Xander Posted July 20, 2011 Share Posted July 20, 2011 Is it Elmer's turn? Quote Link to comment Share on other sites More sharing options...
Junkhead Posted July 20, 2011 Share Posted July 20, 2011 No. Ring Wraith's. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 20, 2011 Author Share Posted July 20, 2011 Ring Wraith picked Bastian. It is indeed Elmer's turn. Quote Link to comment Share on other sites More sharing options...
Xander Posted July 20, 2011 Share Posted July 20, 2011 (edited) Didn't he take Bastian? Ninjad Edited July 20, 2011 by Xander Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted July 20, 2011 Share Posted July 20, 2011 (edited) revamped, I actually kept my turncount intact: 1-P I do a Battle Save on Turn 4 after Edward decimates all of the Brigands. He gains Strength on his first level up, gets hit by the boss. I had to proc a critical (10% chance, more or less) so end this in 5 turns. Used unit stats: Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 2 10 16 3 8 8 7 11 3 5 Edward 5 94 19 8 0 12 13 8 6 0 Turns: 5 1-1 Without my shoving strategy I'm only minorly inconvenienced; Micaiah doesn't kill the Fighter that I don't want her to kill and all the eastern fighters are dead by Turn 3. It basically starts with Micaiah as far north as possible and nolan attacking the soldier guarding the village. He actually gets three lucky dodges here, I'm not sure how, but Micaiah doesn't end up killing what I don't want her to kill which is a plus. Micaiah visits the village on Turn 4 and I use Edward/Leonardo to chain trade the hand axe over to Nolan so I can take out the enemy fighter really quickly. Micaiah occupies the spot below Nolan on Turn 5 so she can kill off the Archer that Nolan weakened, and on Turn 6 shit kills the northern Fighter so Nolan can reach the boss quickly and off him on by Turn 7, so Micaiah can Escape on Turn 7. I do the same thing I did before with the Hand Axe so I can off either the Fighter or the boss depending on circumstances. It ended up being the boss Used unit stats: Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 3 13 16 4 9 8 7 12 4 6 Edward 5 94 19 8 0 12 13 8 6 0 Nolan 11 8 31 14 1 12 12 8 9 4 Turns: 7 Total Turns: 12 1-2 Turn 1: Nolan attacks the fighter, Micaiah blocks the chokepoint. Leonardo rescues Laura. Turn 2: Nolan has 11/31 HP so I bring him up to 31. Nolan is brought to the north of the Javelin soldier with the Hand Axe equipped to get the Chest Key by Turn 4 and open them on turns 5&6. Turn 3: I heal Micaiah with an Herb (second turn) and now unequip Light so the Soldiers don't ream her. Heal Nolan with Herb and move him one space south (not in that order obvs) so Sothe can handle all of the enemies that are in the corner and Nolan doesn't have to worry about them. I proc a hit on Enemy Phase. Turn 3 EP: Nolan misses. Whoops. Turn 4: As soon as I checked the hitrate I don't need to proc. It'll go down to 45% at worst at enemy phase, and he hit the Myrmidon for 19/20 damage (lol -_-) I am definitely proc'ing this next hit though. I also only have to blow through 2 uses of Kard -- better than I expected. One of the Soldiers has 9 Def but it's a later soldier, and a million units won't be coming at Sothe so it's fine. Turn 4 EP: Only thing notable that happens is that Nolan kills the Myrmidon and gets the Chest Key. Leonardo dumps Laura 5 spaces behind the arrive square. Turn 6: Nolan has both items in his invetory (both are traded to Edward) and Micaiah kills a soldier, Sothe kills another Soldier, and Laura arrives. I'm *extremely* thankful that all the soldiers have 8 Def right now. 8 Def is enough to kill with an Iron Dagger, and I want to save Kard for the later chapters so it doesn't break; last time it got down to like 9 uses at the end of this chapter. Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 3 65 16 4 9 8 7 12 4 6 Edward 5 94 19 8 0 12 13 8 6 0 Nolan 11 87 31 14 1 12 12 8 9 4 Sothe 1 21 35 18 4 20 20 15 14 9 No boss kill, no Strength Drop. Oh well. Turns: 6 Total Turns: 18 1-3 Basic strategy is to send everyone east (Edward rescues Laura, Leonardo rescues Ilyana). Kurth isn't guarding a chokepoint but theres enough on his dick to keep the enemies busy and away from my units. Sothe opens the door on Turn 3. Nothing noteworthy really happens until the boss attacks on Turn 6; I had to proc a 10% critical on a soldier so he wouldn't kill Micaiah and to get him out of the way. I also proc'd another 10% critical on EP for an armor knight so I could clear on Turn 7. Turn 7, Sothe kills the Longbow Archer and Micaiah escapes. Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 3 88 16 4 9 8 7 12 4 6 Edward 5 94 19 8 0 12 13 8 6 0 Nolan 11 87 31 14 1 12 12 8 9 4 Sothe 1 59 35 18 4 20 20 15 14 9 No bosskill or Aran. Hell I didn't even attack the boss -- it would've actually been far too much to proc because I have to evade a 40 something percent shot from the Wind Edge and then I had to risk him blocking Sothe's killing the archer. Really wasn't worth trying in the end. Turns: 7 Total Turns: 25 Compared to my previous run, Micaiah has 2 more Def, just as much HP, the same amount of Mag, more Str, less Skl and like... 3 less Skl (who gaf) and 1 less Resistance (yes Mages are SO COMMON RIGHT NOW). BEXP: 646 1-4 -- Giving Shade to Micaiah -- Giving Sothe Cancel and Wrath -- Using Dracoshield on Sothe -- Using 22 BEXP to get Micaiah to 3.99 -- Forging a 7 Mt 80 Ht 15 Crit Iron Knife for Sothe -- Bought Beast Killer Units used: Sothe, Micaiah My strategy is Sho's strategy. I had to modify it a little bit so it took an extra 3 turns (because of the fact that there was a beast that was following Micaiah and wouldn't really stop -- I took three extra turns because a couple Tigers blocked me to get back into the area I needed to be at (I was hoping for 2), as well as wanting to get the Seraph robe so Micaiah at least doesn't get OHKO'd by everything. The extra turn I ended up taking also lead one of the laguz to the east to untransform meaning that I could've actually finished this on Turn 8 if it weren't for those little (unavoidable) things that got in the way. Cats tink Sothe, and Micaiah's pretty useless overall. I had Micaiah do random Sacrifice healing just so she could get EXP. On Turn 4 I proc'd for a Beastfoe. I think it was something like a 60-70% chance of finding it. (Normal Biorhytm) Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 4 50 16 5 10 9 7 13 5 7 Sothe 4 56 36 20 4 22 21 16 17 11 Turns: 10 Total Turns: 35 I accidentally saved my clear file over this... somehow. Otherwise I would've redone it for better results. I'm sorta satisfied with the way it turned out, though. BEXP total: 1074 Edited July 20, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Ring Wraith Posted July 20, 2011 Share Posted July 20, 2011 (edited) Gave Meg the energy drop. Chapter 4: 7 (Special thanks to Sho for thinking of this strategy. I modified it a bit so Meg could get a kill...) Gave Micaiah the Robe and the Spirit Dust. Lvl MHP Str Mag Skl Spd Lck Def Res Micaiah 7 24 2 14 11 11 14 5 10 Sothe 4 36 19 5 23 21 18 14 9 Meg 5 23 12 1 8 10 9 11 6 I'll figure out coding later, hahaha. Chapter 5: 6 turns (obviously). Got the Master Seal, but not the concoction. Or the boss kill. Archers blocked my way. He did 22 damage to Volug even with a Pure Water. I'm at 40 turns right now. Edited July 20, 2011 by Ring Wraith Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted July 20, 2011 Share Posted July 20, 2011 (edited) 1-5 -- Forged two +5Mt +15Ht +15Crit Iron Knives. -- Sold a bunch of Swords/Spears/Vulneraries/Herbs/Keys to buy a Spirit Dust (for Micaiah) -- Gave Micaiah two levels of BEXP then another 99 for an almost level. Micaiah is Level 6.99 with 14 Magic. I'm not that bothered about this chapter because it's a Survive chapter. I still await the pain in the ass it will be, though. Units used: Volug, Micaiah, Sothe Notable things: Turn 3 EP, Micaiah got two kills on Mages (she weakened them earlier then retreated to take a Vulnerary). Turn 4 EP, Sothe killed the boss (and other things) Turn 6 EP I had to proc Jill surviving two hits -- once against a Fighter and once against an Archer. Had something like a 60% chance of survival. There's not much to say in this chapter. It's 6 turns regardless, may as well milk it for everything it's worth Though, I know of no greater pain in the ass so far as making the NPC units stay alive. Christ, man. Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 8 46 23 5 16 11 8 15 5 10 Sothe 5 42 36 20 5 23 22 16 17 11 Turns: 6 Total Turns: 41 BEXP: 868 1-6-1 Put Resolve on Micaiah. I'll see how much I like Resolve Micaiah; I doubt I will but it's worth a shot. Brought BEXP down to 125, Micaiah is now Level 10 with 18 Mag/17 Lck. Hopefully I can max out Magic and then her Speed will receive more favor; it's what I'm counting on. Forged nothing, but I gave Tauroneo the two Hand Axes in my inventory. Units used: Zihark, Micaiah, Volug, Tauroneo, Sothe Generally I just had Zihark take care of Pegs and reinforcements in the corner. On Turn 6 EP I had to proc a 17% critical rate with the Iron Knife, otherwise the game would've gotten slightly more complicated due to the fact that there are enemy pegs that come from the south. I'm not getting much out of those Pegs that I won't really care about since Wind Edge Zihark would just take care of them anyway. Interestingly enough, Resolve Micaiah doubled a Steel Lance Pegasus and killed it. Still doesn't convince me though, because her 8 Spd really blows. Turns: 6 Total Turns: 47 Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 10 98 23 5 18 11 8 17 5 12 Sothe 5 99 36 20 5 23 22 16 17 11 Tauroneo 14 5 38 24 12 22 20 18 21 15 Zihark 3 34 30 17 6 22 23 11 13 11 1-6-2 I am forging the fuck out of some Iron Knives next chapter. -_- Units used: same as last chapter Thanks to Sothe support Micaiah managed to OHKO the northern Archer on Turn 2. Zihark, Sothe, and Tauroneo took care of every single unit that was in the vicinity on Turn 1, save that Archer in the Ballista. Nothing special really happened here, to be honest. Micaiah managed to get Speed and Defense on the same level up (as well as 19 Mag/18 Lck). Tauroneo got the boss kill on Turn 5, and out pops one nice Paragon scroll. Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 11 26 23 5 19 12 9 18 6 12 Sothe 6 32 37 20 5 24 23 17 17 12 Tauroneo 14 52 38 24 12 22 20 18 21 15 Zihark 3 64 30 17 6 22 23 11 13 11 Turns: 5 Total Turns: 52 BEXP: 3683 Quick question Radiant Kitty: How do penalties with 1-8 work? It's really REALLY difficult to not make those units attack someone cause there's so many forced units. A penalty on like Nailah, Vika, and Muarim wouldn't be a bad idea, to be honest, but I'll leave it to you to decide. I'm currently making some 1-7 adjustments and then I might just eat something and watch TV. I like this draft, it's really fun to try for low turn counts. Edited July 20, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
GreenOyster Posted July 20, 2011 Share Posted July 20, 2011 (edited) Starting the draft right now. Raven, shouldn't you be taking Volug penalties? EDIT: By units used, do you mean deployed? Edited July 20, 2011 by GreenOyster Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted July 20, 2011 Share Posted July 20, 2011 No Volug penalties ^_^ I can even take a photo to prove it -- Volug stood out of combat every single chapter he was deployed. The "Units used" refers to people I brought into the chapter, including forced units. Quote Link to comment Share on other sites More sharing options...
Florete Posted July 20, 2011 Share Posted July 20, 2011 No Volug penalties ^_^ I can even take a photo to prove it -- Volug stood out of combat every single chapter he was deployed. The "Units used" refers to people I brought into the chapter, including forced units. To be honest, that is kind of misleading, especially since you use the word "used" as opposed to "deployed." Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 20, 2011 Author Share Posted July 20, 2011 Quick question Radiant Kitty: How do penalties with 1-8 work? It's really REALLY difficult to not make those units attack someone cause there's so many forced units. A penalty on like Nailah, Vika, and Muarim wouldn't be a bad idea, to be honest, but I'll leave it to you to decide. I'm going to stick with no free units in 1-8 for this one, sorry. Send the LEA and the Wolves to the center island at the earliest opportunity, and you should be able to keep them safe. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted July 20, 2011 Share Posted July 20, 2011 (edited) Figures :P I'm running it through in my head right now and it doesn't seem too bad so long as I send Zihark south and Sothe east (with Micaiah support on the eastern front obviously). I may end up using Nailah + Micaiah (Micaiah would love some EXP, and it'll boost my killing by 1.5x) because the turns I'd be saving far outweigh the turns I'd spend trying to avoid penalty. I'll just do two (polished) runthroughs and compare my results on each. To be honest, that is kind of misleading, especially since you use the word "used" as opposed to "deployed." Sorry about that, i'll change it for the next updates.1-7 -- Got the Wind Edge in the Shop and sold a shitload of things to afford three forged Iron Knives. 2 have +15 Crit +5 Mt and 1 has +5 Mt and +10 Hit. -- Gave Paragon to Micaiah, and Resolve to Zihark. Will not allocate any BEXP until Micaiah maxes her Magic stat. -- Got Micaiah to 11.99, Sothe to 6.99, Zihark to 3.99. 1921 BEXP remain units deployed: Micaiah, Sothe, Zihark, Volug Note: I will not recruit Tormod/Muarim/Vika. I will allow the end-of-chapter to take care of that so they can wipe out some enemies. I get to the boss around Turn 5; Sothe attacks on Turn 5 and on the EP he kills both Archers. Boss kill happens on Player Phase Turn 6 by Sothe. Recruited Tormod&co on Turn 6 also. I tried this chapter twice and I got 8 turns each time with a completely different strategy both times. Micaiah's 5 move and the fact that I can't use Volug to rescue her is kind of a snag in this playthrough. Seize on Turn 8. Lvl EXP MHP Str Mag Skl Spd Lck Def Res Micaiah 12 97 23 5 20 13 9 19 6 13 Sothe 7 79 37 21 6 24 24 17 17 12 Zihark 4 72 30 17 6 23 24 12 13 12 Turns: 8 Total Turns: 60 BEXP: 3437 Edited July 20, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted July 20, 2011 Share Posted July 20, 2011 Kurthnaga then. Defence and Physical Attack. I'll start my thing tomorrow though. Quote Link to comment Share on other sites More sharing options...
