Lenh Posted July 19, 2012 Share Posted July 19, 2012 Hi all and hello!~ Completely new here, hoping to submit some things soon and get my confidence murdered but got a request too. -------- I'm looking for a mostly complete palette for battle sprites (separated by game). If no one has a palette, does someone have a .zip of battle sprites? The palette would be easy to pull from there. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 19, 2012 Share Posted July 19, 2012 er what exactly are you asking for Quote Link to comment Share on other sites More sharing options...
Agro Posted July 19, 2012 Share Posted July 19, 2012 http://feplanet.net/ probably your best bet for battle sprite palettes Quote Link to comment Share on other sites More sharing options...
Lenh Posted July 20, 2012 Author Share Posted July 20, 2012 Kitty: Something like this: (or just a mass dump of all the sprites and I'll make something similar) Agro: If there's a palette, it's hard to find :/. I can grab all the sprites from FEP to collect a palette but it's going to be hours of rightclick->saveAs. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 20, 2012 Share Posted July 20, 2012 ? this work? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 20, 2012 Share Posted July 20, 2012 (edited) Kitty: Something like this: (or just a mass dump of all the sprites and I'll make something similar) Agro: If there's a palette, it's hard to find :/. I can grab all the sprites from FEP to collect a palette but it's going to be hours of rightclick->saveAs. Uhh... "What?" on both points. Moreso inefficiency on the last point. 1. Open Nightmare module FE6/FE7/FE8 Battle Palette Reference and take the offset for each of the characters. Open it up in program of your choice... I like GBAGE and extract it. 2. Open huge sprite sheet. In GIMP, Image indexed. Grab the colormap and save it. To be more accurate, crop off any "credit" text that might be in the image. Usenti works just as well if you're not a GIMP person. Edited July 20, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Lenh Posted July 20, 2012 Author Share Posted July 20, 2012 Uhh... "What?" on both points. Moreso inefficiency on the last point. 1. Open Nightmare module FE6/FE7/FE8 Battle Palette Reference and take the offset for each of the characters. Open it up in program of your choice... I like GBAGE and extract it. 2. Open huge sprite sheet. In GIMP, Image indexed. Grab the colormap and save it. To be more accurate, crop off any "credit" text that might be in the image. Usenti works just as well if you're not a GIMP person. Inefficient but feasible is OK by me as long as I get a colormap/palette out of it. Thanks for the lead on just getting it through your point 1 though, that'll be helpful with GBA stuff. As for the whole why of why I'm wanting it, afaik most GBA/snes games operate under a limited palette and I like to keep that in mind when following a particular spriting style. Sure I can search for and pull colors off individual sprites or add a new color and disregard the original limitations/set but I'd rather have the palette instead. I don't have time to kludge it together now but will go ahead and hash the easy ones together around September. Quote Link to comment Share on other sites More sharing options...
Lenh Posted July 20, 2012 Author Share Posted July 20, 2012 Uhh... "What?" on both points. Moreso inefficiency on the last point. 1. Open Nightmare module FE6/FE7/FE8 Battle Palette Reference and take the offset for each of the characters. Open it up in program of your choice... I like GBAGE and extract it. 2. Open huge sprite sheet. In GIMP, Image indexed. Grab the colormap and save it. To be more accurate, crop off any "credit" text that might be in the image. Usenti works just as well if you're not a GIMP person. Inefficient but feasible is OK by me as long as I get a colormap/palette out of it. Thanks for the lead on just getting it through your point 1 though, that'll be helpful with GBA stuff. As for the whole why of why I'm wanting it, afaik most GBA/snes games operate under a limited palette and I like to keep that in mind when following a particular spriting style. Sure I can search for and pull colors off individual sprites or add a new color and disregard the original limitations/set but I'd rather have the palette instead. I don't have time to kludge it together now but will go ahead and hash the easy ones together around September. Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 21, 2012 Share Posted July 21, 2012 you can very easily do that for yourself due to technical limitations the gba and the snes only use colors that have rgb values divisible by 8 as long as you stick to that you're good Quote Link to comment Share on other sites More sharing options...
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