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(FE10) Standard Penalties Draft


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I think I can win this if I try. 8[

Soul. You tit. Learn self-esteem now please. You've won FOUR FE10 DRAFTS. That's EVERY ONE YOU'VE SIGNED UP FOR AND FINISHED.

'k?

'k.

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My thoughts on my picks before I start:

Titania: Awesomeness on a horse. Hopefully I won't have to take a penalty on 3-1 this time, although I had been considering making an exception for that chapter. Too bad about 4-4, though.

Aran: I drafted him so I'd have someone for Part 1 besides Micaiah, Sothe and Meg. I hope it won't be too difficult to get him to double, considering I don't get a Speedwings until 1-E.

Mordecai: Helps avoid penalties in Part 2 and joins pretty early in Part 3. With a Speedwings, he should have great offense as well.

Kieran: He'll help get the Speedwings in 2-3 and 3-9, and will be a good combatant with some BEXP when he joins the GMs. I still wish I had Sigrun instead, though.

Muarim: I hate 1-8. Plus he'll be good in 1-E, and should be salvageable in 4-4. Only having A strike hurts, though. I wonder if he'll need a Speedwings.

Rhys: I drafted him solely for the desert, but he should help in Part 3 as well. I'm going to make sure I send over a bunch of forged Light tomes from Part 1 this time.

Volke: Decent lategame offence, despite being locked to Knives. I probably won't get Baselard, though.

Meg: Hoping she'll be able to generate some kind of offense eventually. It's either her or Aran for killing Ike, and my hopes aren't high either way.

Vika: She flies. I still don't think there's much I'll be able to do with her come 4-4, though. I'll try to be stingy with my BEXP regardless, anyway.

I probably won't win, but I'll have fun. I'm starting to wish there were more than 3 Speedwings, though...

Edited by Radiant Dragon
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Use your stuff on Aran. Out of your whole team, he is the most worth it. Once he caps either 2 of Hp/Str/skl/def Bexp him. Speed is almost guaranteed to be one of his stats up.

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Use your stuff on Aran. Out of your whole team, he is the most worth it. Once he caps either 2 of Hp/Str/skl/def Bexp him. Speed is almost guaranteed to be one of his stats up.

The problem is getting him to that point, though. Especially since I have to hold Meg's hand as well.

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Well meg can eat some BEXP in the begining to get her speed up, probably take a dracoshield too. Aran at this point doesn't want much BEXP aside from getting him close to level.

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Well meg can eat some BEXP in the begining to get her speed up, probably take a dracoshield too. Aran at this point doesn't want much BEXP aside from getting him close to level.

Yeah, Meg is probably getting that Dracoshield, and maybe one of the Robes. I'm not sure if I want to give one to Micaiah or not.

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I just learned something new: FEWoD's information on the 1-2 chests is inaccurate. :|

That's really odd... It looks like they changed the map recently, and then screwed up which chest has what.

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From experience, Aran actually doesn't need to double to function in and after Part 3. In 3-6, he will probably OHKO everything and you can monitor durability for getting into Resolve range for Ike. He does suck badly in 3-12, so much so that I was forced to early promote, but partner units cut losses very well there. In Part 4, IIRC he had enough strength to 2HKO, so just give him skills.

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1-P: Standard fare.

6/6

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  1.33 15  2  7  8  7 10  2  4
Edward   6.44 20  9  0 13 14  9  5  0 Wrath

1-1: Free Brolan is awesome. Having free Brolan and Edward is even better. Note that I also got the Steel Sword here which proved quite useful later.

5/11

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  2.45 16  2  8  8  7 11  2  5
Edward   7.79 21 10  0 14 15 10  5  1 Wrath

1-2: I’m pretty sure I could have saved a turn here if I had forsaken the Wind Edge.

6/17

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  2.94 16  2  8  8  7 11  2  5
Sothe    1.09 35 18  4 20 20 15 14  9 Guard
Edward   9.35 22 11  1 15 16 12  5  1 Wrath

1-3: I was originally going down the left when I remembered that -I don’t actually have to recruit Aran because I didn’t draft him for once-. I promptly restarted. Edward got the Dracoshield used (finally) on Turn 1.

6/23

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  3.91 16  2  8  8  7 11  2  6
Sothe    1.37 35 18  4 20 20 15 14  9 Guard
Edward  10.13 22 12  1 15 17 12  8  1 Wrath

1-4: Forge for Ed, Beastkiller. Sho strat with Edward going east to save a turn. I missed the Seraph Robe but meh.

