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FE11 Draft Tier List


XiSrOn
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[spoiler=Rule Set]

Drafting:

1. This draft is for 5 players.

2. Marth and Nagi/Gotoh are free for all to use.

3. The game will be played on Normal.

Rules:

1. Undrafted units may recruit characters, visit houses, trade, meatshield, and shop.

2. Undrafted units may not do anything not listed above, including but not limited to opening chests/doors.

3. Gaiden (and prologue, if NM) chapters do not count towards the total turncount up to 20 turns taken.

4. You are free to reclass both drafted and undrafted units to whatever you want.

5. Marth may not Seize the throne in Chapter 19 before Turn 5.

Other:

1. Forging, Wi-Fi Shop, and usage of the Warp staff are strictly prohibited.

2. You may not use loaner units.

Penalties:

1. Undrafted units have a 4 turn penalty, per unit per chapter.

These are my current thoughts on a very vague level. Most of the top is well defined IMO, but the lower down parts are less defined as some of those units I've never bothered to use because they're so awful. Like Vyland or all of the Not Recruitedtier.

Top:

Frey

Abel

Cain

Caeda

Upper Mid:

Barst

Hardin

Ogma

Navarre

Draug

Cord

Bord

Wolf

Sedgar

Mid:

Jagen

Athena

Gordin

Xane

Merric

Wendell

Norne

Julian

Horace

Roshea

Matthis

Lower Mid:

Castor

Roger

Caesar

Radd

Darros

Jake

Vyland

Lena

Etzel

Rickard

Low:

Elice

Boah

Dolph

Tomas

Minerva

Midia

Astram

Macellan

Ymir

Lorenz

Not Recruited:

Samson

Arran

Jeorge

Wrys

Bantu

Tiki

Palla

Catria

Est

Beck

Maria

Linde

I was going to base this off another tier list I remembered seeing not too long ago (2-3 months or so), except it had been blanked out by the OP of the thread.

Edited by XiSrOn
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wrys most certainly wont make up for that one turn in normal

same goes for merric, palla catria est maria minerva wendell beck and every unit I forgot to add.

Jagen could go to top of upper mid for being all around amazing and not slowing down untill chapter 20ish on normal mode

Edited by Sho.M.The.Panty
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On NM, Julian is very viable, and without a thief being free by those rules, I could see Rickard being higher too. There are a few good weapons and/or Master Seals which you would want looted, but Marth doesn't have the time to do so.

What about drafted units? Are you allowed to reclass them? I'd assume not, since you stated that you may reclass undrafted ones, but you may want to specify this too.

I'm not sure about Wolf and/or Sedgar - takes a long time until they actually start getting XP from enemies, and by that time the bases are horrible compared to everyone else. Personally I'd also put Merric around Wendell for similar reasons, turns out he isn't as good in drafts while Wendell can heal and has decent base speed and better move.

I think Xane is pretty good if you're not allowed to reclass. Another Paladin/Draco is always good when speed is key anyway. At least better than Cord/Bord, IMO. They are slow, can't cross water, have sub-par growths (although I guess they OHKO more or less easily, which means that speed isn't quite a big matter anyway) and Bord's Speed sucks. Assuming again that reclassing isn't allowed.

There are a few more things I'd maybe disagree about, but I'm not very experienced in drafts, and it barely matters if a low-tier is a spot or two higher/lower.

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On NM, Julian is very viable, and without a thief being free by those rules, I could see Rickard being higher too. There are a few good weapons and/or Master Seals which you would want looted, but Marth doesn't have the time to do so.

10 uses of master key is all you need. Rickard is tricky to get

What about drafted units? Are you allowed to reclass them? I'd assume not, since you stated that you may reclass undrafted ones, but you may want to specify this too.

Yes they can be reclassed as they can do anything they want.

I'm not sure about Wolf and/or Sedgar - takes a long time until they actually start getting XP from enemies, and by that time the bases are horrible compared to everyone else.

