Sock Posted December 24, 2012 Share Posted December 24, 2012 (edited) Would someone be kind enough to enlighten me as to why there isn't a calculations page up for Awakening? Curious; it's been bugging me for quite a while. Should we create a list of calculations? It seems like the calculations aren't known for absolute certain, but people have more or less figured out most of them. It would be a lot handier than trying to search threads and constantly re-asking in the "I just want to know one thing!" topic. -- Found a few: Attacking twice: 5 or more Speed than opponent Attack Speed = unit's Speed Hit = Weapon Hit + (Skill*3 + Luck)/2 + Weapon Rank Bonus Avoid = (Speed*3 + Luck) / 2 Crit = Weapon Crit + Skill/2 Crit Avoid = Luck Edited January 11, 2013 by Tsamimi Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted December 24, 2012 Share Posted December 24, 2012 Nobody has really broken into the rom enough to do that It's pretty well encrypted Some stuff like the Avo formula are easy to derive during gameplay but I don't think you can get the exp formula without going into the code Quote Link to comment Share on other sites More sharing options...
Sock Posted December 24, 2012 Author Share Posted December 24, 2012 Yay, a typo... -fixes- Well, everything that's known so far is better than nothing, right? Especially for forgetful people.... Quote Link to comment Share on other sites More sharing options...
Othin Posted December 24, 2012 Share Posted December 24, 2012 From what I remember, we've empirically figured out the Exp formula; it matches up with FE11/12 as long as you properly take internal levels into account, and people have figured out how to do that, too. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted December 26, 2012 Share Posted December 26, 2012 On the topic of calculaitons, does anyone have any idea on whether this game uses 1RN or 2RN for deciding if an attack hits? Low % hits and high % misses seem to happen more often than in other games, so I'm suspecting that this game might be using a 1RN system. Quote Link to comment Share on other sites More sharing options...
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