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Quick Stupid Question


The Iron Rose
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Hey, I just have a quick question.

Is there any possible way to give an item stat bonuses, and have them apply without it being a weapon? That is to say if I had an item in a character's inventory, that isn't equippable (e.g. a vulnerary or iron rune), is there any way to set it so that merely having said item in the character's inventory gives stat boosts?

I've with the Nightmare editor (hence me asking here), and looking through the offsets in the hex itself is similarly useless. I've set the bonuses pointer, checked it repeatedly, and it works! With a weapon. If I try with just a regular item, it does nothing.

Is there any way to fix this that doesn't involve ASM Hacking?

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From what I remember, it's because items don't get equipped. Which is why staves can't give you stat bonuses in any game but FE10.

You use them and you get stat bonuses because they disappear.

So I'm leaning towards... no, sadly.

Edited by shadowofchaos
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In Fire Emblem The Last Hope there is an amulet that a character carries around and it gives him 10%+ accuracy and avoidability. Fire Emblem the Last Hope(A hack of Fire Emblem 7) was made by a hacker named Blazer/Strawhat Luffy but he's really busy with school and the game was just realized under a week ago. I'd say getting ahold of him is your best chance to figure out.

http://serenesforest.net/forums/index.php?showtopic=18554

Edited by FredTheSage
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In Fire Emblem The Last Hope there is an amulet that a character carries around and it gives him 10%+ accuracy and avoidability. Fire Emblem the Last Hope(A hack of Fire Emblem 7) was made by a hacker named Blazer/Strawhat Luffy but he's really busy with school and the game was just realized under a week ago. I'd say getting ahold of him is your best chance to figure out.

http://serenesforest.net/forums/index.php?showtopic=18554

Or I can hack his hack. Item value is 0x8A, aka the "Amulet".

Yep. No stat bonuses pointer. And only affects Kelik.

AmuletNotThere.pngAmulet.png

No effect.

KelikNoAmulet.pngKelikAmulet.png

And here we go. Bonus.

AmuletStatBonusesPointer.png

And look, no stat bonuses pointer.

Assuming that lock makes it so that the item only affects him then?

Sounds like assembly to me.

Edited by shadowofchaos
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The Emblem Seal gives +10 Hit and Avoid in the original game (the locking is new, though):

http://serenesforest.net/fe7/item.html

That effect is hardcoded to that item slot as well. None of the GBA Fire Emblem games have native support for unequipped stat bonuses, you'll have to write some assembly to do that.

Edited by BoxMulder
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The Emblem Seal gives +10 Hit and Avoid in the original game (the locking is new, though):

http://serenesforest.net/fe7/item.html

That effect is hardcoded to that item slot as well. None of the GBA Fire Emblem games have native support for unequipped stat bonuses, you'll have to write some assembly to do that.

Explains why it's 0x8A. Ha.

EliwoodNoEmblemSeal.pngEliwoodEmblemSeal.png

Well now, someone can do some debugging to figure that out then.

Edited by shadowofchaos
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