General Horace Posted September 1, 2011 Share Posted September 1, 2011 Promote him. He's probably not hitting level 20 anyhow. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted September 1, 2011 Share Posted September 1, 2011 is he better as a Ranger or a Hero? I'm leaning toward Hero because of axes, but the Ranger does have an extra move. Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 1, 2011 Share Posted September 1, 2011 Personally, I would go Hero, 1-2 range > 1 Movement. Plus you already have Kyle, and eventually Cormag. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 1, 2011 Author Share Posted September 1, 2011 Which route should i take with ross? For saving turns whos better? Pirate>berserker or fighter>hero? Also colm to assasin with lockpicks or rogue? Im making vanessa a falco btw for more defense. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted September 1, 2011 Share Posted September 1, 2011 I think Assassin is the clear-cut winner with its +1 con and silencer. I don't think you need the extra weapon slot that you'd save (and only on certain maps anyway) since he's locked to swords. You just need a standard sword, a killing edge, and maybe a lancereaver. As for Ross, I think Berserker is probably his best class, but I'm not sure. Actually, Hero might be the best. If you can stomach it, Journeyman->Journeyman(2)->Hero gives him more boosts to his weaker stats (-2 Str, +1 Skill, +2 Def, +1 Res, same Speed, Con, and Move). Though giving up that 2 strength might not be advisable depending on how he's grown up to level 10. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 1, 2011 Author Share Posted September 1, 2011 I dont have access to journeyman 2. And hes extremely str screwed 7 at 10. Its disgusting really. Ill make him a pirate thanks. ^_^ Quote Link to comment Share on other sites More sharing options...
PKL Posted September 1, 2011 Author Share Posted September 1, 2011 My otherwise decent turncount got ruined in chapter 8 bcuz eirika is still at base def. So tirado orkos with silver lance...15 turns because i had to make him switch to javelin then rescue drop eirika and heal her with natasha. Vanessa and colm got the loot. I used the robe drop and draco on vanessa since my eirika is unsalvageable. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 1, 2011 Author Share Posted September 1, 2011 My otherwise decent turncount got ruined in chapter 8 bcuz eirika is still at base def. So tirado orkos with silver lance...15 turns because i had to make him switch to javelin then rescue drop eirika and heal her with natasha. Vanessa and colm got the loot. I used the robe drop and draco on vanessa since my eirika is unsalvageable. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted September 2, 2011 Share Posted September 2, 2011 Tower of Valni is kicking Ewan's ass...Oh well, if I keep it up, he might become useful (Phantoms are useful, right?) Quote Link to comment Share on other sites More sharing options...
Whitefang Posted September 2, 2011 Share Posted September 2, 2011 Chapter 11 - 10 turns (118 total) Fog and drafts really don't mix well. Instead of suiciding on turn 9, the last enemy ran away, so I had to track him down. Character LV E Class HP Str Skill Spd Luck Def Res Weap Eirika 20 0 Lord 31 10 19 20 17 8 10 A-Swd Moulder 7 59 Priest 23 6 8 11 1 3 6 B-Stf Lute 17/2 35 MgKn 25 19 12 16 13 9 15 S-Ani D-Stf Kyle 13/3 14 Paladin 36 18 13 15 10 14 5 C-Swd A-Lnc Gerik 10/3 38 Hero 38 16 15 16 9 12 6 B-Swd D-Axe Dozla 1 90 Bersk Base Chapter 12 - 13 turns (131 total) I don't know what I'm doing wrong. Dozla stayed behind and handled himself, barely. Lute, Kyle, and Gerik handled the rest of the map fairly easily. Character LV E Class HP Str Skill Spd Luck Def Res Weap Eirika 20 0 Lord 31 10 19 20 17 8 10 A-Swd Moulder 8 5 Priest 23 6 9 11 1 3 6 B-Stf Lute 17/3 18 MgKn 25 20 13 17 13 9 15 S-Ani D-Stf Kyle 13/5 18 Paladin 38 18 15 15 11 15 6 C-Swd S-Lnc Gerik 10/5 40 Hero 40 16 17 17 11 12 6 B-Swd C-Axe Dozla 2 76 Bersk 43 16 12 10 4 11 6 B-Axe Ewan 1 0 Haha Base Chapter 13 - 7 turns (138 total) Now we're cooking with gasoline. Kyle does pretty well with a bunch of javelins, Dozla goes south then back west, Gerik went north then back west, Lute went North then went east to help out Kyle. There was one bad round when Kyle's Javelin broke and his next weapon was a Steel Lance, but other than that minor hiccup, all went as planned. If I'd planned a bit better, I could have done it in 6 turns with a Silver Lance. Of course, if I hadn't needed Cormag, I probably could have done it much faster. Cormag will save turns soon, though. Couldn't quite get Cormag a level, but I don't care too much. He's promoted after the chapter to a Wyvern Lord. Character LV E Class HP Str Skill Spd Luck Def Res Weap Eirika 20 0 Lord 31 10 19 20 17 8 10 A-Swd Moulder 8 37 Priest 23 6 9 11 1 3 6 A-Stf Lute 17/5 48 MgKn 26 21 14 18 13 10 15 S-Ani D-Stf Kyle 13/6 91 Paladin 39 19 16 16 11 15 6 C-Swd S-Lnc Gerik 10/5 41 Hero 40 16 17 17 11 12 6 B-Swd C-Axe Dozla 3 46 Bersk 44 16 13 10 4 11 6 A-Axe Ewan 1 42 Haha Base Cormag 11/1 0 WyvLord 32 16 9 10 4 12 2 C-Lnc Quote Link to comment Share on other sites More sharing options...
