GreatEclipse Posted January 2, 2013 Share Posted January 2, 2013 (edited) Hello all. After months of story-related research and character splicing for my upcoming project (Hopefully playable by 2014), I have finally tried to start on some of the more technical aspects, but even my first attempts to implement text has resulted in problems. Looks fine, but then: Ignore the dark text box and faded double portrait. I'm experimenting with something akin to steam-of-consciousness, and they're deliberate. The problem is the way the box itself looks, and switching it to white doesn't fix it. And it gets worse: No idea what I'm doing wrong. I put [A] for the blue arrow key after every few words. It does go away after this, though, so I can't be doing everything wrong. It's probably something really basic that needs to be fixed, but I can't find anything anywhere about this problem, so here I am. As always, thanks in advance to everyone who clicked on this topic! Edited January 2, 2013 by GreatEclipse Quote Link to comment Share on other sites More sharing options...
Agro Posted January 2, 2013 Share Posted January 2, 2013 You're, uh, putting a new line after the [A], right? Like this: Testing. Testing. Testing.[A] Testing. Testing. Testing.[A][X] And not like this: Testing. Testing. Testing.[A] Testing. Testing. Testing.[A][X] Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted January 2, 2013 Share Posted January 2, 2013 (edited) If a line has more than 40 letters (including spaces, excluding commands), it breaks like that. Just set a new line like Agro suggested. Edited January 2, 2013 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
GreatEclipse Posted January 3, 2013 Author Share Posted January 3, 2013 I had no idea you even had to do any spacing, I was under the impression the game would do that itself. Thank you both very much! Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted January 3, 2013 Share Posted January 3, 2013 No problem. Glad we helped out. Quote Link to comment Share on other sites More sharing options...
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