6/29

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  4.32 17  2  8  9  7 11  2  7 Shade
Sothe    2.83 35 19  4 20 20 16 15  9 Guard, Cancel
Edward  12.74 24 13  1 16 18 13  9  2 Wrath

1-5: I wonder why enemies prefer to attack Sothe over Edward.

6/35

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  4.91 17  2  8  9  7 11  2  7 Shade
Sothe    3.10 35 20  4 20 20 17 15  9 Guard, Cancel
Edward  14.16 26 13  1 18 19 14 10  3 Wrath

1-6: Edward cannot into durability. Oh well... He crits a lot.

8+2/45

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  5.18 17  3  9 10  8 12  2  8 Shade
Sothe    5.25 35 21  5 22 20 17 15  9 Guard, Cancel, Adept
Edward  16.71 28 15  1 20 20 16 11  4 Wrath

1-7: BEXP’d Fiona up and Edward a bit as well. I ran through the middle so that Fiona could carry Micaiah.

6/51

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  5.18 17  3  9 10  8 12  2  8 Paragon (>_>)
Sothe    5.53 35 21  5 22 20 17 15  9 Guard, Cancel, Adept
Edward  20.89 30 18  1 20 20 18 15  4 Wrath
Fiona   15.68 27  8  6 11 14 10 10 10 Savior, Imbue

1-8: Promoted Edward. He went south, Sothe east, and Nailah handled the west.

5+Nailah(4)/60

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  5.46 17  3  9 10  8 12  2  8 Paragon

1-9: Also standard.

8/68

NAME    LEVEL HP ST MA SK SP LU DE RE SKILLS
Micaiah  5.78 17  3  9 10  8 12  2  8 Paragon
Blk Knt 20.00 70 38 18 40 30 20 35 25 Imbue, Nihil
Sothe    6.68 35 22  5 23 20 18 15  9 Guard, Cancel, Adept
Rafiel  12.41 31  1  6  1  6 31  3 13 Blessing
Edward   1.49 32 19  3 21 21 18 16  6 Wrath, Celerity
Fiona   15.68 27  8  6 11 14 10 10 10 Savior, Imbue

1-E: Seraph Robe to Edward, BEXP Fiona to 20/1.

[spoiler=I am amazing]Paperblade

SHIT

Paperblade

I'm on the last turn of 1-E and I just realized

Paperblade

I forgot to give Ilyana items

Paperblade

fffff

Pariah

LOL

eclipse

Good job.

Balcerzak

facepalm.jpg

And so I restarted so that Ilyana could carry Celerity and Pass and the Hammer to the GMs.

I'll get the final turncount for Part 1 either later tonight or tomorrow morning/afternoon, although I'm going to say expect 7.

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The wording is a bit tricky, I see what you mean, but i think Radiant Dragon means from 1-P to 1-2...

This is exactly what I mean. Should I just change it to saying: "Edward is free for all in 1-P. Edward and Nolan are free for all in 1-1 and 1-2."?

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This is exactly what I mean. Should I just change it to saying: "Edward is free for all in 1-P. Edward and Nolan are free for all in 1-1 and 1-2."?

To avoid confusion, like Paperblade stated already, I say you should.

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Done. I've been thinking, and there are two other things I want to bring up.

1. Elincia killing Ludveck in 2-E. Similar to the Tibarn issue in 4-5, but with far less alternatives. Should this remain at a 4 turn penalty?

2. 3-1. Should any special provisions be made for this chapter, similar to 3-3?

I know changing the rules once the drafting has finished is bad form, but I do want to hear other opinions, for reference in later drafts.

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Done. I've been thinking, and there are two other things I want to bring up.

1. Elincia killing Ludveck in 2-E. Similar to the Tibarn issue in 4-5, but with far less alternatives. Should this remain at a 4 turn penalty?

2. 3-1. Should any special provisions be made for this chapter, similar to 3-3?

I know changing the rules once the drafting has finished is bad form, but I do want to hear other opinions, for reference in later drafts.

1. The chapter can be done with elinci in 2 turns (some BEXP or luck is required). With penalty this makes it 6 turns. I may be wrong, but if i recall, a walking unit is able to beat it in six turns. I don't think she actually needs a higher penalty.

2. I wouldn't mind a decent unit to be free. Of course a crappy unit isn't wanted. Although i don't think its very needed...

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