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What if you were in brawl


Fala
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Moveset: A moves and B moves and air moves the chars use.

Taunts:

Final Smash:

Classic Trophy:

Smash Trophy:

_____________________________________________________

Character: Patrick Durfee (Fire Emblem)

Moveset(A): A combo: Three fast punches powered by light magic. Right and Left+A: Two powerful stave strikes. Up+A: An explosion of dark magic. Down+A: Two close range light blasts from side to side.

Moveset(B): B: Launches a sphere of light and holding the butan down makes it works like Samus's Charge Beam. B+Left and Right: Fires a beam of darkness that acts like a shotgun. Down+B: Shield of light forms and explodes.

Air attacks: A: Slaps the foe with his druid like sleeve. Left and Right + A: Whacks the foe with his stave. Down+A: Darkness powered drop kick. Up+A: Fires a quick blast of light.

Final Smash: To The Void: Pat combines light and dark magic to float around and bombards the stage with dark magic.

Taunts: Up: Says "I wonder what's for dinner..." while contemplating. Down: Looks down and says "Sadfais". Left and Right: Points to the direction he's facing with his stave and screams "DO NOT WANT!"

Classic Trophy: A member of the Service High School Anime Club Mercenaries. He's a Fire Emblem soft purist and he's a fan of Final Fantasy and Castlevania. He's the second most experienced mage within the group. He's blunt and doesn't care what you think of him.

Smash Trophy: He slow but powerful but not as slow as Bowser and Ganondorf.

Edited by The Fanfic Hunter
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er....whut?

oh well, I'll try to be creative:

character: (My Unit/strategist/anima mage)

series: Fire Emblem

moveset:

standard attack combo(2):

tap 1)takes 1 step backwards, in front of him he creates a wind attack like wind tome in FE9

tap 2)another step backwards, creates wind attack like Elwind in front

tap 3)makes a 360 degree turn while taking another step back, creating a tornado (again like the tome, but smaller) in front, throwing anyone there into the air a bit.

strong attack(side+2):

makes a 360 degree turn while creating a ring of fire around him, throwing anyone who's there towards the opposite side from where he was pointing to.

smash attack (tap side+2):

while tapped, creates a growing fireball above his head. when released or big enough it flies forward like the GBA fire tome.

smash attack (tap side+1):

take a look at FE10 thoron animation, creates a growing ball of thunder at a distance. depends on how long it was charges for how many lightning strikes down.

standard special (1):

a little cloud will form above the closest opponent, and lightning will strike down upon it. terribly slow move.

side special (side+1):

shoots out a fireball with a pretty good range, think of FE9/10 fire tome

down special (down+1):

calls for thunder, pretty much the same as Pikachu's

up special (up+1):

creates a relatively big tornado on his current location. it doesn't damage but simply throws anyone near into the air.

final smash:

from the weapon type you used last:

wind: Aircalibur, wind gets as strong as to blow you off the stage if you don't keep on walking against it. try attacking and you'll be blown away before you know it. caster gets immunity. some parts of certain stages can be wind-free

fire: bolganone, the entire stage turns too hot too walk on, does massive damage to anyone touching it except for the caster.

thunder: rexbolt, a thick stream of thunder comes down on the place you're standing, with some occasional stray lightning around it.

classic trophy: holding an opened book, hand forward as to using a spell, like the FE:SD mage crit.

smash trophy: fire covering up to his ankles, thunder striking around him and a tornado around him.

Edited by whase
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Name of Moves are underlined

Oh, and...

Pros: Annoying and Fast-Moving; can troll people with annoying moves (Split Dash, Gale Twirl, Freezesweeper and Hisuishou)

Cons: Hard-to-use Glass Cannon; requires to be well-distanced from threats to safely cast his attacks; also requires accuracy and precision in using linear spells.

Character: Frosty (Closer to a FE character; Classification: Mage)

Moveset(A) - A combo: Frigid Strike; Strikes the foe with a barrage of icicles. Right and Left+A: Gale Twirl; Single spin that releases a gust of cold air; can slow down foes for a split of a second. Up+A: Aqua Column; Unleashes a pillar of water rendering the target concussed. Down+A: Glacial Singularity; Blasts the foe repeatedly with freezing singularity charge blasts. Left+A: Flux Bomb; Unleashes an energy ball made out of shadowy energies on the foe. Right+A: Split Dash; Dashes backwards; but releases a forward-striking shadow that attacks the enemy.

Moveset(B) - B: Cold Tempest; Charges up to call down a large chunk of Ice; the longer the attack is hold and charged; the powerful it gets; and the larger the ice chunk is!. B+Left: Air Blade; Dashes backwards; and releases a sharp spindle of Wind energy. Down+B: Freezesweeper; Performs a low sweep strike with Blizzard. B+Right: Psybeam; the user charges up a piercing psionic energy beam in a straight line.

Air attacks: A: Kinetic Flow; Levitates and strikes the foe with a telekinetic wave!. Left and Right + A: Hisuishou; Turns translucent and attacks the foe by repeatedly phasing through his/her body while levitating leaving a cold and stiffening sensation to the victim; connects up to 3-hits. Down+A: Ice Fury Slash; the user summons an icy sword in mid-air and performs a downward aerial thrust with it. Up+A: Pressure Jet; the user performs an upward air dash while embedded in a barrier of pressurized water; damages enemies that get hit by the barrier. Up+A+B: Cryospiral; A similar attack to Pressure Jet; except embedded in an icy tornado; foes can get frozen for a second if it hits.

