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RNGs in FE


kryptonite
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From what I remember, there was a rumor that JP games only used 1 RN (specifically FE6), but that was proven false. A friend of mine was complaining about missing in FE6 because of this and I told hi that it was false since FE6-8 all used 2 RNs for hit. So... does hit use 2 RNs in FE6? What about the other FE's (1-5)?

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From what I remember, there was a rumor that JP games only used 1 RN (specifically FE6), but that was proven false. A friend of mine was complaining about missing in FE6 because of this and I told hi that it was false since FE6-8 all used 2 RNs for hit. So... does hit use 2 RNs in FE6? What about the other FE's (1-5)?

FE1-6 all only use one. Your friend was correct in saying that there was only one RN.

http://serenesforest.net/general/truehit.html

Guess I was wrong, sorry.

Edited by Bryan
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I'm roughly 100% sure FE6 uses the 2 RN system that 7 and 8 use as well (while all previous FEs use 1), but I think instead of rolling a number between 0 and 99, it rolls between 0 and 100, making a 100% chance able to miss.<br><br>EDIT: Whoop, guess my 100% missed.

<div><br></div><div>EDIT2: Oh, okay, never mind XD</div>

Edited by 47948201
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