18Luxpain Posted November 1, 2012 Share Posted November 1, 2012 All i'm trying to do right now is load a unit onto the map. I am afraid that the event editor has been trolling me. I don't know what i'm doing wrong, could anyone help? //Made by Camtech075 of SerenesForest #include EAstdlib.event EventPointerTable(0x00,00) ORG 0x010001B0 ThisChapter: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno Dunno Dunno POIN Tutorial POIN Ballista1 Ballista2 POIN Units1 Units1 POIN $0 $0 $0 $0 $0 $0 POIN BeginningScene EndingScene TurnBasedEvents: TURN CharacterBasedEvents: CHAR LocationBasedEvents: LOCA MiscBasedEvents: AFEV Dunno: //DO NOT TOUCH CODE $00 Tutorial: //DO NOT TOUCH CODE $00 Ballista1: BLST Ballista2: BLST ALIGN 4 Units1: UNIT Seth Paladin 0x00 Level(1,Ally,False) [18,14] DropItem 0x00 0x00 0x00 [silverSpear,0x00,0x00,0x00] [NoAI] UNIT BeginningScene: LOU1 Units1 ENUN ENDA EndingScene: STAL 0x01 MNCH 0x01 ENDA MESSAGE Events end at offset currentOffset Quote Link to comment Share on other sites More sharing options...
Agro Posted November 1, 2012 Share Posted November 1, 2012 (edited) What's the error message? Edited November 1, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
18Luxpain Posted November 1, 2012 Author Share Posted November 1, 2012 What's the error message? File fe8.txt, Line 35, Column 1: No code named CODE found. File fe8.txt, Line 39, Column 1: No code named CODE found. File fe8.txt, Line 49, Column 1: Incorrect parameters in code UNIT Atom Atom Atom Atom [Atom, Atom] Atom Atom Atom Atom [Atom, Atom, Atom, Atom] [[Atom, Atom, Atom, Atom]] File fe8.txt, Line 53, Column 1: No code named LOU1 found. Quote Link to comment Share on other sites More sharing options...
Agro Posted November 1, 2012 Share Posted November 1, 2012 oh right this should go in the event assembler questions thread that's what it's there for darling now if memory serves FE8 doesn't use LOU1 it uses LOAD_1 or something now CODE is now defunct; try replacing with BYTE (or WORD, can't remember which is used for which) No square brackets needed around NoAI, it's saying "incorrect parameters" because you wrote it wrong Quote Link to comment Share on other sites More sharing options...
18Luxpain Posted November 1, 2012 Author Share Posted November 1, 2012 LOAD_1 isn't right. If someone could tell me the code for loading I would appreciate it. Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 1, 2012 Share Posted November 1, 2012 it's not exactly difficult to look up there's a file called "EA Language.txt" for a reason it took me roughly fifteen seconds to find this (this is including the time it took me to dl the most recent version of EA) FE8: _LOAD1 Dunno Pointer Parameters: Dunno Pointer Quote Link to comment Share on other sites More sharing options...
18Luxpain Posted November 2, 2012 Author Share Posted November 2, 2012 it's not exactly difficult to look up there's a file called "EA Language.txt" for a reason it took me roughly fifteen seconds to find this (this is including the time it took me to dl the most recent version of EA) FE8: _LOAD1 Dunno Pointer Parameters: Dunno Pointer I apologize for being stupid. thank you. Quote Link to comment Share on other sites More sharing options...
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