Radiant Dragon Posted July 9, 2011 Share Posted July 9, 2011 So apparently Sho's 1-4 strategy requires Micaiah to tank a Tiger attack... This is... not good. Quote Link to comment Share on other sites More sharing options...
Florete Posted July 9, 2011 Share Posted July 9, 2011 So apparently Sho's 1-4 strategy requires Micaiah to tank a Tiger attack... This is... not good. But it doesn't...I've never had her tank a Tiger. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 9, 2011 Share Posted July 9, 2011 There's a Tiger that trails Micaiah, and since she only has 7 range but he has 7 move, she can't attack it without it attacking her first. I'm trying different placements now though, to see if I can remedy the issue and still finish in 7 turns. Quote Link to comment Share on other sites More sharing options...
Florete Posted July 9, 2011 Share Posted July 9, 2011 There's a Tiger that trails Micaiah, and since she only has 7 range but he has 7 move, she can't attack it without it attacking her first. I'm trying different placements now though, to see if I can remedy the issue and still finish in 7 turns. I think I know which one you're talking about, though that only happened for me in HM. If it is the one I'm thinking about, then on turn 2 Sothe should be placed at the edge of his range and he should attack Sothe while Micaiah hides behind her green-haired lover. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 9, 2011 Share Posted July 9, 2011 (edited) I think I know which one you're talking about, though that only happened for me in HM. If it is the one I'm thinking about, then on turn 2 Sothe should be placed at the edge of his range and he should attack Sothe while Micaiah hides behind her green-haired lover. Yeah. Going by this diagram, Sothe should actually stand one square further east on turn 2. Edited July 9, 2011 by Radiant Kitty Quote Link to comment Share on other sites More sharing options...
Florete Posted July 9, 2011 Share Posted July 9, 2011 (edited) Yeah. Going by this diagram, Sothe should actually stand one square further east on turn 2. Yeah. EDIT: Also, on turn 3 Sothe must go to the chokepoint down and to the right of the square on that diagram. Micaiah goes behind him. From there it's the same. And since he (Sho) got it wrong, I now declare this my strategy and you all must credit me for using it. Edited July 9, 2011 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Fenrir Posted July 9, 2011 Share Posted July 9, 2011 Let me give you a recap, Nealuchi rocks. Aran is serviceable, got what i expected. Titan is a goddess. Ike is good. and now i'll dump this shit on you 1-E 12 2-p 8 2-1 9, with brom and neph penalties. 2-2 11 with only a Lucia :D 2-3 7, with geoff/kieran 2-e 3 3-p 10 or less, ends on other so i dont recall. 3-1 11 with a shinnon 3-2 4 3-3 12 3-4 7 with Ranulf 3-5 4 3-6 15, this stage ahnoys me =/ Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted July 9, 2011 Share Posted July 9, 2011 Yeah. EDIT: Also, on turn 3 Sothe must go to the chokepoint down and to the right of the square on that diagram. Micaiah goes behind him. From there it's the same. And since he (Sho) got it wrong, I now declare this my strategy and you all must credit me for using it. The other differences on Hard Mode include having to be extremely lucky in order to tank all the hits that you're expected to. Sho's strat really doesn't work that well in HM. Quote Link to comment Share on other sites More sharing options...
Fenrir Posted July 9, 2011 Share Posted July 9, 2011 I don't know exactly a good way to split my team up. So any advice would be taken Silver: Laura/Sanaki Greil: Ike/Aran/Titan Hawk: Reyson don't know about my Birdies tho. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted July 9, 2011 Share Posted July 9, 2011 I don't know exactly a good way to split my team up. So any advice would be taken Silver: Laura/Sanaki Greil: Ike/Aran/Titan Hawk: Reyson don't know about my Birdies tho. Send one Bird Micaiah's way, since with those two mages, more help won't be as needed. Sen The other 2 birds Tibarn's way. Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted July 9, 2011 Author Share Posted July 9, 2011 (edited) 1-E 9+3(Volug) Part 1 total: 140 turns(LOL) Oops.I forgot stats. Edited July 9, 2011 by Lilmik11 Quote Link to comment Share on other sites More sharing options...
