Jubby Posted November 20, 2011 Share Posted November 20, 2011 Is there some way to insert a WAV file into GBA? 'Cause it's gonna take forever to write it all out in MIDI. Quote Link to comment Share on other sites More sharing options...
Celice Posted November 20, 2011 Share Posted November 20, 2011 While this won't likely be of help, years ago there was some talk, I remember, of being able to convert the wav samples to a low enough quality that they could be used in some GBA hacks. This was probably, like, four, five years back though, at acmlm. Dunno what came of it, since most projects are fueled by self-interest--and once you lose interest, so does the progress :P Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 20, 2011 Share Posted November 20, 2011 Is there some way to insert a WAV file into GBA? 'Cause it's gonna take forever to write it all out in MIDI. Not as far as I know, only as a MIDI. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 20, 2011 Share Posted November 20, 2011 (edited) You COULD do it like how sound effects do, and import a length of the song as something like the special sound effects that play only once in an FE game (they use .wav samples for those little things) like the Thunder strike from Bolting or Thunder. And then string them together in a MIDI map in the GBA that switches to each "instrument" and plays a middle C for the length of the sample. But that would just be damn hard and impractical because of the amount of space it would take. Edited November 20, 2011 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 21, 2011 Author Share Posted November 21, 2011 (edited) Ahhhh crap :/ Oh well, already have a good two hours worth of it, so I might as well finish it anyway xP It's the only way I can really use my musical ability to FE hacking anyway, might as well make use of it. Thanks for the replies, guys :) Edited November 21, 2011 by Jubby Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted November 21, 2011 Share Posted November 21, 2011 Just expanding on what Rey said, MP3s are compressed WAVs IIRC. An MP3 for a song with no lyrics and short might be <1MB. Say approximately .8MB. This is a GREAT file size too--lyrical sings might be up to 5MB (3-5 on average I think but I know they can be more or less) depending on various factors. Upon converting that to a WAV it becomes 12MB. The game simply cannot handle so much data. Just impractical. DS games can handle it because they are much larger with more music capabilities but they STILL use a MIDI-type process. Just to relate. The point of this post is just to let you know that we're not not helping you because we're lazy but rather it's pretty much impossible. (inb4someonesaysitisntimpossible,cutmesomeslackforbeingrealistic) Quote Link to comment Share on other sites More sharing options...
zahlman Posted November 21, 2011 Share Posted November 21, 2011 Forget about MP3. It's ridiculously complex even to decode (I don't even want to think about decoding it in ASM) and would probably be more than a GBA CPU could handle in real-time anyway even if it didn't have to do anything else (which it does). The impracticality of having a 12MB WAV file in the ROM is simply a matter of space: the GBA simply can't recognize more than 32MB of ROM on a cart. What music did you have in mind exactly? Maybe someone around here already has a MIDI. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted November 21, 2011 Share Posted November 21, 2011 If one of us has it It's probably something he could google Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 24, 2011 Author Share Posted November 24, 2011 Sorry guys, I didn't see this till now :( Yeah, I checked for MIDIs, but it's from like a 11-year old computer game (not very popular either) so it's kinda doubtful that anybody has it (I googled it, too :P) And thanks, Blazer, I know you guys would help me if you could, you guys are always great, so if it took a lot of effort from you, it'd probably be too hard for me to attempt anyway :$) Thanks for the replies, and I'm almost done writing it out anyway :P May post it when I'm done, it's a pretty epic song ;D Quote Link to comment Share on other sites More sharing options...
Celice Posted November 24, 2011 Share Posted November 24, 2011 The game you're wanting music out of may already be using MIDIs for its soundtrack anyways then, or at least a similar, synthesized format. Have you searched for any thing music-related for that game in question, like any music formats or dumps? Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 24, 2011 Author Share Posted November 24, 2011 I would've looked, except when I opened up the program files for the game, there was a folder labelled music, and, inside it, numerous .wav files. :'( On the other hand, Blazer was saying the WAV files are 12MB, but these are only 5...? I dunno if that's useful at all or not :P Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted November 25, 2011 Share Posted November 25, 2011 Well if it's an even shorter song or if it was originally a WAV it could definitely be less but 5MB is still a lot and I doubt it'd work (I have no idea how it loads music into the memory but such a large piece could possibly cause an overflow...). tl;dr keep up the good MIDI work :P Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 25, 2011 Author Share Posted November 25, 2011 I will, I will :D Quote Link to comment Share on other sites More sharing options...
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