StrategistPockystix Posted April 4, 2012 Share Posted April 4, 2012 so, after the news of tag-team attacks were broke, I hadn't expected an evolution of the rescue command in this game. Not only does it boost the stats of the leader, it boosts movement for slower units, and can double as a safety net for those units that need to be out of harms way ASAP. I'm wondering, with this upgrade in mind, will enemies be able to do the same? Imagine how tough some standard enemies could get if they teamed up? Anyway, what are your major thoughts on this? Do you think this new feature will help or hurt the game? Quote Link to comment Share on other sites More sharing options...
BBM Posted April 4, 2012 Share Posted April 4, 2012 (edited) Personally, I think it's great. It'll make weaker characters easier to train, and get foot units to battle quicker, which will open up a whole lot more options in playing. Also, I don't know if this has been answered already or not, but how many times can you change the leader of the Tag Team? Can you do it multiple times a turn, or just once a turn? Edited April 4, 2012 by BigBangMeteor Quote Link to comment Share on other sites More sharing options...
charlie_ Posted April 4, 2012 Share Posted April 4, 2012 I am now worried about what HHM Lloyd/Linus would do with this. Quote Link to comment Share on other sites More sharing options...
deuxhero Posted April 4, 2012 Share Posted April 4, 2012 There's always the possiblity that you need to use all this crazy shit to survive. But honestly: Did anyone seriously think this would be a hard game after we saw the world map? Quote Link to comment Share on other sites More sharing options...
Velth Posted April 4, 2012 Share Posted April 4, 2012 If lunatic is as hard or harder than fe12 then it will be very useful Quote Link to comment Share on other sites More sharing options...
General Banzai Posted April 4, 2012 Share Posted April 4, 2012 It may make Callum an actually viable choice, especially what with the Defense Cry skill (and the fact that he can take hits for allies thanks to tagteam). Quote Link to comment Share on other sites More sharing options...
TheEnd Posted April 4, 2012 Share Posted April 4, 2012 >+4 defense for nearby allies for a turn >hype I can't be the only one seeing something wrong with this Quote Link to comment Share on other sites More sharing options...
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