Fenrir Posted July 9, 2011 Share Posted July 9, 2011 Send one Bird Micaiah's way, since with those two mages, more help won't be as needed. Sen The other 2 birds Tibarn's way. That's what i was thinking, do you think Neal will be ok on Silver with sanaki/laura? Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted July 9, 2011 Share Posted July 9, 2011 That's what i was thinking, do you think Neal will be ok on Silver with sanaki/laura? I'd say yes, Laura can take on the front of the army, while sanaki and Neal clear the easter scrubs. Quote Link to comment Share on other sites More sharing options...
Revoked Posted July 9, 2011 Share Posted July 9, 2011 I got stuck at 1-2, Leo keeps dying. Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted July 9, 2011 Share Posted July 9, 2011 There's a pretty foolproof way to beat that chapter if you take a Nolan penalty... Quote Link to comment Share on other sites More sharing options...
Revoked Posted July 9, 2011 Share Posted July 9, 2011 Well yeah, but I tried to minimize the penalties I got. I did nice on 1-P anyways, 2 Micaiah criticals, 8 turns... Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 9, 2011 Share Posted July 9, 2011 The other differences on Hard Mode include having to be extremely lucky in order to tank all the hits that you're expected to. Sho's strat really doesn't work that well in HM. He has to get a little lucky in NM too if you want the Seraph Robe, since then he can't heal on turn 7. Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted July 10, 2011 Share Posted July 10, 2011 He has to get a little lucky in NM too if you want the Seraph Robe, since then he can't heal on turn 7. Yeah, probably, but Battle Saves exist so it's not that big of a deal :P Quote Link to comment Share on other sites More sharing options...
Florete Posted July 10, 2011 Share Posted July 10, 2011 (edited) [spoiler=MVPs]1-P: Micaiah 1-1: Micaiah 1-2: Nolan 1-3: Sothe 1-4: Sothe 1-5: Sothe 1-6: Sothe 1-7: Sothe 1-8: Sothe 1-9: Micaiah 1-E: Micaiah [spoiler=Expenditures]Micaiah - Spirit Dust Sothe - Zihark - Fiona - Energy Drop, Seraph Robe Tormod - [spoiler=Part 1]1-P: 5 +3 (Edward)/8 Simple stuff. Edward rampages through as Micaiah cleans up. MVP: Micaiah Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 2 15 2 8 9 8 11 3 5 1-1: 6 +3 (Nolan)/17 Similar to 1-P except Nolan replaces Edward and Micaiah has to take a few hits. I like Micaiah's levels. MVP: Micaiah Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 4 15 2 10 9 10 13 4 7 1-2: 6 +3 (Nolan)/26 I experimented a method to not take a penalty, but it took way too much dodge luck for Micaiah. I was able to use Micaiah's good levels to get Laura moving a turn earlier and Sothe to the Energy Drop faster, allowing a 6 turn clear while still getting the Drop and Thani. MVP: Nolan Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 5 16 2 11 9 10 14 5 8 A Sothe Sothe 1 35 18 4 20 20 15 14 9 A Micaiah 1-3: 7/33 I'm pretty sure 7 is the fastest either way with just Sothe and Micaiah, but left gets a lot more experience, so I find it better. It also gets Aran, meaning I can get a Sleep staff later. I used a similar method in the Transfers Draft but this time I found a way to avoid having the Archer follow after Micaiah by getting Sothe to kill him in time (don't know how I missed that before). Micaiah even gets the boss kill. MVP: Sothe Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 