Caliban of Sycorax Posted October 25, 2012 Share Posted October 25, 2012 I'd like to have a heirarchy of throwing axes similar to throwing spears, but is it possible to have three throwing axes? I'm aware the game hangs if you make another throwing axe that isn't the Hand Axe/Tomahawk. I also changed the spell animation and everything. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted October 25, 2012 Share Posted October 25, 2012 What do you mean by you changed the spell animation? One of the ways is to change every battle animation to adapt to the handaxe (i don't remember how you do this, ask SoC) Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 25, 2012 Share Posted October 25, 2012 To use a "magic" axe, you need to take out the "wait for the hand axe to return" command on the hand axe animation and basically have it as a second copy of the animation for "magic axes". If you want a THIRD throwing axe to use the same animation, like say a "short axe"... you will have to add that item to use the hand axe animation just like the Tomahawk and Hand Axe do... for EVERY CLASS ANIMATION THAT USES AXES. That's pretty much a pain. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted October 25, 2012 Share Posted October 25, 2012 (edited) ^can you elaborate because a lot of people want to do this and no one really knows how and I'm really not interested in researching stuff that has already been done before EDIT: for the record I'm not one of those people but people have asked me about it and I've never needed a 3rd handaxe sooo :\ Edited October 25, 2012 by soiweuqjasdklirewvxzcbnm Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted October 25, 2012 Share Posted October 25, 2012 uh this topic also blazer i hope you aren't implying you don't know how because that doesn't make sense if you've inserted custom animations that use axes Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted October 25, 2012 Author Share Posted October 25, 2012 If you want a THIRD throwing axe to use the same animation, like say a "short axe"... you will have to add that item to use the hand axe animation just like the Tomahawk and Hand Axe do... for EVERY CLASS ANIMATION THAT USES AXES. That's pretty much a pain. That's what I wanted to know. Thanks for the info. Quote Link to comment Share on other sites More sharing options...
Jubby Posted October 25, 2012 Share Posted October 25, 2012 And IIRC, a couple of the animations still glitch, like hero/general. Or do they not do that anymore? Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted October 25, 2012 Share Posted October 25, 2012 And IIRC, a couple of the animations still glitch, like hero/general. ^ I'm pretty sure people tried to just add it to the battle animation data and it still didn't work so I'd guess it had something to do with how the "spell" animation is loaded in the animation data or something But no I don't actually know also blazer i hope you aren't implying you don't know how because that doesn't make sense if you've inserted custom animations that use axes the only custom animations I have that use axes don't use hand axes and never have a chance to do so :P yay for using circumstance to not have to do more work and save myself from more grueling work inb4 someone calls me lazy also my name is soiweuqjasdklirewvxzcbnm not blazer get it right Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted October 25, 2012 Share Posted October 25, 2012 ^ I'm pretty sure people tried to just add it to the battle animation data and it still didn't work so I'd guess it had something to do with how the "spell" animation is loaded in the animation data or something But no I don't actually know the only custom animations I have that use axes don't use hand axes and never have a chance to do so :P yay for using circumstance to not have to do more work and save myself from more grueling work inb4 someone calls me lazy also my name is soiweuqjasdklirewvxzcbnm not blazer get it right god you're lazy, blazer Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 25, 2012 Share Posted October 25, 2012 (edited) And IIRC, a couple of the animations still glitch, like hero/general. Or do they not do that anymore? they glitched the last time i checked: the animations only glitch on the return of the axe when the unit uses a throwing axe at 1 range (no glitch on 2 range). tried this with both a 1-2 range steel axe and a 1-2 range short spear using the axe animation, so it's not because it was a steel axe... if you don't care about animations (and you shouldn't let that in the way of implementing more 1-2 range axes), then just ignore that. i don't even know how many people play with animations past a certain point anyway because after you've seen them once, then you've seen them all. Edited October 25, 2012 by dondon151 Quote Link to comment Share on other sites More sharing options...
Jubby Posted October 25, 2012 Share Posted October 25, 2012 I could probably fix those, if you guys wanted. It'd be a simple matter of redoing the animation using FEditor, instead of using IS's, and with Cam's script converter, that'd probably make it fairly easy... :P Quote Link to comment Share on other sites More sharing options...
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