Gold Vanguard Posted May 29, 2012 Share Posted May 29, 2012 I mean how high are they? Are they like Radiant dawn and go up as far as 40 or like the GBA ones an stop at 30. Or is it even higher than that? Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted May 29, 2012 Share Posted May 29, 2012 You could use the site a bit more. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted May 29, 2012 Share Posted May 29, 2012 (edited) FE13's got the highest caps in the series, generally hitting a maximum of 40~50. However, due to character possessing cap modifiers, it's actually possible to break 60 if you know what you're doing. Edited May 29, 2012 by VincentASM Quote Link to comment Share on other sites More sharing options...
Othin Posted May 29, 2012 Share Posted May 29, 2012 FE13's got the highest caps in the series, generally hitting a maximum of 40~50. However, due to character possessing cap modifiers, it's actually possible to break 60 if you know what you're doing. Specifically, one character can potentially be set up to have a Str or Def cap of 61 in specific classes. So it's not an easy scenario, but yeah, possible. Even enemies can break 50, although it's rare and almost never by much. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted May 29, 2012 Share Posted May 29, 2012 Calculating damage is going to be a bit harder I guess, but we've already played FE4 and RD so it shouldn't be too bad. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 29, 2012 Share Posted May 29, 2012 Calculating damage is going to be a bit harder I guess, but we've already played FE4 and RD so it shouldn't be too bad. How so? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted May 29, 2012 Share Posted May 29, 2012 Instead of subtracting 10 from 24, you have to subtract 31 from 47, implying additional cognitive effort. More calculation is required when counting possibility of skill activation, double system and other things. Then again, I haven't played the game to know how high the enemies' stats are endgame and how close to capping your stats if you're doing an efficient run, and maybe the maingame offers statistics close enough to most FEs. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 29, 2012 Share Posted May 29, 2012 This game does even more math for you than usual, it display an enemies predicted HP if your attacks land. So no subtraction for you~ Quote Link to comment Share on other sites More sharing options...
Espinosa Posted May 29, 2012 Share Posted May 29, 2012 Oh lord it's easy modo all over again. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 29, 2012 Share Posted May 29, 2012 (edited) Instead of subtracting 10 from 24, you have to subtract 31 from 47, implying additional cognitive effort. What are you talking about? Those two calculations are the exact same thing; one shouldn't take a millisecond longer than the other. Skills and Double add additional considerations, but they have nothing to do with the increased stat caps. As for the actual ingame stats, looking at my HM file, enemies in the Final occasionally break 40, but it's rare. Same story with my own unboosted character stats. This game does even more math for you than usual, it display an enemies predicted HP if your attacks land. So no subtraction for you~ I don't even know how to turn that on, although that's mostly because of not caring to try. The default is the usual stat screens, with the attack damage shown anyway. Edited May 29, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Junkhead Posted May 30, 2012 Share Posted May 30, 2012 This game is getting me interested. 50 stat caps...my, my, my. Quote Link to comment Share on other sites More sharing options...
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