Jump to content

Change weapon triangle bonuses?


Lien
 Share

Recommended Posts

at the moment i'm all tied up with unpaid stuff and homework

i'll look into it for you if you'd like but i can't promise any kind of timeliness

Edited by CT075
Link to comment
Share on other sites

I'll make it trivial for you guys:

0203a3F0 & 470 battle units data:

4: pointer to char data

4: pointer to class data

1: Level

1: Exp

2: unit data index

1: Turn status

//00 = normal

//01 = selected

//41 moved, but selected

//43 moved, grey

//42

1: Hidden Status

//10 = drop item

//20 = Afa drops

1:

//40 = Mani Katti

1:

-------------

1: X position

1: Y position

1: Max Hp

1: Hp

1: str

1: skl

1: spd

1: def

1: res

1: lck

1: con

1: con bonus //not used, already factored in con

1: aid?

1: mov

1: 1st item

1: uses

------------

1: 2st item

1: uses

1: 3st item

1: uses

1: 4st item

1: uses

1: 5st item

1: uses

1: Sword Skill

1: Lance Skill

1: Axe Skill

1: Bow Skill

1: Staff Skill

1: Anima Skill

1: Light Skill

1: Dark Skill

-----------

1: Status effect //5f??

1: unused

1: Support #1

1: Support #2

1: Support #3

1: Support #4

1: Support #5

1: Support #6

1: Support #7

1: Support #8

1: Support #9

1: Support #10

4: pointer to memory that contains B/W/L etc.

-----------

1: 3nd AI byte

1: 4nd AI byte

1: 1nd AI byte

1:

1: 2nd AI byte

1:

1:

1:

1: Equipped item after battle

1: Equipped item uses after battle

1: Equipped item pre battle

1: Equipped item uses pre battle

4: Equipped weapons abilities

-----------

1: read when checking weapon level and when writing new stats, 7 if using Runesword, 6 if wind sword, 5 if light brand

1:

1: read when determining weapon exp

1: weapon triangle hit effect

1: weapon triangle damage effect

3:

1:

1:

2: Attack

2: Defense

2: AS

-----------

2: Hit

2: Avoid

2: Battle Hit

2: Crit

2: Crit avo

2: Battle crit

2: 0x32 if has morph skill, 0x19 if has morph and enemy is boss, 0 if has morph and enemy has no exp ability

2: reads on writing stats back to unit data

-----------

1: new lv

1: new exp

1: ???

1: max hp change

1: str change

1: skl change

1: spd change

1: def change

1: res change

1: luck change

1: ???

1: 080293a4-a adds 1 to this.

1: stores 1 if weapon uses don't decrease? The amount of hits per battle?

1: ???

1: unused

1: unused

-----------

The format is:

Size in memory: Description

Every 16 bytes there is ------ to help counting offsets.

You really should learn to read the doc.

Edited by Nintenlord
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...