The Iron Rose Posted August 22, 2012 Share Posted August 22, 2012 Hey, I just have a quick question. Is there any possible way to give an item stat bonuses, and have them apply without it being a weapon? That is to say if I had an item in a character's inventory, that isn't equippable (e.g. a vulnerary or iron rune), is there any way to set it so that merely having said item in the character's inventory gives stat boosts? I've with the Nightmare editor (hence me asking here), and looking through the offsets in the hex itself is similarly useless. I've set the bonuses pointer, checked it repeatedly, and it works! With a weapon. If I try with just a regular item, it does nothing. Is there any way to fix this that doesn't involve ASM Hacking? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted August 22, 2012 Share Posted August 22, 2012 (edited) From what I remember, it's because items don't get equipped. Which is why staves can't give you stat bonuses in any game but FE10. You use them and you get stat bonuses because they disappear. So I'm leaning towards... no, sadly. Edited August 22, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Kiriane Posted August 22, 2012 Share Posted August 22, 2012 FE4 does have stat bonus items, but I wouldn't know where to begin making such in the GBA FEs. Not sure it's even possible. Quote Link to comment Share on other sites More sharing options...
FredTheSage Posted August 23, 2012 Share Posted August 23, 2012 (edited) In Fire Emblem The Last Hope there is an amulet that a character carries around and it gives him 10%+ accuracy and avoidability. Fire Emblem the Last Hope(A hack of Fire Emblem 7) was made by a hacker named Blazer/Strawhat Luffy but he's really busy with school and the game was just realized under a week ago. I'd say getting ahold of him is your best chance to figure out. http://serenesforest.net/forums/index.php?showtopic=18554 Edited August 23, 2012 by FredTheSage Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted August 23, 2012 Share Posted August 23, 2012 (edited) In Fire Emblem The Last Hope there is an amulet that a character carries around and it gives him 10%+ accuracy and avoidability. Fire Emblem the Last Hope(A hack of Fire Emblem 7) was made by a hacker named Blazer/Strawhat Luffy but he's really busy with school and the game was just realized under a week ago. I'd say getting ahold of him is your best chance to figure out. http://serenesforest.net/forums/index.php?showtopic=18554 Or I can hack his hack. Item value is 0x8A, aka the "Amulet". Yep. No stat bonuses pointer. And only affects Kelik. No effect. And here we go. Bonus. And look, no stat bonuses pointer. Assuming that lock makes it so that the item only affects him then? Sounds like assembly to me. Edited August 23, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
BoxMulder Posted August 23, 2012 Share Posted August 23, 2012 (edited) The Emblem Seal gives +10 Hit and Avoid in the original game (the locking is new, though): http://serenesforest.net/fe7/item.html That effect is hardcoded to that item slot as well. None of the GBA Fire Emblem games have native support for unequipped stat bonuses, you'll have to write some assembly to do that. Edited August 23, 2012 by BoxMulder Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted August 23, 2012 Share Posted August 23, 2012 (edited) The Emblem Seal gives +10 Hit and Avoid in the original game (the locking is new, though): http://serenesforest.net/fe7/item.html That effect is hardcoded to that item slot as well. None of the GBA Fire Emblem games have native support for unequipped stat bonuses, you'll have to write some assembly to do that. Explains why it's 0x8A. Ha. Well now, someone can do some debugging to figure that out then. Edited August 23, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 23, 2012 Share Posted August 23, 2012 Interesting that the Emblem Seal is 1/1 uses, though, if its effect is passive... Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 23, 2012 Share Posted August 23, 2012 you could probably duplicate the effect fairly easily if you knew where character avoid was calc'd Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.