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Some numbers/statistics about reclass possibilities


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I like numbers, FE, switching things up and was reeeaaalllyyy bored at class.

So I did some statistics.

So, here's a list of how many characters have what reclass options.

Children characters are not included, since they make everything wibbly wobbly.

Adding MU would be pretty mute.

Lord 1 (Krom)

Cavalier 6 (Krom, Frederick, Soiree, Sol, Richt, Emelina)

Knight 7 (Frederick, Sumia, Callum, Sariya, Basilio, Flavia, Valhart)

Archer 8 (Krom, Viole, Sol, Richt, Sariya, Anna, Emelina, Renha)

Mercenary 4 (Donny, Tiamo, Grego, Flavia)

Fighter 4 (Vake, Donny, Gaia, Basilio)

Barbarian 5 (Vake, Grego, Henry, Basilio, Gangrel)

Myrmidon 8 (Soiree, Sol, Ronku, Gaia, Grego, Olivia, Sairi, Renha)

Thief 9 (Vake, Callum, Ronku, Velvet, Gaia, Anna, Henry, Flavia, Gangrel)

Troubadour 4 (Liz, Miriel, Mariabel, Serge)

Cleric/Priest 6 (Liz, Sumia, Callum, Libera, Serge, Emelina)

Mage 8 (Viole, Miriel, Richt, Mariabel, Nono, Libera, Anna, Tiki)

Dark Mage 7 (Miriel, Tiamo, Libera, Sariya, Henry, Gangrel, Inverse)

Pegasus Knight 7 (Liz, Sumia, Mariabel, Tiamo, Olivia, Sairi, Inverse)

Dracoknight 12 (Frederick, Soiree, Viole, Ronku, Velvet, Nono, Serge, Sairi, Tiki, Valhart, Renha, Inverse)

Villager 1 (Donny)

Taguel 1 (Velvet)

Manakete 2 (Nono, Tiki)

Dancer 1 (Olivia)

Overlord 1 (Valhart)

Looks like Dracoknight is the the most commonly available class. Interresting.

------------------------------------------

And this is how many units of a certain promoted class you can have at any time:

(Again excluding children and MU)

Great Lord 1 (Krom)

Paladin 6 (Krom, Frederick, Soiree, Sol, Richt, Emelina)

Great Knight 12 (Krom, Frederick, Soiree, Sol, Richt, Emelina, Sumia, Callum, Sariya, Basilio, Flavia, Valhart)

General 7 (Frederick, Sumia, Callum, Sariya, Basilio, Flavia, Valhart)

Sniper 8 (Krom, Viole, Sol, Richt, Sariya, Anna, Emelina, Renha)

Bow Knight 12 (Krom, Viole, Sol, Richt, Sariya, Anna, Emelina, Renha, Donny, Tiamo, Grego, Flavia)

Hero 7 (Donny, Tiamo, Grego, Flavia, Vake, Gaia, Basilio)

Warrior 7 (Vake, Donny, Gaia, Basilio, Grego, Henry, Gangrel)

Berserker 5 (Vake, Grego, Henry, Basilio, Gangrel)

Swordmaster 8 (Soiree, Sol, Ronku, Gaia, Grego, Olivia, Sairi, Renha)

Assassin 15 (Soiree, Sol, Ronku, Gaia, Grego, Olivia, Sairi, Renha, Vake, Callum, Velvet, Anna, Henry, Flavia, Gangrel)

Trickster 9 (Vake, Callum, Ronku, Velvet, Gaia, Anna, Henry, Flavia, Gangrel)

Valkyrie 4 (Liz, Miriel, Mariabel, Serge)

Battle Monk/Cleric 8 (Liz, Miriel, Mariabel, Serge, Sumia, Callum, Libera, Emelina)

Sage 13 (Liz, Sumia, Callum, Libera, Serge, Emelina, Viole, Miriel, Richt, Mariabel, Nono, Anna, Tiki)

Dark Knight 13 (Viole, Miriel, Richt, Mariabel, Nono, Libera, Anna, Tiki, Tiamo, Sariya, Henry, Gangrel, Inverse)

Sorcerer 7 (Miriel, Tiamo, Libera, Sariya, Henry, Gangrel, Inverse)

Pegasus Knight/Dark Pegasus 7 (Liz, Sumia, Mariabel, Tiamo, Olivia, Sairi, Inverse)

Dragonmaster/Griffon Knight 12 (Frederick, Soiree, Viole, Ronku, Velvet, Nono, Serge, Sairi, Tiki, Valhart, Renha, Inverse)

Villager 1 (Donny)

Taguel 1 (Velvet)

Manakete 2 (Nono, Tiki)

Dancer 1 (Olivia)

Overlord 1 (Valhart)

A potential army of Assassins? It's possible in this game!

Edited by Lexington
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I've noted it is possible to make all children be assassins. Pair Krom with Olivia/Soiree/fe!MU, Sumia with Gaia/Henry/ma!MU, and Mariabel/Tiamo/Serge/Miriel/Sariya/Nono with the remaining guys (Sol/Ronku/Gaia/Grego/Vake/Callum/Henry/ma!MU).

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I've noted it is possible to make all children be assassins. Pair Krom with Olivia/Soiree/fe!MU, Sumia with Gaia/Henry/ma!MU, and Mariabel/Tiamo/Serge/Miriel/Sariya/Nono with the remaining guys (Sol/Ronku/Gaia/Grego/Vake/Callum/Henry/ma!MU).

That would be... A lot of Lethality going on. D:

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That would be... A lot of Lethality going on. D:

I know. It would be awesome! The A in Awakening actually stands for Assassin since you can have 49 assassins (16 [1st gen] +13 [2nd gen] +20 [extra]); maybe even 50 if the final secret character has myrmidon/thief as an option.

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I know. It would be awesome! The A in Awakening actually stands for Assassin since you can have 49 assassins (16 [1st gen] +13 [2nd gen] +20 [extra]); maybe even 50 if the final secret character has myrmidon/thief as an option.

Given that I probably wouldn't be ambitious enough to make a dedicated save file for this... I would love to see a video of someone using nothing but Assassins on a map.

Fire Emblem: Awakening.

Awaken your inner Lethality.

... Any takers?

:P:

Edited by Xjezhekiir
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Given that I probably wouldn't be ambitious enough to make a dedicated save file for this... I would love to see a video of someone using nothing but Assassins on a map.

Fire Emblem: Awakening.

Awaken your inner Lethality.

... Any takers?

:P:

Was already thinking about trying it out before I read your post. :P

Hell, I might make it an LP.

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Disappointed at the lack of Paladins.

Well, remember. There's always the SpotPass/Streetpass/DLC/Children, which aren't accounted for in the list. ^^

Edited by Xjezhekiir
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Pair Krom, Sol, Frederick, Richt, and male MU with any females not named Soiree, then pair her with someone else. Resulting number of regular characters able to access Cavalier is 15.

Donny not having Cavalier is bleh but I think that's enough.

Edited by Othin
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I'm dissapointed there was no Berserker Donny, myself (even though he still loses lances that way. It's just that it would be fun to see a shirtless guy with an axe and a pot on his head killing things).

Edited by Only My Unit
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