Jump to content

Double the fun


Recommended Posts

so, after the news of tag-team attacks were broke, I hadn't expected an evolution of the rescue command in this game.

Not only does it boost the stats of the leader, it boosts movement for slower units, and can double as a safety net for those units that need to be out of harms way ASAP.

I'm wondering, with this upgrade in mind, will enemies be able to do the same? Imagine how tough some standard enemies could get if they teamed up?

Anyway, what are your major thoughts on this? Do you think this new feature will help or hurt the game?

Link to comment
Share on other sites

Personally, I think it's great. It'll make weaker characters easier to train, and get foot units to battle quicker, which will open up a whole lot more options in playing. Also, I don't know if this has been answered already or not, but how many times can you change the leader of the Tag Team? Can you do it multiple times a turn, or just once a turn?

Edited by BigBangMeteor
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...