Cereal Bawks Posted June 1, 2011 Share Posted June 1, 2011 I don't get how the movement affects the RGN? Say you have a unit with 5 movement, and you make the arrow go around you. Then when you reach the sixth space, it starts over, with it either being: ....| <-- or __ | v How does this affect RNG? Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted June 1, 2011 Share Posted June 1, 2011 (edited) If a movement arrow is pointing vertically, this means that the RN range is between 0 and 50. Likewise, a horizontal pointing move arrow is telling you the RN range is between 51 and 100. In simple terms: -- = High RN. v <| = Low RN Hope this helps. Edited June 1, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted June 1, 2011 Share Posted June 1, 2011 the game has a choice to make when creating the path, since there are two options that are both evenly efficient. So to make a choice, the game uses a RN to decide what the path will be. Quote Link to comment Share on other sites More sharing options...
Cereal Bawks Posted June 1, 2011 Author Share Posted June 1, 2011 Can you somehow mess with that so your RNG can be high? Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted June 1, 2011 Share Posted June 1, 2011 You can keep wasting Rn's by doing that, and use savestates (rom ofc) until you know what Rn you'll get, a high one, or a low on. you want low ones for yourself, high ones for the enemies. ;) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.