Smash Attacks: Up+Right+A: Shadow Force; Levitates and unleashes a concentrated shadow blast in a straight line. Down+Right+A: Whirlpool; The user conjures a watery tornado that moves in a linear way. Down+Left+B: Mnemonics: Psi-Charger Cannon; The user conjures a powerful orb containing psionic energies and throws it in a straight line; the longer the charge; the powerful and bigger the orb.

Final Smash: Trance: Frozen Awakening; The user levitates upwards toward the sky and then the stage is repeatedly bombarded with Psychic-infused blasts; which sends foes into mid-air and locked still due to the Telekinetic energy; then the user performs an magical dance while descending summoning a harsh icestorm where they are struck repeatedly by Icy blasts; deals extreme amounts of damage once the Smash ends.

Taunts: Up: Says "I will demonstrate how will I freeze you within the blink of an eye!". Down: Facepalms. Left and Right: Levitates and says... "I am indeed superior, non?" Right: Cages self in an orb of water and says "Feeling under pressure?"

Classic Trophy: Standing in a conjuring/casting stance.

A mysterious sage with an origin that is little known. Artistic but unfortunately easy to annoy. People who have met him in battle faced his furious barrages of Ice, Wind and Water strikes; while some saw him unleashing ominous energies or the power that he uses with his mind; only a few braved to tell the tale of such devastating power. However, outside of fights; a quiet student of the arcane arts who possesses intricate knowledge of using curative energies; being two personalities of the same coin is indeed confusing.

Smash Trophy: Standing proudly; holding his staff as he reads his tome.

Description: He's fast and nasty. Prefers attacking while levitating. His attacks are random as a Smash Trophy; either be a barrage of Icicles (Frigid Strike), a psionic wave while afloat (Kinetic Flow) or by phasing through foes repeatedly leaving a cold and stiffening sensation (Hisuishou).

Edited by Frostbite
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Ok, here goes.

Mr Limerick.

Pros, very hard to catch, and has spammable moves. Along with being a Super HeavyWeight.

Up sp

Spring boots launch Poon in air, with an extensive floating time. Good thing he can freely attack in midair.

Right Side special

Scatter Gun from Contra, only better.

It can rapid fire, or you can charge and blast half the screen.

Tap left fast, and you can turn it around!

Left special-

Jester Mask.

Allows Limerick to command copies of all brawlers on stage, And the copies wear creepy masks and jester outfits.

Down special

Smiley Bomb.

Random bombs with smileys that can distract and one-shot opponents. It gains legs and walks around like a bob-omb.

There is no limit to the amount of these things on stage.

Classic Throphy-

Compulsive, evasive, and unpredictable. Capable of causing meyhem and confusion.

Has blanketed SF with Insanity, causing the attrocity known as the "Insane One" to come to life.

Smash-

He's fast, durable, and is capable of wrecking the brawl!

He's adaptable to any strategy, and can counter any strategy too! An extremely vicious and durable combatant with the ability to control the brawl! It is rumored, that he brought an eyepatched Wyvern Lord from Tellius as his bodyguard.

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  • 4 weeks later...

Sure, why not.

Name: Kenneth Olivier-Burbage

A Moveset:

A - Mercutio Reparazzo: A series of three kicks, low to high, followed by a sword strike.

A + Side - Laertes: Swinging his sword to either side.

A + Up - Juliet's Balcony: Leaps into the air, kicking at opponents with both legs.

A + Down - Descent: A low sword strike.

B Moveset:

B - Tybalt's Folly: A strike to the opponent's midsection. Hold for more power.

B + Side - Alas, Poor Yorick: A three-combo sword strike to the opponent's midsection.

B + Up - Macbeth's Ascent: Summons the Three Witches' magic to lift him up, damaging opponents who are near the magic.

B + Down - Trickery of Puck: Creates two copies of himself who attack nearby enemies.

Air Attacks:

A + Side - Ravenstrike: Glides over to nearby enemies, and unleashes a powerful attack on them with his sword.

A + Up - Chain Gang: Uses his sword to slash at enemies.

A + Down - Fall of the House of Usher: Descends quickly with his sword facing downward, attacking with punches and kicks in the process.

Smash Attacks:

Side - The Green Light: Two slashes with his sword.

Up - The Catcher in the Rye: Swings his sword in a large circle, which hits enemies from far away.

Down - Titania: Slides across the stage floor, attacking enemies along the way.

Final Smash:

Et Tu?: Stabs the opponent 23 times with his sword, afterward he calls from midair a statue of Pompey which he uses to hit all opponents on the field, sending them flying. All the while he quotes lines from Shakespeare's Julius Caesar.

Taunts:

Up: "Speak the speech! What are you, the town crier?"

Down: Holds Yorick's skull in his hands as he kneels.

Side: "Lend me your ears!"

Classic Trophy:

Holding his sword in one hand, Yorick's skull in the other.

The ultimate Shakespearean actor and duelist. His attacks are mostly named after some of his favorite moments in Shakespeare's plays. He's fast and strong, capable of attacking opponents from all sides.

Smash Trophy:

Standing in a stabbing thrust.

Like Julius Caesar, you won't know what hit you after his final smash has finished. He moves quickly and stealthily, and his 23 sword strikes are unavoidable.

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