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Alfred Kamon

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About Alfred Kamon

  • Birthday 02/24/1994


  • Member Title
    Never. Give. Up.

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  • Favorite Fire Emblem Game

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  1. I mean, how could we delete the best line in the previous iteration of the game? Thank you all for the warm support and for the PMs I've received! Much appreciated!
  2. Heyo! It’s been a while, hasn’t it? I know what you all are thinking: “Is Fire Emblem Midnight Sun alive???”, and well, the answer is no. It’s dead, guys. I’ve been working on that fangame for way too long (over 3000 hours) and I’ve reached an age where investing that much time into something that can’t be monetized has become a problem. I know it sounds materialistic, and I’m the first one who would work only for “passion” if it was possible, but sometimes things don’t work out as we had originally planned… Now then, let’s get to the good part, shall we? I won’t go as far as explaining everything that has happened to me ever since the cancellation of the project back in 2017 (I’m always available for interviews and podcasts for that!), but long story short, 8 months ago I quit my full-time job at a big corporation (Randstad) to follow my childhood dream of making my own videogame. And that’s how I became Game Director at Studio Daimon. Our first project as an indie studio is… Midnight Sun! Yes, it’s now a legit game and it’ll be launched in 2020. I officially announce that there will be a 10 minute “Direct” tomorrow at 5PM (EST) that will present the game to the world. Here’s the link, by the way! FAQ: 1) So, it’s not Fire Emblem? No, it isn’t (copyright, duh), but it’s still a strategic turn-based RPG with some Visual Novel elements. I’ve tried my best to create a unique and compelling gameplay experience and I hope you’re looking forward to knowing more about the game! 2) What about the story? It’s not an “alternate Magvel” anymore for obvious reasons. The new world is called Arvium. The main characters and plot points are similar to the original Midnight Sun, but there’s much more to the lore now. 3) What’s the current progress? There’s… a lot of content already made. I’ve personally worked 2900 hours on this project so far (in 8 months… do your math haha) and that doesn’t even include all the work from the other 9 members of the team. 4) On what platforms will it be released? On Steam (Win/Mac) and hopefully on Nintendo Switch! Right after the Midnight Sun Direct, our Kickstarter campaign will launch. We’ve prepared some interesting rewards so we hope you’re looking forward to that as well. This is all I can say for now – as for the rest, don’t miss tomorrow’s presentation! Special thanks to @eclipse for unlocking the topic and allowing me to post this here. And if you’re hyped as much as we are, make sure to share the good news with others! This means the world to us and we hope we’ll be able to achieve our dream. Thank you so much!
  3. Hey, I've just noticed you attacked me in AR. That Garon was awesome! You might remember me as the guy with the +10 Brave Celica. I don't really know why you surrendered though, you could definitely win that battle (although with 2 or 3 kills).
  4. Interesting concept of love there, obviously backed up by facts and actual psychological knowledge, rather than your own biased opinion. Thank you for being a guide to us all.
  5. "Sins"? :| I wasn't making this game for people like you anyway.
  6. I'm sorry if the question sounds stupid, but how does FEXNA interact with copyright strikes? Will Nintendo or IS send C&Ds for FEXNA projects, even if they don't bear the "Fire Emblem" title at all? I know that SPRG Studio makes for 100% copyright free projects, even if the gameplay is basically the same of Fire Emblem. So, I was just wondering if the same applied to FEXNA. Edit: Hmh, some research gave me the answer. Nevermind.
  7. Just beat infernal after 300 stamina spent in attempts. IS, wtf. You're drunk. I need more infernal stuff, tho. Give us infernal story chapters (+60 free orbs), other infernal GHB, etc. Seriously, it's... hellish (duh) but the sense of accomplishment you get is unexplainable. Great job, dev team.
  8. Ursula is a decent and free substitute.
  9. Always get A in survival and A in speed. 705 points per run. My team: Xander lvl40+0, inherited skills: Bonfire, Fury, Quick riposte, fortify cavalry Elise lvl40+0, inherited skills: Hone cavalry Reinhardt lvl40+0, inherited skills: Blàrblade+ Tharja lvl1+0, just for the extra points. Ez. Horse Emblem is really strong in this one
  10. Name your teams? Wow. :D And yeah, the defence team being the first one was quite confusing and unpractical.
  11. You can get Masked Lucina (named Marth in the game) in the new Tempest Trials. The banner is probably some sort of "Fighting Marth" thing.
  12. Wait, you were talking about my 4*+10 Hana here? :D Ok, I'll share some info. I had eleven 4 or 3 stars Hana's sitting around, one 5* Jaffar (-atk IVs, pretty useless) and a third Alm (I already have Alm+1). Since the stats and the Arena value for a 4*+10 unit is the same as a 5*+5 unit, I decided to invest into this one about 14k feathers, and a 5 stars Ogma, Alm and Jaffar that I didn't use. Otherwise I would've spent approximately 130'000 feathers to get the same result (a 5*+5 Hana); given that we get about 30k feathers/month, that would've taken me... what, 4-5 months? Got a huge improvement on my Arena score by using this Hana instead of the +1 Alm I was using before. And, most importantly, I did it now, allowing me to get more consistent Arena scores and Tempest Trials scores instead of waiting for months just to get the same result. Would I have got a better Hana in 1 year? Yeah, a 5*+10 eventually. Did I want to invest so much time and resources only for that? Hell no. It was worth it. tl;dr With the current state of the meta, I highly suggest to invest your resources on 4*+10 units, if you have many copies of the same character sitting on your bench.
  13. Great post, @Armagon . You made me change my mind about Faye. I used to like her mainly for her stats, and found her behaviour to be one-dimensional and a bit of a yandere, although quite acceptable. But your post made me reflect upon the causes of her demeanour and the possible consequences of her actions and... well, now I think she's just a reasonably well-written character, a countryside girl with a simple life and only one bright light: Alm. The war changed her to the point she finds acceptable to kill for Alm. Nothing extraordinary here, but that's probably due to the limited dialogue she has. All in one, this post served me to upgrade her from a 'meh' to an 'ok' kind of character.
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