Brendor Posted August 30, 2012 Share Posted August 30, 2012 Is there any way to get the frames for a spell from a ROM, I know Arch did it for Aircalibur. Specifically I want to rip the FE8 Excalibur animation and use the beginning wind frames to make an animation. Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 30, 2012 Share Posted August 30, 2012 pause the game turn off all the non-sprite layers take screenshot advance one frame rinse and repeat Quote Link to comment Share on other sites More sharing options...
Brendor Posted August 30, 2012 Author Share Posted August 30, 2012 I did that, they all came out really choppy Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 30, 2012 Share Posted August 30, 2012 welp Quote Link to comment Share on other sites More sharing options...
Brendor Posted August 30, 2012 Author Share Posted August 30, 2012 there's no other way? nothing I can do with GBA GE or anything? Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 30, 2012 Share Posted August 30, 2012 you can rip the sheet and piece the OAM data together by hand Quote Link to comment Share on other sites More sharing options...
Brendor Posted August 30, 2012 Author Share Posted August 30, 2012 how can I do that? Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 31, 2012 Share Posted August 31, 2012 by googling "how to read OAM data" or something similar to that in other words i don't actually know Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted August 31, 2012 Share Posted August 31, 2012 in other words i don't actually know In other words, "The data the GBA uses to put tiles of sprites at certain points on the screen". Which, even I don't know how to do either. Which means, "it's complicated". So, unless you want to go through MORE pain of learning how the data works and looking through Hextator's documentation and such, you're stuck with "pause the game, frame advance, take screenshot" method. Quote Link to comment Share on other sites More sharing options...
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