then another things can change. In the end though, I would see it as a positive thing since you would be able to prepare for and plan around enemy potential crits, you can provide bigger crit boosts to certain classes to give them more flair, and you also better balance killer weapons and the mechanic of having excess crit after >100% hit. Leonard could just be buffed if it would be an issue. Plus I disagree with doubling/braves being stronger because of it. Should take a hint from Fates and only let them x2 attack on player phase. Doubling just means you have twice the chance to crit. So you can go either way on that. I honestly think it'll be quite a bit more healthier for the game, but that's just my own standpoint. Link to comment Share on other sites More sharing options...
Dinar87 Posted July 8, 2016 Share Posted July 8, 2016 The game wouldn't necessarily get easier as the enemies can use third tier classes as well. They'd just take a bit of time to catch up that's all...on the easier modes that is! On harder modes, they'd start with higher classes much earlier. Link to comment Share on other sites More sharing options...
BlueLeafeon Posted July 31, 2016 Share Posted July 31, 2016 Can you make each class have insanely powerful skills again like in Radiant dawn? And why not give crit+30 to swordmasters again? It's like people don't realise that being OP is fun. Being slightly OP is fun. It's why Sacred Stones is one of my favorite games FE games. But stupidly OP (like OHKO'ing every foe on the battlefield) is not fun. It's just cheap. lol Plus I disagree with doubling/braves being stronger because of it. Should take a hint from Fates and only let them x2 attack on player phase. Rather than that, just remove the chance to crit. Link to comment Share on other sites More sharing options...
Rinehart Posted August 13, 2016 Share Posted August 13, 2016 (edited) I think my Harken is getting royally SPD-screwed. Edited August 13, 2016 by Big Boss Link to comment Share on other sites More sharing options...
deranger Posted August 13, 2016 Share Posted August 13, 2016 (edited) Hang in there, little buddy disclaimer- from v0.4, I believe On the up side, his str and skl are pretty ridiculous for a lvl 4 t1. Not that that's that helpful on its own. Edited August 13, 2016 by deranger Link to comment Share on other sites More sharing options...
Rinehart Posted August 13, 2016 Share Posted August 13, 2016 Hang in there, little buddy disclaimer- from v0.4, I believe On the up side, his str and skl are pretty ridiculous for a lvl 4 t1. Not that that's that helpful on its own. His speed didn't get much better, so I gave him the Speedwings from the Ch.11 camp to help boost it a little. I think my Harken is STR-blessed. Your Harken looks... scary. Link to comment Share on other sites More sharing options...
deranger Posted August 13, 2016 Share Posted August 13, 2016 (edited) Your Harken looks... scary. Thanks. I've grown pretty fond of these guys. Less statistically scary, but more scary when combined with abilities: He was better after he 1 rounded the final boss, but I didn't grab a picture of that. Alas. A bit scary that this is apparently pretty avg. Hassar is the best Est. (Different playthrough, this was on hard on the second most recent patch). Edited August 13, 2016 by deranger Link to comment Share on other sites More sharing options...
Rinehart Posted August 13, 2016 Share Posted August 13, 2016 Does anyone know approximately when the next release will be? Link to comment Share on other sites More sharing options...
CT075 Posted August 13, 2016 Share Posted August 13, 2016 approximately when he finishes it Link to comment Share on other sites More sharing options...
Rinehart Posted August 13, 2016 Share Posted August 13, 2016 (edited) approximately when he finishes it Very funny. I'm just asking if he's posted a status update anywhere, seeing as how there's several different websites where the devs chronicle their progress. Edited August 13, 2016 by Big Boss Link to comment Share on other sites More sharing options...
CT075 Posted August 13, 2016 Share Posted August 13, 2016 he hasn't Link to comment Share on other sites More sharing options...
Parrhesia Posted August 14, 2016 Share Posted August 14, 2016 approximately when he finishes it he hasn't perfect avatar/post combo Link to comment Share on other sites More sharing options...
Pandan Posted August 14, 2016 Share Posted August 14, 2016 Downloaded and played this, amazingly impressed with the level of detail. Every chapter feels carefully constructed and well-thought out. The beefier HP stats make for some more interesting strats since it's rare to one-round enemies. Been really enjoying it so far. Very much looking forward to seeing more of this as well as the release of FEXNA. Amazing job team, creators should be proud of this. Link to comment Share on other sites More sharing options...
Myke Posted October 4, 2016 Share Posted October 4, 2016 A- Watch for us at FEE3! Link to comment Share on other sites More sharing options...
RimKus Posted October 4, 2016 Share Posted October 4, 2016 Amazing Link to comment Share on other sites More sharing options...
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