I could see them drop under bord and cord

Personally I'd also put Merric around Wendell for similar reasons, turns out he isn't as good in drafts while Wendell can heal and has decent base speed and better move.

healer is almost useless. Both cost a turn. neither really makes up for it. Both needs to drop A LOT

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Barst ought to be top tier, he's just that good. Ogma should stand at top of Upper Mid imo.

Also hit Hardin above Navarre, Navarre only has KE going for him as a Cav but Hardin can already take the Silver Lance/Ridersbane and get to killing.

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Wrys CAN make up one turn, but generally he isn't recruited.

Merric and Wendell both definitely can make up turns. Wendell by being a dracoknight early on - which is very powerful and Merric by being an above average cavalier due to his extremely good defensive growths.

I was thinking about moving Julian higher, but I wasn't sure. His combat is usable on NM, but it's still worse than most units and he very often won't be able to use his combat.

Also, I made it more clear in the OP that this draft tier list includes reclasses.

As for Jagen going to the top of upper mid - no way, he has issues doubling much earlier than chapter 20 - he considerably loses usefulness by 10-14 as he can't double reliably at all after that point.

Wolf and Sedgar could go down due to issues with getting them the 1-2 levels they need to be able to start dominating everything, but they join right before a gaiden, so you can use that entire chapter to level them up if you don't draft anyone else who needs that.

The major issue with this type of tier list as I see it is that so many picks are made so much worse or so much better based on what you already have. Navarre, Merric and Gaggles being some that jump in value if you don't have one of the Altean 3.

So a list of possible moves to discuss:

Julian up to ?

Barst up to Top?

Ogma up?

Hardin v Navarre

Wolf and Sedgar down?

Xane?

Edited by XiSrOn
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Wrys CAN make up one turn, but generally he isn't recruited.

No map goes to reasonable 1 turn faster clear because of wrys so no

Merric and Wendell both definitely can make up turns. Wendell by being a dracoknight early on - which is very powerful and Merric by being an above average cavalier due to his extremely good defensive growths.

Jagen/Shiida/Altean cavs out do wendell easily. most likely hardin too.

Everyone has good defence as cavalier on normal. How does tank save turn?

As for Jagen going to the top of upper mid - no way, he has issues doubling much earlier than chapter 20 - he considerably loses usefulness by 10-14 as he can't double reliably at all after that point.

I forgot he isn't free. sorry. way better than merric thou

Wolf and Sedgar could go down due to issues with getting them the 1-2 levels they need to be able to start dominating everything, but they join right before a gaiden, so you can use that entire chapter to level them up if you don't draft anyone else who needs that.

Still having little issues thou. Under Jagen I say.

The major issue with this type of tier list as I see it is that so many picks are made so much worse or so much better based on what you already have. Navarre, Merric and Gaggles being some that jump in value if you don't have one of the Altean 3.

Ideal first round of draft:

1 Frey

2 Abel

3 Cain

4 Shiida

5 Barst + someone like hardin I suppose. cant really say with no free jagen.

Nav Mer and Gord arent that much better if you dont get altean cav

Hardin > Navarre id say

Wolf and Sedgy boy under bord and cord. chapter 4's chokepoint is bitchy so you want every unit you can get. Being in usefull position at 2 and 3 helps too. not to meantion being more usefull than wolf and sedgy in 6 (and that one is a bitch if I remember right) Should outweight wolf and seggy having good growths

Edited by Sho.M.The.Panty
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If you are that desperate for Wolf/Sedgar to level, reclass to General for Chapter 6, and have them hold down the north. Alternately, reclass to Sorcerer, and staffbot that map. 6x is soon after, and that initial pirate rush is good for levels (especially axe levels, hint, hint).

- Boah is in the wrong tier. Do not underestimate the power of staffbot (since my Endgame relies on Fortify).

- Linde to Not Recruited. She's +4, starts at level 1, and is never making those turns up.

- Xane and Julian need to switch. Xane requires a very specific strategy to get while preserving the 6-turn clear (which is why I never recruit him), and Julian makes for excellent bait, thanks to his awful defenses.

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Didn't see this sooner. Sorry.

