Sea Lion Posted August 18, 2012 Share Posted August 18, 2012 The chest piece of the Centurion looks a bit small on the new one. The halb's cape is a bit wide I think, maybe too long too. Link to comment Share on other sites More sharing options...
deranger Posted August 18, 2012 Share Posted August 18, 2012 I would say move the halb's cape right a few pixels. Link to comment Share on other sites More sharing options...
Aureola Posted August 20, 2012 Author Share Posted August 20, 2012 (edited) Fixed up the halberdier's cape and both shields, and changed them to blue. Also made a bunch of changes to the old legionaire Centurion fixes are still in progress but I should have something up for him in the near future as well. edit: Edited August 20, 2012 by Aureola Link to comment Share on other sites More sharing options...
deranger Posted August 20, 2012 Share Posted August 20, 2012 second row's shadow is weirdly unrounded at the back your shadows bug me dammit The fact that the soldier's shield's center piece is only 3/4ths defined looks wrong. The Halbardier looks much better. Link to comment Share on other sites More sharing options...
Aureola Posted August 20, 2012 Author Share Posted August 20, 2012 That old shadow was a leftover from the old legionaire, should be fixed now. I keep forgetting about shadows when I sprite. Also, can anyone tell where I'm going with this? (more fixes) Link to comment Share on other sites More sharing options...
Aureola Posted August 22, 2012 Author Share Posted August 22, 2012 So the delays I entered in didn't really take... But here's what I have so far of a new legionaire animation. Ideally it's supposed to pause a little bit on each step forward to add a bit of weight, and obviously a long pause while his sword's buried in Batta's chest. Link to comment Share on other sites More sharing options...
Kramy Posted August 22, 2012 Share Posted August 22, 2012 Wow, looks pretty good. Though the back leg is pretty hard to see. Link to comment Share on other sites More sharing options...
Princess Peachar Posted August 22, 2012 Share Posted August 22, 2012 His return is kinda awkward. Kinda like he's skipping in glee with a tee hee for stabbing the enemy. Link to comment Share on other sites More sharing options...
deranger Posted August 22, 2012 Share Posted August 22, 2012 His return is kinda awkward. Kinda like he's skipping in glee with a tee hee for stabbing the enemy. Building off this, maybe you could have him retreat with slowish steps using his shield as cover Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 22, 2012 Share Posted August 22, 2012 stabstabstab... On the note of that, the sword kind of jumps to a vertical position like it's warping or something... There are other things, I'm sure, but that jumps out at me the most. Link to comment Share on other sites More sharing options...
Aureola Posted August 22, 2012 Author Share Posted August 22, 2012 (edited) On the note of that, the sword kind of jumps to a vertical position like it's warping or something... There are other things, I'm sure, but that jumps out at me the most. Yeah, that's supposed to be sort of him jumping back quickly out of the attack. I'll probably need to throw in a blur frame there. I was also trying to make the return a bit faster than the beginnning, as that's usually how it goes with FE attacks, but it does look kind of skippy. Any ideas on how to preserve the quick return speed while making it look more normal? Edited August 22, 2012 by Aureola Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 22, 2012 Share Posted August 22, 2012 More motion blurs, maybe? Less steps? I'm not entirely sure what you're asking. Link to comment Share on other sites More sharing options...
Aureola Posted August 22, 2012 Author Share Posted August 22, 2012 I want the legionaire to return from his attack noticeably faster than the speed at which he walks up to the enemy, but he currently looks absurd doing it. So I'm trying to fix that. Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 22, 2012 Share Posted August 22, 2012 Try referencing the Soldier sprite, it seems pretty similar to the sprite you're going for. Other than that, I dunno. My battle sprite animations are usually just made by winging it, and acting out the animation IRL. I don't know much about actually getting it the way you want. It's more of an internal thing for me... Link to comment Share on other sites More sharing options...
Aureola Posted August 23, 2012 Author Share Posted August 23, 2012 I have no idea what I'm doing Link to comment Share on other sites More sharing options...
Esme Posted August 23, 2012 Share Posted August 23, 2012 He walks like a toy soldier! Ha ha! Link to comment Share on other sites More sharing options...
Kramy Posted August 23, 2012 Share Posted August 23, 2012 Maybe try making him walk with his shield forward, stab and jump back instead of walking back Link to comment Share on other sites More sharing options...
Aureola Posted August 23, 2012 Author Share Posted August 23, 2012 (edited) The marching-like walk forward is intentional, though if there's an issue with the walk beyond just marching, I'll adjust it. I don't think I want to have him holding his shield in front of him, as I'm saving that for the promote. Jumping back's a good idea, I'll probably adjust that tomorrow. Edited August 23, 2012 by Aureola Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 23, 2012 Share Posted August 23, 2012 That'd be a pretty long jump. Anyway, it looks fairly smooth, I suppose, although the shading really isn't FE, but I can do nothing for you there, because it takes me far too long to get good shading on my sprites, and it's mostly just trial and error. Link to comment Share on other sites More sharing options...
Lenh Posted August 24, 2012 Share Posted August 24, 2012 (edited) Sweet march, colored frames look good imo~ Other than jumping on the backstep you could try increasing his stride length (actually looks like that's what you had done but the paler leg jumps/skipsFrame on frame 17 instead of being at peak rise, would have him lower to the ground to keep from looking like a stagger and more like a defensive maneuver too). Or motion blur out the first stride and give a seminormal 2nd stride with the saved frames. Personal opinion but the sword might look more natural if it eased from straight horizontal to straight vertical over the backstep frames, unless he's filleting the guy (then might want to go with the jump anyways, but probably want another between angle frame in for the sword either way). Edited August 24, 2012 by Lenh Link to comment Share on other sites More sharing options...
Agro Posted August 24, 2012 Share Posted August 24, 2012 His head moves in a rather odd fashion when he's walking, like he's shaking his head from side to side. Link to comment Share on other sites More sharing options...
Aureola Posted August 24, 2012 Author Share Posted August 24, 2012 (edited) Fixed the head movement, tried to make the sword movement more gradual, though It may still need a blur. And more frames, slowly edit: dug these guys up from some old folder of old sprites and touched them up a bit to better fit the style. Edited August 24, 2012 by Aureola Link to comment Share on other sites More sharing options...
Aureola Posted August 24, 2012 Author Share Posted August 24, 2012 (edited) aaaaand done edit: definitely need to add frames to the retreat but I've gotta go now, so later. Comments on this are still greatly appreciated. Edited August 24, 2012 by Aureola Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 24, 2012 Share Posted August 24, 2012 IT looks all right, but not strictly...Fire Emblem. I'm really bad at helping make things more like a 'style'. I just try to make them better in general. Link to comment Share on other sites More sharing options...
deranger Posted August 24, 2012 Share Posted August 24, 2012 Pulling his sword out with an upward swing isn't practical. He'd have a lot of brigand to cut through without any momentum. I'd have him pull it straight back out first. Link to comment Share on other sites More sharing options...
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