Xander Posted July 20, 2011 Share Posted July 20, 2011 Makalov, why not? Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted July 20, 2011 Share Posted July 20, 2011 (edited) I'm just going to put it out there now that I literally am unable to recruit Pelleas in my current position (I didn't use a clear file) in case no one takes him. ... do we HAVE to recruit drafted units? Edited July 20, 2011 by Mercenary Raven Quote Link to comment Share on other sites More sharing options...
Florete Posted July 20, 2011 Share Posted July 20, 2011 I'm just going to put it out there now that I literally am unable to recruit Pelleas in my current position (I didn't use a clear file) in case no one takes him. ... do we HAVE to recruit drafted units? Shouldn't be a big loss, all things considered. No. Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 20, 2011 Share Posted July 20, 2011 Depending on who Oyster takes, u probably won't have 2 grab pelleas. I won't take oliver tho Quote Link to comment Share on other sites More sharing options...
Junkhead Posted July 20, 2011 Share Posted July 20, 2011 Kurthnaga then. Defence and Physical Attack. I'll start my thing tomorrow though. He doesn't give Atk. Unless you were referring to his offense, which always sucks and is irredeemable at that point. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 20, 2011 Author Share Posted July 20, 2011 GreenOyster takes Pelleas. Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted July 20, 2011 Share Posted July 20, 2011 (edited) He doesn't give Atk. Unless you were referring to his offense, which always sucks and is irredeemable at that point. I was referring to the bonuses I'll get from tides. I also have Ena drafted, you know. Edited July 20, 2011 by Elmer Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 20, 2011 Share Posted July 20, 2011 Kyza, so Merc Raven gets Oliver Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 20, 2011 Share Posted July 20, 2011 (edited) Chapter 1-P Turns: 6 Units: Miciah/Edward Fairly generic, Edward did most of the work, while Miciah picked some guys off. Eddie didn't get the wrath crit on the boss, so Miciah got the boss kill. Chapter 1-1 Turns: 5 Miccy: 15/2/8/9/7/11/3/4 Eddie: 20/7/0/11/12/9/6/1 Eddie ate the draco shield. Nolan (my free unit) and Eddie went north and took out some enemies while Miccy stayed out of reach. Eddie has a case of never dodge anything....itis. I didn't get the Hand Axe/Vulnery/Steel Sword from the boss so that I could 5 turn it. Eddie WLvl up. Edited July 20, 2011 by Nytefahr Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 20, 2011 Share Posted July 20, 2011 How do u make the stats look so nice? Note, i have like a 5 year old's knowlege of coding Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted July 20, 2011 Share Posted July 20, 2011 How do u make the stats look so nice? Note, i have like a 5 year old's knowlege of coding [code ] Unit Lv Exp Hp Str Mag Skll Spd Lck Def Res Support Strike[/code ] NOTE: Remove the spaces from the [code ] Note2: All things are spaced with the TAB button, after UNIT, also 2 tabs between support & strike. Rest is 1 Tab. Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 20, 2011 Share Posted July 20, 2011 (edited) Chapter 1-2 Turns: 8 Unit Lv Hp Str Mag Skll Spd Lck Def Res Miccy 3 15 2 9(+1) 9(+1) 7 12(+1) 4(+2) 5 Eddie 6 21 8(-1) 0 12(-1) 12(-2) 10(+1) 9(+4) 1 Good Enough! Anyways... This is the last chapter I can use Nolan :(. Eddie climbs up the ledges while Nolan and Miccy go right. Leo and Laura stay put like the dead weight they are. Sothe arrives and proceeds to destroy everything :P. Miccy and Eddie clear out the chest room, and I could have 7 turned it, but instead took 1 extra turn 2 get the Wind Edge and Thani. Edited July 20, 2011 by Nytefahr Quote Link to comment Share on other sites More sharing options...
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