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[FE8] 13th's Atheist Draft


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Map Four - 14/32

Vanessa charges skeleton on mountain, puts herself in range of the two zombies. Franz and Seth juggle Neimi so she ends up in a zombie's range while she has cover from a forest. vanessa and Neimi mop up the zombies while Vanessa prepares her Javelin to fight against the eyeballs. She chugs vulneraries in-between tosses and murders everything while Neimi continues slowly falling back and sniping weakened units. Took out most of the reinforcements with just Neimi and vanessa with healing potions while Franz and Seth kept Artur and Eirika out of the fray. Had to prepare myself for the reinforcements that would come with Lute's rescue. Lute conquered the bottom portion of the map solo while Vanessa and Neimi took out the reinforcements, with Franz and Seth making a run for it. Finally charged at the boss with a Javelin and took him out.

Map Five - 16/48

This was hell. I must have played this map a hundred times just to get a favorable outcome, and even that took too many turns and nabbed me a single Dragon Shield. I had to sneak my units through the side alley while making sure I could fend off against the rushing attackers for the first few turns, all while crossing my fingers and praying for RNG blessings. I could have finished this in about six turns had the RNG been favorable the entire time by dropping Lute on top of the boss's head with Vanessa. Unfortunately, all my remaining units were forced to defend in a corner of the map, and either Vanessa and Lute would end up destroyed, or my defenders would end up killed. Only once did things go my way, and I still got unlucky against the boss's 35+% chance of hitting Lute. That probably would have been a turn 8 finish at most.

Map Gaiden - 9/57

Orson is like Seth, except he's a conniving bastard. Thus said, he rampages through the whole map like he's the boss of everyone. I ran through this without the social knights since I doubt I'll have the chance to pick one. If I do get one, I'll do the map over again to see if I can improve. Went through again with solo Orson, did even better. A whole two extra spaces of gained movement managed to push me from 11 turns down to 9.


Character Level  Hit Points  Power  Skill  Speed  Luck  Defence  Resistance
Vanessa    9.38      20        7      11     16    8       6         9
Neimi      4.42      19        6      6      8     5       3         2
Lute       9.96      19        11     8      12    13      6         6
Natasha    2.49      19        3      4      8     7       2         6

So far, what I've realized is that these opening chapters are absolute hell without the right combination of guys...and even then, you're getting stuck with 2-4 guys, unless you want to spend extra turns. I don't really see 13th getting through this (this meaning Chapter 5) without pure RNG manipulation with his current team, though Garcia is probably going to eat a thousand points of experience on Chapter 4 alone. Shota and Exiled at least have some reasonably beefy fighters to charge straight through the maps with...

Edited by PolterGhost
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Yeah, Franz is beefy, but the fact that I have exactly 1 combat unit will make Za'ha Woods a living hell for me. Franz can't be everywhere at once. That said, I should be in decent shape for most of the other maps of the game.

Edited by Shota Sigurd
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Prologue:

Sethstomp.

1/1

Chapter 1:

Sethstomp, the second. Franz leveled.

4/5

Chapter 2:

Franz did most of the heavy lifting here.

5/10

Chapter 3:

More Seth + Franz rushing.

5/15

Edited by Shota Sigurd
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Er... I had Seth attack the Fighter on the right, and then O'Neill SD'd into him on the EP. Wasn't hard.

And, whoopsies. Let's take Duracell and... Forde along for the ride.

Also, your Chapter 3 brings something to mind: Eirika/Ephraim count as being undrafted, so they can be carted around by undrafted units. Most interesting...

Edited by Shota Sigurd
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Yeah, my Seth/Franz usage is basically all about throwing Eirika around the field to where I need her to be. I couldn't get the boss to charge me on the first turn of the prologue for whatever reason, despite being in his range and having both of his men dead...

Eh, you took both of the remaining mounted units, damn...

Honestly, I need choices, so I'm going with Amelia. Not only does she fit my all-female team, but she pops up rather early and can at least get a mount...watch this bite me later laugh.gif

Updating my Gaiden chapter's turn count. I replayed it and managed to score a 9 turn win this time around.

Edited by PolterGhost
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Ehh...

Let's take my favorite unit, who still sucks, but will still go MK and I will still try to kill the DK with: One Ewan, please.

EDIT: Looked over the rules, and realized the Tower Rule was not in place. Fixed it. Ewan can go to 10/5, Amelia to 10/1, and Marisa to 10. Polter just got a lucky break.

Edited by 13th
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>Taking the remaining mounted units

L'Arachel and Amelia were still there, and they're more cavalry than Duracell is. Duracell's just a combat footie with traditional cavalry weaknesses.

