The Silencing Darkness Posted May 6, 2011 Posted May 6, 2011 I need help on how to get Idoun's animation to work if I am using her on my team. Does anybody know?
shadowofchaos Posted May 6, 2011 Posted May 6, 2011 You can't. Her sprite is part of the background, and therefore, is fixed to the enemy side.
The Silencing Darkness Posted May 6, 2011 Author Posted May 6, 2011 Sad face. Thank you for telling me though.
KingKomodo Posted May 11, 2011 Posted May 11, 2011 well if you still want to try, I get all my sprites off of this site. Just scroll down to F and all the fire emblems are there. P.S. LOVE that site it has EVER SPRITE SHEET. http://sdb.drshnaps.com/system.php?sys=7
shadowofchaos Posted May 11, 2011 Posted May 11, 2011 well if you still want to try, I get all my sprites off of this site. Just scroll down to F and all the fire emblems are there. P.S. LOVE that site it has EVER SPRITE SHEET. Unless you know some GBA Assembly, then I doubt you'll be able to get it to work. Intro and Exit animations for Dragons in FE6 are hardcoded.
Crimson Red Posted May 11, 2011 Posted May 11, 2011 There was a simplified version of Idoun which had a battle animation package for it, but I don't know where it is, so you'd have to search for it yourself. :\
KingKomodo Posted May 16, 2011 Posted May 16, 2011 with the animation if someone wanted to take the time they could just make it so that her body scrolls down I guess you could say like it does in the actual animation. Only problem would probably be the script overloading with frames. But you could just have her stand there and attack, all you'd have to do is take the frames from the site I posted earlier.
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