Est down an entire tier (below Tomas, at least). She costs at least a turn, and if she's making it up somehow, there's something seriously wrong with your team. Matthis, Roshea, and Tomas do not cost turns, come sooner, and are quite useful.

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I know you love him Clipsey, but Tomas is pretty useless. C Bows is kind of Nice, but Archer/Sniper isn't a very good class for normal mode drafts. He just has terrible base stats. His growths aren't too bad, but there nothing too special either.

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Shouldn't Maria and Minerva be in Not rescuited? At least THAT should be agreedable change if you don't, you know just put every unit that costs turn(s) to not rescuited

But yeah Roshe and Vyland up a bit cant think of place right now. Maybe around Matthis...

Est tier down is important aswell.

Palla and Catria where Est is now until I bother to argue them in not rescuited?

Does Darros Cost a turn? If yes he must go down a lot

Boah and Elise to top of low? End Game utility.

Agreeing with Linde to Not Resc.

Midia and Astram up to where Dolph is? They are both somewhat useable...

Edited by Sho.M.The.Panty
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Shouldn't Maria and Minerva be in Not rescuited? At least THAT should be agreedable change if you don't, you know just put every unit that costs turn(s) to not rescuited

But yeah Roshe and Vyland up a bit cant think of place right now. Maybe around Matthis...

Est tier down is important aswell.

Palla and Catria where Est is now until I bother to argue them in not rescuited?

Does Darros Cost a turn? If yes he must go down a lot

Boah and Elise to top of low? End Game utility.

Agreeing with Linde to Not Resc.

Midia and Astram up to where Dolph is? They are both somewhat useable...

Minerva can easily make up turns though. She was pretty much my MVP in one of my runs - although it was a random reclass and she was still a draco so this could be coloring my opinion of her (inb4 PEMN).

Moved Linde and Maria to Not Recruited.

Boah/Elice to top of low since they do come with high staff levels from the get go which has its uses.

Est to the middle of low - might be possible to argue her into Not Recruited due to her late join, but if you don't have any good class A lance users you might level her hard in the upcoming Gaidens to get to be a reasonable Gradivus user for Endgame. We'll see what happens.

Vyland to the bottom of Lower Mid, Roshea to right below Matthis. Matthis and Roshea are quite similar, but both are definitely ahead of Vyland in usefulness.

Palla/Catria to right above Jake.

Beck to right below Elice/Boah.

Darros to the bottom of Lower Mid since he sometimes does cost turns with his auto-recruit.

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I'm going to propose a list of changes here, in bold. I'll explain them at the bottom.

[spoiler=Changes]Upper Mid:

Barst

Hardin

Ogma

Jagen

Navarre

Bord

Cord

Wolf

Sedgar

Mid:

Draug

Athena

Gordin

Castor

Horace

Lower Mid:

Matthis

Roshea

Norne

Julian

Roger

Caesar

Jake

Vyland

Lena

Midia

Etzel

Rickard

Low:

Astram

Boah

Dolph

Tomas

Elice

Macellan

Ymir

Lorenz

Not Recruited:

Samson

Arran

Jeorge

Wrys

Bantu

Tiki

Merric

Wendall

Palla

Catria

Darros

Minerva

Beck

Est

Linde

Hardin to above Ogma - Instant Silver Lance and Ridersbane use, with decent bases and growths to back it up. Ogma has a couple chapters in hand, but Hardin's lategame is better than Ogma's contributions early on, IMO.

Jeigan to above Navarre - Seriously, this guy could be even higher. He saves quite a few turns early on, and Navarre never really outshines him until Navarre promotes, and even then, it is close.

Bord and Cord to below Navarre - Both are fairly solid statwise, a speedwing (which has little competition) and a promotion to Hero makes Bord a wrecking ball. He also will be able to use the chapter 7 Silver Axe as soon as you get it too. Cord is a mini Barst with an E in axes.

Wolf and Sedgar swap places - Wolf has a better start, and Sedgar's slight defensive win is pretty negligable in Normal Mode.

