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Cool, Unkown, and Interesting facts


Psych
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Pairing Donny and Mariabel gets a Brady with +7 Luck. Pairing that Brady with +Luck MU gets a Mark with +11 Luck. With Limit Breaker, he can get up to 66 Luck. With Royal Weapon added as well, that's a 76% Miracle activation rate.

There are a couple of ways to close the remaining 24%. Probably the easiest one is Cry spam. Merging Luck Cry, Rainbow Cry, and Love Cry gives +14 Luck, Double can give another +9, and All Stats +2 rounds out the set for a 101% Miracle activation rate and therefore complete immortality, while still leaving space for Weapon Saver to preserve your weapon of choice.

It's trickier if you don't want to use Cries and instead want to just rely on Mark. In this case, you'll need Nidhogg for its +10 bonus, but since it's a bow, you'll need Pass in order for Mark to survive on his own. Weapon Saver becomes especially important with an ultimate weapon, so you'll need to drop All Stats +2 and be six points short. You can get +2 from using a Luck Potion before every map, but there's no good way to close the gap all the way.

Wait fuck I thought Miracle worked at 1 HP. Turns out it doesn't, which makes this rather useless. Oh well; I'll post it anyway.

I should note that you can use similar tricks to get a 100% activation rate for Sol, Luna, or Magnificent Flame. You can get Mark as an Assassin with 68 Skl and therefore 78% activation rate with Royal Weapon, then Cries for +10 and Double for +8. For the last four points, you can use All Stats +2 and a Skill Potion, leaving space for Weapon Saver, which can get a 100% activation rate on any character with Limit Breaker. Ragnell is the only 1-2 range an Assassin can use, but with Weapon Saver, that's not a problem. Regardless, this isn't nearly as interesting as immortality and probably isn't worth the setup.

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Ah. That, too. That means pairing Krom with Mariabel and losing another two points of Luck. Although with Cries, you can still make that up with a Luck Potion.

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You could also make Mark a Sorceror and give him the Nosferatu Tome, as long as he specifically doesn't iniate combat he'll heal up with Nosferatu after he gets hit so unless he misses the enemy only Counter, Lethality and when he's at 1 HP Longbows and Slime Tomes could possibly kill him.

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