6 17 2 12 10 11 15 5 9 A Sothe Sothe 1 35 18 4 20 20 15 14 9 A Micaiah 1-4: 7/40 Skills: Micaiah - Sothe - (Guard), Wrath, Cancel Bought the Beastkiller for Sothe, obviously. Used the standard 7 turn strategy getting Beastfoe and Robe. Got a boss kill for Micaiah. MVP: Sothe Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 8 18 4 14 10 13 16 5 11 A Sothe Sothe 4 35 20 4 21 22 17 14 11 A Micaiah 1-5: 6/46 Skills: Micaiah - Wrath Sothe - (Guard), Cancel Bought the Spirit Dust and used it on Micaiah. Stole the Master Seal and waited out 6 turns while feeding kills to Micaiah as much as possible. MVP: Sothe Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 9 18 4 17 11 14 17 5 12 A Sothe Sothe 4 35 20 4 21 22 17 14 11 A Micaiah 1-6: 4 & 2/52 Skills: Micaiah - Resolve Sothe - (Guard), Wrath Zihark - (Adept), Cancel, Renewal Made sure to stock up on Iron Knife forges for Sothe. Speaking of, I love how many uses he saved due to Wrath crits. Saving money ftw. Part 1 saw Sothe heading west to take everything, Zihark north to get those guys, and Micaiah in the middle to handle leftovers. Some experimenting opened up a 4 turn strategy that relied on a bit of Wrath critting and Sothe killing a lot. Part 2 saw Sothe being Shoved twice by Zihark so he could reach the sweet spot for the boss, whom he Wrath critted. For turn 1 enemy phase I purposely left Micaiah in range of the Wind Edge guy so I could get his Red Gem while Tauroneo blocked the others with his mighty aura. Sweet success! MVP: Sothe Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 10 19 4 18 11 14 18 6 13 A Sothe Sothe 6 36 21 4 23 24 19 15 11 A Micaiah Zihark 3 30 17 6 22 23 11 13 11 1-7: 6/58 Skills: Micaiah - Resolve Sothe - (Guard), Wrath Zihark - (Adept), Cancel, Paragon Fiona - (Savior), (Imbue) Fed Fiona the Robe and Drop and gave her an awesome forge. 6 turns required 4 Shoves for Micaiah and at least 3 of them in the first 4 turns so she could nail the Armor Knight. I ended up needing to recruit Tormod and co. on the last turn (Sothe had crit killed the boss with Beastkiller) just to get them out of the way so Zihark could Shove Micaiah one last time. Even freed two prisoners! MVP: Sothe Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 11 20 4 19 12 14 19 7 14 A Sothe Sothe 6 36 21 4 23 24 19 15 11 A Micaiah Zihark 3 30 17 6 22 23 11 13 11 Fiona 10 32 11 6 9 11 7 9 7 Tormod 5 34 13 17 16 20 14 12 14 1-8: 4/62 Skills: Micaiah - Resolve Sothe - (Guard), Wrath Zihark - (Adept), Cancel, Paragon Fiona - (Savior), (Imbue) Tormod - (Celerity), Renewal I was originally going for 5 turns but after some experimenting I noticed 4 turns was probably possible and looked into it. First, Sothe took the entire east section. There's not much to this part. The most specific thing is that he had to kill the healer on turn 4, which he was able to reach just barely. Tormod started going left to get rid of those bandits early, then came back to take the reinforcements. I'm not sure if he needed Celerity for this but no one else needed it. Zihark headed up north and around, being sure to kill the healer and the 2 range enemies on turn 3 enemy phase so he could Brave Sword the remaining bandits to death. Micaiah mostly just hung in the middle. That Dracoknight was the biggest problem in this strategy and I needed her to take it out. I had to move her so that on turn 4 the Dracoknight would end