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Map Six - 5/62

Unorthodox battle with way too many enemies hiding in the fog of war. My forces went north after many failed attempts going south and middle, allowing me to take out the social knights and archers with little hassle. Vanessa fought off most of the social knights while Lute ran to the map's fort, taking on enormous odds without sustaining even a scratch. Lute leveled at least four times on this map alone...

Map Seven - 8/70

Particularly easy. Just needed to move my army towards the western ballista, then move Lute over to the castle via Vanessa. Then, Vanessa gave Eirika an airlift to the gate while Lute and Neimi guarded their separate chokepoints.

Map Eight - 15/85

Good god this map is unfair. Even if I had Seth rampage through the map, I highly doubt it would have done anything to my turn count. Since I was down to my last 400G, that bonus cash is well received. Level 20 Lute means I need to get through two more maps before I can score my Guiding Ring...

Character Level  Hit Points  Power  Skill  Speed  Luck  Defence  Resistance
Vanessa   14.40      22        9      14     20    12      8         12
Neimi      7.60      21        7      7      10    8       4         2
Lute      20.00      24        19     10     12    18      7         12
Natasha    4.17      21        5      4      9     8       2         7

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Chapter 4:

Franz solos, but it isn't pretty. Definitely my worst map of this game, relative to everyone else.

9/24

Chapter 5:

Franz charges up and blitzes the map, then 2RKOs Saar. Natasha recruits Joshua, who has to Rescue her to avoid a penalty.

4/28

Edited by Shota Sigurd
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At least you had Franz sad.gif

You beat those two maps faster than I beat either of them. This is what happens when your tank happens to be a mage, and your only other choices of units can't even melee (Eh, okay, peggy knights can melee, but they certainly can't tank.)

Honestly, I think you have the best early game unit out of all of us. That said, I've got aerial bombing on my side.

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My game is really going to take off in Ephraim's route, though. I have a limited amount of combat units for the time being, so an early rout was a logistical nightmare. Didn't help that the Revenant reinforcements at the end of the map were hesitant to attack Franz, who they got ORKOed by and tinked in return. Buggers cost me a turn.

But seriously, Ephraim route. By about Chapter 10, I'll have a... somewhere around 16/4 Franz, a decent Joshua, Duracell in all his tanky glory, and a budding Forde and Cormag to boot.

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I presume that was a joke about how both people yet to pick already has a flier...?

Chapter 5x

Orsonstomp, with Kyle doing a lot of Ephraim-carrying and Forde seeing a bit of combat.

8/36

Edited by Shota Sigurd
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I call BS on the 1-turn prologue, but whatever.

Prologue: 2 turns

For fun I burned the RN, then moved Seth to Eirika's RN burn position (after attempting the 1-turn 4 dozen times in all varieties with no success.) Hilarity.

Chapter 1: 4 turns

And this my friends is why seth is banned in normal drafting. He turns a normal 5 turn into a 4.

Edited by 13th
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I second the one turn bs.

In my practice run throughs,{10 times) the boss never moves, only his minions. Unless I need some extreme RN burn?

Boss moves if both of his minions are dead. I've never seen him move otherwise though.

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I second the one turn bs.

In my practice run throughs,{10 times) the boss never moves, only his minions. Unless I need some extreme RN burn?

I didn't burn any RNs, as far as I'm aware. I shunted Eirika back, attacked the easternmost bandit with Steel Sword!Seth, the remaining minion SDed, then the boss SDed. For the record, it surprised me, as well.

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What do you mean if both enemies are dead? On the same player phase? , Or can 1 die on enemy phase. I killed one on P. Phase, then one on E. Phase, but the boss never moves still.

@shota- ok, if it occurred randomly, then I guess it should count

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I didn't burn any RNs, as far as I'm aware. I shunted Eirika back, attacked the easternmost bandit with Steel Sword!Seth, the remaining minion SDed, then the boss SDed. For the record, it surprised me, as well.

I'm not enough of a cad to want this removed, but could you reproduce this? I've literally never seen that boss move unless both his pets die on the PP.

EDIT: If the second pet suicides on EP, it plays half the "All that's left is the boss..." conversation but the boss doesn't move; if the second pet dies on EP then at the start of EP it plays the entire conversation and the boss moves to die.

Edited by Integrity
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EDIT: If the second pet suicides on EP, it plays half the "All that's left is the boss..." conversation but the boss doesn't move; if the second pet dies on EP then at the start of EP it plays the entire conversation and the boss moves to die.

Correct me if I'm wrong, but those two things are the exact same thing. What's the difference between suicide and die?

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"if the second pet dies on PP then at the start of EP it plays the entire conversation and the boss moves to die."

He prolly meant PP, not EP. Enemies can't suicide on PP, so yeah.

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the one turn of the prologue is set up by the game for you, Eirika's first attack will always crit unless you burn rn's and seth takes out the other two without a sweat.

http://www.youtube.com/watch?v=_i_LZiseTuI

Edited by General Horace
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