Anouleth Posted May 23, 2012 Share Posted May 23, 2012 (edited) Link Type in the name, the class, what level you plan to promote at, and the difficulty mode. Supports class changing. Edited May 24, 2012 by Anouleth Quote Link to comment Share on other sites More sharing options...
Othin Posted May 23, 2012 Share Posted May 23, 2012 (edited) The listed Manakete and Taguel bases are with standard bonuses taken into account, if that's what you're confused about. So reclassing Nono to Dracoknight wouldn't give her -5 Mag; it would give her 0 Mag. As for Donny, have you considered adding Donny (GG) as a separate character? Regardless, this is fantastic. Edited May 23, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
I don't play for turns Posted May 23, 2012 Share Posted May 23, 2012 This is probably amazing, I'm just bad with computers, so I can't really use it. Really, I'm not being sarcastic this time. Quote Link to comment Share on other sites More sharing options...
Lexington Posted May 23, 2012 Share Posted May 23, 2012 I think your growth class list is missing Thief and Assassin. And the classes Lord and Great Lord seem to cause some error (except for Luck, that one is shown correctly for each level) But other than that it's a great tool :) Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 23, 2012 Author Share Posted May 23, 2012 (edited) Version 1.1 up: https://docs.google.com/spreadsheet/ccc?key=0Alt0Cd8wyCpLdGduRUZjbUR5bUFjZEJHLVdqaXozZXc#gid=0 Changes: Introduced caps. Caps take the unit you're using into account. Introduced HM and Lunatic mode bonuses. Introduced class change. Expanded class lists. All classes in the game are now listed. but some don't have data To do: Class growth and base data is still incomplete. Promotion and demotion. Allow MU's caps to take account of Best/Worst Stats. I want to eventually expand the tables so you can get averages for up to 5 class changes. Technically, it also shouldn't permit you to pick an initial class since everyone already has an initial class. Edited May 23, 2012 by Anouleth Quote Link to comment Share on other sites More sharing options...
Espinosa Posted May 23, 2012 Share Posted May 23, 2012 Looking good, but it says I need to ask for access for the newest version or something like that. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 23, 2012 Author Share Posted May 23, 2012 Looking good, but it says I need to ask for access for the newest version or something like that. Whoops I changed that so it should be fine nao Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 24, 2012 Author Share Posted May 24, 2012 More changes: It now deals properly with class changing to a promoted or demoted class 2 class changes are now possible Battle Monk/Cleric and Priest/Cleric caps didn't work so I fixeded them I have some questions for Othin if he's floating around anywhere: -When a character class changes, their level goes down by 10, correct? Does that mean that a level 10 and a level 11 character class changing both go to level 1? -How is a character's "real" level for the purposes of EXP calculated? Quote Link to comment Share on other sites More sharing options...
Othin Posted May 24, 2012 Share Posted May 24, 2012 (edited) I have some questions for Othin if he's floating around anywhere: -When a character class changes, their level goes down by 10, correct? Does that mean that a level 10 and a level 11 character class changing both go to level 1? -How is a character's "real" level for the purposes of EXP calculated? Class changes always set a character's level to 1 exactly. A LV12, LV17, etc. character will still wind up at LV1 whether they use a Master Seal or a Change Seal. As for Exp: First of all, a promoted character is counted as level+20, like in some/most other games. Meanwhile, whenever using a Change Seal, the game saves half of a character's levels while in their previous class as internal levels. So for example a LV10 promoted (LV30) character using a Change Seal would get 15 internal levels, as the +20 is counted. So if they class changed to a promoted class, they would be displayed as a LV1 (LV21) unit gaining Exp as a LV36 unit. There seems to be a cap on how many internal levels the game will keep track of. Apparently it's 20 for Normal, 30 for Hard, and 50 for Lunatic. Past this point, characters get no penalties for additional Change Seal use. Edited May 24, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 24, 2012 Author Share Posted May 24, 2012 Class changes always set a character's level to 1 exactly. A LV12, LV17, etc. character will still wind up at LV1 whether they use a Master Seal or a Change Seal. Ah, ok. What about when a promoted class "demotes" to an unpromoted class? Would a Level 5 Great Knight become a level 15, or a level 5, or a level 1 Cavalier? As for Exp: First of all, a promoted character is counted as level+20, like in some/most other games. Meanwhile, whenever using a Change Seal, the game saves half of a character's levels while in their previous class as internal levels. So for example a LV10 promoted (LV30) character using a Change Seal would get 15 internal levels, as the +20 is counted. So if they class changed to a promoted class, they would be displayed as a LV1 (LV21) unit gaining Exp as a LV36 unit. There seems to be a cap on how many internal levels the game will keep track of. Apparently it's 20 for Normal, 30 for Hard, and 50 for Lunatic. Past this point, characters get no penalties for additional Change Seal use. Hmm, ok. That shouldn't be too hard to put in. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 24, 2012 Share Posted May 24, 2012 Ah, ok. What about when a promoted class "demotes" to an unpromoted class? Would a Level 5 Great Knight become a level 15, or a level 5, or a level 1 Cavalier? A LV5 Great Knight would become a LV1 Cavalier, but would gain Exp as a LV13 unit. So the unit would still be able to gain 19 levels without using another class-change item, but would still need to gain 9 levels before learning Outdoor Battle or using a class-change item again. That's the thing to keep in mind: class levels are still what determine class-change access; internal levels have no bearing on this. A unit must be LV10+ to class change to a first-tier or single-tier class (or to use a Master Seal) and LV30+ to class change to a second-tier class - again this counts second-tier classes as level+20. Levels gained before don't have any impact on this. Also, characters can use a Change Seal to reset their level within their own class only when their level is maxed: LV20 for first-tier, LV30 for single-tier, and LV20 (LV40) for second-tier. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted May 24, 2012 Share Posted May 24, 2012 http://gyazo.com/999a65106b0484398f9dd4ffbfda5c10 I think something borked with MU's caps :M Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 24, 2012 Author Share Posted May 24, 2012 like I said earlier MU's caps aren't finished thanks for the advice, Othin. I'll add that in now because the level mechanics as they stand in the spreadsheet are wrong. Quote Link to comment Share on other sites More sharing options...
