Leif Posted November 6, 2012 Share Posted November 6, 2012 I am not much of a spriter, but I wanted you guys to see if there were any ways I could improve this still; it's an edit of a monk sprite. I plan to turn this into a hack insertable battle animation sheet, so I would like to know if I am in the 16 color range. Here it is. Quote Link to comment Share on other sites More sharing options...
eCut Posted November 6, 2012 Share Posted November 6, 2012 (edited) I am not much of a spriter, but I wanted you guys to see if there were any ways I could improve this still; it's an edit of a monk sprite. I plan to turn this into a hack insertable battle animation sheet, so I would like to know if I am in the 16 color range. Here it is. Legs look too thin and I am not really understanding the thing on his head. Also, you can use usenti to check how many colours you have. Edited November 6, 2012 by eCut Quote Link to comment Share on other sites More sharing options...
Leif Posted November 7, 2012 Author Share Posted November 7, 2012 Sadly I don't have usenti since my Windows laptop is unavailable at the moment so I am relying on my MAC. I edited the still a tad. I need some critiquing on the shading since I feel like I am using too much pillow shading. The "thing" on the character's head is a beret. I don't know how one would sprite a better beret. Quote Link to comment Share on other sites More sharing options...
eCut Posted November 7, 2012 Share Posted November 7, 2012 You can always dual boot your mac with bootcamp (trust me, it's super useful!). Though, you need a copy of windows for that. Anyway! The thicker legs look better. The shading on the right leg (opv) isn't consistent though. i.e. the random blotch of dark on the right leg probs shouldn't be there. And I see! I thought it was one of those hats that nurses wear... :x I fooled around with the pants and beret (since I can't really explain how to make a beret) : http://puu.sh/1npNu I did revamp all of the problematic areas but I'll tell you what they are instead of showing you so you have the chance to do it and improve yourself. :P I think the part of the cape around his neck could be reshaded since it looks looks a little pillowy. I assume that is the default monk cape shading, but that part honestly isn't that well shaded on the org. monk. On this part of the cape, I think you should continue the two blue pixels down to the bottom of the cape (the two dark blues ones that have a single row of red under them). I don't like the shading on the bottom part of the shirt (the part that is under the belt). I think you should get rid of the darkest blue on the right of it because it gives that section a weird shape. Belt looks a bit too bright. I think it is a pretty solid edit overall though! Just needs a few fixes. :) Best of luck! Quote Link to comment Share on other sites More sharing options...
Mew Posted November 7, 2012 Share Posted November 7, 2012 If you're stuck with a Mac in the future, I totally suggest Pixen. It has a color count function along with a lot of other cool stuff Quote Link to comment Share on other sites More sharing options...
Leif Posted November 24, 2012 Author Share Posted November 24, 2012 I have been working on a custom sheet. I need some critique. His right arm goes down in the same direction as the arrow does. He also starts to step back a little. Also I need to get an idea of a cape animation as well. x_x Quote Link to comment Share on other sites More sharing options...
Teapot Posted November 24, 2012 Share Posted November 24, 2012 Depends on how far back and how quickly he's stepping. I'd probably recommend looking at assassin, Eliwood, or Hector capes, though. Quote Link to comment Share on other sites More sharing options...
Leif Posted November 24, 2012 Author Share Posted November 24, 2012 Is the frame that shows his arm quickly moving down in front of him good or should I improve that? Quote Link to comment Share on other sites More sharing options...
Leif Posted November 24, 2012 Author Share Posted November 24, 2012 This is the first frame for the cape animation. Any ways to improve it? Quote Link to comment Share on other sites More sharing options...
Leif Posted November 27, 2012 Author Share Posted November 27, 2012 I made an animated GIF of a cape animation. How does it look? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 27, 2012 Share Posted November 27, 2012 (edited) I guess it's okay if he's casting a really wimpy spell. Edited November 27, 2012 by L95 Quote Link to comment Share on other sites More sharing options...
eCut Posted November 28, 2012 Share Posted November 28, 2012 I guess it's okay if he's casting a really wimpy spell. Yeah I agree. It kinda looks more like he is standing on a vibrating platform (though that might be due to how fast you've animated it). But I think the cape should flow back more (like a mage's cape). Quote Link to comment Share on other sites More sharing options...
Kramy Posted November 28, 2012 Share Posted November 28, 2012 (edited) Maybe try to splice in or reference the shaman's cape Edited November 28, 2012 by Kramgnauh Quote Link to comment Share on other sites More sharing options...
Lenh Posted November 28, 2012 Share Posted November 28, 2012 Looks like the wind is gently curling clock-wise around him once the framerate is slowed down, not bad if he's still a bard/monk. Reference-wise, all of the stock windy effects are going to be either straight up or to the right and attack ones have an uber-exaggerated lift. Depends on what you want. Quote Link to comment Share on other sites More sharing options...
Leif Posted November 28, 2012 Author Share Posted November 28, 2012 Yeah, I was trying to make it like the FE4-5 mage style animation. The capes don't flow that dramatically on those animations. Quote Link to comment Share on other sites More sharing options...
Leif Posted December 5, 2012 Author Share Posted December 5, 2012 I am planning on redoing the generic mage battle animation to make it reminiscent of the FE4/5 mages. Please critique... Quote Link to comment Share on other sites More sharing options...
AthenaWyrm Posted December 5, 2012 Share Posted December 5, 2012 Is he supposed to be holding his arm up like that in his standing sprite? It looks unnatural. Quote Link to comment Share on other sites More sharing options...
Leif Posted December 6, 2012 Author Share Posted December 6, 2012 Better? Quote Link to comment Share on other sites More sharing options...
Leif Posted December 8, 2012 Author Share Posted December 8, 2012 Here is the female version. Quote Link to comment Share on other sites More sharing options...
Leif Posted December 12, 2012 Author Share Posted December 12, 2012 Starting my first custom sheet with baby steps. I am trying to base it off of the FEDS mage animation. Quote Link to comment Share on other sites More sharing options...
Leif Posted December 29, 2012 Author Share Posted December 29, 2012 (edited) How is this for a start? Edited December 29, 2012 by Leif Quote Link to comment Share on other sites More sharing options...
deranger Posted December 30, 2012 Share Posted December 30, 2012 His left (right OPV) leg seems to be sliding around inexplicably. Quote Link to comment Share on other sites More sharing options...
Leif Posted December 30, 2012 Author Share Posted December 30, 2012 (edited) That's because he is taking a step backwards. Look at the FEDS mage animation. I am basing it off of that.Are there errors with the shading? Edited December 30, 2012 by Leif Quote Link to comment Share on other sites More sharing options...
deranger Posted December 30, 2012 Share Posted December 30, 2012 Shading looks fine to me. His leg slides to the right, then towards the camera. I would've though a definitive step would make more sense and look better. Quote Link to comment Share on other sites More sharing options...
Leif Posted October 18, 2015 Author Share Posted October 18, 2015 Been a very long time since I last updated my sprite topic. By creatively utilizing the FE8's Mage Knight sprite sheet, as well as some splicing, I managed to make this. It's a Thracia 776-inspired Mage Knight for GBA animations. It's incomplete. What do you guys think? Quote Link to comment Share on other sites More sharing options...
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