up in a position where the north western prisoner was the only one he could reach, but blocking with Micaiah and Volug caused him to attack Micaiah and be killed by her. This was the only way I could do it because he otherwise makes sure to stay out of Micaiah's range. MVP: Sothe Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 12 20 4 20 12 15 20 7 15 A Sothe Sothe 7 37 22 4 24 24 20 15 11 A Micaiah Zihark 4 31 17 6 23 24 12 13 12 Fiona 10 32 11 6 9 11 7 9 7 Tormod 5 34 13 17 16 20 14 12 14 1-9: 4/66 Skills: Micaiah - Resolve I knew this was possible, it just took some doing. Specific strategy removed. MVP: Micaiah Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 14 21 4 20 13 16 21 7 17 1-E: 10/76 Skills: Micaiah - Resolve Sothe - (Guard), Wrath Zihark - (Adept), Cancel, Paragon Fiona - (Imbue) Tormod - Renewal Ilyana transferred Celerity, Pass, Savior, Speedwing, and Hammer. Basic strategy: Micaiah uses full move each turn. Others mostly just make sure she can do that. Micaiah actually ended up getting to level 20 due to high amounts of Resolve tanking (she even killed Jarod with a [not necessary] crit). Managed to get Speedwing (to Ilyana), Parity, and Reaper Card. Zihark and Fiona stayed behind the whole time. Zihark fended off the reinforcements while Fiona kinda just ate free kills. She is really bad. Tormod helped get rid of enemies in the way and eventually blocked off some guys in the middle so Sothe and Micaiah could advance. Ironically, by the end Sothe was mostly just a support bot for Micaiah. MVP: Micaiah Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 1 27 7 21 17 20 26 12 21 A Sothe Sothe 8 37 22 4 25 25 21 15 11 A Micaiah Zihark 6 33 18 6 25 26 13 13 13 Fiona 13 33 13 6 10 13 10 12 8 Tormod 6 34 14 17 17 20 14 13 14 Part 1 total: 76 Edited July 10, 2011 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted July 11, 2011 Author Share Posted July 11, 2011 2-P: 8+3(Nealuchi) 2-1: 11+3(Nephenee) 2-2: 14+4(Lucia) 2-3: 8+3(Geoffrey) And now I'm stuck at 2-E. I'm trying to go with a 2 turn strat including Elincia, because let's face it, what can a Lv.15 Brom do there? Quote Link to comment Share on other sites More sharing options...
Florete Posted July 11, 2011 Share Posted July 11, 2011 And now I'm stuck at 2-E. I'm trying to go with a 2 turn strat including Elincia, because let's face it, what can a Lv.15 Brom do there? I cleared 2-E in 2 turns with just Marcia and Brom. Brom was BEXP'd enough so he could have 22 Spd (it was Tellius Draft so he had good transfers), took the Hammer and Marcia dropped him in the sweet spot on turn 2. Even if you can't get him to 22 Spd, you could probably still go for a 3 turn in the same way where Brom finishes the job on player phase. If he can survive. Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted July 11, 2011 Author Share Posted July 11, 2011 I cleared 2-E in 2 turns with just Marcia and Brom. Brom was BEXP'd enough so he could have 22 Spd (it was Tellius Draft so he had good transfers), took the Hammer and Marcia dropped him in the sweet spot on turn 2. Even if you can't get him to 22 Spd, you could probably still go for a 3 turn in the same way where Brom finishes the job on player phase. If he can survive. Err...what? I don't have the hammer, Kieran does. Brom barely has 18 speed, I'm not really confident he can survive. Quote Link to comment Share on other sites More sharing options...
