PKL Posted January 2, 2013 Share Posted January 2, 2013 Right, so I made a custom Axe Cavalier class for Kyle replacing Trainee Fighter (1), and want this class to promote to Wyvern Lord and Great Knight instead of Paladin/Great Knight. Problem is, I need to use Cavalier class number to make this not happen: If I highlight Axe Cavalier Seth, his sprite reverts to Trainee Fighter (1) but, he can promote to the classes I want for Axe Cavalier Kyle. If I use the cavalier class number, the sprite always stays the same, but I can only promote to Paladin/GK Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted January 2, 2013 Share Posted January 2, 2013 (edited) You're doing it wrong. First of all, why are you using TF1. It breaks Ross' class later. Use Trainee Fighter (2). Just make the Trainee Fighter (2) an Axe Cavalier which promotes to Wyvern Lord and Great Knight, and change the TF2's map sprite. If you don't know how to change a map sprite, see the Ultimate Tutorial. It's very clear. Edited January 2, 2013 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
PKL Posted January 2, 2013 Author Share Posted January 2, 2013 You're doing it wrong. First of all, why are you using TF1. It breaks Ross' class later. Use Trainee Fighter (2). Just make the Trainee Fighter (2) an Axe Cavalier which promotes to Wyvern Lord and Great Knight, and change the TF2's map sprite. If you don't know how to change a map sprite, see the Ultimate Tutorial. It's very clear. Well, Ross is a pirate in this hack so TF1 is unused. This is without the Cavalier class number. Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted January 2, 2013 Share Posted January 2, 2013 It's alright then. You should only change TF1 map sprite to the Cavalier one. This may help. Quote Link to comment Share on other sites More sharing options...
PKL Posted January 2, 2013 Author Share Posted January 2, 2013 It's alright then. You should only change TF1 map sprite to the Cavalier one. This may help. Alright thanks. Seems like I made a problem out of something easy >_> Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted January 2, 2013 Share Posted January 2, 2013 Alright thanks. Seems like I made a problem out of something easy >_> Don't worry! And this shit isn't easy or obvious for anyone at the beginning. ;) Since you're hacking FE8 and I'm one of the few who have hacked it till now, you can send me a Private Message if you have other questions or problems. See ya! Quote Link to comment Share on other sites More sharing options...
Shin Posted January 2, 2013 Share Posted January 2, 2013 The highlight animation's actually referenced to in the Misc map animation editor :P. If you copy the offsets from cavalier to your class of choice, it should do the trick. Quote Link to comment Share on other sites More sharing options...
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