PKL Posted September 3, 2011 Author Share Posted September 3, 2011 Who thinks chapter 15 is too long for franz to stay unpromoted? Should I change the rule so that he cant use the chapter 7 knight crest? The next knight crest would be in chapter 13, Aias the boss drops it. So he'd promote in chapter 14. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted September 3, 2011 Share Posted September 3, 2011 Vanessa rules in drafts Quote Link to comment Share on other sites More sharing options...
Junkhead Posted September 3, 2011 Share Posted September 3, 2011 I mean, desert chapter. Quote Link to comment Share on other sites More sharing options...
Integrity Posted September 3, 2011 Share Posted September 3, 2011 Should I change the rule so that he cant use the chapter 7 knight crest? I think that's it. It's of note that taking Ephraim's route would give you a significantly earlier promotion (C11 Deployment screen) but I think that's much better than waiting until the fucking desert, of all chapters. Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 5, 2011 Share Posted September 5, 2011 I think that's it. It's of note that taking Ephraim's route would give you a significantly earlier promotion (C11 Deployment screen) but I think that's much better than waiting until the fucking desert, of all chapters. I'm fine with the updated rules including Franz promoting using the second Knight's Crest. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted September 13, 2011 Share Posted September 13, 2011 C'mon, Marciaxrolf. -_- Quote Link to comment Share on other sites More sharing options...
PKL Posted September 17, 2011 Author Share Posted September 17, 2011 Wow, I totally forgot this draft. Sorry guys. Were you waiting for something, soul? Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 17, 2011 Share Posted September 17, 2011 He's wondering if Franz can promote before chapter 15, providing he uses the second knight crest. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 17, 2011 Author Share Posted September 17, 2011 I thought I had updated the rule. The new rule is that he cannot promote using the chapter 7 knight crest. And Vanessa only needs a limitation to her rescue dropping in chapter 7 anyway so I updated that too. Im so lost @ this draft that I need to restart, I was in chapter 9 but I dont even know what to do anymore XD and my eirika has loldurability worthy of a restart. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 18, 2011 Author Share Posted September 18, 2011 (edited) After the first try, the game is a walk in the park...Im in chapter 6 and I have a much better turncount and a better eirika. But, I wanted to know, will I need the ch.5 guiding ring for artur? Because I lost it :(. I left a save at the beginning of chapter 5 just in case. I have both artur and natasha so I might need it. Plus, that shiny armorslayer that I lost :(. Everyone leveled up awesomely in that chapter though and Vanessa got the boss kill so idk what to do @_@. Edited September 18, 2011 by PegKnightLover Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted September 18, 2011 Share Posted September 18, 2011 What's your plan for Tirado? Quote Link to comment Share on other sites More sharing options...
PKL Posted September 18, 2011 Author Share Posted September 18, 2011 Eirika with the rapier. And if my Ross is good enough at that point. Then Hammer + Ross. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted September 18, 2011 Share Posted September 18, 2011 There's a Hammer available at that point? Quote Link to comment Share on other sites More sharing options...
Junkhead Posted September 18, 2011 Share Posted September 18, 2011 You don't need a Hammer. Just go with him with Iron or Steel, that way his dodge doesn't suck against him. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 18, 2011 Author Share Posted September 18, 2011 There's a Hammer available at that point? Yeah, a map shop as soon as chapter 3 iirc. Quote Link to comment Share on other sites More sharing options...
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