Florete Posted July 11, 2011 Share Posted July 11, 2011 Err...what? I don't have the hammer, Kieran does. Brom barely has 18 speed, I'm not really confident he can survive. Oh, well, you could have transferred it to the Convoy in 2-3. I'm sure you could have found a chance to do it with the items that are dropped/found in the map. What about the Speedwing? Did you get that/send it back? In any case [spoiler=Part 2]2-P: 8/8 Elincia was my free unit. Feed Marcia kills, including the boss. All enemies dead by the end. MVP: Marcia Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 6 35 17 6 18 21 12 17 15 Haar 11 46 23 2 24 20 13 23 7 2-1: 6 +3 (Nephenee) +3 (Brom)/20 Nephenee broke through the center to Wrath crit the boss. Brom helped a bit and recruited Heather. MVP: Nephenee 2-2: 6 +4 (Lucia)/30 Some crit luck and good positioning got a boss kill for Mordecai and out of there in a speedy fashion. Wind Edge is very helpful for all those Mages. MVP: Lucia Unit Level HP Str Mag Skl Spd Lck Def Res Support Mordecai 16 57 14 1 9 9 15 16 4 2-3: 6 +3 (Geoffrey)/39 Geoffrey charges as Marcia clears the way. I think 5 turns may have been possible but it was pretty unreliable and would have missed the Speedwing. 6 turns got both the Speedwing and the boss kill for Marcia though I was stupid and screwed up sending the Brave Lance back. Not a big deal. Also, the Arms Scroll pleasantly surprised me. I wasn't even going for it, and then it popped up. MVP: Marcia Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 8 37 17 7 18 23 13 18 16 2-E: 2/41 I rack up a bunch of penalties and then kick this map in the face. Haar got enough BEXP to double Ludveck and survive in general while Mordecai got the Speedwing so he could get the Energy Drop (but I would have given him the Wing anyway). Note that the guy with the Energy Drop moves before Ludveck and Mordecai can get into his range on turn 2. Marcia really didn't do much of anything. MVP: Mordecai Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 8 37 17 7 18 23 13 18 16 Haar 17 49 27 2 26 22 17 25 8 Mordecai 17 58 14 1 10 11 16 16 4 Part 2 total: 41 Overall total: 117 Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted July 11, 2011 Author Share Posted July 11, 2011 Oh, well, you could have transferred it to the Convoy in 2-3. I'm sure you could have found a chance to do it with the items that are dropped/found in the map. What about the Speedwing? Did you get that/send it back? In any case [spoiler=Part 2]2-P: 8/8 Elincia was my free unit. Feed Marcia kills, including the boss. All enemies dead by the end. MVP: Marcia Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 6 35 17 6 18 21 12 17 15 Haar 11 46 23 2 24 20 13 23 7 2-1: 6 +3 (Nephenee) +3 (Brom)/20 Nephenee broke through the center to Wrath crit the boss. Brom helped a bit and recruited Heather. MVP: Nephenee 2-2: 6 +4 (Lucia)/30 Some crit luck and good positioning got a boss kill for Mordecai and out of there in a speedy fashion. Wind Edge is very helpful for all those Mages. MVP: Lucia Unit Level HP Str Mag Skl Spd Lck Def Res Support Mordecai 16 57 14 1 9 9 15 16 4 2-3: 6 +3 (Geoffrey)/39 Geoffrey charges as Marcia clears the way. I think 5 turns may have been possible but it was pretty unreliable and would have missed the Speedwing. 6 turns got both the Speedwing and the boss kill for Marcia though I was stupid and screwed up sending the Brave Lance back. Not a big deal. Also, the Arms Scroll pleasantly surprised me. I wasn't even going for it, and then it popped up. MVP: Marcia Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 8 37 17 7 18 23 13 18 16 2-E: 2/41 I rack up a bunch of penalties and then kick this map in the face. Haar got enough BEXP to double Ludveck and survive in general while Mordecai got the Speedwing so he could get the Energy Drop (but I would have given him the Wing anyway). Note that the guy with the Energy Drop moves before Ludveck and Mordecai can get into his range on turn 2. Marcia really didn't do much of anything. MVP: Mordecai Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 8 37 17 7 18 23 13 18 16 Haar 17 49 27 2 26 22 17 25 8 Mordecai 17 58 14 1 10 11 16 16 4 Part 2 total: 41 Overall total: 117 It's not in the convoy, Kieran has both the speed wing and the hammer. So...maybe a 10 turn clear? God, I'm so stupid for forgetting that! Quote Link to comment Share on other sites More sharing options...
Revoked Posted July 11, 2011 Share Posted July 11, 2011 Wait, so using a character multiple times only incurs one penalty? And I thought I would get a +24 on 1-2 for using Nolan. Quote Link to comment Share on other sites More sharing options...
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