Castor and Horace to the bottom of Mid - Castor has a decent set of growths, and makes a good hero upon promotion. His lack of weapon ranks hurt him though. Horace, who was below Radd and Caeser before, comes well before their promotion, and ORKO's enemies for all of Midgame (providing you throw him an arms scroll for D in axes as a Hero).

Matthis and Roshea to the top of lower Mid - Their jointime is nice, and can hit C in lances pretty early on. A speedwing alleviates some of their speed issues, but having Javelin and Ridersbane useage and 9 movement is more than Roger, Darros, Caeser or Radd can say.

Vyland to below Jake - His bases are pretty bad, but he has a nice speed growth, and D in lances. Has strength issues, so he's about half a tier down from Roshea and Matthis. He's far better than Dolph/Macellan/Tomas.

Midia to above Etzel - Has a decent base lance rank, and can instantly reclass to dracoknight. Unlike Jeigan, she actually has alright growths to keep her somewhat viable. She might even double for a while if she gets lucky!

Astram and Boah to the top of Low - Astram can use Silver Swords, and occasionally double, and Boah will have lategame fortify and a good tome rank.

Lorenz to the bottom of Low - He might as well sit on the bench. Can use silver bows I guess. At least Ymir has decent offence.

All the people in not recruited - Merric is not solid enough in any other class to save turns, and Mages have poor movement. Wendall is decent, but Jeigan can do anything Wendall can in any class other than Sage, which also have low movement. Palla and Catria will not make up the turn they take to recruit, Darros will not either, and is not impressive anyhow. Minerva takes far too many turns to recruit, and her offence without Hautclere is unimpressive. Beck costs two turns, and Linde is awful and costs 4 or 5.

Edited by General_Horace
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I agree with Horace's list expect few things:

1) Radd is missing

2) I would personally change the positions of Horace and Matthis+Roshe mainly because of personal preference. I can live with the current way thou...

3) Midia Right Below Vyland. Maybe even putting Vyland right on top of jake and Midia right below Jake.

4)

Low:

Astram

Boah

Elice

Tomas

Dolph

Macellan

Ymir

Lorenz

Elise helps in EndGame, Tomas can atleast keep up with Marth unlike bald duo

Edited by Sho.M.The.Panty
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I think you could move Lena up a tier. She comes with C staves, so you don't have to worry about staff rank, and she easily augments any weaknesses in a team. I know it's easy to reclass someone to a curate, but most of the time it's better to have an offensive unit to stay in that role.

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1. I'll agree with Sho's bottom tier.

2. Here's my thoughts on a couple of people:

Darros - Might have use in Chapter 16 if he's your only axe guy, as getting across the sea with a Hammer is more than most units can do (Minerva has to dodge arrows).

Wendell - Will be doubling a lot of stuff, especially if he goes Swordmaster (as Armorslayers make a decent Hammer replacement). His ridiculous base Speed should count for something.

Est - If you are relying on her for Gradivus, then something has gone horribly wrong (i.e. you missed out on the Altean Three, Caeda, Hardin, my version of the Christmas Knights, and possibly Palla, Catria, Roshea, and yes, even Matthis). Like her sisters, she costs a turn. Unlike her sisters, she doesn't have 17x to train on, and I usually have better units to use 20x on.

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And 1-2 range for those few gimmicky places where its needed...

Healing is so unneeded that Lena won't rise because of C Staff rank. Someone could try argue Pegasus Lena over Vyland thou. That is assuming it wont totally suck ballz and I'm pretty sure it does.

As for Radd I might see him somewhere around Midia. He don't do much before she comes, she beats him once She arrives and won't do much better once his Growths kick in. Also Midia has Insta Draco and C lance... Radd still has those 5 maps to play around before she comes thou. Granted Radd won't do a thing in chapter 8 outside shopping and maybe one round of arena. Then comes chapter 9 where he might actually make Steel Sword usefull. In 10 he can chips few Cavs and Pegasi I suppose. In 11 he can eat ballista hit. Could he survive battling some mercs? 12 he is not doing anything but chipping -.-

Maybe right under Midia because he dont have the availability or Lance rank of Vyland..?

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