Lexington Posted May 24, 2012 Share Posted May 24, 2012 And the classes Lord and Great Lord seem to cause some error (except for Luck, that one is shown correctly for each level) I found what causes the Lord /Great Lord error for me. When it's looking for "Lord" or "Great Lord" class bases in the table $AA$42:$AJ$97 It finds two entries "Lord" and "Lord (Lucina)"/"Great Lord" and "Great Lord (Lucina)" If works if you insert "Lord (Krom)" and "Great Lord (Krom)" into the tables instead of "Lord" and "Great Lord" Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 24, 2012 Author Share Posted May 24, 2012 Class changes always set a character's level to 1 exactly. A LV12, LV17, etc. character will still wind up at LV1 whether they use a Master Seal or a Change Seal. As for Exp: First of all, a promoted character is counted as level+20, like in some/most other games. Meanwhile, whenever using a Change Seal, the game saves half of a character's levels while in their previous class as internal levels. So for example a LV10 promoted (LV30) character using a Change Seal would get 15 internal levels, as the +20 is counted. So if they class changed to a promoted class, they would be displayed as a LV1 (LV21) unit gaining Exp as a LV36 unit. What happens to the internal levels after they promote or demote? If Soiree goes, say: 10 Cavalier (internal level 10) 10 Myrmidon (internal level 6-15) 15 Swordmaster (internal level 21-35) 15 Paladin (internal level 38-52) 1 Great Knight (internal level 55) 1 Dracoknight (internal level 11) So the promoted and the unpromoted levels are stored seperately? Quote Link to comment Share on other sites More sharing options...
Hammerne Posted May 24, 2012 Share Posted May 24, 2012 So im stupid and I opened the avareages document..... it said sariya as a black mage and that.....but how do I change classes/characters. Do I have to download or how does this work? Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 24, 2012 Author Share Posted May 24, 2012 So im stupid and I opened the avareages document..... it said sariya as a black mage and that.....but how do I change classes/characters. Do I have to download or how does this work? You need to download it, and then you can fill in characters and classes as you wish. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 24, 2012 Share Posted May 24, 2012 What happens to the internal levels after they promote or demote? If Soiree goes, say: 10 Cavalier (internal level 10) 10 Myrmidon (internal level 6-15) 15 Swordmaster (internal level 21-35) 15 Paladin (internal level 38-52) 1 Great Knight (internal level 55) 1 Dracoknight (internal level 11) So the promoted and the unpromoted levels are stored seperately? Master Seals don't impact internal levels. They just change the character's class level to 21. With your pattern: At 10 Cavalier Soiree would be counted as a 10=10 unit. At 10 Myrmidon Soiree would be counted as a 10+5=15 unit. At 15 Swordmaster Soiree would be counted as a 35+5=40 unit. At 15 Paladin Soiree would be counted as a 35+22=57 unit. At 1 Great Knight Soiree would be counted as a 21+39=60 unit. At 1 Dracoknight Soiree would be counted as a 1+49=50 unit. Alternatively, if Soiree skipped Great Knight and went straight to Dracoknight, she would be counted as a 1+39=40 unit. At least, in Lunatic where the internal levels keep counting that high. In Normal she'd just have hit the 20 internal levels and by counted as a LV21 unit every time she returned to being a LV1 Dracoknight or other unpromoted class. Quote Link to comment Share on other sites More sharing options...
ZephyrD Posted May 25, 2012 Share Posted May 25, 2012 Cells E65 to E83 are reading C32 to determine what level the promotion is, it should be reading C59. Quote Link to comment Share on other sites More sharing options...
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